/usr/include/CNearTree.h is in libcneartree-dev 3.1.1-2.1.
This file is owned by root:root, with mode 0o644.
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* CNearTree.h
* NearTree
*
* Based on TNear.h C++ Template
* Copyright 2001 Larry Andrews. All rights reserved
*
* C Version created by Herbert J. Bernstein on 11/29/08
* with permission from Larry Andrews.
* Copyright 2008 Larry Andrews and Herbert J. Bernstein.
* All rights reserved.
*
* Revised 30 May 2009, release with full containerization of C++
* version and KNear/Far in C++ and C, LCA + HJB
*/
/**********************************************************************
* *
* YOU MAY REDISTRIBUTE THE CNearTree API UNDER THE TERMS OF THE LGPL *
* *
**********************************************************************/
/************************* LGPL NOTICES *******************************
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free *
* Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, *
* MA 02110-1301 USA *
* *
**********************************************************************/
/* Notices from original C++ template:
Nearest Neighbor algorithm after Kalantari and McDonald,
(IEEE Transactions on Software Engineering, v. SE-9, pp.
631-634,1983)
modified to use recursion instead of a double-linked tree
and simplified so that it does a bit less checking for
things like is the distance to the right less than the
distance to the left; it was found that these checks little
to no difference.
copyright by Larry Andrews, 2001
may be freely distributed or used as long as this copyright notice
is included
*/
#ifndef CNEARTREE_H_INCLUDED
#define CNEARTREE_H_INCLUDED
#ifdef __cplusplus
extern "C" {
#endif
#ifdef CNEARTREE_USE_FAR
#include <malloc.h>
#define CNEARTREE_FAR __far
#define CNEARTREE_MALLOC _fmalloc
#define CNEARTREE_FREE _ffree
#define CNEARTREE_MEMSET _fmemset
#define CNEARTREE_MEMMOVE _fmemmove
#else
#include <stdlib.h>
#define CNEARTREE_FAR
#define CNEARTREE_MALLOC malloc
#define CNEARTREE_FREE free
#define CNEARTREE_MEMSET memset
#define CNEARTREE_MEMMOVE memmove
#endif
#include <limits.h>
#include <float.h>
#include <math.h>
#ifndef USE_LOCAL_HEADERS
#include <CVector.h>
#else
#include "CVector.h"
#endif
#ifndef CVECTOR_FAR
#define CVECTOR_FAR CNEARTREE_FAR
#endif
#ifndef USE_LOCAL_HEADERS
#include <rhrand.h>
#else
#include "rhrand.h"
#endif
/* function returns */
#define CNEARTREE_SUCCESS 0
#define CNEARTREE_MALLOC_FAILED 1
#define CNEARTREE_BAD_ARGUMENT 2
#define CNEARTREE_NOT_FOUND 4
#define CNEARTREE_FREE_FAILED 8
#define CNEARTREE_CVECTOR_FAILED 16
/* flags
0 for n data, n children
*/
#define CNEARTREE_FLAG_LEFT_DATA 1L /* 0x0001 */
#define CNEARTREE_FLAG_RIGHT_DATA 2L /* 0x0002 */
#define CNEARTREE_FLAG_LEFT_CHILD 4L /* 0x0004 */
#define CNEARTREE_FLAG_RIGHT_CHILD 8L /* 0x0008 */
#define CNEARTREE_DATA_OR_CHILDREN 15L /* 0x000F */
#define CNEARTREE_TYPE_DOUBLE 16L /* 0x0010 */
#define CNEARTREE_TYPE_INTEGER 32L /* 0x0020 */
#define CNEARTREE_TYPE_STRING 64L /* 0x0040 */
#define CNEARTREE_TYPE 112L /* 0x0070 */
#define CNEARTREE_NORM_UNKNOWN 128L /* 0x0080 */
#define CNEARTREE_NORM_L1 256L /* 0x0100 */
#define CNEARTREE_NORM_L2 512L /* 0x0200 */
#define CNEARTREE_NORM_LINF 1024L /* 0x0400 */
#define CNEARTREE_NORM_SPHERE 2048L /* 0x0800 */
#define CNEARTREE_NORM_HSPHERE 4096L /* 0x1000 */
#define CNEARTREE_NORM_HAMMING 8192L /* 0x2000 */
#define CNEARTREE_NORM_L2LAZY 16384L /* 0x4000 */
#define CNEARTREE_NORM 32640L /* 0x7F80 */
/* Execution Control Flags */
#define CNTF_NOPREPRUNE 0x10000L /*flag to supress all search prepruning */
#define CNTF_FORCEPREPRUNE 0x20000L /*flag to force search prepruning */
#define CNTF_NOFLIP 0x40000L /*flag to suppress flips on insert */
#define CNTF_FORCEFLIP 0x80000L /*flag to force flips on insert */
