This file is indexed.

/usr/include/geomview/appearance.h is in libgeomview-dev 1.9.4-4.1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
/* Copyright (C) 1992-1998 The Geometry Center
 * Copyright (C) 1998-2000 Stuart Levy, Tamara Munzner, Mark Phillips
 * Copyright (C) 2007 Claus-Justus Heine
 *
 * This file is part of Geomview.
 * 
 * Geomview is free software; you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License as published
 * by the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 * 
 * Geomview is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with Geomview; see the file COPYING.  If not, write
 * to the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139,
 * USA, or visit http://www.gnu.org.
 */


/* Authors: Charlie Gunn, Stuart Levy, Tamara Munzner, Mark Phillips */

#ifndef APPEARANCEDEF
#define APPEARANCEDEF

/*
  #define AP_IDEBUG before #including this file to compile for
  debugging
*/

#include <stdarg.h>

#include "ooglutil.h"
#include "transobj.h"
#include "3d.h"
#include "color.h"
#include "streampool.h"
#include "dbllist.h"

#define DONE 1
#define ANOTHER 2

typedef struct LtLight {
    REFERENCEFIELDS;
    Color ambient;
    Color color;
    Point position;		/* application-specified light position */
    Point globalposition;	/* real light position; set & used only by mg */
    float intensity;

    int Private;		/* private part; used only by mg */

    short location;		/* How to interpret the "position": */
#define LTF_GLOBAL	0x0		/* global coordinate system */
#define LTF_CAMERA	0x1		/* camera coordinates */
#define LTF_LOCAL	0x2		/* local coordinates
					 * where appearance is attached. */

    short changed;
} LtLight;


#define AP_MAXLIGHTS	8

typedef struct LmLighting {
    REFERENCEFIELDS;
    int valid, override;	 /* LMF_* inheritance bits */
    Color ambient;
    int	localviewer;
    float attenconst, attenmult, attenmult2;
    LtLight *lights[AP_MAXLIGHTS];

    int Private;
    int changed;
} LmLighting;

#define LM_ANY_LIGHTS(lm)  ((lm)->lights[0] != NULL)
#define LM_FOR_ALL_LIGHTS(lm, i,lp)  for((i)=0, (lp) = &(lm)->lights[0]; \
			(i)<AP_MAXLIGHTS && *(lp) != NULL; (i)++, (lp)++)

typedef struct Material {
    REFERENCEFIELDS;
    int valid, override;	/* MTF_* inheritance bits */
    Color emission;
    Color ambient;
    ColorA diffuse;		/* diffuse.a === material alpha */
    Color specular;
    float shininess;
    float ka, kd, ks;
    Color edgecolor;		/* Color for polygon edges and other vectors */
    Color normalcolor;		/* Color for surface-normal vectors */

    int Private;
    int changed;
} Material;

/* The pixmap image underlying a texture. We define a separate
 * Lisp-object such that sharing of image data is possible (and can be
 * implemented more cleanly than before).
 *
 * The image format does not interprete the image data, it just
 * records the number of channels. However: the corresponding I/O
 * routines always read data in RGB(A) format, or LUMINANCE(-ALPHA)
 * format.
 *
 * The pixmap is in Cartesian coordinates, i.e. row 0/col 0
 * corresponds to the LOWER-LEFT corner.
 */
typedef struct Image {
    REFERENCEFIELDS;
    int width;      /* width in pixels */
    int height;     /* height in pixels */
    int channels;   /* number of channels */
    int maxval;     /* maximum intensity value of a channel */
    char *data;     /* image data, row by row, if depth > 8 then the
		     * most significant byte comes first (BIG-ENDIAN).
		     */
} Image;

typedef struct TxUser TxUser;

			/* Textures are bulky and need active management! */
struct TxUser {
    struct TxUser *next;	/* Next user in tx->users list */
    struct Texture *tx;		/* Which texture is ours? */
    int id;			/* Slot for e.g. graphics-system texture id */
    void *ctx;			/* Slot for e.g. mg context */
    void *data;			/* Any other data the user needs */
    int flags;			/* flags for user to determine usage */
    int (*needed)(TxUser *);	/* user answers "d'you still need this?" */
    void (*purge)(TxUser *);	/* request to user to purge this texture */
};

