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/usr/include/oce/Graphic3d_ArrayOfSegments.hxx is in liboce-visualization-dev 0.15-5.

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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Graphic3d_ArrayOfSegments_HeaderFile
#define _Graphic3d_ArrayOfSegments_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Graphic3d_ArrayOfSegments_HeaderFile
#include <Handle_Graphic3d_ArrayOfSegments.hxx>
#endif

#ifndef _Graphic3d_ArrayOfPrimitives_HeaderFile
#include <Graphic3d_ArrayOfPrimitives.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif



class Graphic3d_ArrayOfSegments : public Graphic3d_ArrayOfPrimitives {

public:

  //! Creates an array of segments, <br>
//! a segment can be filled as: <br>
//! 1) creating a set of segments defined with his vertexs. <br>
//!    i.e: <br>
//!    myArray = Graphic3d_ArrayOfSegments(4) <br>
//!    myArray->AddVertex(x1,y1,z1) <br>
//!	.... <br>
//!    myArray->AddVertex(x4,y4,z4) <br>
//! 2) creating a set of indexed segments defined with his vertex <br>
//!    ans edges. <br>
//!    i.e: <br>
//!    myArray = Graphic3d_ArrayOfSegments(4,0,8) <br>
//!    myArray->AddVertex(x1,y1,z1) <br>
//!	.... <br>
//!    myArray->AddVertex(x4,y4,z4) <br>
//!    myArray->AddEdge(1) <br>
//!    myArray->AddEdge(2) <br>
//!    myArray->AddEdge(3) <br>
//!    myArray->AddEdge(4) <br>
//!    myArray->AddEdge(2) <br>
//!    myArray->AddEdge(4) <br>
//!    myArray->AddEdge(1) <br>
//!    myArray->AddEdge(3) <br>
//! <br>
//! <maxVertexs> defined the maximun allowed vertex number in the array. <br>
//! <maxEdges> defined the maximun allowed edge number in the array. <br>
//!  Warning: <br>
//! When <hasVColors> is TRUE , you must use only <br>
//!	AddVertex(Point,Color) method <br>
  Standard_EXPORT   Graphic3d_ArrayOfSegments(const Standard_Integer maxVertexs,const Standard_Integer maxEdges = 0,const Standard_Boolean hasVColors = Standard_False);




  DEFINE_STANDARD_RTTI(Graphic3d_ArrayOfSegments)

protected:




private: 




};





// other Inline functions and methods (like "C++: function call" methods)


#endif