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// -*- tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
// vi: set et ts=4 sw=2 sts=2:
#ifndef DUNE_STRUCTURED_GRID_FACTORY_HH
#define DUNE_STRUCTURED_GRID_FACTORY_HH

/** \file
    \brief A class to construct structured cube and simplex grids using the grid factory
 */

#include <algorithm>
#include <cstddef>
#include <cstdlib>

#include <dune/common/array.hh>
#include <dune/common/classname.hh>
#include <dune/common/exceptions.hh>
#include <dune/common/fvector.hh>
#include <dune/common/parallel/mpihelper.hh>
#include <dune/common/shared_ptr.hh>

#include <dune/grid/common/gridfactory.hh>
#include <dune/grid/yaspgrid.hh>
#include <dune/grid/sgrid.hh>

namespace Dune {

  /** \brief Construct structured cube and simplex grids in unstructured grid managers
   */
  template <class GridType>
  class StructuredGridFactory
  {
    typedef typename GridType::ctype ctype;

    static const int dim = GridType::dimension;

    static const int dimworld = GridType::dimensionworld;

    /** \brief dim-dimensional multi-index.  The range for each component can be set individually
     */
    class MultiIndex
      : public array<unsigned int,dim>
    {

      // The range of each component
      array<unsigned int,dim> limits_;

    public:
      /** \brief Constructor with a given range for each digit */
      MultiIndex(const array<unsigned int,dim>& limits)
        : limits_(limits)
      {
        std::fill(this->begin(), this->end(), 0);
      }

      /** \brief Increment the MultiIndex */
      MultiIndex& operator++() {

        for (int i=0; i<dim; i++) {

          // Augment digit
          (*this)[i]++;

          // If there is no carry-over we can stop here
          if ((*this)[i]<limits_[i])
            break;

          (*this)[i] = 0;

        }
        return *this;
      }

      /** \brief Compute how many times you can call operator++ before getting to (0,...,0) again */
      size_t cycle() const {
        size_t result = 1;
        for (int i=0; i<dim; i++)
          result *= limits_[i];
        return result;
      }

    };

    /** \brief Insert a structured set of vertices into the factory */
    static void insertVertices(GridFactory<GridType>& factory,
                               const FieldVector<ctype,dimworld>& lowerLeft,
                               const FieldVector<ctype,dimworld>& upperRight,
                               const array<unsigned int,dim>& vertices)
    {

      MultiIndex index(vertices);

      // Compute the total number of vertices to be created
      int numVertices = index.cycle();

      // Create vertices
      for (int i=0; i<numVertices; i++, ++index) {

        // scale the multiindex to obtain a world position
        FieldVector<double,dimworld> pos(0);
        for (int j=0; j<dim; j++)
          pos[j] = lowerLeft[j] + index[j] * (upperRight[j]-lowerLeft[j])/(vertices[j]-1);
        for (int j=dim; j<dimworld; j++)
          pos[j] = lowerLeft[j];

        factory.insertVertex(pos);

      }

    }

    // Compute the index offsets needed to move to the adjacent vertices
    // in the different coordinate directions
    static array<unsigned int, dim> computeUnitOffsets(const array<unsigned int,dim>& vertices)
    {
      array<unsigned int, dim> unitOffsets;
      if (dim>0)        // paranoia
        unitOffsets[0] = 1;

      for (int i=1; i<dim; i++)
        unitOffsets[i] = unitOffsets[i-1] * vertices[i-1];

      return unitOffsets;
    }

  public:

    /** \brief Create a structured cube grid

        If the grid dimension is less than the world dimension, the coefficients (dim+1,...,dimworld) in
        the vertex coordinates are set to the corresponding values of the lowerLeft input argument.

