This file is indexed.

/usr/share/doc/libntl-dev/NTL/GF2.cpp.html is in libntl-dev 6.2.1-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<title>/Volumes/Unix/unix-files.noindex/ntl-new/ntl-6.1.0/doc/GF2.cpp.html</title>
<meta name="Generator" content="Vim/7.3">
<meta name="plugin-version" content="vim7.3_v6">
<meta name="syntax" content="cpp">
<meta name="settings" content="use_css">
<style type="text/css">
<!--
pre { font-family: monospace; color: #000000; background-color: #ffffff; }
body { font-family: monospace; color: #000000; background-color: #ffffff; }
.Statement { color: #b03060; font-weight: bold; }
.Type { color: #008b00; font-weight: bold; }
.String { color: #4a708b; }
.PreProc { color: #1874cd; }
.Comment { color: #0000ee; font-style: italic; }
-->
</style>
</head>
<body>
<pre>


<span class="Comment">/*</span><span class="Comment">*************************************************************************\</span>

<span class="Comment">MODULE: GF2</span>

<span class="Comment">SUMMARY:</span>

<span class="Comment">The class GF2 represents the field GF(2).</span>
<span class="Comment">Computationally speaking, it is not a particularly useful class.</span>
<span class="Comment">Its main use is to make the interfaces to the various finite </span>
<span class="Comment">field classes as uniform as possible.</span>

<span class="Comment">The header file for GF2 also declares the class ref_GF2, which</span>
<span class="Comment">use used to represent non-const references to GF2's, such as</span>
<span class="Comment">those obtained from indexing a vec_GF2, which &quot;packs&quot; GF2's</span>
<span class="Comment">into words.</span>

<span class="Comment">There are implicit conversions from ref_GF2 to const GF2</span>
<span class="Comment">and from GF2&amp; to ref_GF2.  Therefore, if you want to declare</span>
<span class="Comment">a function that takes a non-const reference to a GF2, you</span>
<span class="Comment">should declare the parameter of type ref_GF2: this will</span>
<span class="Comment">allow you to pass variables of type GF2 as well as </span>
<span class="Comment">elements of vec_GF2's obtained through indexing.</span>

<span class="Comment">For all functions defined below which take a parameter of type</span>
<span class="Comment">GF2&amp;, there is also a function that takes a parameter of type ref_GF2.</span>
<span class="Comment">Theoretically, we could have just defined the functions that take</span>
<span class="Comment">the ref_GF2 parameter type, because of the implicit conversion</span>
<span class="Comment">from GF2&amp; to ref_GF2; however, for efficiency reasons, both</span>
<span class="Comment">flavors are actually provided.   It is recommended that higher-level</span>
<span class="Comment">functions use the ref_GF2 type exclusively.</span>


<span class="Comment">\*************************************************************************</span><span class="Comment">*/</span>

<span class="PreProc">#include </span><span class="String">&lt;NTL/ZZ.h&gt;</span>
<span class="PreProc">#include </span><span class="String">&lt;NTL/vector.h&gt;</span>


<span class="Type">class</span> GF2 {
<span class="Statement">public</span>:

   GF2(); <span class="Comment">// initial value 0</span>

   GF2(<span class="Type">const</span> GF2&amp; a); <span class="Comment">// copy constructor</span>
   <span class="Type">explicit</span> GF2(<span class="Type">long</span> a); <span class="Comment">// promotion constructor</span>

   GF2&amp; <span class="Statement">operator</span>=(<span class="Type">const</span> GF2&amp; a); <span class="Comment">// assignment</span>
   GF2&amp; <span class="Statement">operator</span>=(<span class="Type">long</span> a); <span class="Comment">// assignment</span>

   <span class="Comment">// typedefs to aid in generic programming</span>
   <span class="Type">typedef</span> <span class="Type">long</span> rep_type;
   <span class="Type">typedef</span> GF2Context context_type;
   <span class="Type">typedef</span> GF2Bak bak_type;
   <span class="Type">typedef</span> GF2Push push_type;
   <span class="Type">typedef</span> GF2X poly_type;

