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/usr/include/oce/Graphic3d_TextureMap.hxx is in liboce-visualization-dev 0.15-5.

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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Graphic3d_TextureMap_HeaderFile
#define _Graphic3d_TextureMap_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Graphic3d_TextureMap_HeaderFile
#include <Handle_Graphic3d_TextureMap.hxx>
#endif

#ifndef _Graphic3d_TextureRoot_HeaderFile
#include <Graphic3d_TextureRoot.hxx>
#endif
#ifndef _Graphic3d_TypeOfTexture_HeaderFile
#include <Graphic3d_TypeOfTexture.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Graphic3d_LevelOfTextureAnisotropy_HeaderFile
#include <Graphic3d_LevelOfTextureAnisotropy.hxx>
#endif
class TCollection_AsciiString;


//! This is an abstract class for managing texture applyable on polygons. <br>
class Graphic3d_TextureMap : public Graphic3d_TextureRoot {

public:

  
//! enable texture smoothing <br>
  Standard_EXPORT     void EnableSmooth() ;
  
//! Returns TRUE if the texture is smoothed. <br>
  Standard_EXPORT     Standard_Boolean IsSmoothed() const;
  
//! disable texture smoothing <br>
  Standard_EXPORT     void DisableSmooth() ;
  
//! enable texture modulate mode. <br>
//! the image is modulate with the shading of the surface. <br>
  Standard_EXPORT     void EnableModulate() ;
  
//! disable texture modulate mode. <br>
//! the image is directly decal on the surface. <br>
  Standard_EXPORT     void DisableModulate() ;
  
//! Returns TRUE if the texture is modulate. <br>
  Standard_EXPORT     Standard_Boolean IsModulate() const;
  
//! use this methods if you want to enable <br>
//! texture repetition on your objects. <br>
  Standard_EXPORT     void EnableRepeat() ;
  
//! use this methods if you want to disable <br>
//! texture repetition on your objects. <br>
  Standard_EXPORT     void DisableRepeat() ;
  
//! Returns TRUE if the texture repeat is enable. <br>
  Standard_EXPORT     Standard_Boolean IsRepeat() const;
  //! @return level of anisontropy texture filter. <br>
//! Default value is Graphic3d_LOTA_OFF. <br>
  Standard_EXPORT     Graphic3d_LevelOfTextureAnisotropy AnisoFilter() const;
  //! @param theLevel level of anisontropy texture filter. <br>
  Standard_EXPORT     void SetAnisoFilter(const Graphic3d_LevelOfTextureAnisotropy theLevel) ;




  DEFINE_STANDARD_RTTI(Graphic3d_TextureMap)

protected:

  
  Standard_EXPORT   Graphic3d_TextureMap(const TCollection_AsciiString& theFileName,const Graphic3d_TypeOfTexture theType);



private: 




};





// other Inline functions and methods (like "C++: function call" methods)


#endif