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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Graphic3d_StructureManager_HeaderFile
#define _Graphic3d_StructureManager_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Graphic3d_StructureManager_HeaderFile
#include <Handle_Graphic3d_StructureManager.hxx>
#endif

#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Aspect_TypeOfUpdate_HeaderFile
#include <Aspect_TypeOfUpdate.hxx>
#endif
#ifndef _Handle_Graphic3d_AspectLine3d_HeaderFile
#include <Handle_Graphic3d_AspectLine3d.hxx>
#endif
#ifndef _Handle_Graphic3d_AspectText3d_HeaderFile
#include <Handle_Graphic3d_AspectText3d.hxx>
#endif
#ifndef _Handle_Graphic3d_AspectMarker3d_HeaderFile
#include <Handle_Graphic3d_AspectMarker3d.hxx>
#endif
#ifndef _Handle_Graphic3d_AspectFillArea3d_HeaderFile
#include <Handle_Graphic3d_AspectFillArea3d.hxx>
#endif
#ifndef _Graphic3d_MapOfStructure_HeaderFile
#include <Graphic3d_MapOfStructure.hxx>
#endif
#ifndef _Aspect_GenId_HeaderFile
#include <Aspect_GenId.hxx>
#endif
#ifndef _Handle_Graphic3d_GraphicDriver_HeaderFile
#include <Handle_Graphic3d_GraphicDriver.hxx>
#endif
#ifndef _MMgt_TShared_HeaderFile
#include <MMgt_TShared.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Handle_Graphic3d_Structure_HeaderFile
#include <Handle_Graphic3d_Structure.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Handle_Graphic3d_DataStructureManager_HeaderFile
#include <Handle_Graphic3d_DataStructureManager.hxx>
#endif
#ifndef _Aspect_TypeOfHighlightMethod_HeaderFile
#include <Aspect_TypeOfHighlightMethod.hxx>
#endif
class Graphic3d_AspectLine3d;
class Graphic3d_AspectText3d;
class Graphic3d_AspectMarker3d;
class Graphic3d_AspectFillArea3d;
class Graphic3d_GraphicDriver;
class Graphic3d_InitialisationError;
class Graphic3d_Structure;
class Graphic3d_MapOfStructure;
class TColStd_SequenceOfInteger;
class Graphic3d_DataStructureManager;
class TColStd_Array2OfReal;


//! This class allows the definition of a manager to <br>
//!	    which the graphic objects are associated. <br>
//!	    It allows them to be globally manipulated. <br>
//!	    It defines the global attributes. <br>
//!  Keywords: Structure, Structure Manager, Update Mode, <br>
//!     Destroy, Highlight, Visible, Detectable <br>
class Graphic3d_StructureManager : public MMgt_TShared {

public:

