/usr/include/OGRE/OgreScriptCompiler.h is in libogre-1.8-dev 1.8.0+dfsg1-7+b1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 | /*
-----------------------------------------------------------------------------
This source file is part of OGRE
(Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/
Copyright (c) 2000-2012 Torus Knot Software Ltd
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
-----------------------------------------------------------------------------
*/
#ifndef __SCRIPTCOMPILER_H_
#define __SCRIPTCOMPILER_H_
#include "OgreSharedPtr.h"
#include "OgreMaterial.h"
#include "OgreHighLevelGpuProgram.h"
#include "OgreCompositor.h"
#include "OgreCompositionPass.h"
#include "OgreAny.h"
namespace Ogre
{
/** \addtogroup Core
* @{
*/
/** \addtogroup General
* @{
*/
/** These enums hold the types of the concrete parsed nodes */
enum ConcreteNodeType
{
CNT_VARIABLE,
CNT_VARIABLE_ASSIGN,
CNT_WORD,
CNT_IMPORT,
CNT_QUOTE,
CNT_LBRACE,
CNT_RBRACE,
CNT_COLON
};
/** The ConcreteNode is the struct that holds an un-conditioned sub-tree of parsed input */
struct ConcreteNode;
typedef SharedPtr<ConcreteNode> ConcreteNodePtr;
typedef list<ConcreteNodePtr>::type ConcreteNodeList;
typedef SharedPtr<ConcreteNodeList> ConcreteNodeListPtr;
struct ConcreteNode : public ScriptCompilerAlloc
{
String token, file;
unsigned int line;
ConcreteNodeType type;
ConcreteNodeList children;
ConcreteNode *parent;
};
/** This enum holds the types of the possible abstract nodes */
enum AbstractNodeType
{
ANT_UNKNOWN,
ANT_ATOM,
ANT_OBJECT,
ANT_PROPERTY,
ANT_IMPORT,
ANT_VARIABLE_SET,
ANT_VARIABLE_ACCESS
};
class AbstractNode;
typedef SharedPtr<AbstractNode> AbstractNodePtr;
typedef list<AbstractNodePtr>::type AbstractNodeList;
typedef SharedPtr<AbstractNodeList> AbstractNodeListPtr;
class _OgreExport AbstractNode : public AbstractNodeAlloc
{
public:
String file;
unsigned int line;
AbstractNodeType type;
AbstractNode *parent;
Any context; // A holder for translation context data
public:
AbstractNode(AbstractNode *ptr);
virtual ~AbstractNode(){}
/// Returns a new AbstractNode which is a replica of this one.
virtual AbstractNode *clone() const = 0;
/// Returns a string value depending on the type of the AbstractNode.
virtual String getValue() const = 0;
};
/** This is an abstract node which cannot be broken down further */
class _OgreExport AtomAbstractNode : public AbstractNode
{
public:
String value;
uint32 id;
public:
AtomAbstractNode(AbstractNode *ptr);
AbstractNode *clone() const;
String getValue() const;
private:
void parseNumber() const;
};
/** This specific abstract node represents a script object */
class _OgreExport ObjectAbstractNode : public AbstractNode
{
private:
map<String,String>::type mEnv;
public:
String name, cls;
std::vector<String> bases;
uint32 id;
bool abstract;
AbstractNodeList children;
AbstractNodeList values;
AbstractNodeList overrides; // For use when processing object inheritance and overriding
public:
ObjectAbstractNode(AbstractNode *ptr);
AbstractNode *clone() const;
String getValue() const;
void addVariable(const String &name);
void setVariable(const String &name, const String &value);
std::pair<bool,String> getVariable(const String &name) const;
const map<String,String>::type &getVariables() const;
};
/** This abstract node represents a script property */
class _OgreExport PropertyAbstractNode : public AbstractNode
{
public:
String name;
uint32 id;
AbstractNodeList values;
public:
PropertyAbstractNode(AbstractNode *ptr);
AbstractNode *clone() const;
String getValue() const;
};
/** This abstract node represents an import statement */
class _OgreExport ImportAbstractNode : public AbstractNode
{
public:
String target, source;
public:
ImportAbstractNode();
AbstractNode *clone() const;
String getValue() const;
};
/** This abstract node represents a variable assignment */
class _OgreExport VariableAccessAbstractNode : public AbstractNode
{
public:
String name;
public:
VariableAccessAbstractNode(AbstractNode *ptr);
AbstractNode *clone() const;
String getValue() const;
};
class ScriptCompilerEvent;
class ScriptCompilerListener;
/** This is the main class for the compiler. It calls the parser
and processes the CST into an AST and then uses translators
to translate the AST into the final resources.
