/usr/include/osgEarth/CullingUtils is in libosgearth-dev 2.5.0+dfsg-2+b2.
This file is owned by root:root, with mode 0o644.
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/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2013 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_CULLING_UTILS_H
#define OSGEARTH_CULLING_UTILS_H 1
#include <osgEarth/Common>
#include <osgEarth/optional>
#include <osgEarth/SpatialReference>
#include <osg/NodeCallback>
#include <osg/ClusterCullingCallback>
#include <osg/CoordinateSystemNode>
#include <osg/MatrixTransform>
#include <osg/Vec3d>
#include <osg/Vec3>
#include <osgUtil/CullVisitor>
namespace osgEarth
{
/**
* A customized CCC that works correctly under an RTT camera and also with
* an orthographic projection matrix.
*/
class SuperClusterCullingCallback : public osg::ClusterCullingCallback
{
public:
bool cull(osg::NodeVisitor* nv, osg::Drawable* , osg::State*) const;
};
/**
* Utility functions for creating cluster cullers
*/
class OSGEARTH_EXPORT ClusterCullingFactory
{
public:
/**
* Creates a cluster culling callback based on the data in a node graph.
* NOTE! Never put a CCC somewhere where it will be under a transform. They
* only work in absolute world space.
*/
static osg::NodeCallback* create( osg::Node* node, const osg::Vec3d& ecefControlPoint );
/**
* Same as above, but uses another method to compute the parameters. There should only
* be one, but we need to investigate to see which is the better algorithm. Keeping this
* for now since it works with the feature setup..
*/
static osg::NodeCallback* create2( osg::Node* node, const osg::Vec3d& ecefControlPoint );
/**
* Creates a cluster culling callback and installs it on the node. If the node is
* a transform, it will create a group above the transform and install the callback
* on that group instead.
*/
static osg::Node* createAndInstall( osg::Node* node, const osg::Vec3d& ecefControlPoint );
/**
* Creates a cluster culling callback with the standard parameters.
*/
static osg::NodeCallback* create(const osg::Vec3& controlPoint, const osg::Vec3& normal, float deviation, float radius);
};
/**
* A simple culling-plane callback (a simpler version of ClusterCullingCallback)
*/
struct OSGEARTH_EXPORT CullNodeByNormal : public osg::NodeCallback {
osg::Vec3d _normal;
CullNodeByNormal( const osg::Vec3d& normal );
void operator()(osg::Node* node, osg::NodeVisitor* nv);
};
struct CullDrawableByNormal : public osg::Drawable::CullCallback {
osg::Vec3d _normal;
CullDrawableByNormal( const osg::Vec3d& normal ) : _normal(normal) { }
bool cull(osg::NodeVisitor* nv, osg::Drawable* drawable, osg::State* state) const {
return nv && nv->getEyePoint() * _normal <= 0;
}
};
/**
* Culler that tests whether the line-of-sight vector between the camera
* and the node intersects the Ellipsoid, and if so, culls the node.
*/
struct OSGEARTH_EXPORT CullNodeByEllipsoid : public osg::NodeCallback {
double _minRadius;
CullNodeByEllipsoid( const osg::EllipsoidModel* model );
void operator()(osg::Node* node, osg::NodeVisitor* nv);
};
struct OSGEARTH_EXPORT CullNodeByHorizon : public osg::NodeCallback {
osg::observer_ptr<osg::MatrixTransform> _xform;
osg::Vec3d _world;
double _r, _r2;
CullNodeByHorizon( const osg::Vec3d& world, const osg::EllipsoidModel* model );
CullNodeByHorizon( osg::MatrixTransform* xform, const osg::EllipsoidModel* model );
void operator()(osg::Node* node, osg::NodeVisitor* nv );
};
struct OSGEARTH_EXPORT CullNodeByFrameNumber : public osg::NodeCallback {
unsigned _frame;
CullNodeByFrameNumber() : _frame(0) { }
void operator()( osg::Node* node, osg::NodeVisitor* nv ) {
if ( nv->getFrameStamp()->getFrameNumber() - _frame <= 1 )
traverse(node, nv);
}
};
struct DisableSubgraphCulling : public osg::NodeCallback {
void operator()(osg::Node* n, osg::NodeVisitor* v);
};
struct StaticBound : public osg::Node::ComputeBoundingSphereCallback {
osg::BoundingSphere _bs;
StaticBound(const osg::BoundingSphere& bs) : _bs(bs) { }
osg::BoundingSphere computeBound(const osg::Node&) const { return _bs; }
};
/**
* Simple occlusion culling callback that does a ray interseciton between the eyepoint
* and a world point and doesn't draw if there are intersections with the node.
