/usr/include/OGRE/OgreOverlayManager.h is in libogre-1.8-dev 1.8.0+dfsg1-7+b1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 | /*
-----------------------------------------------------------------------------
This source file is part of OGRE
(Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/
Copyright (c) 2000-2012 Torus Knot Software Ltd
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
-----------------------------------------------------------------------------
*/
#ifndef __OverlayManager_H__
#define __OverlayManager_H__
#include "OgrePrerequisites.h"
#include "OgreSingleton.h"
#include "OgreStringVector.h"
#include "OgreOverlay.h"
#include "OgreScriptLoader.h"
#include "OgreFrustum.h"
namespace Ogre {
/** \addtogroup Core
* @{
*/
/** \addtogroup Overlays
* @{
*/
/** Manages Overlay objects, parsing them from .overlay files and
storing a lookup library of them. Also manages the creation of
OverlayContainers and OverlayElements, used for non-interactive 2D
elements such as HUDs.
*/
class _OgreExport OverlayManager : public Singleton<OverlayManager>, public ScriptLoader, public OverlayAlloc
{
public:
typedef map<String, Overlay*>::type OverlayMap;
typedef map<String, OverlayElement*>::type ElementMap;
typedef map<String, OverlayElementFactory*>::type FactoryMap;
protected:
OverlayMap mOverlayMap;
StringVector mScriptPatterns;
void parseNewElement( DataStreamPtr& chunk, String& elemType, String& elemName,
bool isContainer, Overlay* pOverlay, bool isTemplate, String templateName = String(""), OverlayContainer* container = 0);
void parseAttrib( const String& line, Overlay* pOverlay);
void parseElementAttrib( const String& line, Overlay* pOverlay, OverlayElement* pElement );
void skipToNextCloseBrace(DataStreamPtr& chunk);
void skipToNextOpenBrace(DataStreamPtr& chunk);
int mLastViewportWidth, mLastViewportHeight;
bool mViewportDimensionsChanged;
OrientationMode mLastViewportOrientationMode;
bool parseChildren( DataStreamPtr& chunk, const String& line,
Overlay* pOverlay, bool isTemplate, OverlayContainer* parent = NULL);
FactoryMap mFactories;
ElementMap mInstances;
ElementMap mTemplates;
typedef set<String>::type LoadedScripts;
LoadedScripts mLoadedScripts;
ElementMap& getElementMap(bool isTemplate);
OverlayElement* createOverlayElementImpl(const String& typeName, const String& instanceName, ElementMap& elementMap);
OverlayElement* getOverlayElementImpl(const String& name, ElementMap& elementMap);
bool hasOverlayElementImpl(const String& name, ElementMap& elementMap);
void destroyOverlayElementImpl(const String& instanceName, ElementMap& elementMap);
void destroyOverlayElementImpl(OverlayElement* pInstance, ElementMap& elementMap);
void destroyAllOverlayElementsImpl(ElementMap& elementMap);
public:
OverlayManager();
virtual ~OverlayManager();
/// @copydoc ScriptLoader::getScriptPatterns
const StringVector& getScriptPatterns(void) const;
/// @copydoc ScriptLoader::parseScript
void parseScript(DataStreamPtr& stream, const String& groupName);
/// @copydoc ScriptLoader::getLoadingOrder
Real getLoadingOrder(void) const;
/** Create a new Overlay. */
Overlay* create(const String& name);
/** Retrieve an Overlay by name
@return A pointer to the Overlay, or 0 if not found
*/
Overlay* getByName(const String& name);
/** Destroys an existing overlay by name */
void destroy(const String& name);
/** Destroys an existing overlay */
void destroy(Overlay* overlay);
/** Destroys all existing overlays */
void destroyAll(void);
typedef MapIterator<OverlayMap> OverlayMapIterator;
OverlayMapIterator getOverlayIterator(void);
/** Internal method for queueing the visible overlays for rendering. */
void _queueOverlaysForRendering(Camera* cam, RenderQueue* pQueue, Viewport *vp);
/** Method for determining if the viewport has changed dimensions.