*/
class _OgreExport ScriptCompiler : public ScriptCompilerAlloc
{
public: // Externally accessible types
//typedef map<String,uint32>::type IdMap;
typedef HashMap<String,uint32> IdMap;
// The container for errors
struct Error : public ScriptCompilerAlloc
{
String file, message;
int line;
uint32 code;
};
typedef SharedPtr<Error> ErrorPtr;
typedef list<ErrorPtr>::type ErrorList;
// These are the built-in error codes
enum{
CE_STRINGEXPECTED,
CE_NUMBEREXPECTED,
CE_FEWERPARAMETERSEXPECTED,
CE_VARIABLEEXPECTED,
CE_UNDEFINEDVARIABLE,
CE_OBJECTNAMEEXPECTED,
CE_OBJECTALLOCATIONERROR,
CE_INVALIDPARAMETERS,
CE_DUPLICATEOVERRIDE,
CE_UNEXPECTEDTOKEN,
CE_OBJECTBASENOTFOUND,
CE_UNSUPPORTEDBYRENDERSYSTEM,
CE_REFERENCETOANONEXISTINGOBJECT
};
static String formatErrorCode(uint32 code);
public:
ScriptCompiler();
virtual ~ScriptCompiler() {}
/// Takes in a string of script code and compiles it into resources
/**
* @param str The script code
* @param source The source of the script code (e.g. a script file)
* @param group The resource group to place the compiled resources into
*/
bool compile(const String &str, const String &source, const String &group);
/// Compiles resources from the given concrete node list
bool compile(const ConcreteNodeListPtr &nodes, const String &group);
/// Generates the AST from the given string script
AbstractNodeListPtr _generateAST(const String &str, const String &source, bool doImports = false, bool doObjects = false, bool doVariables = false);
/// Compiles the given abstract syntax tree
bool _compile(AbstractNodeListPtr nodes, const String &group, bool doImports = true, bool doObjects = true, bool doVariables = true);
/// Adds the given error to the compiler's list of errors
void addError(uint32 code, const String &file, int line, const String &msg = "");
/// Sets the listener used by the compiler
void setListener(ScriptCompilerListener *listener);
/// Returns the currently set listener
ScriptCompilerListener *getListener();
/// Returns the resource group currently set for this compiler
const String &getResourceGroup() const;
/// Adds a name exclusion to the map
/**
* Name exclusions identify object types which cannot accept
* names. This means that excluded types will always have empty names.
* All values in the object header are stored as object values.