typedef struct Texture {
    REFERENCEFIELDS;
    Image *image;         /* underlying pixmap */
    Handle *imghandle;
    Transform tfm;	  /* texture-coord transformation */
    Handle *tfmhandle;
    unsigned int flags;   /* clamp, etc. */
    enum apply_enum {
	tx_modulate,
	tx_decal,
	tx_blend,
	tx_replace
    } apply;		  /* Application style
			   * (TXF_DECAL, TXF_MODULATE, TXF_BLEND, TXF_REPLACE)
			   */
    Color background;	  /* background color for TXF_BLEND */
    TxUser *users;	  /* Users of this texture register here */
#if 0
    int coords;		  /* Texture-coord auto generation (not implemented) */
#endif
    /*****************************************/
    /* the old and deprecated way to do stuff */
    char *filename;       /* ppm or pgm (.Z) file */
    char *alphafilename;  /* If present, this is a .pgm (.Z) file */
    /*****************************************/
    DblListNode loadnode;
} Texture;

extern DblListNode AllLoadedTextures;	/* List of em */

typedef struct Appearance {
    REFERENCEFIELDS;
    Material	*mat, *backmat;	    /* material properties */
    LmLighting	*lighting;  /* attached lighting */
    Texture	*tex;	    /* Texture-map object */
    unsigned int flag;	    /* APF_* shading,faces/edges,normals,transparency */
    unsigned int valid;	    /* APF_* bits control inheritance of these fields */
    unsigned int override;  /* same APF_* flags: parent overrides child */
    float nscale;	    /* scale factor for drawing normals */
    int linewidth;          /* how wide do lines appear (pixels) ? */
    int shading;	    /* APF_{CONSTANT,FLAT,SMOOTH} */
    short dice[2];	    /* u, v patch dicing parameters */
}  Appearance;


extern HandleOps AppearanceOps;
extern HandleOps ImageOps;
extern HandleOps TextureOps;

/* the following tokens are used in LtSet and LtGet */
#define LT_END		700
#define LT_AMBIENT	701	/* Color ambient */
#define LT_COLOR	702	/* Color color */
#define LT_POSITION	703	/* Point position */
#define LT_INTENSITY	704	/* double intensity */
#define LT_LOCATION	705	/* int location: LTF_{GLOBAL,CAMERA,LOCAL} */

#define LT_ABLOCK	706	/* void **ablock ??? cH: unimplemented ??? */


/* the following tokens are used in LmSet and LmGet */
#define LM_END		  600	
#define LM_AMBIENT	  601	/* Color ambient */
#define LM_LOCALVIEWER	  602	/* int localviewer */
#define LM_ATTENC	  603	/* double attenconst */
#define LM_ATTENM	  604	/* double attenmult */
#define LM_ATTEN2	  612	/* double attenmult2 */
#define LM_LtSet	  605	/* ... */
#define LM_LIGHT	  606	/* LtLight *light */
#define LM_VALID	  607	/* int mask (Get only) */
#define LM_INVALID	  608	/* int mask (unsets valid bits) */
#define LM_OVERRIDE	  609	/* int mask (sets override bits) */
#define LM_NOOVERRIDE	  610	/* int mask (unsets override bits) */
#define LM_REPLACELIGHTS  611	/* int replace */

#define LM_ABLOCK	  613	/* void **ablock ??? cH: unimplemented ??? */


/* the following tokens are used in MtSet and MtGet */
#define MT_END		500	
#define MT_EMISSION	501	/* Color *emission */
#define MT_AMBIENT	502	/* Color *ambient */
#define MT_DIFFUSE	503	/* Color *diffuse */
#define MT_SPECULAR	504	/* Color *specular */
#define MT_Ka		505	/* double ka */
#define MT_Kd		506	/* double kd */
#define MT_Ks		507	/* double ks */
#define MT_ALPHA	508	/* double alpha */
#define MT_SHININESS	509	/* double shininess */
#define MT_EDGECOLOR	510	/* Color *edgecolor (for edges & vectors) */
#define MT_NORMALCOLOR	511	/* Color *normalcolor (for surface normals) */
#define MT_VALID	512	/* int mask (Get only) */
#define MT_INVALID	513	/* int mask (unsets valid bits) */
#define MT_OVERRIDE	514	/* int mask (sets override bits) */
#define MT_NOOVERRIDE	515	/* int mask (unsets override bits) */

