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// Copyright (c) 2013 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and / or modify it
// under the terms of the GNU Lesser General Public version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.

#ifndef OpenGl_Flipper_Header
#define OpenGl_Flipper_Header

#include <OpenGl_Element.hxx>
#include <OpenGl_Vec.hxx>
#include <Handle_OpenGl_Workspace.hxx>

class gp_Ax2;

//! Being rendered, the elements modifies current model-view matrix such that the axes of
//! the specified reference system (in model space) become oriented in the following way:
//! - X    - heads to the right side of view.
//! - Y    - heads to the up side of view.
//! - N(Z) - heads towards the screen.
//! Originally, this element serves for need of flipping the 3D text of dimension presentations.
class OpenGl_Flipper : public OpenGl_Element
{
public:

  //! Construct rendering element to flip model-view matrix
  //! along the reference system to ensure up-Y, right-X orientation.
  //! @param theReferenceSystem [in] the reference coordinate system.
  Standard_EXPORT OpenGl_Flipper (const gp_Ax2& theReferenceSystem);

  //! Set options for the element.
  //! @param theIsEnabled [in] flag indicates whether the flipper
  //! matrix modification should be set up or restored back.
  void SetOptions (const Standard_Boolean theIsEnabled) { myIsEnabled = theIsEnabled; }

  Standard_EXPORT virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
  Standard_EXPORT virtual void Release (const Handle(OpenGl_Context)&  theCtx);

public:

  DEFINE_STANDARD_ALLOC

protected:

  OpenGl_Vec4      myReferenceOrigin;
  OpenGl_Vec4      myReferenceX;
  OpenGl_Vec4      myReferenceY;
  OpenGl_Vec4      myReferenceZ;
  Standard_Boolean myIsEnabled;

};

#endif // OpenGl_Flipper_Header