This file is indexed.

/usr/include/OGRE/OgreResourceBackgroundQueue.h is in libogre-1.8-dev 1.8.0+dfsg1-7+b1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
/*
-----------------------------------------------------------------------------
This source file is part of OGRE
    (Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/

Copyright (c) 2000-2012 Torus Knot Software Ltd

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
-----------------------------------------------------------------------------
*/
#ifndef __ResourceBackgroundQueue_H__
#define __ResourceBackgroundQueue_H__


#include "OgrePrerequisites.h"
#include "OgreCommon.h"
#include "OgreSingleton.h"
#include "OgreResource.h"
#include "OgreWorkQueue.h"

namespace Ogre {
	/** \addtogroup Core
	*  @{
	*/
	/** \addtogroup Resources
	*  @{
	*/

	/// Identifier of a background process
	typedef WorkQueue::RequestID BackgroundProcessTicket;

	/** Encapsulates the result of a background queue request */
	struct BackgroundProcessResult
	{
		/// Whether an error occurred
		bool error;
		/// Any messages from the process
		String message;

		BackgroundProcessResult() : error(false) {}
	};

	
	/** This class is used to perform Resource operations in a
		background thread. 
	@remarks
		All these requests are now queued via Root::getWorkQueue in order
		to share the thread pool amongst all background tasks. You should therefore
		refer to that class for configuring the behaviour of the threads
		themselves, this class merely provides an interface that is specific
		to resource loading around this common functionality.
	@par
		The general approach here is that on requesting a background resource
		process, your request is placed on a queue ready for the background
		thread to be picked up, and you will get a 'ticket' back, identifying
		the request. Your call will then return and your thread can
		proceed, knowing that at some point in the background the operation will 
		be performed. In it's own thread, the resource operation will be 
		performed, and once finished the ticket will be marked as complete. 
		You can check the status of tickets by calling isProcessComplete() 
		from your queueing thread. 
	*/
	class _OgreExport ResourceBackgroundQueue : public Singleton<ResourceBackgroundQueue>, public ResourceAlloc, 
		public WorkQueue::RequestHandler, public WorkQueue::ResponseHandler
	{
	public:
		/** This abstract listener interface lets you get notifications of
		completed background processes instead of having to poll ticket 
		statuses.
		@note
		For simplicity, these callbacks are not issued direct from the background
		loading thread, they are queued themselves to be sent from the main thread
		so that you don't have to be concerned about thread safety. 
		*/
		class _OgreExport Listener
		{
		public:
			/** Called when a requested operation completes, queued into main thread. 
			@note
				For simplicity, this callback is not issued direct from the background
				loading thread, it is queued to be sent from the main thread
				so that you don't have to be concerned about thread safety. 
			*/
			virtual void operationCompleted(BackgroundProcessTicket ticket, const BackgroundProcessResult& result) = 0;
			/// Need virtual destructor in case subclasses use it
			virtual ~Listener() {}

		};

	protected:

		uint16 mWorkQueueChannel;
		/** Enumerates the type of requests */
		enum RequestType
		{
			RT_INITIALISE_GROUP = 0,
			RT_INITIALISE_ALL_GROUPS = 1,
			RT_PREPARE_GROUP = 2,
			RT_PREPARE_RESOURCE = 3,
			RT_LOAD_GROUP = 4,
			RT_LOAD_RESOURCE = 5,
			RT_UNLOAD_GROUP = 6,
			RT_UNLOAD_RESOURCE = 7
		};
		/** Encapsulates a queued request for the background queue */
		struct ResourceRequest
		{
			RequestType type;
			String resourceName;
			ResourceHandle resourceHandle;
			String resourceType;
			String groupName;
			bool isManual; 
			ManualResourceLoader* loader;
			NameValuePairList* loadParams;
			Listener* listener;
			BackgroundProcessResult result;

			_OgreExport friend std::ostream& operator<<(std::ostream& o, const ResourceRequest& r)
			{ (void)r; return o; }
		};

		typedef set<BackgroundProcessTicket>::type OutstandingRequestSet;	
		OutstandingRequestSet mOutstandingRequestSet;

