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-----------------------------------------------------------------------------
This source file is part of OGRE
(Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/
Copyright (c) 2000-2012 Torus Knot Software Ltd
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
-----------------------------------------------------------------------------
*/
#ifndef __ResourceBackgroundQueue_H__
#define __ResourceBackgroundQueue_H__
#include "OgrePrerequisites.h"
#include "OgreCommon.h"
#include "OgreSingleton.h"
#include "OgreResource.h"
#include "OgreWorkQueue.h"
namespace Ogre {
/** \addtogroup Core
* @{
*/
/** \addtogroup Resources
* @{
*/
/// Identifier of a background process
typedef WorkQueue::RequestID BackgroundProcessTicket;
/** Encapsulates the result of a background queue request */
struct BackgroundProcessResult
{
/// Whether an error occurred
bool error;
/// Any messages from the process
String message;
BackgroundProcessResult() : error(false) {}
};
/** This class is used to perform Resource operations in a
background thread.
@remarks
All these requests are now queued via Root::getWorkQueue in order
to share the thread pool amongst all background tasks. You should therefore
refer to that class for configuring the behaviour of the threads
themselves, this class merely provides an interface that is specific
to resource loading around this common functionality.
@par
The general approach here is that on requesting a background resource
process, your request is placed on a queue ready for the background
thread to be picked up, and you will get a 'ticket' back, identifying
the request. Your call will then return and your thread can
proceed, knowing that at some point in the background the operation will
be performed. In it's own thread, the resource operation will be
performed, and once finished the ticket will be marked as complete.
You can check the status of tickets by calling isProcessComplete()
from your queueing thread.
*/
class _OgreExport ResourceBackgroundQueue : public Singleton<ResourceBackgroundQueue>, public ResourceAlloc,
public WorkQueue::RequestHandler, public WorkQueue::ResponseHandler
{
public:
/** This abstract listener interface lets you get notifications of
completed background processes instead of having to poll ticket
statuses.
@note
For simplicity, these callbacks are not issued direct from the background
loading thread, they are queued themselves to be sent from the main thread
so that you don't have to be concerned about thread safety.
*/
class _OgreExport Listener
{
public:
/** Called when a requested operation completes, queued into main thread.
@note
For simplicity, this callback is not issued direct from the background
loading thread, it is queued to be sent from the main thread
so that you don't have to be concerned about thread safety.
*/
virtual void operationCompleted(BackgroundProcessTicket ticket, const BackgroundProcessResult& result) = 0;
/// Need virtual destructor in case subclasses use it
virtual ~Listener() {}
};
protected:
uint16 mWorkQueueChannel;
/** Enumerates the type of requests */
enum RequestType
{
RT_INITIALISE_GROUP = 0,
RT_INITIALISE_ALL_GROUPS = 1,
RT_PREPARE_GROUP = 2,
RT_PREPARE_RESOURCE = 3,
RT_LOAD_GROUP = 4,
RT_LOAD_RESOURCE = 5,
RT_UNLOAD_GROUP = 6,
RT_UNLOAD_RESOURCE = 7
};
/** Encapsulates a queued request for the background queue */
struct ResourceRequest
{
RequestType type;
String resourceName;
ResourceHandle resourceHandle;
String resourceType;
String groupName;
bool isManual;
ManualResourceLoader* loader;
NameValuePairList* loadParams;
Listener* listener;
BackgroundProcessResult result;
_OgreExport friend std::ostream& operator<<(std::ostream& o, const ResourceRequest& r)
{ (void)r; return o; }
};
typedef set<BackgroundProcessTicket>::type OutstandingRequestSet;
OutstandingRequestSet mOutstandingRequestSet;
/// Struct that holds details of queued notifications
struct ResourceResponse
{
ResourceResponse(ResourcePtr r, const ResourceRequest& req)
: resource(r), request(req)
{}
ResourcePtr resource;
ResourceRequest request;
_OgreExport friend std::ostream& operator<<(std::ostream& o, const ResourceResponse& r)
{ (void)r; return o; }
};
BackgroundProcessTicket addRequest(ResourceRequest& req);
public:
ResourceBackgroundQueue();
virtual ~ResourceBackgroundQueue();
/** Initialise the background queue system.
@note Called automatically by Root::initialise.
*/
virtual void initialise(void);
/** Shut down the background queue system.
@note Called automatically by Root::shutdown.
*/
virtual void shutdown(void);
/** Initialise a resource group in the background.
@see ResourceGroupManager::initialiseResourceGroup
@param name The name of the resource group to initialise
@param listener Optional callback interface, take note of warnings in
the header and only use if you understand them.
@return Ticket identifying the request, use isProcessComplete() to
determine if completed if not using listener
*/
virtual BackgroundProcessTicket initialiseResourceGroup(
const String& name, Listener* listener = 0);
/** Initialise all resource groups which are yet to be initialised in
the background.
@see ResourceGroupManager::intialiseResourceGroup
@param listener Optional callback interface, take note of warnings in
the header and only use if you understand them.
@return Ticket identifying the request, use isProcessComplete() to
determine if completed if not using listener
*/
virtual BackgroundProcessTicket initialiseAllResourceGroups(
Listener* listener = 0);
/** Prepares a resource group in the background.
@see ResourceGroupManager::prepareResourceGroup
@param name The name of the resource group to prepare
@param listener Optional callback interface, take note of warnings in
the header and only use if you understand them.