#define MT_ABLOCK	516	/* void **ablock ??? cH: unimplemented ??? */


/* the following tokens are used in ApSet and ApGet */
#define AP_END		400	
#define AP_DO		401	/* int mask (set flag bits) */
#define AP_DONT 	402	/* int mask (unset flag bits) */
#define AP_MAT		403	/* Material *mat */
#define AP_MtSet	404	/* ... */
#define AP_LGT		405	/* LmLighting *lgt */
#define AP_LmSet	406	/* ... */
#define AP_NORMSCALE	407	/* float nscale */
#define AP_LINEWIDTH	408	/* int linewidth */
#define AP_VALID	409	/* int mask (Get only) */
#define AP_INVALID	410	/* int mask (unsets valid bits) */
#define AP_OVERRIDE	411	/* int mask (sets override bits) */
#define AP_NOOVERRIDE	412	/* int mask (unsets override bits) */
#define AP_SHADING	413	/* int shading (set to APF_{CONSTANT,FLAT,SMOOTH} */
#define AP_BACKMAT	414	/* Material *backmaterial */

#define AP_ABLOCK	415	/* void **ablock ??? cH: unimplemented ??? */
#define AP_DICE		416	/* int udice, vdice (set); int dice[2] (get) */
#define AP_TEXTURE	417	/* Texture *tx */
#define AP_TxSet	418	/* ... */

				/* Flags to ApMerge, etc. */
#define APF_INPLACE	 0x1	/* Merge in place */
#define APF_OVEROVERRIDE 0x2	/* src replaces dst even without src override */



			/* This model of texture-mapping shamelessly stolen
			 * from GL/Open-GL
			 */

#define TXMAGIC		OOGLMagic('t', 1)

#define TX_DOCLAMP  450
#define TXF_SCLAMP  0x1	 /* Clamp if s outside 0..1 (else wrap) */
#define TXF_TCLAMP  0x2	 /* Clamp if t outside 0..1 (else wrap) */

#define TXF_LOADED  0x4	 /* Has this texture been loaded?
			  * (tried to read those files yet?)
			  */
#define TXF_RGBA    0x8  /* In loaded data, is R first byte? (else ABGR) */
#define TXF_USED    0x10 /* "Recently rendered a geom containing this texture"*/

#define TX_APPLY	451	/* Interpret texture values to... */
#define   TXF_MODULATE tx_modulate
#define   TXF_DECAL    tx_decal
#define   TXF_BLEND    tx_blend
#define   TXF_REPLACE  tx_replace

#define TX_HANDLE_IMAGE     452
#define TX_HANDLE_TRANSFORM 453
#define TX_BACKGROUND       454

#define TX_FILE		    455 /* deprecated (really?) */
#define TX_ALPHAFILE	    456 /* deprecated (really?) */
#define TX_CHANNELS         457 /* deprecated (really?) */
#define TX_XSIZE            458 /* deprecated (really?) */
#define TX_YSIZE            459 /* deprecated (really?) */

#if 0 /* not implemented */
#define TX_COORDS         458 /* Texture coordinates come from... */
#define TXF_COORD_GIVEN     0 /* given as part of object (default) In
			       * fact, only TXF_COORD_GIVEN works now.
			       */
# define TXF_COORD_LOCAL    1 /* In coord system of texture map */
# define TXF_COORD_CAMERA   2 /* In camera coords */
# define TXF_COORD_NORMAL   3 /* Taken from surface-normal, for env map */
#endif

#define TX_ABLOCK 464 /* ??? cH: unimplemented ??? */
#define TX_END    465

#define IMGMAGIC OOGLMagic('i', 1)

/* ImgSet() commands */
#define IMG_WIDTH          1000
#define IMG_HEIGHT         1001
#define IMG_CHANNELS       1002
#define IMG_MAXVAL         1003
#define IMG_DATA           1004
#define IMG_DATA_CHAN_FILE 1005 /* CHMASK, FILTER/NULL, FILENAME */
#define IMG_DATA_CHAN_DATA 1006 /* CHMASK, FILTER/NULL, DATA, DATASZ */
#define   IMGF_LUMINANCE       0x1
#define   IMGF_LUMINANCE_ALPHA 0x3
#define   IMGF_RGB             0x7
#define   IMGF_RGBA            0xf
#define   IMGF_ALPHA           0x100
#define   IMGF_AUTO            0x200
#define IMG_END            1042

typedef struct TxST 
{
    float s;
    float t;
} TxST;

