This file is indexed.

/usr/include/choreonoid-1.1/cnoid/src/PoseSeqPlugin/PoseSeq.h is in libcnoid-dev 1.1.0+dfsg-6.1+b4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
/**
   @file
   @author Shin'ichiro NAKAOKA
*/

#ifndef CNOID_CHOREOGRAPHY_POSE_SEQ_H_INCLUDED
#define CNOID_CHOREOGRAPHY_POSE_SEQ_H_INCLUDED

#include "Pose.h"
#include <set>
#include <list>
#include <cnoid/Body>
#include <cnoid/SignalProxy>
#include <cnoid/ConnectionSet>
#include "exportdecl.h"

namespace cnoid {

    class PoseSeq;
    typedef boost::intrusive_ptr<PoseSeq> PoseSeqPtr;

    class CNOID_EXPORT PoseRef
    {
      public:

        inline const std::string& name() const {
            return poseUnit_->name();
        }

        inline const PoseUnitPtr poseUnit() const { return poseUnit_; }
        inline PoseUnitPtr poseUnit() { return poseUnit_; }

        template <class PoseType> inline const boost::intrusive_ptr<PoseType> get() const {
            return boost::dynamic_pointer_cast<PoseType>(poseUnit_);
        }

        template <class PoseType> inline boost::intrusive_ptr<PoseType> get() {
            return boost::dynamic_pointer_cast<PoseType>(poseUnit_);
        }

        inline double time() const {
            return time_;
        }

        /**
           This function sets the default transition time.
           When the time length between the previous pose and this pose
           is longer than the default transition time, the sysytem uses this
           time to interpolate the two poses. If the time length between the
           two poses is shorter than the default transition time, the former length
           is used for the interpolation.
           If the default transition time is zero, the interpolation is always done
           using the time length between the two poses.
        */
        inline void setMaxTransitionTime(double time){
            maxTransitionTime_ = time;
        }

        inline double maxTransitionTime() const {
            return maxTransitionTime_;
        }

      private:

        friend class PoseSeq;

        PoseRef(PoseSeq* owner, PoseUnitPtr poseUnit, double time);
        //PoseRef(const PoseRef& org, bool doDeepCopy = false);

        PoseSeq* owner;
        PoseUnitPtr poseUnit_;
        double time_;
        double maxTransitionTime_;
    };

        
    class CNOID_EXPORT PoseSeq : public PoseUnit, public boost::signals::trackable
    {
      public:

        typedef std::list<PoseRef>::iterator iterator;
        typedef std::list<PoseRef>::const_iterator const_iterator;

        PoseSeq();
        PoseSeq(const PoseSeq& org);
        ~PoseSeq();

        void setName(const std::string& name);

        void setTargetBodyName(const std::string& name) { targetBodyName_ = name; }
        const std::string& targetBodyName() { return targetBodyName_; }

        iterator copyElement(iterator seekpos, const_iterator org, double offset = 0.0);

        virtual PoseUnit* duplicate();

        bool load(const std::string& filename, const BodyPtr body);
        bool save(const std::string& filename, const BodyPtr body);

        bool exportTalkPluginFile(const std::string& filename);
        bool exportSeqFileForFaceController(const std::string& filename);

        const std::string& errorMessage() { return errorMessage_; }

        virtual bool restore(const YamlMapping& archive, const BodyPtr body);
        virtual void store(YamlMapping& archive, const BodyPtr body) const;

        iterator changeTime(iterator it, double time);

        inline bool empty() const {
            return refs.empty();
        }

        inline std::list<PoseRef>::size_type size() const {
            return refs.size();
        }

        inline iterator begin(){
            return refs.begin();
        }

        inline const_iterator begin() const {
            return refs.begin();
        }

        inline iterator end(){
            return refs.end();
        }

        inline const_iterator end() const {
            return refs.end();
        }

        inline PoseRef& front() {
            return refs.front();
        }

        inline PoseRef& back() {
            return refs.back();
        }
            
        PoseUnitPtr find(const std::string& name);

        //iterator seek(double time, bool seekPosToInsert = false);
        iterator seek(iterator current, double time, bool seekPosToInsert = false);

        //iterator insert(double time, PoseUnitPtr pose);
        iterator insert(iterator current, double time, PoseUnitPtr pose);

        iterator insert(iterator current, double time, const std::string& name);
            
        iterator erase(iterator it);

        void rename(iterator it, const std::string newName);

        inline double beginningTime() { return refs.empty() ? 0.0 : refs.front().time(); }
        inline double endingTime() { return refs.empty() ? 0.0 : refs.back().time(); }

        void getDomain(double& out_lower, double& out_upper);

        //SignalProxy< boost::signal<void(PoseUnitPtr, const std::string& oldName)> > sigNameChanged();

        /*
          SignalProxy< boost::signal<void(iterator, bool isMoving)> > sigPoseInserted() {
          return sigPoseInserted_;
          }

          SignalProxy< boost::signal<void(iterator, bool isMoving)> > sigPoseRemoving(){
          return sigPoseRemoving_;
          }

          SignalProxy< boost::signal<void(iterator)> > sigPoseModified(){
          return sigPoseModified_;
          }
        */

        /*
          void emitSigPoseModified(iterator it) {
          sigPoseModified_(it);
          }
        */

        void beginPoseModification(iterator it){
            sigPoseModifying_(it);
        }

        void endPoseModification(iterator it){
            sigPoseModified_(it);
        }

        ConnectionSet connectSignalSet(
            const boost::signal<void(iterator, bool isMoving)>::slot_type& slotInserted,
            const boost::signal<void(iterator, bool isMoving)>::slot_type& slotRemoving,
            const boost::signal<void(iterator)>::slot_type& slotModified);

        ConnectionSet connectSignalSet(
            const boost::signal<void(iterator, bool isMoving)>::slot_type& slotInserted,
            const boost::signal<void(iterator, bool isMoving)>::slot_type& slotRemoving,
            const boost::signal<void(iterator)>::slot_type& slotModifying,
            const boost::signal<void(iterator)>::slot_type& slotModified);

        /// \todo Implement and use the followings. For example for loading a file.
        void blockSignals();
        void unblockSignals();
            
      private:

        typedef std::list<PoseRef> PoseRefList;
        PoseRefList refs;

        typedef std::map<std::string, PoseUnitPtr> PoseUnitMap;
        PoseUnitMap poseUnitMap;
        std::set<std::string> storedNames;

        boost::signal<void(iterator, bool isMoving)> sigPoseInserted_;
        boost::signal<void(iterator, bool isMoving)> sigPoseRemoving_;
        boost::signal<void(iterator)> sigPoseModifying_;
        boost::signal<void(iterator)> sigPoseModified_;

        std::string targetBodyName_;

        std::string errorMessage_;

        iterator insertSub(PoseSeq::iterator current, double time, PoseUnitPtr poseUnit);
        iterator insert(iterator current, double time, PoseRef& ref);

        friend class PoseRef;
    };
}

#endif