  //! Deletes the manager <me>. <br>
  Standard_EXPORT   virtual  void Destroy() ;
~Graphic3d_StructureManager()
{
  Destroy();
}
  //! Modifies the default attributes for lines <br>
//!	    in the visualiser. <br>
  Standard_EXPORT     void SetPrimitivesAspect(const Handle(Graphic3d_AspectLine3d)& CTX) ;
  //! Modifies the default attributes for faces <br>
//!	    in the visualiser. <br>
  Standard_EXPORT     void SetPrimitivesAspect(const Handle(Graphic3d_AspectFillArea3d)& CTX) ;
  //! Modifies the default attributes for text <br>
//!	    in the visualiser. <br>
  Standard_EXPORT     void SetPrimitivesAspect(const Handle(Graphic3d_AspectText3d)& CTX) ;
  //! Modifies the default attributes for markers <br>
//!	    in the visualiser. <br>
  Standard_EXPORT     void SetPrimitivesAspect(const Handle(Graphic3d_AspectMarker3d)& CTX) ;
  //! Modifies the screen update mode. <br>
//! <br>
//!	    TOU_ASAP	as soon as possible <br>
//!	    TOU_WAIT	on demand (with the Update function) <br>
//!  Note : Dynamic Operations and Update Mode <br>
//! Use SetUpdateMode to control when changes to <br>
//! the display are made.   Use one of the   following <br>
//! functions to update one or more views: <br>
//! -   Update all views of the viewer:   Visual3d_ViewManager::Update () <br>
//! -   Update one view of the viewer:   Visual3d_View::Update () Use one of <br>
//!   the   following functions to update the entire display: <br>
//! -   Redraw all structures in all views:   Visual3d_ViewManager::Redraw () <br>
//! -   Redraw all structures in one view:   Visual3d_View::Redraw ()  Update) <br>
  Standard_EXPORT     void SetUpdateMode(const Aspect_TypeOfUpdate AType) ;
  //! Updates screen in function of modifications of <br>
//!	    the structures. <br>
//! Warning: Not necessary if the update mode is TOU_ASAP. <br>
  Standard_EXPORT   virtual  void Update() const = 0;
  //! Returns the set of structures displayed in <br>
//!	    visualiser <me>. <br>
  Standard_EXPORT     void DisplayedStructures(Graphic3d_MapOfStructure& SG) const;
  //! Returns the set of highlighted structures <br>
//!	    in a visualiser <me>. <br>
  Standard_EXPORT     void HighlightedStructures(Graphic3d_MapOfStructure& SG) const;
  //! Returns the set of detectable structures <br>
//!	    in a visualiser <me>. <br>
  Standard_EXPORT     void PickStructures(Graphic3d_MapOfStructure& SG) const;
  //! Returns the values of the current default attributes. <br>
  Standard_EXPORT     Handle_Graphic3d_AspectFillArea3d FillArea3dAspect() const;
  //! Returns maximum number of managers defineable. <br>
  Standard_EXPORT   static  Standard_Integer Limit() ;
  //! Returns the values of the current default attributes. <br>
  Standard_EXPORT     Handle_Graphic3d_AspectLine3d Line3dAspect() const;
  //! Returns the values of the current default attributes. <br>
  Standard_EXPORT     Handle_Graphic3d_AspectMarker3d Marker3dAspect() const;
  //! Returns the coordinates of the boundary box of all <br>
//!	    structures displayed in the manager <me>. <br>
  Standard_EXPORT     void MinMaxValues(Standard_Real& XMin,Standard_Real& YMin,Standard_Real& ZMin,Standard_Real& XMax,Standard_Real& YMax,Standard_Real& ZMax) const;
  //! Returns the values of the current default attributes. <br>
  Standard_EXPORT     void PrimitivesAspect(Handle(Graphic3d_AspectLine3d)& CTXL,Handle(Graphic3d_AspectText3d)& CTXT,Handle(Graphic3d_AspectMarker3d)& CTXM,Handle(Graphic3d_AspectFillArea3d)& CTXF) const;
  //! Returns the values of the current default attributes. <br>
  Standard_EXPORT     Handle_Graphic3d_AspectText3d Text3dAspect() const;
  //! Returns the screen update mode. <br>
//! <br>
//!	    TOU_ASAP	as soon as possible <br>
//!	    TOU_WAIT	on demand (Update) <br>
//! <br>
  Standard_EXPORT     Aspect_TypeOfUpdate UpdateMode() const;
  //! Changes the display priority of the structure <AStructure>. <br>
  Standard_EXPORT   virtual  void ChangeDisplayPriority(const Handle(Graphic3d_Structure)& AStructure,const Standard_Integer OldPriority,const Standard_Integer NewPriority)  = 0;
  //! Change Z layer for structure. The z layer mechanism allows <br>
//! to display structures in higher layers in overlay of structures in <br>
//! lower layers. <br>
  Standard_EXPORT   virtual  void ChangeZLayer(const Handle(Graphic3d_Structure)& theStructure,const Standard_Integer theLayerId)  = 0;
  //! Get Z layer ID assigned to structure. If the structure <br>
//! has no layer ID (deleted from graphic driver), the method returns -1. <br>
  Standard_EXPORT   virtual  Standard_Integer GetZLayer(const Handle(Graphic3d_Structure)& theStructure) const = 0;
  //! Add a new top-level Z layer and get its ID as <br>
//! <theLayerId> value. The method returns Standard_False if the layer <br>
//! can not be created. The z layer mechanism allows to display <br>
//! structures in higher layers in overlay of structures in lower layers. <br>
  Standard_EXPORT   virtual  Standard_Boolean AddZLayer(Standard_Integer& theLayerId)  = 0;
  //! Remove Z layer with ID <theLayerId>. Method returns <br>
//! Standard_False if the layer can not be removed or doesn't exists. <br>
//! By default, there is always a default bottom-level layer that can't <br>
//! be removed. <br>
  Standard_EXPORT   virtual  Standard_Boolean RemoveZLayer(const Standard_Integer theLayerId)  = 0;
  //! Return all Z layer ids in sequence ordered by level <br>
//! from lowest layer to highest. The first layer ID in sequence is <br>
//! the default layer that can't be removed. <br>
  Standard_EXPORT   virtual  void GetAllZLayers(TColStd_SequenceOfInteger& theLayerSeq) const = 0;
  //! Returns a current identifier available. <br>
  Standard_EXPORT   static  Standard_Integer CurrentId() ;
  //! Forces a new construction of the structure <AStructure> <br>
//!	    if <AStructure> is displayed and TOS_COMPUTED. <br>
  Standard_EXPORT   virtual  void ReCompute(const Handle(Graphic3d_Structure)& AStructure)  = 0;
  //! Forces a new construction of the structure <AStructure> <br>
//!	    if <AStructure> is displayed in <AProjector> and TOS_COMPUTED. <br>
  Standard_EXPORT   virtual  void ReCompute(const Handle(Graphic3d_Structure)& AStructure,const Handle(Graphic3d_DataStructureManager)& AProjector)  = 0;
  //! Clears the structure <AStructure>. <br>
  Standard_EXPORT   virtual  void Clear(const Handle(Graphic3d_Structure)& AStructure,const Standard_Boolean WithDestruction)  = 0;
  //! Connects the structures <AMother> and <ADaughter>. <br>
  Standard_EXPORT   virtual  void Connect(const Handle(Graphic3d_Structure)& AMother,const Handle(Graphic3d_Structure)& ADaughter)  = 0;
  //! Disconnects the structures <AMother> and <ADaughter>. <br>
  Standard_EXPORT   virtual  void Disconnect(const Handle(Graphic3d_Structure)& AMother,const Handle(Graphic3d_Structure)& ADaughter)  = 0;
  //! Display the structure <AStructure>. <br>
  Standard_EXPORT   virtual  void Display(const Handle(Graphic3d_Structure)& AStructure)  = 0;
  //! Erases the structure <AStructure>. <br>
  Standard_EXPORT   virtual  void Erase(const Handle(Graphic3d_Structure)& AStructure)  = 0;
  //! Highlights the structure <AStructure>. <br>
  Standard_EXPORT   virtual  void Highlight(const Handle(Graphic3d_Structure)& AStructure,const Aspect_TypeOfHighlightMethod AMethod)  = 0;
  //! Transforms the structure <AStructure>. <br>
  Standard_EXPORT   virtual  void SetTransform(const Handle(Graphic3d_Structure)& AStructure,const TColStd_Array2OfReal& ATrsf)  = 0;
  //! Returns the graphic driver of <me>. <br>
  Standard_EXPORT    const Handle_Graphic3d_GraphicDriver& GraphicDriver() const;
  //! Returns the identification number of the manager. <br>
  Standard_EXPORT   virtual  Standard_Integer Identification() const;
  //! Returns the structure with the identification number <AId>. <br>
  Standard_EXPORT   virtual  Handle_Graphic3d_Structure Identification(const Standard_Integer AId) const;
  //! Suppresses the highlighting on all the structures in <me>. <br>
  Standard_EXPORT   virtual  void UnHighlight()  = 0;
  //! Suppress the highlighting on the structure <AStructure>. <br>
  Standard_EXPORT   virtual  void UnHighlight(const Handle(Graphic3d_Structure)& AStructure)  = 0;
  