*/
void addNameExclusion(const String &type);
/// Removes a name exclusion
void removeNameExclusion(const String &type);
/// Internal method for firing the handleEvent method
bool _fireEvent(ScriptCompilerEvent *evt, void *retval);
private: // Tree processing
AbstractNodeListPtr convertToAST(const ConcreteNodeListPtr &nodes);
/// This built-in function processes import nodes
void processImports(AbstractNodeListPtr &nodes);
/// Loads the requested script and converts it to an AST
AbstractNodeListPtr loadImportPath(const String &name);
/// Returns the abstract nodes from the given tree which represent the target
AbstractNodeListPtr locateTarget(AbstractNodeList *nodes, const String &target);
/// Handles object inheritance and variable expansion
void processObjects(AbstractNodeList *nodes, const AbstractNodeListPtr &top);
/// Handles processing the variables
void processVariables(AbstractNodeList *nodes);
/// This function overlays the given object on the destination object following inheritance rules
void overlayObject(const AbstractNodePtr &source, ObjectAbstractNode *dest);
/// Returns true if the given class is name excluded
bool isNameExcluded(const String &cls, AbstractNode *parent);
/// This function sets up the initial values in word id map
void initWordMap();
private:
// Resource group
String mGroup;
// The word -> id conversion table
IdMap mIds;
// This is an environment map
typedef map<String,String>::type Environment;
Environment mEnv;
typedef map<String,AbstractNodeListPtr>::type ImportCacheMap;
ImportCacheMap mImports; // The set of imported scripts to avoid circular dependencies
typedef multimap<String,String>::type ImportRequestMap;
ImportRequestMap mImportRequests; // This holds the target objects for each script to be imported
// This stores the imports of the scripts, so they are separated and can be treated specially
AbstractNodeList mImportTable;
// Error list
ErrorList mErrors;
// The listener
ScriptCompilerListener *mListener;
private: // Internal helper classes and processors
class AbstractTreeBuilder
{
private:
AbstractNodeListPtr mNodes;
AbstractNode *mCurrent;
ScriptCompiler *mCompiler;
public:
AbstractTreeBuilder(ScriptCompiler *compiler);
const AbstractNodeListPtr &getResult() const;
void visit(ConcreteNode *node);
static void visit(AbstractTreeBuilder *visitor, const ConcreteNodeList &nodes);
};
friend class AbstractTreeBuilder;
public: // Public translator definitions
// This enum are built-in word id values
enum
{
ID_ON = 1,
ID_OFF = 2,
ID_TRUE = 1,
ID_FALSE = 2,
ID_YES = 1,
ID_NO = 2
};
};
/**
* This struct is a base class for events which can be thrown by the compilers and caught by
* subscribers. There are a set number of standard events which are used by Ogre's core.
* New event types may be derived for more custom compiler processing.
*/
class ScriptCompilerEvent
{
public:
String mType;
ScriptCompilerEvent(const String &type):mType(type){}
virtual ~ScriptCompilerEvent(){}
private: // Non-copyable
ScriptCompilerEvent(const ScriptCompilerEvent&);
ScriptCompilerEvent &operator = (const ScriptCompilerEvent&);
};
/** This is a listener for the compiler. The compiler can be customized with
this listener. It lets you listen in on events occurring during compilation,
hook them, and change the behavior.
*/
class _OgreExport ScriptCompilerListener
{
public:
ScriptCompilerListener();
virtual ~ScriptCompilerListener() {}
/// Returns the concrete node list from the given file
virtual ConcreteNodeListPtr importFile(ScriptCompiler *compiler, const String &name);
/// Allows for responding to and overriding behavior before a CST is translated into an AST
virtual void preConversion(ScriptCompiler *compiler, ConcreteNodeListPtr nodes);
/// Allows vetoing of continued compilation after the entire AST conversion process finishes
/**
@remarks Once the script is turned completely into an AST, including import
and override handling, this function allows a listener to exit
the compilation process.
@return True continues compilation, false aborts
*/
virtual bool postConversion(ScriptCompiler *compiler, const AbstractNodeListPtr&);
/// Called when an error occurred
virtual void handleError(ScriptCompiler *compiler, uint32 code, const String &file, int line, const String &msg);
/// Called when an event occurs during translation, return true if handled
/**
@remarks This function is called from the translators when an event occurs that
that can be responded to. Often this is overriding names, or it can be a request for
custom resource creation.
@arg compiler A reference to the compiler
@arg evt The event object holding information about the event to be processed
@arg retval A possible return value from handlers
@return True if the handler processed the event
*/
virtual bool handleEvent(ScriptCompiler *compiler, ScriptCompilerEvent *evt, void *retval);
};
class ScriptTranslator;
class ScriptTranslatorManager;
/** Manages threaded compilation of scripts. This script loader forwards
scripts compilations to a specific compiler instance.