        \param lowerLeft Lower left corner of the grid
        \param upperRight Upper right corner of the grid
        \param elements Number of elements in each coordinate direction
     */
    static shared_ptr<GridType> createCubeGrid(const FieldVector<ctype,dimworld>& lowerLeft,
                                               const FieldVector<ctype,dimworld>& upperRight,
                                               const array<unsigned int,dim>& elements)
    {
      // The grid factory
      GridFactory<GridType> factory;

      if (MPIHelper::getCollectiveCommunication().rank() == 0)
      {
        // Insert uniformly spaced vertices
        array<unsigned int,dim> vertices = elements;
        for( size_t i = 0; i < vertices.size(); ++i )
          vertices[i]++;

        // Insert vertices for structured grid into the factory
        insertVertices(factory, lowerLeft, upperRight, vertices);

        // Compute the index offsets needed to move to the adjacent
        // vertices in the different coordinate directions
        array<unsigned int, dim> unitOffsets =
          computeUnitOffsets(vertices);

        // Compute an element template (the cube at (0,...,0).  All
        // other cubes are constructed by moving this template around
        unsigned int nCorners = 1<<dim;

        std::vector<unsigned int> cornersTemplate(nCorners,0);

        for (size_t i=0; i<nCorners; i++)
          for (int j=0; j<dim; j++)
            if ( i & (1<<j) )
              cornersTemplate[i] += unitOffsets[j];

        // Insert elements
        MultiIndex index(elements);

        // Compute the total number of elementss to be created
        int numElements = index.cycle();

        for (int i=0; i<numElements; i++, ++index) {

          // 'base' is the index of the lower left element corner
          unsigned int base = 0;
          for (int j=0; j<dim; j++)
            base += index[j] * unitOffsets[j];

          // insert new element
          std::vector<unsigned int> corners = cornersTemplate;
          for (size_t j=0; j<corners.size(); j++)
            corners[j] += base;

          factory.insertElement
            (GeometryType(GeometryType::cube, dim), corners);

        }

      }       // if(rank == 0)

      // Create the grid and hand it to the calling method
      return shared_ptr<GridType>(factory.createGrid());

    }

    /** \brief Create a structured simplex grid

        This works in all dimensions.  The Coxeter-Freudenthal-Kuhn triangulation is
        used, which splits each cube into dim! (i.e., dim faculty) simplices.  See Allgower and Georg,
        'Numerical Path Following' for a description.

        If the grid dimension is less than the world dimension, the coefficients (dim+1,...,dimworld) in
        the vertex coordinates are set to the corresponding values of the lowerLeft input argument.

        \param lowerLeft Lower left corner of the grid
        \param upperRight Upper right corner of the grid
        \param elements Number of elements in each coordinate direction
     */
    static shared_ptr<GridType> createSimplexGrid(const FieldVector<ctype,dimworld>& lowerLeft,
                                                  const FieldVector<ctype,dimworld>& upperRight,
                                                  const array<unsigned int,dim>& elements)
    {
      // The grid factory
      GridFactory<GridType> factory;

      if(MPIHelper::getCollectiveCommunication().rank() == 0)
      {
        // Insert uniformly spaced vertices
        array<unsigned int,dim> vertices = elements;
        for (std::size_t i=0; i<vertices.size(); i++)
          vertices[i]++;

        insertVertices(factory, lowerLeft, upperRight, vertices);

        // Compute the index offsets needed to move to the adjacent
        // vertices in the different coordinate directions
        array<unsigned int, dim> unitOffsets =
          computeUnitOffsets(vertices);

        // Insert the elements
        std::vector<unsigned int> corners(dim+1);

        // Loop over all "cubes", and split up each cube into dim!
        // (factorial) simplices
        MultiIndex elementsIndex(elements);
        size_t cycle = elementsIndex.cycle();

        for (size_t i=0; i<cycle; ++elementsIndex, i++) {

          // 'base' is the index of the lower left element corner
          unsigned int base = 0;
          for (int j=0; j<dim; j++)
            base += elementsIndex[j] * unitOffsets[j];

          // each permutation of the unit vectors gives a simplex.
          std::vector<unsigned int> permutation(dim);
          for (int j=0; j<dim; j++)
            permutation[j] = j;

          do {

            // Make a simplex
            std::vector<unsigned int> corners(dim+1);
            corners[0] = base;

            for (int j=0; j<dim; j++)
              corners[j+1] =
                corners[j] + unitOffsets[permutation[j]];

            factory.insertElement
              (GeometryType(GeometryType::simplex, dim),
              corners);

          } while (std::next_permutation(permutation.begin(),
                                         permutation.end()));

        }

      }       // if(rank == 0)

      // Create the grid and hand it to the calling method
      return shared_ptr<GridType>(factory.createGrid());
    }

