This file is indexed.

/usr/share/doc/libgtkglext1-dev/examples/logo-model.c is in libgtkglext1-dev 1.2.0-3.2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
/*
 * logo-model.c:
 * Functions for drawing GtkGLExt logo models.
 *
 * written by Naofumi Yasufuku  <naofumi@users.sourceforge.net>
 */

#include <math.h>

#if defined(_WIN32) && !defined(__CYGWIN__)
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif

#include <GL/gl.h>

#include "logo-model.h"

void
logo_draw_cube (void)
{
  static GLfloat n[6][3] = {
    { -1.0,  0.0,  0.0 },
    {  0.0,  1.0,  0.0 },
    {  1.0,  0.0,  0.0 },
    {  0.0, -1.0,  0.0 },
    {  0.0,  0.0,  1.0 },
    {  0.0,  0.0, -1.0 }
  };
  static GLint faces[6][4] = {
    { 0, 1, 2, 3 },
    { 3, 2, 6, 7 },
    { 7, 6, 5, 4 },
    { 4, 5, 1, 0 },
    { 5, 6, 2, 1 },
    { 7, 4, 0, 3 }
  };
  static GLfloat v[8][3] = {
    { -5.5, -5.5, -5.5 },
    { -5.5, -5.5,  5.5 },
    { -5.5,  5.5,  5.5 },
    { -5.5,  5.5, -5.5 },
    {  5.5, -5.5, -5.5 },
    {  5.5, -5.5,  5.5 },
    {  5.5,  5.5,  5.5 },
    {  5.5,  5.5, -5.5 }
  };
  GLint i;

  for (i = 5; i >= 0; i--)
    {
      glBegin(GL_QUADS);
        glNormal3fv(&n[i][0]);
        glVertex3fv(&v[faces[i][0]][0]);
        glVertex3fv(&v[faces[i][1]][0]);
        glVertex3fv(&v[faces[i][2]][0]);
        glVertex3fv(&v[faces[i][3]][0]);
      glEnd();
    }
}

void
logo_draw_g_plane (void)
{
  static GLfloat n[3] = {
    0.0, 1.0, 0.0
  };
  static GLfloat v[4][3] = {
    { -5.0, 6.5, -5.0 },
    { -5.0, 6.5,  5.0 },
    {  5.0, 6.5,  5.0 },
    {  5.0, 6.5, -5.0 }
  };

  glBegin(GL_QUADS);
    glNormal3f(n[0], n[1], n[2]);
    glVertex3f(v[0][0], v[0][1], v[0][2]);
    glVertex3f(v[1][0], v[1][1], v[1][2]);
    glVertex3f(v[2][0], v[2][1], v[2][2]);
    glVertex3f(v[3][0], v[3][1], v[3][2]);
  glEnd();
}

void
logo_draw_t_plane (void)
{
  static GLfloat n[3] = {
    0.0, 0.0, 1.0
  };
  static GLfloat v[4][3] = {
    { -5.0,  5.0, 6.5 },
    { -5.0, -5.0, 6.5 },
    {  5.0, -5.0, 6.5 },
    {  5.0,  5.0, 6.5 }
  };

  glBegin(GL_QUADS);
    glNormal3f(n[0], n[1], n[2]);
    glVertex3f(v[0][0], v[0][1], v[0][2]);
    glVertex3f(v[1][0], v[1][1], v[1][2]);
    glVertex3f(v[2][0], v[2][1], v[2][2]);
    glVertex3f(v[3][0], v[3][1], v[3][2]);
  glEnd();
}

void
logo_draw_k_plane ()
{
  static GLfloat n[3] = {
    1.0, 0.0, 0.0
  };
  static GLfloat v[4][3] = {
    { 6.5,  5.0,  5.0 },
    { 6.5, -5.0,  5.0 },
    { 6.5, -5.0, -5.0 },
    { 6.5,  5.0, -5.0 }
  };

  glBegin(GL_QUADS);
    glNormal3f(n[0], n[1], n[2]);
    glVertex3f(v[0][0], v[0][1], v[0][2]);
    glVertex3f(v[1][0], v[1][1], v[1][2]);
    glVertex3f(v[2][0], v[2][1], v[2][2]);
    glVertex3f(v[3][0], v[3][1], v[3][2]);
  glEnd();
}

static void
logo_draw_triangle (GLfloat *v0,
		    GLfloat *v1,
		    GLfloat *v2)
{
  GLfloat w0[3], w1[3];
  GLfloat n[3], m;

  w0[0] = v1[0] - v0[0];
  w0[1] = v1[1] - v0[1];
  w0[2] = v1[2] - v0[2];

  w1[0] = v2[0] - v1[0];
  w1[1] = v2[1] - v1[1];
  w1[2] = v2[2] - v1[2];

  n[0] = w0[1]*w1[2] - w0[2]*w1[1];
  n[1] = w0[2]*w1[0] - w0[0]*w1[2];
  n[2] = w0[0]*w1[1] - w0[1]*w1[0];

  m = n[0]*n[0] + n[1]*n[1] + n[2]*n[2];
  if (m > 0.0)
    {
      m = 1.0 / sqrt(m);
      n[0] *= m;
      n[1] *= m;
      n[2] *= m;
    }

  glBegin(GL_TRIANGLES);
    glNormal3fv(&n[0]);
    glVertex3fv(&v0[0]);
    glVertex3fv(&v1[0]);
    glVertex3fv(&v2[0]);
  glEnd();
}

/* AC3D triangle data */
#include "logo-g.c"

void
logo_draw_g (void)
{
  GLint i;

  for (i = 0; i < LOGO_G_V_SIZE; i++)
    logo_draw_triangle(&logo_g_v[i][2][0],
                       &logo_g_v[i][1][0],
                       &logo_g_v[i][0][0]);
}

/* AC3D triangle data */
#include "logo-t.c"

void
logo_draw_t (void)
{
  GLint i;

  for (i = 0; i < LOGO_T_V_SIZE; i++)
    logo_draw_triangle(&logo_t_v[i][2][0],
                       &logo_t_v[i][1][0],
                       &logo_t_v[i][0][0]);
}

/* AC3D triangle data */
#include "logo-k.c"

void
logo_draw_k (void)
{
  GLint i;

  for (i = 0; i < LOGO_K_V_SIZE; i++)
    logo_draw_triangle(&logo_k_v[i][2][0],
                       &logo_k_v[i][1][0],
                       &logo_k_v[i][0][0]);
}