*/
class _OgreExport ScriptCompilerManager : public Singleton<ScriptCompilerManager>, public ScriptLoader, public ScriptCompilerAlloc
{
private:
OGRE_AUTO_MUTEX
// A list of patterns loaded by this compiler manager
StringVector mScriptPatterns;
// A pointer to the listener used for compiling scripts
ScriptCompilerListener *mListener;
// Stores a map from object types to the translators that handle them
vector<ScriptTranslatorManager*>::type mManagers;
// A pointer to the built-in ScriptTranslatorManager
ScriptTranslatorManager *mBuiltinTranslatorManager;
// A pointer to the specific compiler instance used
OGRE_THREAD_POINTER(ScriptCompiler, mScriptCompiler);
public:
ScriptCompilerManager();
virtual ~ScriptCompilerManager();
/// Sets the listener used for compiler instances
void setListener(ScriptCompilerListener *listener);
/// Returns the currently set listener used for compiler instances
ScriptCompilerListener *getListener();
/// Adds the given translator manager to the list of managers
void addTranslatorManager(ScriptTranslatorManager *man);
/// Removes the given translator manager from the list of managers
void removeTranslatorManager(ScriptTranslatorManager *man);
/// Clears all translator managers
void clearTranslatorManagers();
/// Retrieves a ScriptTranslator from the supported managers
ScriptTranslator *getTranslator(const AbstractNodePtr &node);
/// Adds a script extension that can be handled (e.g. *.material, *.pu, etc.)
void addScriptPattern(const String &pattern);
/// @copydoc ScriptLoader::getScriptPatterns
const StringVector& getScriptPatterns(void) const;
/// @copydoc ScriptLoader::parseScript
void parseScript(DataStreamPtr& stream, const String& groupName);
/// @copydoc ScriptLoader::getLoadingOrder
Real getLoadingOrder(void) const;
/** Override standard Singleton retrieval.
@remarks
Why do we do this? Well, it's because the Singleton
implementation is in a .h file, which means it gets compiled
into anybody who includes it. This is needed for the
Singleton template to work, but we actually only want it
compiled into the implementation of the class based on the
Singleton, not all of them. If we don't change this, we get
link errors when trying to use the Singleton-based class from
an outside dll.
@par
This method just delegates to the template version anyway,
but the implementation stays in this single compilation unit,
preventing link errors.
*/
static ScriptCompilerManager& getSingleton(void);
/** Override standard Singleton retrieval.
@remarks
Why do we do this? Well, it's because the Singleton
implementation is in a .h file, which means it gets compiled
into anybody who includes it. This is needed for the
Singleton template to work, but we actually only want it
compiled into the implementation of the class based on the