#define CNTF_NODEFER 0x100000L /*flag to prevent deferred insert */
#define CNEARTREE_XFLAGS 0x1F0000L /*mask for execution flags */
#ifdef CNEARTREE_FORCEPREPRUNE
#define CNFT_FLAGDEFAULTPRUNE CNTF_FORCEPREPRUNE
#ifdef CNEARTREE_NOPREPRUNE
#error "CNEARTREE_NOPREPRUNE conflicts with CNEARTREE_FORCEPREPRUNE"
#endif
#else
#ifdef CNEARTREE_NOPREPRUNE
#define CNFT_FLAGDEFAULTPRUNE CNTF_NOPREPRUNE
#else
#define CNFT_FLAGDEFAULTPRUNE 0
#endif
#endif
#ifdef CNEARTREE_FORCEFLIP
#define CNFT_FLAGDEFAULTFLIP CNTF_FORCEFLIP
#ifdef CNEARTREE_NOFLIP
#error "CNEARTREE_NOFLIP conflicts with CNEARTREE_FORCEFLIP"
#endif
#else
#ifdef CNEARTREE_NOFLIP
#define CNFT_FLAGDEFAULTFLIP CNTF_NOFLIP
#else
#define CNFT_FLAGDEFAULTFLIP 0
#endif
#endif
#ifdef CNEARTREE_NODEFER
#define CNFT_FLAGDEFAULTDEFER CNTF_NODEFER
#else
#define CNFT_FLAGDEFAULTDEFER 0
#endif
#define CNTF_FLAGSDEFAULT (CNFT_FLAGDEFAULTPRUNE|CNFT_FLAGDEFAULTFLIP|CNFT_FLAGDEFAULTDEFER)
#define CNEARTREE_FLIP 0 /* Not used, defined for compatibility */
#define CNEARTREE_DEFER_ALL 0 /* Not used, defined for compatibility */
typedef struct _CNearTreeNode {
size_t m_indexLeft; /* index of left coords in m_CoordStore
and of left object in m_ObjectStore */
size_t m_indexRight; /* index of right coords in m_CoordStore
and of right object in m_ObjectStore */
double m_dMaxLeft; /* longest distance from the left object
to anything below it in the tree */
double m_dMaxRight; /* longest distance from the right object
to anything below it in the tree */
struct _CNearTreeNode CNEARTREE_FAR * m_pLeftBranch;
/* tree descending from the left object */
struct _CNearTreeNode CNEARTREE_FAR * m_pRightBranch;
/* tree descending from the right object */
long m_iflags; /* flags */
size_t m_iTreeSize; /* size of this node tree */
#ifdef CNEARTREE_INSTRUMENTED
size_t m_Height; /* height of this node */
#endif
} CNearTreeNode;
typedef CNearTreeNode CNEARTREE_FAR * CNearTreeNodeHandle;
typedef struct {
CNearTreeNodeHandle m_ptTree; /* pointer to the actual tree */
size_t m_szdimension; /* dimension of the coordinates */
size_t m_szsize; /* size of this tree */
size_t m_szdepth; /* depth of this tree */
long m_iflags; /* flags */
CVectorHandle m_ObjectStore; /* all inserted objects */
CVectorHandle m_CoordStore; /* all inserted coordinates */
CVectorHandle m_DelayedIndices;/* objects queued for insertion */
CRHrand m_rhr; /* random number generator */
double m_DiamEstimate; /* estimated diameter */
double m_SumSpacings; /* sum of spacings at time of insertion */
double m_SumSpacingsSq; /* sum of spacings squared at time of insertion */
double m_DimEstimate; /* estimated dimension */
double m_DimEstimateEsd;/* estimated dimension estimated standard deviation */
#ifdef CNEARTREE_INSTRUMENTED
size_t m_NodeVisits; /* number of node visits */
#endif
} CNearTree;
typedef CNearTree CNEARTREE_FAR * CNearTreeHandle;
/* Distance Macros for L2LAZY */
#define CNTM_Abs(x) (((x)<0.)?(-(x)):(x))
#define CNTM_DistL2sq(distsq,treehandle,coord1,coord2) { \
size_t index; \
size_t treedim; \
long treetype; \
double CNEARTREE_FAR * dcoord1 = NULL; \
double CNEARTREE_FAR * dcoord2 = NULL; \
int CNEARTREE_FAR * icoord1 = NULL; \
int CNEARTREE_FAR * icoord2 = NULL; \
treedim = (treehandle)->m_szdimension; \
treetype = (treehandle)->m_iflags&CNEARTREE_TYPE; \
if (treetype == CNEARTREE_TYPE_DOUBLE) { \
dcoord1 = (double CNEARTREE_FAR *)(coord1);\
dcoord2 = (double CNEARTREE_FAR *)(coord2);\
} else if (treetype == CNEARTREE_TYPE_INTEGER) { \
icoord1 = (int CNEARTREE_FAR *)(coord1); \
icoord2 = (int CNEARTREE_FAR *)(coord2); \
} \
distsq = 0.; \
if (treetype == CNEARTREE_TYPE_DOUBLE) { \
distsq = (dcoord1[0]-dcoord2[0])*(dcoord1[0]-dcoord2[0]); \
\
for (index=1; index < treedim; index++) { \
