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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Select3D_SensitivePoint_HeaderFile
#define _Select3D_SensitivePoint_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Select3D_SensitivePoint_HeaderFile
#include <Handle_Select3D_SensitivePoint.hxx>
#endif

#ifndef _Select3D_Pnt_HeaderFile
#include <Select3D_Pnt.hxx>
#endif
#ifndef _Select3D_Pnt2d_HeaderFile
#include <Select3D_Pnt2d.hxx>
#endif
#ifndef _Select3D_SensitiveEntity_HeaderFile
#include <Select3D_SensitiveEntity.hxx>
#endif
#ifndef _Handle_SelectBasics_EntityOwner_HeaderFile
#include <Handle_SelectBasics_EntityOwner.hxx>
#endif
#ifndef _Handle_Select3D_Projector_HeaderFile
#include <Handle_Select3D_Projector.hxx>
#endif
#ifndef _Handle_Select3D_SensitiveEntity_HeaderFile
#include <Handle_Select3D_SensitiveEntity.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _SelectBasics_PickArgs_HeaderFile
#include <SelectBasics_PickArgs.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif
class SelectBasics_EntityOwner;
class gp_Pnt;
class Select3D_Projector;
class SelectBasics_ListOfBox2d;
class Select3D_SensitiveEntity;
class TopLoc_Location;
class TColgp_Array1OfPnt2d;
class Bnd_Box2d;
class gp_Lin;


//! A framework to define sensitive 3D points. <br>
class Select3D_SensitivePoint : public Select3D_SensitiveEntity {

public:

  //! Constructs a sensitive point object defined by the <br>
//! owner OwnerId and the point Point. <br>
  Standard_EXPORT   Select3D_SensitivePoint(const Handle(SelectBasics_EntityOwner)& OwnerId,const gp_Pnt& Point);
  //!Converts the stored 3D point into a 2D point according <br>
//!         to <aProjector> ; this method is called by the selection Manager. <br>
  Standard_EXPORT     void Project(const Handle(Select3D_Projector)& aProjector) ;
  //! stores in <aresult> the 2D sensitive box which represents <br>
//!          the point area in the selection process. <br>
  Standard_EXPORT     void Areas(SelectBasics_ListOfBox2d& aresult) ;
  
  Standard_EXPORT     Handle_Select3D_SensitiveEntity GetConnected(const TopLoc_Location& aLocation) ;
  //! Checks whether the sensitive entity matches the picking <br>
//! detection area (close to the picking line). <br>
//! For details please refer to base class declaration. <br>
  Standard_EXPORT     Standard_Boolean Matches(const SelectBasics_PickArgs& thePickArgs,Standard_Real& theMatchDMin,Standard_Real& theMatchDepth) ;
  
  Standard_EXPORT     Standard_Boolean Matches(const Standard_Real XMin,const Standard_Real YMin,const Standard_Real XMax,const Standard_Real YMax,const Standard_Real aTol) ;
  
  Standard_EXPORT   virtual  Standard_Boolean Matches(const TColgp_Array1OfPnt2d& Polyline,const Bnd_Box2d& aBox,const Standard_Real aTol) ;
  
  Standard_EXPORT     Standard_Real ComputeDepth(const gp_Lin& EyeLine) const;
  //! Returns the point used at the time of construction. <br>
  Standard_EXPORT     gp_Pnt Point() const;
  
  Standard_EXPORT   virtual  void Dump(Standard_OStream& S,const Standard_Boolean FullDump = Standard_True) const;




  DEFINE_STANDARD_RTTI(Select3D_SensitivePoint)

protected:




private: 


Select3D_Pnt mypoint;
Select3D_Pnt2d myprojpt;


};





// other Inline functions and methods (like "C++: function call" methods)


#endif