This file is indexed.

/usr/include/fox-1.6/FXDCWindow.h is in libfox-1.6-dev 1.6.50-1+b1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
/********************************************************************************
*                                                                               *
*  D e v i c e   C o n t e x t   F o r   W i n d o w s   a n d   I m a g e s    *
*                                                                               *
*********************************************************************************
* Copyright (C) 1999,2006 by Jeroen van der Zijp.   All Rights Reserved.        *
*********************************************************************************
* This library is free software; you can redistribute it and/or                 *
* modify it under the terms of the GNU Lesser General Public                    *
* License as published by the Free Software Foundation; either                  *
* version 2.1 of the License, or (at your option) any later version.            *
*                                                                               *
* This library is distributed in the hope that it will be useful,               *
* but WITHOUT ANY WARRANTY; without even the implied warranty of                *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU             *
* Lesser General Public License for more details.                               *
*                                                                               *
* You should have received a copy of the GNU Lesser General Public              *
* License along with this library; if not, write to the Free Software           *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.    *
*********************************************************************************
* $Id: FXDCWindow.h,v 1.46 2006/01/22 17:58:00 fox Exp $                        *
********************************************************************************/
#ifndef FXDCWINDOW_H
#define FXDCWINDOW_H

#ifndef FXDC_H
#include "FXDC.h"
#endif

namespace FX {


class FXApp;
class FXDrawable;
class FXImage;
class FXBitmap;
class FXIcon;
class FXFont;
class FXVisual;


/**
* Window Device Context
*
* The Window Device Context allows drawing into an FXDrawable, such as an
* on-screen window (FXWindow and derivatives) or an off-screen image (FXImage
* and its derivatives).
* Because certain hardware resources are locked down, only one FXDCWindow may be
* locked on a drawable at any one time.
*/
class FXAPI FXDCWindow : public FXDC {
  friend class FXFont;
protected:
  FXDrawable *surface;        // Drawable surface
  FXVisual   *visual;         // Visual of drawable
  FXRectangle rect;           // Paint rectangle inside drawable
#ifndef WIN32
  FXuint      flags;          // GC Flags
  FXPixel     devfg;          // Device foreground pixel value
  FXPixel     devbg;          // Device background pixel value
  void       *xftDraw;        // Hook used only for XFT support
#else
  FXID        oldpalette;
  FXID        oldbrush;
  FXID        oldpen;
  FXPixel     devfg;          // Device foreground pixel value
  FXPixel     devbg;          // Device background pixel value
  FXbool      needsNewBrush;
  FXbool      needsNewPen;
  FXbool      needsPath;
  FXbool      needsClipReset;
#endif
private:
#ifdef WIN32
  void updateBrush();
  void updatePen();
#endif
private:
  FXDCWindow();
  FXDCWindow(const FXDCWindow&);
  FXDCWindow &operator=(const FXDCWindow&);
public:

  /// Construct for painting in response to expose;
  /// This sets the clip rectangle to the exposed rectangle
  FXDCWindow(FXDrawable* drawable,FXEvent* event);

  /// Construct for normal drawing;
  /// This sets clip rectangle to the whole drawable
  FXDCWindow(FXDrawable* drawable);

  /// Begin locks in a drawable surface
  void begin(FXDrawable *drawable);

  /// End unlock the drawable surface
  void end();

  /// Read back pixel
  virtual FXColor readPixel(FXint x,FXint y);

  /// Draw points
  virtual void drawPoint(FXint x,FXint y);
  virtual void drawPoints(const FXPoint* points,FXuint npoints);
  virtual void drawPointsRel(const FXPoint* points,FXuint npoints);

  /// Draw lines
  virtual void drawLine(FXint x1,FXint y1,FXint x2,FXint y2);
  virtual void drawLines(const FXPoint* points,FXuint npoints);
  virtual void drawLinesRel(const FXPoint* points,FXuint npoints);
  virtual void drawLineSegments(const FXSegment* segments,FXuint nsegments);

  /// Draw rectangles
  virtual void drawRectangle(FXint x,FXint y,FXint w,FXint h);
  virtual void drawRectangles(const FXRectangle* rectangles,FXuint nrectangles);

  /// Draw rounded rectangle with ellipse with ew and ellips height eh
  virtual void drawRoundRectangle(FXint x,FXint y,FXint w,FXint h,FXint ew,FXint eh);

  /// Draw arcs
  virtual void drawArc(FXint x,FXint y,FXint w,FXint h,FXint ang1,FXint ang2);
  virtual void drawArcs(const FXArc* arcs,FXuint narcs);

  /// Draw ellipse
  virtual void drawEllipse(FXint x,FXint y,FXint w,FXint h);

  /// Filled rectangles
  virtual void fillRectangle(FXint x,FXint y,FXint w,FXint h);
  virtual void fillRectangles(const FXRectangle* rectangles,FXuint nrectangles);

