This file is indexed.

/usr/include/cogl/cogl/cogl-indices.h is in libcogl-dev 1.18.2-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
/*
 * Cogl
 *
 * A Low Level GPU Graphics and Utilities API
 *
 * Copyright (C) 2010 Intel Corporation.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use, copy,
 * modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 *
 *
 * Authors:
 *   Robert Bragg <robert@linux.intel.com>
 */

#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif

#ifndef __COGL_INDICES_H__
#define __COGL_INDICES_H__

/* We forward declare the CoglIndices type here to avoid some circular
 * dependency issues with the following headers.
 */
typedef struct _CoglIndices CoglIndices;

#include <cogl/cogl-index-buffer.h>

#ifdef COGL_HAS_GTYPE_SUPPORT
#include <glib-object.h>
#endif

COGL_BEGIN_DECLS

/**
 * SECTION:cogl-indices
 * @short_description: Describe vertex indices stored in a #CoglIndexBuffer.
 *
 * Indices allow you to avoid duplicating vertices in your vertex data
 * by virtualizing your data and instead providing a sequence of index
 * values that tell the GPU which data should be used for each vertex.
 *
 * If the GPU is given a sequence of indices it doesn't simply walk
 * through each vertex of your data in order it will instead walk
 * through the indices which can provide random access to the
 * underlying data.
 *
 * Since it's very common to have duplicate vertices when describing a
 * shape as a list of triangles it can often be a significant space
 * saving to describe geometry using indices. Reducing the size of
 * your models can make it cheaper to map them into the GPU by
 * reducing the demand on memory bandwidth and may help to make better
 * use of your GPUs internal vertex caching.
 *
 * For example, to describe a quadrilateral as 2 triangles for the GPU
 * you could either provide data with 6 vertices or instead with
 * indices you can provide vertex data for just 4 vertices and an
 * index buffer that specfies the 6 vertices by indexing the shared
 * vertices multiple times.
 *
 * |[
 *   CoglVertex2f quad_vertices[] = {
 *     {x0, y0}, //0 = top left
 *     {x1, y1}, //1 = bottom left
 *     {x2, y2}, //2 = bottom right
 *     {x3, y3}, //3 = top right
 *   };
 *   //tell the gpu how to interpret the quad as 2 triangles...
 *   unsigned char indices[] = {0, 1, 2, 0, 2, 3};
 * ]|
 *
 * Even in the above illustration we see a saving of 10bytes for one
 * quad compared to having data for 6 vertices and no indices but if
 * you need to draw 100s or 1000s of quads then its really quite
 * significant.
 *
 * Something else to consider is that often indices can be defined
 * once and remain static while the vertex data may change for
 * animations perhaps. That means you may be able to ignore the
 * negligable cost of mapping your indices into the GPU if they don't
 * ever change.
 *
 * The above illustration is actually a good example of static indices
 * because it's really common that developers have quad mesh data that
 * they need to display and we know exactly what that indices array
 * needs to look like depending on the number of quads that need to be
 * drawn. It doesn't matter how the quads might be animated and
 * changed the indices will remain the same. Cogl even has a utility
 * (cogl_get_rectangle_indices()) to get access to re-useable indices
 * for drawing quads as above.
 */

#ifdef COGL_HAS_GTYPE_SUPPORT
/**
 * cogl_indices_get_gtype:
 *
 * Returns: a #GType that can be used with the GLib type system.
 */
GType cogl_indices_get_gtype (void);
#endif

CoglIndices *
cogl_indices_new (CoglContext *context,
                  CoglIndicesType type,
                  const void *indices_data,
                  int n_indices);

CoglIndices *
cogl_indices_new_for_buffer (CoglIndicesType type,
                             CoglIndexBuffer *buffer,
                             size_t offset);

CoglIndexBuffer *
cogl_indices_get_buffer (CoglIndices *indices);

CoglIndicesType
cogl_indices_get_type (CoglIndices *indices);

size_t
cogl_indices_get_offset (CoglIndices *indices);

void
cogl_indices_set_offset (CoglIndices *indices,
                         size_t offset);

CoglIndices *
cogl_get_rectangle_indices (CoglContext *context, int n_rectangles);

/**
 * cogl_is_indices:
 * @object: A #CoglObject pointer
 *
 * Gets whether the given object references a #CoglIndices.
 *
 * Return value: %TRUE if the object references a #CoglIndices
 *   and %FALSE otherwise.
 * Since: 1.10
 * Stability: unstable
 */
CoglBool
cogl_is_indices (void *object);

COGL_END_DECLS

#endif /* __COGL_INDICES_H__ */