		/// Struct that holds details of queued notifications
		struct ResourceResponse
		{
			ResourceResponse(ResourcePtr r, const ResourceRequest& req)
				: resource(r), request(req)
			{}

			ResourcePtr resource;
			ResourceRequest request;

			_OgreExport friend std::ostream& operator<<(std::ostream& o, const ResourceResponse& r)
			{ (void)r; return o; }
		};

		BackgroundProcessTicket addRequest(ResourceRequest& req);

	public:
		ResourceBackgroundQueue();
		virtual ~ResourceBackgroundQueue();

		/** Initialise the background queue system. 
		@note Called automatically by Root::initialise.
		*/
		virtual void initialise(void);

		/** Shut down the background queue system. 
		@note Called automatically by Root::shutdown.
		*/
		virtual void shutdown(void);

		/** Initialise a resource group in the background.
		@see ResourceGroupManager::initialiseResourceGroup
		@param name The name of the resource group to initialise
		@param listener Optional callback interface, take note of warnings in 
			the header and only use if you understand them.
		@return Ticket identifying the request, use isProcessComplete() to 
			determine if completed if not using listener
		*/
		virtual BackgroundProcessTicket initialiseResourceGroup(
			const String& name, Listener* listener = 0);

		/** Initialise all resource groups which are yet to be initialised in 
			the background.
		@see ResourceGroupManager::intialiseResourceGroup
		@param listener Optional callback interface, take note of warnings in 
			the header and only use if you understand them.
		@return Ticket identifying the request, use isProcessComplete() to 
			determine if completed if not using listener
		*/
		virtual BackgroundProcessTicket initialiseAllResourceGroups( 
			Listener* listener = 0);
		/** Prepares a resource group in the background.
		@see ResourceGroupManager::prepareResourceGroup
		@param name The name of the resource group to prepare
		@param listener Optional callback interface, take note of warnings in 
			the header and only use if you understand them.
		@return Ticket identifying the request, use isProcessComplete() to 
			determine if completed if not using listener
		*/
		virtual BackgroundProcessTicket prepareResourceGroup(const String& name, 
			Listener* listener = 0);

		/** Loads a resource group in the background.
		@see ResourceGroupManager::loadResourceGroup
		@param name The name of the resource group to load
		@param listener Optional callback interface, take note of warnings in 
			the header and only use if you understand them.
		@return Ticket identifying the request, use isProcessComplete() to 
			determine if completed if not using listener
		*/
		virtual BackgroundProcessTicket loadResourceGroup(const String& name, 
			Listener* listener = 0);


		/** Unload a single resource in the background. 
		@see ResourceManager::unload
		@param resType The type of the resource 
			(from ResourceManager::getResourceType())
		@param name The name of the Resource
		*/
		virtual BackgroundProcessTicket unload(
			const String& resType, const String& name, 
			Listener* listener = 0);

		/** Unload a single resource in the background. 
		@see ResourceManager::unload
		@param resType The type of the resource 
			(from ResourceManager::getResourceType())
		@param handle Handle to the resource 
		*/
		virtual BackgroundProcessTicket unload(
			const String& resType, ResourceHandle handle, 
			Listener* listener = 0);

		/** Unloads a resource group in the background.
		@see ResourceGroupManager::unloadResourceGroup
		@param name The name of the resource group to load
		@return Ticket identifying the request, use isProcessComplete() to 
			determine if completed if not using listener
		*/
		virtual BackgroundProcessTicket unloadResourceGroup(const String& name, 
			Listener* listener = 0);