distsq += (dcoord1[index]-dcoord2[index]) \
*(dcoord1[index]-dcoord2[index]); \
} \
} else if (treetype == CNEARTREE_TYPE_INTEGER) { \
distsq = ((double)(icoord1[0]-icoord2[0]))*((double)(icoord1[0]-icoord2[0])); \
\
for (index=1; index < treedim; index++) { \
distsq += ((double)(icoord1[index]-icoord2[index])) \
*((double)(icoord1[index]-icoord2[index])); \
} \
} \
}
#define CNTM_DistL2(dist,treehandle,coord1,coord2) { \
size_t index; \
double distsq=0.; \
size_t treedim; \
long treetype; \
double CNEARTREE_FAR * dcoord1 = NULL; \
double CNEARTREE_FAR * dcoord2 = NULL; \
int CNEARTREE_FAR * icoord1 = NULL; \
int CNEARTREE_FAR * icoord2 = NULL; \
treedim = (treehandle)->m_szdimension; \
treetype = (treehandle)->m_iflags&CNEARTREE_TYPE; \
if (treetype == CNEARTREE_TYPE_DOUBLE) { \
dcoord1 = (double CNEARTREE_FAR *)(coord1);\
dcoord2 = (double CNEARTREE_FAR *)(coord2);\
} else if (treetype == CNEARTREE_TYPE_INTEGER) { \
icoord1 = (int CNEARTREE_FAR *)(coord1); \
icoord2 = (int CNEARTREE_FAR *)(coord2); \
} \
if (treedim == 1) { \
if (treetype == CNEARTREE_TYPE_DOUBLE) { \
(dist) = CNTM_Abs(dcoord1[0]-dcoord2[0]); \
} else if (treetype == CNEARTREE_TYPE_INTEGER) { \
(dist) = CNTM_Abs((double)(icoord1[0]-icoord2[0])); \
} \
} else { \
if (treetype == CNEARTREE_TYPE_DOUBLE) { \
distsq = (dcoord1[0]-dcoord2[0])*(dcoord1[0]-dcoord2[0]); \
\
for (index=1; index < treedim; index++) { \
distsq += (dcoord1[index]-dcoord2[index]) \
*(dcoord1[index]-dcoord2[index]); \
} \
} else if (treetype == CNEARTREE_TYPE_INTEGER) { \
distsq = ((double)(icoord1[0]-icoord2[0]))*((double)(icoord1[0]-icoord2[0])); \
\
for (index=1; index < treedim; index++) { \
distsq += ((double)(icoord1[index]-icoord2[index])) \
*((double)(icoord1[index]-icoord2[index])); \
} \
} \
(dist) = sqrt(distsq);\
}\
}
#define CNTM_DistL1(dist,treehandle,coord1,coord2) {\
size_t index; \
size_t treedim; \
long treetype; \
double CNEARTREE_FAR * dcoord1 = NULL; \
double CNEARTREE_FAR * dcoord2 = NULL; \
int CNEARTREE_FAR * icoord1 = NULL; \
int CNEARTREE_FAR * icoord2 = NULL; \
\
treedim = treehandle->m_szdimension; \
treetype = treehandle->m_iflags&CNEARTREE_TYPE; \
(dist) = 0.; \
\
if (treetype == CNEARTREE_TYPE_DOUBLE) { \
dcoord1 = (double CNEARTREE_FAR *)(coord1);\
dcoord2 = (double CNEARTREE_FAR *)(coord2);\
} else if (treetype == CNEARTREE_TYPE_INTEGER) { \
icoord1 = (int CNEARTREE_FAR *)(coord1); \
icoord2 = (int CNEARTREE_FAR *)(coord2); \
} \
if (treetype == CNEARTREE_TYPE_DOUBLE) { \
(dist)= fabs(dcoord1[0]-dcoord2[0]); \
for (index=1; index < treedim; index++) { \
(dist) += CNTM_Abs(dcoord1[index]-dcoord2[index]); \
} \
} else if (treetype == CNEARTREE_TYPE_INTEGER) { \
(dist) = fabs((double)(icoord1[0]-icoord2[0])); \
for (index=1; index < treedim; index++) { \
(dist) += CNTM_Abs((double)(dcoord1[index]-dcoord2[index])); \
} \
} \
}
/*
=======================================================================
double CNearTreeDistsq(void CNEARTREE_FAR * coord1,
void CNEARTREE_FAR * coord2,
size_t treedim,
int treetype)
function to return the square of the Euclidean distance between two
coordinate vectors.
THIS FUNCTION IS DEPRECATED
treedim -- the dimension of the vectors
treetype -- and integer flag for type of the vectors
CNEARTREE_TYPE_DOUBLE for double
CNEARTREE_TYPE_INTEGER for integer
=======================================================================
*/
double CNearTreeDistsq(void CNEARTREE_FAR * coord1,
void CNEARTREE_FAR * coord2,
size_t treedim,
long treetype);
/*
=======================================================================
double CNearTreeDist(const CNearTreeHandle treehandle,
void CNEARTREE_FAR * coord1,
void CNEARTREE_FAR * coord2)
function to return the distance (L1, L2 or L-infinity) between two
