This file is indexed.

/usr/include/fox-1.6/FXSphered.h is in libfox-1.6-dev 1.6.50-1+b1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
/********************************************************************************
*                                                                               *
*           D o u b l e - P r e c i s i o n    S p h e r e    C l a s s         *
*                                                                               *
*********************************************************************************
* Copyright (C) 2004,2006 by Jeroen van der Zijp.   All Rights Reserved.        *
*********************************************************************************
* This library is free software; you can redistribute it and/or                 *
* modify it under the terms of the GNU Lesser General Public                    *
* License as published by the Free Software Foundation; either                  *
* version 2.1 of the License, or (at your option) any later version.            *
*                                                                               *
* This library is distributed in the hope that it will be useful,               *
* but WITHOUT ANY WARRANTY; without even the implied warranty of                *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU             *
* Lesser General Public License for more details.                               *
*                                                                               *
* You should have received a copy of the GNU Lesser General Public              *
* License along with this library; if not, write to the Free Software           *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.    *
*********************************************************************************
* $Id: FXSphered.h,v 1.17 2006/01/22 17:58:09 fox Exp $                         *
********************************************************************************/
#ifndef FXSPHERED_H
#define FXSPHERED_H


namespace FX {


class FXRanged;


/// Spherical bounds
class FXAPI FXSphered {
public:
  FXVec3d  center;
  FXdouble radius;
public:

  /// Default constructor
  FXSphered(){}

  /// Copy constructor
  FXSphered(const FXSphered& sphere):center(sphere.center),radius(sphere.radius){}

  /// Initialize from center and radius
  FXSphered(const FXVec3d& cen,FXdouble rad=0.0):center(cen),radius(rad){}

  /// Initialize from center and radius
  FXSphered(FXdouble x,FXdouble y,FXdouble z,FXdouble rad=0.0):center(x,y,z),radius(rad){}

  /// Initialize sphere to fully contain the given bounding box
  FXSphered(const FXRanged& bounds);

  /// Assignment
  FXSphered& operator=(const FXSphered& sphere){ center=sphere.center; radius=sphere.radius; return *this; }

  /// Set value from another sphere
  FXSphered& set(const FXSphered& sphere){ center=sphere.center; radius=sphere.radius; return *this; }

  /// Set value from center and radius
  FXSphered& set(const FXVec3d& cen,FXdouble rad){ center=cen; radius=rad; return *this; }

  /// Set value from center and radius
  FXSphered& set(FXdouble x,FXdouble y,FXdouble z,FXdouble rad){ center.set(x,y,z); radius=rad; return *this; }

  /// Comparison
  bool operator==(const FXSphered& s) const { return center==s.center && radius==s.radius;}
  bool operator!=(const FXSphered& s) const { return center!=s.center || radius!=s.radius;}

  /// Diameter of sphere
  FXdouble diameter() const { return radius*2.0; }

  /// Test if empty
  bool empty() const { return radius<0.0; }

  /// Test if sphere contains point x,y,z
  bool contains(FXdouble x,FXdouble y,FXdouble z) const;

  /// Test if sphere contains point p
  bool contains(const FXVec3d& p) const;

  /// Test if sphere contains another box
  bool contains(const FXRanged& box) const;

  /// Test if sphere contains another sphere
  bool contains(const FXSphered& sphere) const;

  /// Include point
  FXSphered& include(FXdouble x,FXdouble y,FXdouble z);

  /// Include point
  FXSphered& include(const FXVec3d& p);

  /// Expand radius to include point
  FXSphered& includeInRadius(FXdouble x,FXdouble y,FXdouble z);

  /// Expand radius to include point
  FXSphered& includeInRadius(const FXVec3d& p);

  /// Include given range into this one
  FXSphered& include(const FXRanged& box);

  /// Expand radius to include box
  FXSphered& includeInRadius(const FXRanged& box);

  /// Include given sphere into this one
  FXSphered& include(const FXSphered& sphere);

  /// Expand radius to include sphere
  FXSphered& includeInRadius(const FXSphered& sphere);

  /// Intersect sphere with normalized plane ax+by+cz+w; returns -1,0,+1
  FXint intersect(const FXVec4d& plane) const;

  /// Intersect sphere with ray u-v
  bool intersect(const FXVec3d& u,const FXVec3d& v) const;

  /// Test if box overlaps with sphere
  friend FXAPI bool overlap(const FXRanged& a,const FXSphered& b);

  /// Test if sphere overlaps with box
  friend FXAPI bool overlap(const FXSphered& a,const FXRanged& b);

  /// Test if spheres overlap
  friend FXAPI bool overlap(const FXSphered& a,const FXSphered& b);

  /// Save object to a stream
  friend FXAPI FXStream& operator<<(FXStream& store,const FXSphered& sphere);

  /// Load object from a stream
  friend FXAPI FXStream& operator>>(FXStream& store,FXSphered& sphere);
  };


extern FXAPI bool overlap(const FXRanged& a,const FXSphered& b);
extern FXAPI bool overlap(const FXSphered& a,const FXRanged& b);
extern FXAPI bool overlap(const FXSphered& a,const FXSphered& b);

extern FXAPI FXStream& operator<<(FXStream& store,const FXSphered& sphere);
extern FXAPI FXStream& operator>>(FXStream& store,FXSphered& sphere);

}

#endif