@return Ticket identifying the request, use isProcessComplete() to
determine if completed if not using listener
*/
virtual BackgroundProcessTicket prepareResourceGroup(const String& name,
Listener* listener = 0);
/** Loads a resource group in the background.
@see ResourceGroupManager::loadResourceGroup
@param name The name of the resource group to load
@param listener Optional callback interface, take note of warnings in
the header and only use if you understand them.
@return Ticket identifying the request, use isProcessComplete() to
determine if completed if not using listener
*/
virtual BackgroundProcessTicket loadResourceGroup(const String& name,
Listener* listener = 0);
/** Unload a single resource in the background.
@see ResourceManager::unload
@param resType The type of the resource
(from ResourceManager::getResourceType())
@param name The name of the Resource
*/
virtual BackgroundProcessTicket unload(
const String& resType, const String& name,
Listener* listener = 0);
/** Unload a single resource in the background.
@see ResourceManager::unload
@param resType The type of the resource
(from ResourceManager::getResourceType())
@param handle Handle to the resource
*/
virtual BackgroundProcessTicket unload(
const String& resType, ResourceHandle handle,
Listener* listener = 0);
/** Unloads a resource group in the background.
@see ResourceGroupManager::unloadResourceGroup
@param name The name of the resource group to load
@return Ticket identifying the request, use isProcessComplete() to
determine if completed if not using listener
*/
virtual BackgroundProcessTicket unloadResourceGroup(const String& name,
Listener* listener = 0);
/** Prepare a single resource in the background.
@see ResourceManager::prepare
@param resType The type of the resource
(from ResourceManager::getResourceType())
@param name The name of the Resource
@param group The resource group to which this resource will belong
@param isManual Is the resource to be manually loaded? If so, you should
provide a value for the loader parameter
@param loader The manual loader which is to perform the required actions
when this resource is loaded; only applicable when you specify true
for the previous parameter. NOTE: must be thread safe!!
@param loadParams Optional pointer to a list of name/value pairs
containing loading parameters for this type of resource. Remember
that this must have a lifespan longer than the return of this call!
*/
virtual BackgroundProcessTicket prepare(
const String& resType, const String& name,
const String& group, bool isManual = false,
ManualResourceLoader* loader = 0,
const NameValuePairList* loadParams = 0,
Listener* listener = 0);
/** Load a single resource in the background.
@see ResourceManager::load
@param resType The type of the resource
(from ResourceManager::getResourceType())
@param name The name of the Resource
@param group The resource group to which this resource will belong
@param isManual Is the resource to be manually loaded? If so, you should
provide a value for the loader parameter
@param loader The manual loader which is to perform the required actions
when this resource is loaded; only applicable when you specify true
for the previous parameter. NOTE: must be thread safe!!
@param loadParams Optional pointer to a list of name/value pairs
containing loading parameters for this type of resource. Remember
that this must have a lifespan longer than the return of this call!
*/
virtual BackgroundProcessTicket load(
const String& resType, const String& name,
const String& group, bool isManual = false,
ManualResourceLoader* loader = 0,
const NameValuePairList* loadParams = 0,
Listener* listener = 0);
/** Returns whether a previously queued process has completed or not.
@remarks
This method of checking that a background process has completed is
the 'polling' approach. Each queued method takes an optional listener
parameter to allow you to register a callback instead, which is
arguably more efficient.
@param ticket The ticket which was returned when the process was queued
@return true if process has completed (or if the ticket is
unrecognised), false otherwise
@note Tickets are not stored once complete so do not accumulate over
time.
This is why a non-existent ticket will return 'true'.
*/
virtual bool isProcessComplete(BackgroundProcessTicket ticket);
/** Aborts background process.
*/
void abortRequest( BackgroundProcessTicket ticket );
/// Implementation for WorkQueue::RequestHandler
bool canHandleRequest(const WorkQueue::Request* req, const WorkQueue* srcQ);
/// Implementation for WorkQueue::RequestHandler
WorkQueue::Response* handleRequest(const WorkQueue::Request* req, const WorkQueue* srcQ);
/// Implementation for WorkQueue::ResponseHandler
bool canHandleResponse(const WorkQueue::Response* res, const WorkQueue* srcQ);
/// Implementation for WorkQueue::ResponseHandler
void handleResponse(const WorkQueue::Response* res, const WorkQueue* srcQ);
/** Override standard Singleton retrieval.
@remarks
Why do we do this? Well, it's because the Singleton
implementation is in a .h file, which means it gets compiled
into anybody who includes it. This is needed for the
Singleton template to work, but we actually only want it
compiled into the implementation of the class based on the
Singleton, not all of them. If we don't change this, we get
link errors when trying to use the Singleton-based class from
an outside dll.
@par
This method just delegates to the template version anyway,
but the implementation stays in this single compilation unit,
preventing link errors.
*/
static ResourceBackgroundQueue& getSingleton(void);
/** Override standard Singleton retrieval.
@remarks
Why do we do this? Well, it's because the Singleton
implementation is in a .h file, which means it gets compiled
into anybody who includes it. This is needed for the
Singleton template to work, but we actually only want it
compiled into the implementation of the class based on the
Singleton, not all of them. If we don't change this, we get
link errors when trying to use the Singleton-based class from
an outside dll.
@par
This method just delegates to the template version anyway,
but the implementation stays in this single compilation unit,
preventing link errors.
*/
static ResourceBackgroundQueue* getSingletonPtr(void);
};
/** @} */
/** @} */
}
#endif
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