coordinate vectors according to the parameters of the given tree
For L2LAZY tree this returns the L2 norm distance.
=======================================================================
*/
double CNearTreeDist(const CNearTreeHandle treehandle,
void CNEARTREE_FAR * coord1,
void CNEARTREE_FAR * coord2);
/*
=======================================================================
int CNearTreeSetNorm(const CNearTreeHandle treehandle, int treenorm);
function to set the norm to use used for this tree
treenorm should be one of CNEARTREE_NORM_L1 for an L-1 norm
CNEARTREE_NORM_L2 for an L-2 norm
CNEARTREE_NORM_LINF for an L-infinity norm
CNEARTREE_NORM_LAZY for an L-1 norm used for L-2 searching
the function returns CNEARTREE_BAD_ARGUMENT for an invalid argument
CNEARTREE_SUCCESS (0) otherwise
=======================================================================
*/
int CNearTreeSetNorm(const CNearTreeHandle treehandle, int treenorm);
/*
=======================================================================
int CNearTreeNodeCreate ( const CNearTreeHandle treehandle,
CNearTreeNodeHandle CNEARTREE_FAR * treenodehandle)
Create a CNearTreeNode
returns a pointer to the newly allocated block of memory as a
CNearTreeNodeHandle in *treenodehandle
flags are inherited from the treehandle
creates an empty tree with no right or left node and with the dMax-below
set to negative values so that any match found will be stored since it will
greater than the negative value
=======================================================================
*/
int CNearTreeNodeCreate ( const CNearTreeHandle treehandle,
CNearTreeNodeHandle CNEARTREE_FAR * treenodehandle);
/*
=======================================================================
int CNearTreeCreate ( CNearTreeHandle CNEARTREE_FAR * treehandle,
size_t treedim, long treetype)
Create a CNearTree
returns a pointer to the newly allocated block of memory as a
CNearTreeHandle in *treehandle
treedim -- the dimension of the vectors
treetype -- double or integer flag for type of the vectors ored with norm
and ored with execution flags
CNEARTREE_TYPE_DOUBLE for double
CNEARTREE_TYPE_INTEGER for integer
CNEARTREE_TYPE_STRING for strings
ored with
CNEARTREE_NORM_L1 for the sum of the absolute values
CNEARTREE_NORM_L2 for the square root of the sum of the squares
CNEARTREE_NORM_LINF for the max
CNEARTREE_NORM_SPHERE for norm as spherical angular distance
CNEARTREE_NORM_HSPHERE for norm as hemispherical angular distance
CNEARTREE_NORM_HAMMING for norm as string hamming distance
ored with
CNTF_NOPREPRUNE 0x10000L flag to supress all search prepruning
CNTF_FORCEPREPRUNE 0x20000L flag to force search prepruning
CNTF_NOFLIP 0x40000L flag to suppress flips on insert
CNTF_FORCEFLIP 0x80000L flag to force flips on insert
CNTF_NODEFER 0x100000L flag to prevent deferred insert
creates an empty tree with no right or left node and with the dMax-below
set to negative values so that any match found will be stored since it will
greater than the negative value
=======================================================================
*/
int CNearTreeCreate(CNearTreeHandle CNEARTREE_FAR * treehandle,
size_t treedim,
long treetype);
/*
=======================================================================
int CNearTreeFree ( CNearTreeHandle CNEARTREE_FAR * treehandle )
Free a CNearTree
recursively frees the NearTree with the handle *treehandle
and nulls the treehandle.
note that the objects referenced are not freed.
=======================================================================
*/
int CNearTreeFree(CNearTreeHandle CNEARTREE_FAR * treehandle);
/*
=======================================================================
int CNearTreeClear ( const CNearTreeHandle treehandle )
Clear a CNearTree