Singleton, not all of them. If we don't change this, we get
link errors when trying to use the Singleton-based class from
an outside dll.
@par
This method just delegates to the template version anyway,
but the implementation stays in this single compilation unit,
preventing link errors.
*/
static ScriptCompilerManager* getSingletonPtr(void);
};
// Standard event types
class _OgreExport PreApplyTextureAliasesScriptCompilerEvent : public ScriptCompilerEvent
{
public:
Material *mMaterial;
AliasTextureNamePairList *mAliases;
static String eventType;
PreApplyTextureAliasesScriptCompilerEvent(Material *material, AliasTextureNamePairList *aliases)
:ScriptCompilerEvent(eventType), mMaterial(material), mAliases(aliases){}
};
class _OgreExport ProcessResourceNameScriptCompilerEvent : public ScriptCompilerEvent
{
public:
enum ResourceType
{
TEXTURE,
MATERIAL,
GPU_PROGRAM,
COMPOSITOR
};
ResourceType mResourceType;
String mName;
static String eventType;
ProcessResourceNameScriptCompilerEvent(ResourceType resourceType, const String &name)
:ScriptCompilerEvent(eventType), mResourceType(resourceType), mName(name){}
};
class _OgreExport ProcessNameExclusionScriptCompilerEvent : public ScriptCompilerEvent
{
public:
String mClass;
AbstractNode *mParent;
static String eventType;
ProcessNameExclusionScriptCompilerEvent(const String &cls, AbstractNode *parent)
:ScriptCompilerEvent(eventType), mClass(cls), mParent(parent){}
};
class _OgreExport CreateMaterialScriptCompilerEvent : public ScriptCompilerEvent
{
public:
String mFile, mName, mResourceGroup;
static String eventType;
CreateMaterialScriptCompilerEvent(const String &file, const String &name, const String &resourceGroup)
:ScriptCompilerEvent(eventType), mFile(file), mName(name), mResourceGroup(resourceGroup){}
};
class _OgreExport CreateGpuProgramScriptCompilerEvent : public ScriptCompilerEvent
{
public:
String mFile, mName, mResourceGroup, mSource, mSyntax;
GpuProgramType mProgramType;
static String eventType;
CreateGpuProgramScriptCompilerEvent(const String &file, const String &name, const String &resourceGroup, const String &source,
const String &syntax, GpuProgramType programType)
:ScriptCompilerEvent(eventType), mFile(file), mName(name), mResourceGroup(resourceGroup), mSource(source),
mSyntax(syntax), mProgramType(programType)
{}
};
class _OgreExport CreateHighLevelGpuProgramScriptCompilerEvent : public ScriptCompilerEvent
{
public:
String mFile, mName, mResourceGroup, mSource, mLanguage;
GpuProgramType mProgramType;
static String eventType;
CreateHighLevelGpuProgramScriptCompilerEvent(const String &file, const String &name, const String &resourceGroup, const String &source,
const String &language, GpuProgramType programType)
:ScriptCompilerEvent(eventType), mFile(file), mName(name), mResourceGroup(resourceGroup), mSource(source),
