This file is indexed.

/usr/include/volume_io/geom_structs.h is in libminc-dev 2.2.00-6.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
#ifndef  DEF_GEOM_STRUCTS
#define  DEF_GEOM_STRUCTS

/* ----------------------------------------------------------------------------
@COPYRIGHT  :
              Copyright 1993,1994,1995 David MacDonald,
              McConnell Brain Imaging Centre,
              Montreal Neurological Institute, McGill University.
              Permission to use, copy, modify, and distribute this
              software and its documentation for any purpose and without
              fee is hereby granted, provided that the above copyright
              notice appear in all copies.  The author and McGill University
              make no representations about the suitability of this
              software for any purpose.  It is provided "as is" without
              express or implied warranty.
@VERSION    : $Header: /private-cvsroot/minc/volume_io/Include/volume_io/geom_structs.h,v 1.24 2007-12-03 14:19:35 rotor Exp $
---------------------------------------------------------------------------- */

/* ----------------------------- MNI Header -----------------------------------
@NAME       : geom_structs.h
@INPUT      : 
@OUTPUT     : 
@RETURNS    : 
@DESCRIPTION: Types and macros for accessing points, vectors, colours, etc.
@METHOD     : 
@GLOBALS    : 
@CALLS      : 
@CREATED    : 1993            David MacDonald
@MODIFIED   : 
---------------------------------------------------------------------------- */

/* Define the structure of a point in world coordinates */
#define VIO_N_DIMENSIONS 3
#define VIO_X 0
#define VIO_Y 1
#define VIO_Z 2

#if !VIO_PREFIX_NAMES         /* Don't define commonly used symbols */

#define  N_DIMENSIONS  VIO_N_DIMENSIONS

#define  X             VIO_X
#define  Y             VIO_Y
#define  Z             VIO_Z

#endif /* !VIO_PREFIX_NAMES */

/* ----------------------------- MNI Header -----------------------------------
@NAME       : Point   type
@INPUT      : 
@OUTPUT     : 
@RETURNS    : 
@DESCRIPTION: A 3D point type and macros for manipulation.
@METHOD     : 
@GLOBALS    : 
@CALLS      : 
@CREATED    : 1993            David MacDonald
@MODIFIED   : 
---------------------------------------------------------------------------- */

typedef  float   VIO_Point_coord_type;

typedef  struct
{
    VIO_Point_coord_type   coords[VIO_N_DIMENSIONS];
} VIO_Point;

/* --- access the given coordinate of the point */

#define  Point_coord( point, coord ) ((point).coords[coord])

/* --- access x, y, or z coordinate of the point */

#define  Point_x( point ) Point_coord( point, VIO_X )
#define  Point_y( point ) Point_coord( point, VIO_Y )
#define  Point_z( point ) Point_coord( point, VIO_Z )

/* --- assign all 3 coordinates of the point */

#define  fill_Point( point, x, y, z ) \
            { \
                Point_x(point) = (VIO_Point_coord_type) (x); \
                Point_y(point) = (VIO_Point_coord_type) (y); \
                Point_z(point) = (VIO_Point_coord_type) (z); \
            }

/* ----------------------------- MNI Header -----------------------------------
@NAME       : Vector   type
@INPUT      : 
@OUTPUT     : 
@RETURNS    : 
@DESCRIPTION: A 3D vector type and macros for manipulation.
@METHOD     : 
@GLOBALS    : 
@CALLS      : 
@CREATED    : 1993            David MacDonald
@MODIFIED   : 
---------------------------------------------------------------------------- */

typedef  struct
{
    VIO_Point_coord_type   coords[VIO_N_DIMENSIONS];
} VIO_Vector;

/* --- access the given coordinate of the vector */

#define  Vector_coord( vector, coord ) ((vector).coords[coord])

/* --- access x, y, or z coordinate of the vector */

#define  Vector_x( vector ) Vector_coord( vector, VIO_X )
#define  Vector_y( vector ) Vector_coord( vector, VIO_Y )
#define  Vector_z( vector ) Vector_coord( vector, VIO_Z )

/* --- assign all 3 coordinates of the vector */

#define  fill_Vector( vector, x, y, z ) \
            { \
                Vector_x(vector) = (VIO_Point_coord_type) (x); \
                Vector_y(vector) = (VIO_Point_coord_type) (y); \
                Vector_z(vector) = (VIO_Point_coord_type) (z); \
            }

/* ----------------------------- MNI Header -----------------------------------
@NAME       : Colour   type
@INPUT      : 
@OUTPUT     : 
@RETURNS    : 
@DESCRIPTION: A 4 by 8-bit component colour type and macros for manipulation.
@METHOD     : 
@GLOBALS    : 
@CALLS      : 
@CREATED    : 1993            David MacDonald
@MODIFIED   : 
---------------------------------------------------------------------------- */

/* bert - redefined 'Colour' to be an 'int' instead of a 'long'. Jason
 * Lerch found that MNI-Display was displaying garbled images when built
 * for 64 bits on the SGI.
 *
 * Apparently the graphics functions in volume_io rely on Colour being
 * exactly 4 bytes, so you get weird results on 64-bit architectures
 * if Colour is a 'long'.
 */
typedef  unsigned  int     VIO_Colour;