Clears the NearTree with the handle *treehandle
note that the objects referenced are not freed.
=======================================================================
*/
int CNearTreeClear ( const CNearTreeHandle treehandle );
/*
=======================================================================
size_t CNearTreeSize (const CNearTreeHandle treehandle)
Macro to get Tree Size with no error checking
=======================================================================
*/
#define CNearTreeSize(treehandle) \
((treehandle)?(((treehandle)->m_CoordStore)?(CVectorSize((treehandle)->m_CoordStore)):0):0)
/*
=======================================================================
int CNearTreeGetSize (const CNearTreeHandle treehandle, size_t CNEARTREE_FAR * size)
Return the number of objects in the tree in size
=======================================================================
*/
int CNearTreeGetSize (const CNearTreeHandle treehandle, size_t CNEARTREE_FAR * size);
/*
=======================================================================
int CNearTreeGetDelayedSize (const CNearTreeHandle treehandle, size_t CNEARTREE_FAR * size)
Return the number of objects in the delay queue tree in size
This is a deprecated alternate name for CNearTreeGetDeferredSize
=======================================================================
*/
int CNearTreeGetDelayedSize (const CNearTreeHandle treehandle, size_t CNEARTREE_FAR * size);
/*
=======================================================================
int CNearTreeGetDeferredSize (const CNearTreeHandle treehandle, size_t CNEARTREE_FAR * size)
Return the number of objects in the delay queue tree in size
=======================================================================
*/
int CNearTreeGetDeferredSize ( const CNearTreeHandle treehandle, size_t CNEARTREE_FAR * size );
/*
=======================================================================
int CNearTreeGetTotalSize (const CNearTreeHandle treehandle, size_t CNEARTREE_FAR * size)
Return the number of objects in both in the tree and in the delay queue tree in size
Identical to CNearTreeGetSize, retained to support older code
=======================================================================
*/
#define CNearTreeGetTotalSize(treehandle,size) CNearTreeGetSize(treehandle,size)
/*
=======================================================================
int CNearTreeGetDepth (const CNearTreeHandle treehandle, size_t CNEARTREE_FAR * depth)
Return the depth of the tree in depth
=======================================================================
*/
int CNearTreeGetDepth (const CNearTreeHandle treehandle, size_t CNEARTREE_FAR * depth);
/*
=======================================================================
int CNearTreeGetHeight (const CNearTreeHandle treehandle, size_t CNEARTREE_FAR * height)
Return the height of the tree in height, of instrumented, otherwise the depth
=======================================================================
*/
int CNearTreeGetHeight ( const CNearTreeHandle treehandle, size_t CNEARTREE_FAR * height );
/*
=======================================================================
int CNearTreeGetFlags(const CNearTreeHandle treehandle,
long CNEARTREE_FAR *flags,
const long mask)
int CNearTreeSetFlags(const CNearTreeHandle treehandle,
const long flags,
const long mask)
functions to get or set the execution control flags:
CNTF_NOPREPRUNE to supress all search prepruning
CNTF_FORCEPREPRUNE to force search prepruning
CNTF_NOFLIP flag to suppress flips on insert
CNTF_FORCEFLIP flag to force flips on insert
CNTF_NODEFER flag to prevent deferred insert
The desired flags may be ored. If mask is no zero it is
used as a bit mask, so a call with a flags of zero and a
mask equal to a particular flag, clears that flag.
