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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Vrml_Texture2Transform_HeaderFile
#define _Vrml_Texture2Transform_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineAlloc_HeaderFile
#include <Standard_DefineAlloc.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif

#ifndef _gp_Vec2d_HeaderFile
#include <gp_Vec2d.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif
class gp_Vec2d;


//! defines a Texture2Transform node of VRML specifying properties of geometry <br>
//!          and its appearance. <br>
//!  This  node  defines  a 2D  transformation  applied  to  texture  coordinates. <br>
//!  This  affect  the  way  textures  are  applied  to  the  surfaces  of  subsequent <br>
//!  shapes. <br>
//!  Transformation  consisits  of(in  order)  a  non-uniform  scale  about  an <br>
//!  arbitrary  center  point,  a  rotation  about  that  same  point,  and <br>
//!  a  translation.  This  allows  a  user  to  change  the  size  and  position  of <br>
//!  the  textures  on  the  shape. <br>
//!  By  default  : <br>
//!    myTranslation (0 0) <br>
//!    myRotation (0) <br>
//!    myScaleFactor (1 1) <br>
//!    myCenter (0 0) <br>
class Vrml_Texture2Transform  {
public:

  DEFINE_STANDARD_ALLOC

  
  Standard_EXPORT   Vrml_Texture2Transform();
  
  Standard_EXPORT   Vrml_Texture2Transform(const gp_Vec2d& aTranslation,const Standard_Real aRotation,const gp_Vec2d& aScaleFactor,const gp_Vec2d& aCenter);
  
  Standard_EXPORT     void SetTranslation(const gp_Vec2d& aTranslation) ;
  
  Standard_EXPORT     gp_Vec2d Translation() const;
  
  Standard_EXPORT     void SetRotation(const Standard_Real aRotation) ;
  
  Standard_EXPORT     Standard_Real Rotation() const;
  
  Standard_EXPORT     void SetScaleFactor(const gp_Vec2d& aScaleFactor) ;
  
  Standard_EXPORT     gp_Vec2d ScaleFactor() const;
  
  Standard_EXPORT     void SetCenter(const gp_Vec2d& aCenter) ;
  
  Standard_EXPORT     gp_Vec2d Center() const;
  
  Standard_EXPORT     Standard_OStream& Print(Standard_OStream& anOStream) const;





protected:





private:



gp_Vec2d myTranslation;
Standard_Real myRotation;
gp_Vec2d myScaleFactor;
gp_Vec2d myCenter;


};





// other Inline functions and methods (like "C++: function call" methods)


#endif