/* Transformation of (s,t)-texture co-ordinates. (s,t,r,q) with r = 0,
 * q = 1
 */
static inline void TxSTTransform(Transform T, TxST *in, TxST *out)
{
    float s, t, q;

    if (T == NULL || T == TM_IDENTITY) {
	*out = *in;
	return;
    }

    s = in->s;
    t = in->t;
    q = T[TMX][TMW]*s + T[TMY][TMW]*t + T[TMW][TMW];

    if(q != 1.0) {
	q = 1.0 / q;
	out->s = q * (s*T[TMX][TMX] + t*T[TMY][TMX] + T[TMW][TMX]);
	out->t = q * (s*T[TMX][TMY] + t*T[TMY][TMY] + T[TMW][TMY]);
    } else {
	out->s = s*T[TMX][TMX] + t*T[TMY][TMX] + T[TMW][TMX];
	out->t = s*T[TMX][TMY] + t*T[TMY][TMY] + T[TMW][TMY];
    }
}

Appearance *	ApCreate( int attr, ... );
Appearance *	ApSet( Appearance *ap, int attr, ... );
Appearance *	_ApSet(Appearance *ap, int attr1, va_list *alist);
int		ApGet( Appearance *ap, int attr, void *valuep );
void		ApDelete( Appearance *ap );
Appearance *	ApDefault( Appearance *ap );
Appearance *	ApCopy(const Appearance *from, Appearance *into );
Appearance *	ApMerge(const Appearance *src, Appearance *dst, int inplace );
Appearance *    ApFLoad(IOBFILE *inf, char *fname);
Appearance *    ApCopyShared(const Appearance *ap, Appearance *into );
Appearance *    ApFSave(Appearance *ap, FILE *f, char *fname);
int ApStreamIn(Pool *p, Handle **hp, Appearance **app);
int ApStreamOut(Pool *p, Handle *h, Appearance *ap);

		/* Force 'override' bits on (for all valid fields)
		 * or off, in an Appearance.
		 */
void 	ApUseOverrides( Appearance *ap, int use_overrides );

		/* Erase fields in 'dst' corresponding to any in 'src';
		 * allows 'src' settings to propagate through 'dst',
		 * when 'dst' is its child.
		 */
void	ApLetPropagate( Appearance *src, Appearance *dst );

int	TxStreamIn( Pool *, Handle **, Texture ** );
int	TxStreamOut( Pool *, Handle *, Texture * );
void	TxDelete( Texture * );

int ImgStreamIn(Pool *p, Handle **hp, Image **imgp);
int ImgStreamOut(Pool *p, Handle *h, Image *tx);
Image *ImgFSave(Image *img, FILE *outf, char *fname);
void ImgDelete(Image *img);
Image *ImgCreate(int a1, ...);
int ImgWritePGM(Image *img, int channel, bool compressed, char **buffer);
int ImgWritePNM(Image *img, unsigned chmask, bool compressed, char **buffer);
int ImgWritePAM(Image *img, unsigned chmask, bool compressed, char **buffer);
bool ImgWriteFilter(Image *img, unsigned chmask, const char *filter);

Texture * TxFLoad( IOBFILE *inf, char *fname );
Texture * TxFSave(Texture *tx, FILE *outf, char *fname);
Texture * TxSet( Texture *, int attr, ... );
Texture * TxCreate( int attr, ... );
Texture * TxCopy( Texture *src, Texture *dst );
Texture * TxMerge( Texture *src, Texture *dst, int mergeflags );

void	TxPurge( Texture * );
TxUser *TxAddUser(Texture *, int id,
		  int (*needed)(TxUser *), void (*purge)(TxUser *));
void    TxRemoveUser(TxUser *user);

#ifndef AP_IDEBUG
Material *	MtCreate( int attr, ... );
Material *	MtSet( Material *, int attr, ... );
#endif
int		MtGet( Material *, int attr, void *valuep );

void		MtDelete( Material * );
Material *	MtDefault( Material * );
Material *	MtLoad( Material *, char *filename );
Material *	MtCopy( Material *from, Material *into );
Material *	MtMerge( Material *src, Material *dst, int inplace );
Material *	MtFLoad( Material *into, IOBFILE *stream, char *filename );
int		MtSave( Material *, char *filename );
int		MtFSave( Material *mat, FILE *stream, Pool *p );
void		MtPrint( Material * );