		/** Prepare a single resource in the background. 
		@see ResourceManager::prepare
		@param resType The type of the resource 
			(from ResourceManager::getResourceType())
		@param name The name of the Resource
		@param group The resource group to which this resource will belong
		@param isManual Is the resource to be manually loaded? If so, you should
			provide a value for the loader parameter
		@param loader The manual loader which is to perform the required actions
			when this resource is loaded; only applicable when you specify true
			for the previous parameter. NOTE: must be thread safe!!
        @param loadParams Optional pointer to a list of name/value pairs 
            containing loading parameters for this type of resource. Remember 
			that this must have a lifespan longer than the return of this call!
		*/
		virtual BackgroundProcessTicket prepare(
			const String& resType, const String& name, 
            const String& group, bool isManual = false, 
			ManualResourceLoader* loader = 0, 
			const NameValuePairList* loadParams = 0, 
			Listener* listener = 0);

		/** Load a single resource in the background. 
		@see ResourceManager::load
		@param resType The type of the resource 
			(from ResourceManager::getResourceType())
		@param name The name of the Resource
		@param group The resource group to which this resource will belong
		@param isManual Is the resource to be manually loaded? If so, you should
			provide a value for the loader parameter
		@param loader The manual loader which is to perform the required actions
			when this resource is loaded; only applicable when you specify true
			for the previous parameter. NOTE: must be thread safe!!
        @param loadParams Optional pointer to a list of name/value pairs 
            containing loading parameters for this type of resource. Remember 
			that this must have a lifespan longer than the return of this call!
		*/
		virtual BackgroundProcessTicket load(
			const String& resType, const String& name, 
            const String& group, bool isManual = false, 
			ManualResourceLoader* loader = 0, 
			const NameValuePairList* loadParams = 0, 
			Listener* listener = 0);
		/** Returns whether a previously queued process has completed or not. 
		@remarks
			This method of checking that a background process has completed is
			the 'polling' approach. Each queued method takes an optional listener
			parameter to allow you to register a callback instead, which is
			arguably more efficient.
		@param ticket The ticket which was returned when the process was queued
		@return true if process has completed (or if the ticket is 
			unrecognised), false otherwise
		@note Tickets are not stored once complete so do not accumulate over 
			time.
		This is why a non-existent ticket will return 'true'.
		*/
		virtual bool isProcessComplete(BackgroundProcessTicket ticket);

		/** Aborts background process.
		*/
		void abortRequest( BackgroundProcessTicket ticket );

		/// Implementation for WorkQueue::RequestHandler
		bool canHandleRequest(const WorkQueue::Request* req, const WorkQueue* srcQ);
		/// Implementation for WorkQueue::RequestHandler
		WorkQueue::Response* handleRequest(const WorkQueue::Request* req, const WorkQueue* srcQ);
		/// Implementation for WorkQueue::ResponseHandler
		bool canHandleResponse(const WorkQueue::Response* res, const WorkQueue* srcQ);
		/// Implementation for WorkQueue::ResponseHandler
		void handleResponse(const WorkQueue::Response* res, const WorkQueue* srcQ);

		/** Override standard Singleton retrieval.
        @remarks
        Why do we do this? Well, it's because the Singleton
        implementation is in a .h file, which means it gets compiled
        into anybody who includes it. This is needed for the
        Singleton template to work, but we actually only want it
        compiled into the implementation of the class based on the
        Singleton, not all of them. If we don't change this, we get
        link errors when trying to use the Singleton-based class from
        an outside dll.
        @par
        This method just delegates to the template version anyway,
        but the implementation stays in this single compilation unit,
        preventing link errors.
        */
        static ResourceBackgroundQueue& getSingleton(void);
        /** Override standard Singleton retrieval.
        @remarks
        Why do we do this? Well, it's because the Singleton
        implementation is in a .h file, which means it gets compiled
        into anybody who includes it. This is needed for the
        Singleton template to work, but we actually only want it
        compiled into the implementation of the class based on the
        Singleton, not all of them. If we don't change this, we get
        link errors when trying to use the Singleton-based class from
        an outside dll.
        @par
        This method just delegates to the template version anyway,
        but the implementation stays in this single compilation unit,
        preventing link errors.
        */
        static ResourceBackgroundQueue* getSingletonPtr(void);

	};

	/** @} */
	/** @} */

}

#endif