=======================================================================
*/
int CNearTreeGetFlags(const CNearTreeHandle treehandle,
long CNEARTREE_FAR *flags,
const long mask);
int CNearTreeSetFlags(const CNearTreeHandle treehandle,
const long flags,
const long mask);
/*
=======================================================================
int CNearTreeGetMeanSpacing ( const CNearTreeHandle treehandle,
double CNEARTREE_FAR * spacing )
Get an estimate of the spacing of points
=======================================================================
*/
int CNearTreeGetMeanSpacing ( const CNearTreeHandle treehandle,
double CNEARTREE_FAR * spacing );
/*
=======================================================================
int CNearTreeGetVarSpacing ( const CNearTreeHandle treehandle,
double CNEARTREE_FAR * varspacing )
Get an estimate of variance of the spacing of points
=======================================================================
*/
int CNearTreeGetVarSpacing ( const CNearTreeHandle treehandle,
double CNEARTREE_FAR * varspacing );
/*
=======================================================================
int CNearTreeCount(const CNearTreeHandle treehandle,
size_t CNEARTREE_FAR * count)
=======================================================================
*/
int CNearTreeCount(const CNearTreeHandle treehandle,
size_t CNEARTREE_FAR * count);
#ifndef CNEARTREE_INSTRUMENTED
/*
=======================================================================
int CNearTreeGetNodeVisits ( const CNearTreeHandle treehandle,
size_t CNEARTREE_FAR * visits)
Get the number of visits to nodes
Dummy version to return 0
=======================================================================
*/
int CNearTreeGetNodeVisits ( const CNearTreeHandle treehandle,
size_t CNEARTREE_FAR * visits);
#endif
#ifdef CNEARTREE_INSTRUMENTED
/*
=======================================================================
int CNearTreeGetNodeVisits ( const CNearTreeHandle treehandle,
size_t CNEARTREE_FAR * visits)
Get the number of visits to nodes
=======================================================================
*/
int CNearTreeGetNodeVisits ( const CNearTreeHandle treehandle,
size_t CNEARTREE_FAR * visits);
/*
=======================================================================
int CNearTreeSetNodeVisits ( const CNearTreeHandle treehandle,
const size_t visits )
Set the number of visits to nodes
=======================================================================
*/
int CNearTreeSetNodeVisits ( const CNearTreeHandle treehandle,
const size_t visits );
#endif
/*
=======================================================================
int CNearTreeGetDiamEstimate ( const CNearTreeHandle treehandle,
double CNEARTREE_FAR * diamest )
Get an estimate of the diameter
=======================================================================
*/
int CNearTreeGetDiamEstimate ( const CNearTreeHandle treehandle,
double CNEARTREE_FAR * diamest );
/*
=======================================================================
int CNearTreeGetDimEstimateEsd ( const CNearTreeHandle treehandle,
double CNEARTREE_FAR * dimestesd )
Get the current best estimate of the dimension esd
=======================================================================
*/
int CNearTreeGetDimEstimateEsd ( const CNearTreeHandle treehandle,
double CNEARTREE_FAR * dimestesd );
/*
=======================================================================
int CNearTreeGetDimEstimate ( const CNearTreeHandle treehandle,
double CNEARTREE_FAR * diamest,
const double DimEstimateEsd )
Get an estimate of the dimension of the collection of points
in the tree, to within the specified esd
=======================================================================
*/
int CNearTreeGetDimEstimate ( const CNearTreeHandle treehandle,
double CNEARTREE_FAR * dimest,
const double DimEstimateEsd );
/*
=======================================================================
int CNearTreeNodeCount(const CNearTreeNodeHandle treenodehandle,
size_t CNEARTREE_FAR * count)
=======================================================================
*/
int CNearTreeNodeCount(const CNearTreeNodeHandle treenodehandle,
size_t CNEARTREE_FAR * count);
/*
=======================================================================
int CNearTreeImmediateInsert ( const CNearTreeHandle treehandle,
const void CNEARTREE_FAR * coord,
const void CNEARTREE_FAR * obj )
Function to insert some "point" as an object into a CNearTree for
later searching, but immediately, not into the queue used for
normal insertions
coord is a coordinate vector for an object, obj, to be inserted into a
Neartree. A static copy of the coordinates and a pointer to the
object are inserted
Three possibilities exist: put the datum into the left
position (first test),into the right position, or else
into a node descending from the nearer of those positions
when they are both already used.
