This file is indexed.

/usr/include/oce/Graphic3d_TextureRoot.hxx is in liboce-visualization-dev 0.15-5.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Graphic3d_TextureRoot_HeaderFile
#define _Graphic3d_TextureRoot_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Graphic3d_TextureRoot_HeaderFile
#include <Handle_Graphic3d_TextureRoot.hxx>
#endif

#ifndef _Handle_Graphic3d_TextureParams_HeaderFile
#include <Handle_Graphic3d_TextureParams.hxx>
#endif
#ifndef _TCollection_AsciiString_HeaderFile
#include <TCollection_AsciiString.hxx>
#endif
#ifndef _OSD_Path_HeaderFile
#include <OSD_Path.hxx>
#endif
#ifndef _Graphic3d_TypeOfTexture_HeaderFile
#include <Graphic3d_TypeOfTexture.hxx>
#endif
#ifndef _MMgt_TShared_HeaderFile
#include <MMgt_TShared.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Image_PixMap_Handle_HeaderFile
#include <Image_PixMap_Handle.hxx>
#endif
class Graphic3d_TextureParams;
class TCollection_AsciiString;
class OSD_Path;


//! This is the texture root class enable the dialog with the GraphicDriver allows the loading of texture. <br>
class Graphic3d_TextureRoot : public MMgt_TShared {

public:

  
  Standard_EXPORT     void Destroy() const;
~Graphic3d_TextureRoot()
{
  Destroy();
}
  //! Checks if a texture class is valid or not. <br>
//! @return true if the construction of the class is correct <br>
  Standard_EXPORT   virtual  Standard_Boolean IsDone() const;
  
//! Returns the full path of the defined texture. <br>
//! It could be empty path if GetImage() is overridden to load image not from file. <br>
  Standard_EXPORT    const OSD_Path& Path() const;
  //! @return the texture type. <br>
  Standard_EXPORT     Graphic3d_TypeOfTexture Type() const;
  
//! This ID will be used to manage resource in graphic driver. <br>
//! . <br>
//! Default implementation generates unique ID although inheritors may re-initialize it. <br>
//! . <br>
//! Multiple Graphic3d_TextureRoot instancies with same ID <br>
//! will be treated as single texture with different parameters <br>
//! to optimize memory usage though this will be more natural <br>
//! to use same instance of Graphic3d_TextureRoot when possible. <br>
//! . <br>
//! Notice that inheritor may set this ID to empty string. <br>
//! In this case independent graphical resource will be created <br>
//! for each instance of Graphic3d_AspectFillArea3d where texture will be used. <br>
//! . <br>
//! @return texture identifier. <br>
  Standard_EXPORT    const TCollection_AsciiString& GetId() const;
  
//! This method will be called by graphic driver each time when texture resource should be created. <br>
//! Default implementation will dynamically load image from specified path within this method <br>
//! (and no copy will be preserved in this class instance). <br>
//! Inheritors may dynamically generate the image or return cached instance. <br>
//! Notice, image data should be in Bottom-Up order (see Image_PixMap::IsTopDown())! <br>
//! @return the image for texture. <br>
  Standard_EXPORT   virtual  Image_PixMap_Handle GetImage() const;
  //! @return low-level texture parameters <br>
  Standard_EXPORT    const Handle_Graphic3d_TextureParams& GetParams() const;
  
//! The path to textures determined from CSF_MDTVTexturesDirectory or CASROOT environment variables. <br>
//! @return the root folder with default textures. <br>
  Standard_EXPORT   static  TCollection_AsciiString TexturesFolder() ;



  DEFINE_STANDARD_RTTI(Graphic3d_TextureRoot)

protected:

  //! Creates a texture from a file <br>
//!  Warning: Note that if <FileName> is NULL the texture must be realized <br>
//! using LoadTexture(image) method. <br>
  Standard_EXPORT   Graphic3d_TextureRoot(const TCollection_AsciiString& theFileName,const Graphic3d_TypeOfTexture theType);

Handle_Graphic3d_TextureParams myParams;
TCollection_AsciiString myTexId;
OSD_Path myPath;


private: 


Graphic3d_TypeOfTexture myType;


};





// other Inline functions and methods (like "C++: function call" methods)


#endif