*/
struct OSGEARTH_EXPORT OcclusionCullingCallback : public osg::NodeCallback {
OcclusionCullingCallback( const SpatialReference* srs, const osg::Vec3d& world, osg::Node* node);
const osg::Vec3d& getWorld() const;
void setWorld( const osg::Vec3d& world);
double getMaxAltitude() const;
void setMaxAltitude( double value);
void operator()(osg::Node* node, osg::NodeVisitor* nv);
/**
* Gets the maximum number of ms that the OcclusionCullingCallback can run on each frame.
*/
static double getMaxFrameTime();
/**
* Sets the maximum number of ms that the OcclusionCullingCallback can run on each frame.
* @param ms
* The maximum number of milliseconds to run the OcclusionCullingCallback on each frame.
*/
static void setMaxFrameTime( double ms );
private:
osg::ref_ptr< osg::Node > _node;
osg::ref_ptr< const osgEarth::SpatialReference > _srs;
osg::Vec3d _world;
osg::Vec3d _prevWorld;
osg::Vec3d _prevEye;
bool _visible;
double _maxAltitude;
static double _maxFrameTime;
};
/**
* Culling utilities.
*/
struct OSGEARTH_EXPORT Culling
{
static osgUtil::CullVisitor* asCullVisitor(osg::NodeVisitor* nv);
static osgUtil::CullVisitor* asCullVisitor(osg::NodeVisitor& nv) { return asCullVisitor(&nv); }
/** General user data to calculate once and pass down with a CullVisitor. */
struct CullUserData : public osg::Referenced
{
optional<double> _cameraAltitude;
};
static CullUserData* getCullUserData(osgUtil::CullVisitor* cv) {
return cv ? dynamic_cast<CullUserData*>(cv->getUserData()) : 0L; }
};
/**
* Node Visitor that proxies the CullVisitor but uses a separate
* frustum for bounds-culling.
*/
class ProxyCullVisitor : public osg::NodeVisitor, public osg::CullStack
{
private:
osgUtil::CullVisitor* _cv;
osg::Polytope _proxyFrustum;
osg::Polytope _proxyProjFrustum;
osg::Matrix _proxyModelViewMatrix;
osg::Matrix _proxyProjMatrix;
public:
ProxyCullVisitor( osgUtil::CullVisitor* cv, const osg::Matrix& proj, const osg::Matrix& view );
// access to the underlying cull visitor.
osgUtil::CullVisitor* getCullVisitor() { return _cv; }
public: // proxy functions:
osg::Vec3 getEyePoint() const;
osg::Vec3 getViewPoint() const;
float getDistanceToEyePoint(const osg::Vec3& pos, bool useLODScale) const;
float getDistanceFromEyePoint(const osg::Vec3& pos, bool useLODScale) const;
float getDistanceToViewPoint(const osg::Vec3& pos, bool useLODScale) const;
protected: // custom culling functions:
bool isCulledByProxyFrustum(osg::Node& node);
bool isCulledByProxyFrustum(const osg::BoundingBox& bbox);
osgUtil::CullVisitor::value_type distance(const osg::Vec3& coord,const osg::Matrix& matrix);
void handle_cull_callbacks_and_traverse(osg::Node& node);
void apply(osg::Node& node);
void apply(osg::Transform& node);
void apply(osg::Geode& node);
};
/**
* Horizon culling in a shader program.
*/
class OSGEARTH_EXPORT HorizonCullingProgram
{
public:
static void install( osg::StateSet* stateset );
static void remove ( osg::StateSet* stateset );
};
/**
* Group that lets you adjust the LOD scale on its children.
*/
class OSGEARTH_EXPORT LODScaleGroup : public osg::Group
{
public:
LODScaleGroup();
/**
* Factor by which to multiply the camera's LOD scale.
*/
void setLODScaleFactor( float value ) { _scaleFactor = value; }
float getLODScaleFactor() const { return _scaleFactor; }
public: // osg::Group
virtual void traverse(osg::NodeVisitor& nv);
protected:
virtual ~LODScaleGroup() { }
private:
float _scaleFactor;
};
}
#endif // OSGEARTH_CULLING_UTILS_H
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