  Standard_EXPORT     void ReComputeStructures() ;

friend class Graphic3d_Structure;


  DEFINE_STANDARD_RTTI(Graphic3d_StructureManager)

protected:

  //! Initialises the ViewManager. <br>
//!  Currently creating of more than 100 viewer instances <br>
//!  is not supported and leads to InitializationError and <br>
//!  initialisation failure. <br>
//!  This limitation might be addressed in some future OCCT releases. <br>
//!  Warning: Raises InitialisationError if the initialisation <br>
//!	    of the ViewManager failed. <br>
  Standard_EXPORT   Graphic3d_StructureManager(const Handle(Graphic3d_GraphicDriver)& theDriver);
  //! Returns the number of structures displayed in <br>
//!	    visualiser <me>. <br>//! Returns the structure displayed in visualiser <me>. <br>
  Standard_EXPORT     Standard_Integer NumberOfDisplayedStructures() const;

Standard_Integer MyId;
Aspect_TypeOfUpdate MyUpdateMode;
Handle_Graphic3d_AspectLine3d MyAspectLine3d;
Handle_Graphic3d_AspectText3d MyAspectText3d;
Handle_Graphic3d_AspectMarker3d MyAspectMarker3d;
Handle_Graphic3d_AspectFillArea3d MyAspectFillArea3d;
Graphic3d_MapOfStructure MyDisplayedStructure;
Graphic3d_MapOfStructure MyHighlightedStructure;
Graphic3d_MapOfStructure MyPickStructure;
Aspect_GenId MyStructGenId;
Handle_Graphic3d_GraphicDriver MyGraphicDriver;


private: 

  //! Sets detectable the structure <AStructure>. <br>
  Standard_EXPORT     void Detectable(const Handle(Graphic3d_Structure)& AStructure) ;
  //! Returns a new identification number for a new structure <br>
//!	    in the manager. <br>
  Standard_EXPORT     Standard_Integer NewIdentification() ;
  //! Frees the identifieur <AnId>. <br>
  Standard_EXPORT     void Remove(const Standard_Integer AnId) ;
  //! Sets no detectable the structure <AStructure>. <br>
  Standard_EXPORT     void Undetectable(const Handle(Graphic3d_Structure)& AStructure) ;



};





// other Inline functions and methods (like "C++: function call" methods)


#endif