/usr/include/Inventor/VRMLnodes/SoVRMLImageTexture.h is in libcoin80-dev 3.1.4~abc9f50-7.
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* Copyright (c) Kongsberg Oil & Gas Technologies AS
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\**************************************************************************/
#ifndef COIN_SOVRMLIMAGETEXTURE_H
#define COIN_SOVRMLIMAGETEXTURE_H
#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/VRMLnodes/SoVRMLTexture.h>
#include <Inventor/fields/SoMFString.h>
#include <Inventor/SbImage.h>
class SoVRMLImageTexture;
class SoSensor;
class SbImage;
typedef SbBool VRMLPrequalifyFileCallback(const SbString &, void *,
SoVRMLImageTexture *);
class COIN_DLL_API SoVRMLImageTexture : public SoVRMLTexture
{
typedef SoVRMLTexture inherited;
SO_NODE_HEADER(SoVRMLImageTexture);
public:
static void initClass(void);
SoVRMLImageTexture(void);
SoMFString url;
static void setDelayFetchURL(const SbBool onoff);
static void setPrequalifyFileCallBack(VRMLPrequalifyFileCallback * cb,
void * closure);
void allowPrequalifyFile(SbBool enable);
virtual void doAction(SoAction * action);
virtual void GLRender(SoGLRenderAction * action);
virtual void callback(SoCallbackAction * action);
virtual void rayPick(SoRayPickAction * action);
void setImage(const SbImage & image);
const SbImage * getImage(void) const;
static void setImageDataMaxAge(const uint32_t maxage);
protected:
virtual ~SoVRMLImageTexture();
virtual SbBool readInstance(SoInput * in, unsigned short flags);
int getReadStatus(void) const;
void setReadStatus(int status);
private:
SbBool readImage(const SbString & filename);
SbBool loadUrl(void);
class SoVRMLImageTextureP * pimpl;
static void urlSensorCB(void *, SoSensor *);
static void glimage_callback(void * closure);
static SbBool image_read_cb(const SbString &, SbImage *, void *);
static void read_thread(void * closure);
static SbBool default_prequalify_cb(const SbString & url, void * closure,
SoVRMLImageTexture * node);
static void oneshot_readimage_cb(void *, SoSensor *);
}; // class SoVRMLImageTexture
#endif // ! COIN_SOVRMLIMAGETEXTURE_H
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