  };

  /** \brief Specialization of the StructuredGridFactory for YaspGrid

      This allows a YaspGrid to be constructed using the
      StructuredGridFactory just like the unstructured Grids.  There are two
      limitations:
      \li YaspGrid does not support simplices
      \li YaspGrid only support grids which have their lower left corder at
          the origin.
   */
  template<int dim>
  class StructuredGridFactory<YaspGrid<dim> > {
    typedef YaspGrid<dim> GridType;
    typedef typename GridType::ctype ctype;
    static const int dimworld = GridType::dimensionworld;

  public:
    /** \brief Create a structured cube grid

        \param lowerLeft  Lower left corner of the grid
        \param upperRight Upper right corner of the grid
        \param elements   Number of elements in each coordinate direction

        \note YaspGrid only supports lowerLeft at the origin.  This
              function throws a GridError if this requirement is not met.
     */
    static shared_ptr<GridType>
    createCubeGrid(const FieldVector<ctype,dimworld>& lowerLeft,
                   const FieldVector<ctype,dimworld>& upperRight,
                   const array<unsigned int,dim>& elements)
    {
      for(int d = 0; d < dimworld; ++d)
        if(std::abs(lowerLeft[d]) > std::abs(upperRight[d])*1e-10)
          DUNE_THROW(GridError, className<StructuredGridFactory>()
                     << "::createCubeGrid(): The lower coordinates "
                     "must be at the origin for YaspGrid.");

      Dune::array<int, dim> elements_;
      std::copy(elements.begin(), elements.end(), elements_.begin());

      return shared_ptr<GridType>
               (new GridType(upperRight, elements_,
                             std::bitset<dim>(), 0));  // default constructor of bitset sets to zero
    }

    /** \brief Create a structured simplex grid

        \note Simplices are not supported in YaspGrid, so this functions
              unconditionally throws a GridError.
     */
    static shared_ptr<GridType>
    createSimplexGrid(const FieldVector<ctype,dimworld>& lowerLeft,
                      const FieldVector<ctype,dimworld>& upperRight,
                      const array<unsigned int,dim>& elements)
    {
      DUNE_THROW(GridError, className<StructuredGridFactory>()
                 << "::createSimplexGrid(): Simplices are not supported "
                 "by YaspGrid.");
    }

  };

  /** \brief Specialization of the StructuredGridFactory for SGrid
   *
   *  This allows a SGrid to be constructed using the
   *  StructuredGridFactory just like the unstructured Grids. Limitations:
   *  \li SGrid does not support simplices
   */
  template<int dim>
  class StructuredGridFactory<SGrid<dim, dim> > {
    typedef SGrid<dim, dim> GridType;
    typedef typename GridType::ctype ctype;
    static const int dimworld = GridType::dimensionworld;

  public:
    /** \brief Create a structured cube grid
     *
     *  \param lowerLeft  Lower left corner of the grid
     *  \param upperRight Upper right corner of the grid
     *  \param elements   Number of elements in each coordinate direction
     */
    static shared_ptr<GridType>
    createCubeGrid(const FieldVector<ctype,dimworld>& lowerLeft,
                   const FieldVector<ctype,dimworld>& upperRight,
                   const array<unsigned int,dim>& elements)
    {
      FieldVector<int, dim> elements_;
      std::copy(elements.begin(), elements.end(), elements_.begin());

      return shared_ptr<GridType>
               (new GridType(elements_, lowerLeft, upperRight));
    }

    /** \brief Create a structured simplex grid
     *
     *  \param lowerLeft  Lower left corner of the grid
     *  \param upperRight Upper right corner of the grid
     *  \param elements   Number of elements in each coordinate direction
     *
     *  \note Simplices are not supported in SGrid, so this functions
     *        unconditionally throws a GridError.
     */
    static shared_ptr<GridType>
    createSimplexGrid(const FieldVector<ctype,dimworld>& lowerLeft,
                      const FieldVector<ctype,dimworld>& upperRight,
                      const array<unsigned int,dim>& elements)
    {
      DUNE_THROW(GridError, className<StructuredGridFactory>()
                 << "::createSimplexGrid(): Simplices are not supported "
                 "by SGrid.");
    }
  };

}  // namespace Dune

#endif