#ifndef AP_IDEBUG
LtLight *	LtCreate( int attr, ... );
LtLight *	LtSet( LtLight *, int attr, ... );
#endif
int		LtGet( LtLight *, int attr, void *valuep );
void 		LtDelete( LtLight * );
LtLight *	LtCopy( LtLight *, LtLight * );
LtLight *	LtMerge( LtLight *, LtLight * );
LtLight *	LtDefault( LtLight * );
void 		LtProperties( LtLight *, float, Color *, Point * );
LtLight *     	LtFLoad( LtLight *, IOBFILE *, char *filename);

#define LTMAGIC	OOGLMagic('l', 2)

#ifndef AP_IDEBUG
LmLighting *	LmCreate( int attr, ... );
LmLighting *	LmSet( LmLighting *, int attr, ... );
#endif
int		LmGet( LmLighting *, int attr, void *valuep );
void 		LmDelete( LmLighting * );
void 		LmDelete( LmLighting * );
void 		LmDefault( LmLighting * );
LmLighting *	LmLoad( LmLighting *, char *filename );
LmLighting *	LmFLoad( LmLighting *, IOBFILE *, char *filename );
void 		LmSave( LmLighting *, char *filename );
void 		LmFSave( LmLighting *, FILE *, char *filename, Pool *p );
LmLighting *	LmMerge( LmLighting *src, LmLighting *dst, int inplace );
LmLighting *	LmCopy( LmLighting *src, LmLighting *dst );
void		LmAddLight( LmLighting *dst, LtLight *light );
void		LmRemoveLight( LmLighting *dst, LtLight *light );
void		LmCopyLights( LmLighting *src, LmLighting *dst );
void		LmDeleteLights( LmLighting *lm );

#define LIGHTINGMAGIC	OOGLMagic('l', 1)

#define LMF_LOCALVIEWER	0x1   /* Local viewer (flag valid) */
#define LMF_AMBIENT	0x2   /* Ambient light color */
#define LMF_ATTENC	0x4   /* attenuation constant factor */
#define LMF_ATTENM	0x8   /* attenuation linear factor */
#define LMF_ATTEN2	0x20  /* 1/r^2 attenuation factor */
#define LMF_REPLACELIGHTS 0x10  /* When merging, use only new lights, not union */

#define MATMAGIC	OOGLMagic('m', 1)

#define MTF_EMISSION	0x1
#define MTF_AMBIENT	0x2
#define MTF_DIFFUSE	0x4
#define MTF_SPECULAR	0x8
#define MTF_Ka		0x10
#define MTF_Kd		0x20
#define MTF_Ks		0x40
#define MTF_ALPHA	0x80
#define MTF_SHININESS	0x100
#define MTF_EDGECOLOR	0x200
#define MTF_NORMALCOLOR	0x400



#define APMAGIC		OOGLMagic('a', 1)

/* The following bits are used in 'flag', 'valid', 'override' */
#define APF_FACEDRAW	0x2	/* Draw faces */
#define APF_EDGEDRAW	0x10	/* Draw edges */
#define APF_TRANSP	0x20	/* Enable transparency */
#define APF_EVERT	0x40	/* Evert surface normals */
#define APF_NORMALDRAW	0x80	/* Draw surface normals */
#define APF_VECTDRAW	0x100	/* Draw vectors/points */
#define APF_KEEPCOLOR	0x200	/* Not susceptible to N-D coloring */
#define APF_TEXTURE	0x400	/* Enable texture mapping */
#define APF_BACKCULL	0x800	/* Enable back-face culling */
#define APF_SHADELINES	0x2000	/* Enable line (edge & vect) lighting&shading */
#define APF_CONCAVE	0x4000	/* Expect concave polygons */
#define APF_TXMIPMAP	0x8000	/* Mip-mapped textures */
#define APF_TXMIPINTERP	0x10000	/* Interpolate between mipmaps */
#define APF_TXLINEAR	0x20000	/* Interpolate between texture pixels */

/* The following bits are used in 'valid', 'override' */
#define APF_SHADING	0x1     /* Use 'shading' value */
#define APF_NORMSCALE	0x4	/* Use 'nscale' value to draw normals */
#define APF_LINEWIDTH	0x8	/* Use 'linewidth' value  */
#define APF_DICE	0x1000	/* Dicing (use udice, vdice fields) */