mLanguage(language), mProgramType(programType)
{}
};
class _OgreExport CreateGpuSharedParametersScriptCompilerEvent : public ScriptCompilerEvent
{
public:
String mFile, mName, mResourceGroup;
static String eventType;
CreateGpuSharedParametersScriptCompilerEvent(const String &file, const String &name, const String &resourceGroup)
:ScriptCompilerEvent(eventType), mFile(file), mName(name), mResourceGroup(resourceGroup){}
};
class _OgreExport CreateParticleSystemScriptCompilerEvent : public ScriptCompilerEvent
{
public:
String mFile, mName, mResourceGroup;
static String eventType;
CreateParticleSystemScriptCompilerEvent(const String &file, const String &name, const String &resourceGroup)
:ScriptCompilerEvent(eventType), mFile(file), mName(name), mResourceGroup(resourceGroup){}
};
class _OgreExport CreateCompositorScriptCompilerEvent : public ScriptCompilerEvent
{
public:
String mFile, mName, mResourceGroup;
static String eventType;
CreateCompositorScriptCompilerEvent(const String &file, const String &name, const String &resourceGroup)
:ScriptCompilerEvent(eventType), mFile(file), mName(name), mResourceGroup(resourceGroup){}
};
/// This enum defines the integer ids for keywords this compiler handles
enum
{
ID_MATERIAL = 3,
ID_VERTEX_PROGRAM,
ID_GEOMETRY_PROGRAM,
ID_FRAGMENT_PROGRAM,
ID_TECHNIQUE,
ID_PASS,
ID_TEXTURE_UNIT,
ID_VERTEX_PROGRAM_REF,
ID_GEOMETRY_PROGRAM_REF,
ID_FRAGMENT_PROGRAM_REF,
ID_SHADOW_CASTER_VERTEX_PROGRAM_REF,
ID_SHADOW_CASTER_FRAGMENT_PROGRAM_REF,
ID_SHADOW_RECEIVER_VERTEX_PROGRAM_REF,
ID_SHADOW_RECEIVER_FRAGMENT_PROGRAM_REF,
ID_SHADOW_CASTER_MATERIAL,
ID_SHADOW_RECEIVER_MATERIAL,
ID_LOD_VALUES,
ID_LOD_STRATEGY,
ID_LOD_DISTANCES,
ID_RECEIVE_SHADOWS,
ID_TRANSPARENCY_CASTS_SHADOWS,
ID_SET_TEXTURE_ALIAS,
ID_SOURCE,
ID_SYNTAX,
ID_DEFAULT_PARAMS,
ID_PARAM_INDEXED,
ID_PARAM_NAMED,
ID_PARAM_INDEXED_AUTO,
ID_PARAM_NAMED_AUTO,
ID_SCHEME,
ID_LOD_INDEX,
ID_GPU_VENDOR_RULE,
ID_GPU_DEVICE_RULE,
ID_INCLUDE,
ID_EXCLUDE,
ID_AMBIENT,
ID_DIFFUSE,
ID_SPECULAR,
ID_EMISSIVE,
ID_VERTEXCOLOUR,
ID_SCENE_BLEND,
ID_COLOUR_BLEND,
ID_ONE,
ID_ZERO,
ID_DEST_COLOUR,
ID_SRC_COLOUR,
ID_ONE_MINUS_DEST_COLOUR,
ID_ONE_MINUS_SRC_COLOUR,
ID_DEST_ALPHA,
ID_SRC_ALPHA,
ID_ONE_MINUS_DEST_ALPHA,
ID_ONE_MINUS_SRC_ALPHA,
ID_SEPARATE_SCENE_BLEND,
ID_SCENE_BLEND_OP,
ID_REVERSE_SUBTRACT,
ID_MIN,
ID_MAX,
ID_SEPARATE_SCENE_BLEND_OP,
ID_DEPTH_CHECK,
ID_DEPTH_WRITE,
ID_DEPTH_FUNC,
ID_DEPTH_BIAS,
ID_ITERATION_DEPTH_BIAS,
ID_ALWAYS_FAIL,
ID_ALWAYS_PASS,
ID_LESS_EQUAL,
ID_LESS,
ID_EQUAL,
ID_NOT_EQUAL,
ID_GREATER_EQUAL,
ID_GREATER,
ID_ALPHA_REJECTION,
ID_ALPHA_TO_COVERAGE,
ID_LIGHT_SCISSOR,
ID_LIGHT_CLIP_PLANES,
ID_TRANSPARENT_SORTING,
ID_ILLUMINATION_STAGE,
ID_DECAL,
ID_CULL_HARDWARE,
ID_CLOCKWISE,
ID_ANTICLOCKWISE,
ID_CULL_SOFTWARE,
ID_BACK,