#define  MULT_COLOURS( prod, c1, c2 )                  \
        { \
            VIO_Real r, g, b, r1, g1, b1, r2, g2, b2; \
            r1 = get_Colour_r_0_1(c1); \
            g1 = get_Colour_g_0_1(c1); \
            b1 = get_Colour_b_0_1(c1); \
            r2 = get_Colour_r_0_1(c2); \
            g2 = get_Colour_g_0_1(c2); \
            b2 = get_Colour_b_0_1(c2); \
            r = r1 * r2; \
            g = g1 * g2; \
            b = b1 * b2; \
            (prod) = make_rgba_Colour_0_1( r, g, b, get_Colour_a_0_1(c1) ); \
        }

/* --- component-wise sum of two colours, returned in sum */

#define  ADD_COLOURS( sum, c1, c2 )                  \
        { \
            int _r, _g, _b, _r1, _g1, _b1, _r2, _g2, _b2; \
            _r1 = get_Colour_r(c1); \
            _g1 = get_Colour_g(c1); \
            _b1 = get_Colour_b(c1); \
            _r2 = get_Colour_r(c2); \
            _g2 = get_Colour_g(c2); \
            _b2 = get_Colour_b(c2); \
            _r = _r1 + _r2; \
            _g = _g1 + _g2; \
            _b = _b1 + _b2; \
            if( _r > 255 ) _r = 255; \
            if( _g > 255 ) _g = 255; \
            if( _b > 255 ) _b = 255; \
            (sum) = make_rgba_Colour( _r, _g, _b, get_Colour_a(c1) ); \
        }

/* ----------------------------- MNI Header -----------------------------------
@NAME       : Surfprop   type
@INPUT      : 
@OUTPUT     : 
@RETURNS    : 
@DESCRIPTION: A Surface property type and macros for manipulation.
@METHOD     : 
@GLOBALS    : 
@CALLS      : 
@CREATED    : 1993            David MacDonald
@MODIFIED   : 
---------------------------------------------------------------------------- */

typedef  float  VIO_Spr_type;

typedef  struct
{
    VIO_Spr_type   a, d, s;
    VIO_Spr_type   se;
    VIO_Spr_type   t;
} VIO_Surfprop;

/* --- access the given element of the surface property */

#define  Surfprop_a( surfprop )  ((surfprop).a)
#define  Surfprop_d( surfprop )  ((surfprop).d)
#define  Surfprop_s( surfprop )  ((surfprop).s)
#define  Surfprop_se( surfprop )  ((surfprop).se)
#define  Surfprop_t( surfprop )  ((surfprop).t)

/* --- assign all elements of the structure, s */

#define  fill_Surfprop( s, amb, diff, spec, spec_exp, trans ) \
         { \
             Surfprop_a(s) = (Spr_type) (amb); \
             Surfprop_d(s) = (Spr_type) (diff); \
             Surfprop_s(s) = (Spr_type) (spec); \
             Surfprop_se(s) = (Spr_type) (spec_exp); \
             Surfprop_t(s) = (Spr_type) (trans); \
         }

/* ----------------------------- MNI Header -----------------------------------
@NAME       : Transform_2d   type
@INPUT      : 
@OUTPUT     : 
@RETURNS    : 
@DESCRIPTION: A 2D transform type and macros for element access.
@METHOD     : 
@GLOBALS    : 
@CALLS      : 
@CREATED    : 1993            David MacDonald
@MODIFIED   : 
---------------------------------------------------------------------------- */

typedef  double  VIO_Transform_elem_type;

typedef  struct
{
    VIO_Transform_elem_type    m2d[2][3];
} VIO_Transform_2d;

#define  Transform_2d_elem( t, i, j ) ((t).m2d[i][j])

/* ----------------------------- MNI Header -----------------------------------
@NAME       : Transform   type
@INPUT      : 
@OUTPUT     : 
@RETURNS    : 
@DESCRIPTION: A 3D transform type and macros for element access.
@METHOD     : 
@GLOBALS    : 
@CALLS      : 
@CREATED    : 1993            David MacDonald
@MODIFIED   : 
---------------------------------------------------------------------------- */

typedef  struct
{
    VIO_Transform_elem_type    m[4][4];
} VIO_Transform;

#define  Transform_elem( t, i, j ) ((t).m[j][i])

#if !VIO_PREFIX_NAMES
typedef VIO_Transform Transform;
typedef VIO_Vector Vector;
typedef VIO_Colour Colour;
typedef VIO_Transform_2d Transform_2d;
typedef VIO_Transform_elem_type Transform_elem_type;
typedef VIO_Spr_type Spr_type;
typedef VIO_Surfprop Surfprop;
/* Th 'Point' typedef is annoying to Mac OS users, since Point has been 
 * a basic type on Macs since the beginning.  Testing __MACTYPES__ should
 * work at least with the OS X codebase, I don't know if it existed in
 * earlier versions of the MacTypes.h header.
 */
#ifndef __MACTYPES__
typedef VIO_Point Point;
#endif /* __MACTYPES__ not defined */
typedef VIO_Point_coord_type Point_coord_type;
#endif /* !VIO_PREFIX_NAMES */

#endif /* DEF_GEOM_STRUCTS */