};


<span class="Type">long</span> rep(GF2 a); <span class="Comment">// read-only access to representation of a</span>





<span class="Comment">/*</span><span class="Comment">*************************************************************************\</span>

<span class="Comment">                                  Comparison</span>

<span class="Comment">\*************************************************************************</span><span class="Comment">*/</span>


<span class="Type">long</span> <span class="Statement">operator</span>==(GF2 a, GF2 b);
<span class="Type">long</span> <span class="Statement">operator</span>!=(GF2 a, GF2 b);

<span class="Type">long</span> IsZero(GF2 a);  <span class="Comment">// test for 0</span>
<span class="Type">long</span> IsOne(GF2 a);  <span class="Comment">// test for 1</span>

<span class="Comment">// PROMOTIONS: operators ==, != promote long to GF2 on (a, b).</span>


<span class="Comment">/*</span><span class="Comment">*************************************************************************\</span>

<span class="Comment">                                    Addition </span>

<span class="Comment">\*************************************************************************</span><span class="Comment">*/</span>

<span class="Comment">// operator notation:</span>

GF2 <span class="Statement">operator</span>+(GF2 a, GF2 b);
GF2 <span class="Statement">operator</span>-(GF2 a, GF2 b);

GF2 <span class="Statement">operator</span>-(GF2 a); <span class="Comment">// unary -</span>

GF2&amp; <span class="Statement">operator</span>+=(GF2&amp; x, GF2 a);
GF2&amp; <span class="Statement">operator</span>+=(GF2&amp; x, <span class="Type">long</span> a);

GF2&amp; <span class="Statement">operator</span>-=(GF2&amp; x, GF2 a);
GF2&amp; <span class="Statement">operator</span>-=(GF2&amp; x, <span class="Type">long</span> a);

GF2&amp; <span class="Statement">operator</span>++(GF2&amp; x);  <span class="Comment">// prefix</span>
<span class="Type">void</span> <span class="Statement">operator</span>++(GF2&amp; x, <span class="Type">int</span>);  <span class="Comment">// postfix</span>

GF2&amp; <span class="Statement">operator</span>--(GF2&amp; x);  <span class="Comment">// prefix</span>
<span class="Type">void</span> <span class="Statement">operator</span>--(GF2&amp; x, <span class="Type">int</span>);  <span class="Comment">// postfix</span>

<span class="Comment">// procedural versions:</span>


<span class="Type">void</span> add(GF2&amp; x, GF2 a, GF2 b); <span class="Comment">// x = a + b</span>
<span class="Type">void</span> sub(GF2&amp; x, GF2 a, GF2 b); <span class="Comment">// x = a - b </span>
<span class="Type">void</span> negate(GF2&amp; x, GF2 a); <span class="Comment">// x = -a</span>

<span class="Comment">// PROMOTIONS: binary +, -, and procedures add, sub promote</span>
<span class="Comment">// from long to GF2 on (a, b).</span>


<span class="Comment">/*</span><span class="Comment">*************************************************************************\</span>

<span class="Comment">                                  Multiplication </span>

<span class="Comment">\*************************************************************************</span><span class="Comment">*/</span>

<span class="Comment">// operator notation:</span>

GF2 <span class="Statement">operator</span>*(GF2 a, GF2 b);

GF2&amp; <span class="Statement">operator</span>*=(GF2&amp; x, GF2 a);
GF2&amp; <span class="Statement">operator</span>*=(GF2&amp; x, <span class="Type">long</span> a);

<span class="Comment">// procedural versions:</span>

<span class="Type">void</span> mul(GF2&amp; x, GF2 a, GF2 b); <span class="Comment">// x = a * b</span>

<span class="Type">void</span> sqr(GF2&amp; x, GF2 a); <span class="Comment">// x = a^2</span>
GF2 sqr(GF2 a);

<span class="Comment">// PROMOTIONS: operator * and procedure mul promote from long to GF2</span>
<span class="Comment">// on (a, b).</span>