ID_FRONT,
ID_NORMALISE_NORMALS,
ID_LIGHTING,
ID_SHADING,
ID_FLAT,
ID_GOURAUD,
ID_PHONG,
ID_POLYGON_MODE,
ID_SOLID,
ID_WIREFRAME,
ID_POINTS,
ID_POLYGON_MODE_OVERRIDEABLE,
ID_FOG_OVERRIDE,
ID_NONE,
ID_LINEAR,
ID_EXP,
ID_EXP2,
ID_COLOUR_WRITE,
ID_MAX_LIGHTS,
ID_START_LIGHT,
ID_ITERATION,
ID_ONCE,
ID_ONCE_PER_LIGHT,
ID_PER_LIGHT,
ID_PER_N_LIGHTS,
ID_POINT,
ID_SPOT,
ID_DIRECTIONAL,
ID_LIGHT_MASK,
ID_POINT_SIZE,
ID_POINT_SPRITES,
ID_POINT_SIZE_ATTENUATION,
ID_POINT_SIZE_MIN,
ID_POINT_SIZE_MAX,
ID_TEXTURE_ALIAS,
ID_TEXTURE,
ID_1D,
ID_2D,
ID_3D,
ID_CUBIC,
ID_UNLIMITED,
ID_ALPHA,
ID_GAMMA,
ID_ANIM_TEXTURE,
ID_CUBIC_TEXTURE,
ID_SEPARATE_UV,
ID_COMBINED_UVW,
ID_TEX_COORD_SET,
ID_TEX_ADDRESS_MODE,
ID_WRAP,
ID_CLAMP,
ID_BORDER,
ID_MIRROR,
ID_TEX_BORDER_COLOUR,
ID_FILTERING,
ID_BILINEAR,
ID_TRILINEAR,
ID_ANISOTROPIC,
ID_MAX_ANISOTROPY,
ID_MIPMAP_BIAS,
ID_COLOUR_OP,
ID_REPLACE,
ID_ADD,
ID_MODULATE,
ID_ALPHA_BLEND,
ID_COLOUR_OP_EX,
ID_SOURCE1,
ID_SOURCE2,
ID_MODULATE_X2,
ID_MODULATE_X4,
ID_ADD_SIGNED,
ID_ADD_SMOOTH,
ID_SUBTRACT,
ID_BLEND_DIFFUSE_COLOUR,
ID_BLEND_DIFFUSE_ALPHA,
ID_BLEND_TEXTURE_ALPHA,
ID_BLEND_CURRENT_ALPHA,
ID_BLEND_MANUAL,
ID_DOT_PRODUCT,
ID_SRC_CURRENT,
ID_SRC_TEXTURE,
ID_SRC_DIFFUSE,
ID_SRC_SPECULAR,
ID_SRC_MANUAL,
ID_COLOUR_OP_MULTIPASS_FALLBACK,
ID_ALPHA_OP_EX,
ID_ENV_MAP,
ID_SPHERICAL,
ID_PLANAR,
ID_CUBIC_REFLECTION,
ID_CUBIC_NORMAL,
ID_SCROLL,
ID_SCROLL_ANIM,
ID_ROTATE,
ID_ROTATE_ANIM,
ID_SCALE,
ID_WAVE_XFORM,
ID_SCROLL_X,
ID_SCROLL_Y,
ID_SCALE_X,
ID_SCALE_Y,
ID_SINE,
ID_TRIANGLE,
ID_SQUARE,
ID_SAWTOOTH,
ID_INVERSE_SAWTOOTH,
ID_TRANSFORM,
ID_BINDING_TYPE,
ID_VERTEX,
ID_FRAGMENT,
ID_CONTENT_TYPE,
ID_NAMED,
ID_SHADOW,
ID_TEXTURE_SOURCE,
ID_SHARED_PARAMS,
ID_SHARED_PARAM_NAMED,
ID_SHARED_PARAMS_REF,
ID_PARTICLE_SYSTEM,
ID_EMITTER,
ID_AFFECTOR,
ID_COMPOSITOR,
ID_TARGET,
ID_TARGET_OUTPUT,
ID_INPUT,
ID_PREVIOUS,
ID_TARGET_WIDTH,
ID_TARGET_HEIGHT,
ID_TARGET_WIDTH_SCALED,
ID_TARGET_HEIGHT_SCALED,
ID_COMPOSITOR_LOGIC,
ID_TEXTURE_REF,
ID_SCOPE_LOCAL,
ID_SCOPE_CHAIN,
ID_SCOPE_GLOBAL,
ID_POOLED,
//ID_GAMMA, - already registered for material
ID_NO_FSAA,
ID_DEPTH_POOL,
ID_ONLY_INITIAL,
ID_VISIBILITY_MASK,
ID_LOD_BIAS,
ID_MATERIAL_SCHEME,
ID_SHADOWS_ENABLED,
ID_CLEAR,
ID_STENCIL,
ID_RENDER_SCENE,
ID_RENDER_QUAD,
ID_IDENTIFIER,
ID_FIRST_RENDER_QUEUE,
ID_LAST_RENDER_QUEUE,
ID_QUAD_NORMALS,
ID_CAMERA_FAR_CORNERS_VIEW_SPACE,
ID_CAMERA_FAR_CORNERS_WORLD_SPACE,
ID_BUFFERS,
ID_COLOUR,
ID_DEPTH,
ID_COLOUR_VALUE,
ID_DEPTH_VALUE,
ID_STENCIL_VALUE,
ID_CHECK,
ID_COMP_FUNC,
ID_REF_VALUE,
ID_MASK,
ID_FAIL_OP,
ID_KEEP,
ID_INCREMENT,
ID_DECREMENT,
ID_INCREMENT_WRAP,
ID_DECREMENT_WRAP,
ID_INVERT,
ID_DEPTH_FAIL_OP,
ID_PASS_OP,
ID_TWO_SIDED,
#ifdef RTSHADER_SYSTEM_BUILD_CORE_SHADERS
ID_RT_SHADER_SYSTEM,
#endif
ID_END_BUILTIN_IDS
};
/** @} */
/** @} */
}
#endif
|