/* Possible values for ap->shading field; these MUST be consecutive !!
   (code outside the appearance library depends on this fact) */
#define APF_CONSTANT	0	/* constant-colored (unlighted) faces */
#define APF_FLAT	1	/* Flat-shaded, lighted faces */
#define APF_SMOOTH	2	/* Gouraud-shaded faces, with lighting */
#define APF_CSMOOTH	3	/* Gouraud-shaded faces, without lighting */
#define APF_VCFLAT      4       /* Gouraud-coloured, but flat faces */

#define IS_SMOOTH(shading)  ((shading) >= APF_SMOOTH)
#define IS_SHADED(shading)				\
    ((1<<(shading)) & ((1<<APF_FLAT)|(1<<APF_SMOOTH)|(1<<APF_VCFLAT)))


#ifdef AP_IDEBUG

Appearance *	ApCreate();
Appearance *	ApSet();
Material *	MtCreate();
Material *	MtSet();
LtLight *	LtCreate();
LtLight *	LtSet();
LmLighting *	LmCreate();
LmLighting *	LmSet();

int lt_end = LT_END;
int lt_ambient = LT_AMBIENT;
int lt_color = LT_COLOR;
int lt_position = LT_POSITION;
int lt_intensity = LT_INTENSITY;

int lm_end = LM_END;
int lm_ambient = LM_AMBIENT;
int lm_localviewer = LM_LOCALVIEWER;
int lm_attenc = LM_ATTENC;
int lm_attenm = LM_ATTENM;
int lm_ltset = LM_LtSet;
int lm_light = LM_LIGHT;
int lm_valid = LM_VALID;
int lm_invalid = LM_INVALID;
int lm_override = LM_OVERRIDE;
int lm_nooverride = LM_NOOVERRIDE;

int mt_end = MT_END;
int mt_emission = MT_EMISSION;
int mt_ambient = MT_AMBIENT;
int mt_diffuse = MT_DIFFUSE;
int mt_specular = MT_SPECULAR;
int mt_ka = MT_Ka;
int mt_kd = MT_Kd;
int mt_ks = MT_Ks;
int mt_alpha = MT_ALPHA;
int mt_shininess = MT_SHININESS;
int mt_valid = MT_VALID;
int mt_invalid = MT_INVALID;
int mt_override = MT_OVERRIDE;
int mt_nooverride = MT_NOOVERRIDE;

int ap_end = AP_END;
int ap_do = AP_DO;
int ap_dont = AP_DONT ; 
int ap_mat = AP_MAT;
int ap_mtset = AP_MtSet;
int ap_lgt = AP_LGT;
int ap_lmset = AP_LmSet;
int ap_normscale = AP_NORMSCALE;
int ap_linewidth = AP_LINEWIDTH;
int ap_valid = AP_VALID;
int ap_invalid = AP_INVALID;
int ap_override = AP_OVERRIDE;
int ap_nooverride = AP_NOOVERRIDE;
int ap_shading = AP_SHADING;

int lmf_localviewer = LMF_LOCALVIEWER;
int lmf_ambient = LMF_AMBIENT;
int lmf_attenc = LMF_ATTENC;
int lmf_attenm = LMF_ATTENM;
int lmf_replacelights = LMF_REPLACELIGHTS;

int mtf_emission = MTF_EMISSION;
int mtf_ambient = MTF_AMBIENT;
int mtf_diffuse = MTF_DIFFUSE;
int mtf_specular = MTF_SPECULAR;
int mtf_ka = MTF_Ka;
int mtf_kd = MTF_Kd;
int mtf_ks = MTF_Ks;
int mtf_alpha = MTF_ALPHA;
int mtf_shininess = MTF_SHININESS;

int apf_facedraw = APF_FACEDRAW;
int apf_edgedraw = APF_EDGEDRAW;
int apf_transp = APF_TRANSP;
int apf_evert = APF_EVERT;

int apf_shading = APF_SHADING;
int apf_normscale = APF_NORMSCALE;
int apf_linewidth = APF_LINEWIDTH;

int apf_constant = APF_CONSTANT;
int apf_flat = APF_FLAT;
int apf_smooth = APF_SMOOTH;

#endif /* AP_IDEBUG */

#endif /* APPEARANCEDEF */

/*
 * Local Variables: ***
 * mode: c ***
 * c-basic-offset: 4 ***
 * End: ***
 */