@remarks This is used by pixel-based OverlayElements to work out if they need to
recalculate their sizes.
*/
bool hasViewportChanged(void) const;
/** Gets the height of the destination viewport in pixels. */
int getViewportHeight(void) const;
/** Gets the width of the destination viewport in pixels. */
int getViewportWidth(void) const;
Real getViewportAspectRatio(void) const;
/** Gets the orientation mode of the destination viewport. */
OrientationMode getViewportOrientationMode(void) const;
/** Creates a new OverlayElement of the type requested.
@remarks
The type of element to create is passed in as a string because this
allows plugins to register new types of component.
@param typeName The type of element to create.
@param instanceName The name to give the new instance.
*/
OverlayElement* createOverlayElement(const String& typeName, const String& instanceName, bool isTemplate = false);
/** Gets a reference to an existing element. */
OverlayElement* getOverlayElement(const String& name, bool isTemplate = false);
/** Tests if an element exists. */
bool hasOverlayElement(const String& name, bool isTemplate = false);
/** Destroys a OverlayElement.
@remarks
Make sure you're not still using this in an Overlay. If in
doubt, let OGRE destroy elements on shutdown.
*/
void destroyOverlayElement(const String& instanceName, bool isTemplate = false);
/** Destroys a OverlayElement.
@remarks
Make sure you're not still using this in an Overlay. If in
doubt, let OGRE destroy elements on shutdown.
*/
void destroyOverlayElement(OverlayElement* pInstance, bool isTemplate = false);
/** Destroys all the OverlayElement created so far.
@remarks
Best to leave this to the engine to call internally, there
should rarely be a need to call it yourself.
*/
void destroyAllOverlayElements(bool isTemplate = false);
/** Registers a new OverlayElementFactory with this manager.
@remarks
Should be used by plugins or other apps wishing to provide
a new OverlayElement subclass.
*/
void addOverlayElementFactory(OverlayElementFactory* elemFactory);
/** Get const access to the list of registered OverlayElement factories. */
const FactoryMap& getOverlayElementFactoryMap() const {
return mFactories;
}
OverlayElement* createOverlayElementFromTemplate(const String& templateName, const String& typeName, const String& instanceName, bool isTemplate = false);
/**
* @remarks
* Creates a new OverlayElement object from the specified template name. The new
* object's name, and all of it's children, will be instanceName/orignalName.
*/
OverlayElement* cloneOverlayElementFromTemplate(const String& templateName, const String& instanceName);
OverlayElement* createOverlayElementFromFactory(const String& typeName, const String& instanceName);
typedef MapIterator<ElementMap> TemplateIterator;
/** Returns an iterator over all templates in this manager.*/
TemplateIterator getTemplateIterator ()
{
return TemplateIterator (mTemplates.begin (), mTemplates.end ()) ;
}
/* Returns whether the Element with the given name is a Template */
bool isTemplate (String strName) const {
return (mTemplates.find (strName) != mTemplates.end()) ;
}
/** Override standard Singleton retrieval.
@remarks
Why do we do this? Well, it's because the Singleton
implementation is in a .h file, which means it gets compiled
into anybody who includes it. This is needed for the
Singleton template to work, but we actually only want it
compiled into the implementation of the class based on the
Singleton, not all of them. If we don't change this, we get
link errors when trying to use the Singleton-based class from
an outside dll.
@par
This method just delegates to the template version anyway,
but the implementation stays in this single compilation unit,
preventing link errors.
*/
static OverlayManager& getSingleton(void);
/** Override standard Singleton retrieval.
@remarks
Why do we do this? Well, it's because the Singleton
implementation is in a .h file, which means it gets compiled
into anybody who includes it. This is needed for the
Singleton template to work, but we actually only want it
compiled into the implementation of the class based on the
Singleton, not all of them. If we don't change this, we get
link errors when trying to use the Singleton-based class from
an outside dll.
@par
This method just delegates to the template version anyway,
but the implementation stays in this single compilation unit,
preventing link errors.
*/
static OverlayManager* getSingletonPtr(void);
};
/** @} */
/** @} */
}
#endif
|