  /// Filled rounded rectangle with ellipse with ew and ellips height eh
  virtual void fillRoundRectangle(FXint x,FXint y,FXint w,FXint h,FXint ew,FXint eh);

  /// Fill chord
  virtual void fillChord(FXint x,FXint y,FXint w,FXint h,FXint ang1,FXint ang2);
  virtual void fillChords(const FXArc* chords,FXuint nchords);

  /// Draw arcs
  virtual void fillArc(FXint x,FXint y,FXint w,FXint h,FXint ang1,FXint ang2);
  virtual void fillArcs(const FXArc* arcs,FXuint narcs);

  /// Fill ellipse
  virtual void fillEllipse(FXint x,FXint y,FXint w,FXint h);

  /// Filled polygon
  virtual void fillPolygon(const FXPoint* points,FXuint npoints);
  virtual void fillConcavePolygon(const FXPoint* points,FXuint npoints);
  virtual void fillComplexPolygon(const FXPoint* points,FXuint npoints);

  /// Filled polygon with relative points
  virtual void fillPolygonRel(const FXPoint* points,FXuint npoints);
  virtual void fillConcavePolygonRel(const FXPoint* points,FXuint npoints);
  virtual void fillComplexPolygonRel(const FXPoint* points,FXuint npoints);

  /// Draw hashed box
  virtual void drawHashBox(FXint x,FXint y,FXint w,FXint h,FXint b=1);

  /// Draw focus rectangle
  virtual void drawFocusRectangle(FXint x,FXint y,FXint w,FXint h);

  /// Draw area from source
  virtual void drawArea(const FXDrawable* source,FXint sx,FXint sy,FXint sw,FXint sh,FXint dx,FXint dy);

  /// Draw area stretched area from source
  virtual void drawArea(const FXDrawable* source,FXint sx,FXint sy,FXint sw,FXint sh,FXint dx,FXint dy,FXint dw,FXint dh);

  /// Draw image
  virtual void drawImage(const FXImage* image,FXint dx,FXint dy);

  /// Draw bitmap
  virtual void drawBitmap(const FXBitmap* bitmap,FXint dx,FXint dy);

  /// Draw icon
  virtual void drawIcon(const FXIcon* icon,FXint dx,FXint dy);
  virtual void drawIconShaded(const FXIcon* icon,FXint dx,FXint dy);
  virtual void drawIconSunken(const FXIcon* icon,FXint dx,FXint dy);

  /// Draw string with base line starting at x, y
  virtual void drawText(FXint x,FXint y,const FXString& string);
  virtual void drawText(FXint x,FXint y,const FXchar* string,FXuint length);

  /// Draw text starting at x, y over filled background
  virtual void drawImageText(FXint x,FXint y,const FXString& string);
  virtual void drawImageText(FXint x,FXint y,const FXchar* string,FXuint length);

  /// Set foreground/background drawing color
  virtual void setForeground(FXColor clr);
  virtual void setBackground(FXColor clr);

  /// Set dash pattern
  virtual void setDashes(FXuint dashoffset,const FXchar *dashpattern,FXuint dashlength);

  /// Set line width
  virtual void setLineWidth(FXuint linewidth=0);

  /// Set line cap style
  virtual void setLineCap(FXCapStyle capstyle=CAP_BUTT);

  /// Set line join style
  virtual void setLineJoin(FXJoinStyle joinstyle=JOIN_MITER);

  /// Set line style
  virtual void setLineStyle(FXLineStyle linestyle=LINE_SOLID);

  /// Set fill style
  virtual void setFillStyle(FXFillStyle fillstyle=FILL_SOLID);

  /// Set fill rule
  virtual void setFillRule(FXFillRule fillrule=RULE_EVEN_ODD);

  /// Set blit function
  virtual void setFunction(FXFunction func=BLT_SRC);

  /// Set the tile
  virtual void setTile(FXImage* tile,FXint dx=0,FXint dy=0);

  /// Set the stipple pattern
  virtual void setStipple(FXBitmap *stipple,FXint dx=0,FXint dy=0);

  /// Set the stipple pattern
  virtual void setStipple(FXStipplePattern stipple,FXint dx=0,FXint dy=0);

  /// Set clip region
  virtual void setClipRegion(const FXRegion& region);

  /// Set clip rectangle
  virtual void setClipRectangle(FXint x,FXint y,FXint w,FXint h);

  /// Set clip rectangle
  virtual void setClipRectangle(const FXRectangle& rectangle);

  /// Clear clipping
  virtual void clearClipRectangle();

  /// Set clip mask
  virtual void setClipMask(FXBitmap* mask,FXint dx=0,FXint dy=0);

  /// Clear clip mask
  virtual void clearClipMask();

  /// Set font to draw text with
  virtual void setFont(FXFont *fnt);

  /// Clip against child windows
  virtual void clipChildren(FXbool yes);

  /// Destructor
  virtual ~FXDCWindow();
  };

}

#endif