/usr/include/Inventor/SbVec3ui32.h is in libcoin80-dev 3.1.4~abc9f50-7.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 | #ifndef COIN_SBVEC3UI32_H
#define COIN_SBVEC3UI32_H
/**************************************************************************\
* Copyright (c) Kongsberg Oil & Gas Technologies AS
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\**************************************************************************/
#include <Inventor/SbBasic.h>
#include <Inventor/system/inttypes.h>
#ifndef NDEBUG
#include <Inventor/errors/SoDebugError.h>
#endif // !NDEBUG
class SbVec3i32;
class SbVec3ub;
class SbVec3us;
class COIN_DLL_API SbVec3ui32 {
public:
SbVec3ui32(void) { }
SbVec3ui32(const uint32_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
SbVec3ui32(uint32_t x, uint32_t y, uint32_t z) { vec[0] = x; vec[1] = y; vec[2] = z; }
explicit SbVec3ui32(const SbVec3i32 & v) { setValue(v); }
explicit SbVec3ui32(const SbVec3ub & v) { setValue(v); }
explicit SbVec3ui32(const SbVec3us & v) { setValue(v); }
SbVec3ui32 & setValue(const uint32_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; return *this; }
SbVec3ui32 & setValue(uint32_t x, uint32_t y, uint32_t z) { vec[0] = x; vec[1] = y; vec[2] = z; return *this; }
SbVec3ui32 & setValue(const SbVec3i32 & v);
SbVec3ui32 & setValue(const SbVec3ub & v);
SbVec3ui32 & setValue(const SbVec3us & v);
const uint32_t * getValue(void) const { return vec; }
void getValue(uint32_t & x, uint32_t & y, uint32_t & z) const { x = vec[0]; y = vec[1]; z = vec[2]; }
uint32_t & operator [] (int i) { return vec[i]; }
const uint32_t & operator [] (int i) const { return vec[i]; }
int32_t dot(const SbVec3ui32 & v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2]; }
void negate(void);
SbVec3ui32 & operator *= (int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; return *this; }
SbVec3ui32 & operator *= (double d);
SbVec3ui32 & operator /= (int d) { SbDividerChk("SbVec3ui32::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; return *this; }
SbVec3ui32 & operator /= (double d) { SbDividerChk("SbVec3ui32::operator/=(double)", d); return operator *= (1.0 / d); }
SbVec3ui32 & operator += (const SbVec3ui32 & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; return *this; }
SbVec3ui32 & operator -= (const SbVec3ui32 & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; return *this; }
SbVec3ui32 operator - (void) const { SbVec3ui32 v(*this); v.negate(); return v; }
protected:
uint32_t vec[3];
}; // SbVec3ui32
COIN_DLL_API inline SbVec3ui32 operator * (const SbVec3ui32 & v, int d) {
SbVec3ui32 val(v); val *= d; return val;
}
COIN_DLL_API inline SbVec3ui32 operator * (const SbVec3ui32 & v, double d) {
SbVec3ui32 val(v); val *= d; return val;
}
COIN_DLL_API inline SbVec3ui32 operator * (int d, const SbVec3ui32 & v) {
SbVec3ui32 val(v); val *= d; return val;
}
COIN_DLL_API inline SbVec3ui32 operator * (double d, const SbVec3ui32 & v) {
SbVec3ui32 val(v); val *= d; return val;
}
COIN_DLL_API inline SbVec3ui32 operator / (const SbVec3ui32 & v, int d) {
SbDividerChk("operator/(SbVec3ui32,int)", d);
SbVec3ui32 val(v); val /= d; return val;
}
COIN_DLL_API inline SbVec3ui32 operator / (const SbVec3ui32 & v, double d) {
SbDividerChk("operator/(SbVec3ui32,double)", d);
SbVec3ui32 val(v); val /= d; return val;
}
COIN_DLL_API inline SbVec3ui32 operator + (const SbVec3ui32 & v1, const SbVec3ui32 & v2) {
SbVec3ui32 v(v1); v += v2; return v;
}
COIN_DLL_API inline SbVec3ui32 operator - (const SbVec3ui32 & v1, const SbVec3ui32 & v2) {
SbVec3ui32 v(v1); v -= v2; return v;
}
COIN_DLL_API inline int operator == (const SbVec3ui32 & v1, const SbVec3ui32 & v2) {
return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]));
}
COIN_DLL_API inline int operator != (const SbVec3ui32 & v1, const SbVec3ui32 & v2) {
return !(v1 == v2);
}
#endif // !COIN_SBVEC3UI32_H
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