<span class="Comment">/*</span><span class="Comment">*************************************************************************\</span>

<span class="Comment">                                  Division</span>

<span class="Comment">\*************************************************************************</span><span class="Comment">*/</span>

<span class="Statement">operator</span> notation:

GF2 <span class="Statement">operator</span>/(z_p a, GF2 b);

GF2&amp; <span class="Statement">operator</span>/=(GF2&amp; x, GF2 a);
GF2&amp; <span class="Statement">operator</span>/=(GF2&amp; x, <span class="Type">long</span> a);

procedural versions:

<span class="Type">void</span> div(GF2&amp; x, GF2 a, GF2 b);
<span class="Comment">// x = a/b</span>

<span class="Type">void</span> inv(GF2&amp; x, GF2 a);
GF2 inv(GF2 a);
<span class="Comment">// x = 1/a</span>

<span class="Comment">// PROMOTIONS: operator / and procedure div promote from long to GF2</span>
<span class="Comment">// on (a, b).</span>


<span class="Comment">/*</span><span class="Comment">*************************************************************************\</span>

<span class="Comment">                                  Exponentiation</span>

<span class="Comment">\*************************************************************************</span><span class="Comment">*/</span>


<span class="Type">void</span> power(GF2&amp; x, GF2 a, <span class="Type">long</span> e); <span class="Comment">// x = a^e (e may be negative)</span>
GF2 power(GF2 a, <span class="Type">long</span> e);


<span class="Comment">/*</span><span class="Comment">*************************************************************************\</span>

<span class="Comment">                               Random Elements</span>

<span class="Comment">\*************************************************************************</span><span class="Comment">*/</span>


<span class="Type">void</span> random(GF2&amp; x);
GF2 random_GF2();
<span class="Comment">// x = random element in GF2.  Uses RandomBnd from ZZ.</span>


<span class="Comment">/*</span><span class="Comment">*************************************************************************\</span>

<span class="Comment">                                Input/Output</span>

<span class="Comment">\*************************************************************************</span><span class="Comment">*/</span>


ostream&amp; <span class="Statement">operator</span>&lt;&lt;(ostream&amp; s, GF2 a);

istream&amp; <span class="Statement">operator</span>&gt;&gt;(istream&amp; s, GF2&amp; x);
<span class="Comment">// a ZZ is read and reduced mod 2</span>


<span class="Comment">/*</span><span class="Comment">*************************************************************************\</span>

<span class="Comment">                               Miscellany</span>

<span class="Comment">\*************************************************************************</span><span class="Comment">*/</span>


<span class="Type">void</span> clear(GF2&amp; x); <span class="Comment">// x = 0</span>
<span class="Type">void</span> set(GF2&amp; x); <span class="Comment">// x = 1</span>

<span class="Type">void</span> swap(GF2&amp; x, GF2&amp; y);
<span class="Comment">// swap x and y </span>

<span class="Type">static</span> GF2 GF2::zero();
<span class="Comment">// GF2::zero() yields a read-only reference to zero</span>

<span class="Type">static</span> <span class="Type">long</span> GF2::modulus();
<span class="Comment">// GF2::modulus() returns the value 2</span>

<span class="Type">template</span>&lt;&gt; <span class="Type">class</span> Vec&lt;GF2&gt;;
<span class="Comment">// Forward declaration of the explicit specialization</span>
<span class="Comment">// of Vec&lt;GF2&gt;.  This specialization is defined in &lt;NTL/vec_GF2.h&gt;,</span>
<span class="Comment">// which must be included in source files that need to use Vec&lt;GF2&gt;.</span>

GF2::GF2(INIT_NO_ALLOC_TYPE);
<span class="Comment">// provided for consistency with other classes, initialize to zero</span>

GF2::GF2(INIT_ALLOC_TYPE);
<span class="Comment">// provided for consistency with other classes, initialize to zero</span>

GF2::allocate();
<span class="Comment">// provided for consistency with other classes, no action</span>



</pre>
</body>
</html>