return 0 for success, nonzero for an error
=======================================================================
*/
int CNearTreeImmediateInsert( const CNearTreeHandle treehandle,
const void CNEARTREE_FAR * coord,
const void CNEARTREE_FAR * obj );
/*
=======================================================================
int CNearTreeNodeReInsert_Flip ( const CNearTreeHandle treehandle,
const const CNearTreeNodeHandle treenodehandle,
size_t CNEARTREE_FAR * depth)
Function to reinsert the elements from a detached a node into a CNearTree
for later searching
treehandle is the handle of the overall neartree being used
treenodehandle is the handle of the node in the existing tree at which to start
the insertion
pntn is the handle of the previously detached node from which to
extract the nodes for insertion
depth is used to keep track of the depth at which the insertion is done
return 0 for success, nonzero for an error
=======================================================================
*/
int CNearTreeNodeReInsert_Flip( const CNearTreeHandle treehandle,
const CNearTreeNodeHandle treenodehandle,
const CNearTreeNodeHandle pntn,
size_t CNEARTREE_FAR * depth);
/*
=======================================================================
int CNearTreeNodeInsert ( const CNearTreeHandle treehandle,
const const CNearTreeNodeHandle treenodehandle,
size_t index;
size_t CNEARTREE_FAR * depth)
Function to insert some "point" as an object into a node in a CNearTree for
later searching
treenodehandle is the handle of the node at which to start the insertion
index is the index of the object and coordinates to add from
treehandle->m_ObjectStore and treehandle->CoordStore into a NearTree.
A static copy of the coordinates and a pointer to the
object are inserted
Three possibilities exist: put the datum into the left
position (first test),into the right position, or else
into a node descending from the nearer of those positions
when they are both already used.
depth is used to keep track of the depth at which the insertion is done
return 0 for success, nonzero for an error
=======================================================================
=======================================================================
int CNearTreeNodeInsert_Flip ( const CNearTreeHandle treehandle,
const const CNearTreeNodeHandle treenodehandle,
size_t index;
size_t CNEARTREE_FAR * depth)
Function to insert some "point" as an object into a node in a CNearTree for
later searching
treenodehandle is the handle of the node at which to start the insertion
index is the index of the object and coordinates to add from
treehandle->m_ObjectStore and treehandle->CoordStore into a NearTree.
A static copy of the coordinates and a pointer to the
object are inserted
Three possibilities exist: put the datum into the left
position (first test),into the right position, or else
into a node descending from the nearer of those positions
when they are both already used.
depth is used to keep track of the depth at which the insertion is done
return 0 for success, nonzero for an error
=======================================================================
*/
int CNearTreeNodeInsert( const CNearTreeHandle treehandle,
const CNearTreeNodeHandle treenodehandle,
const size_t index,
size_t CNEARTREE_FAR * depth );
int CNearTreeNodeInsert_Flip( const CNearTreeHandle treehandle,
const CNearTreeNodeHandle treenodehandle,
const size_t index,
size_t CNEARTREE_FAR * depth );
/*
=======================================================================
int CNearTreeInsert ( const CNearTreeHandle treehandle,
const void CNEARTREE_FAR * coord,
const void * obj )
Function to queue some "point" as an object for future insertion
into a CNearTree for later searching
coord is a coordinate vector for an object, obj, to be inserted into a
Neartree. A static copy of the coordinates and a pointer to the
object are queued for insertion. The exact order of insertion
is not predetermined. It will be partially randomized to help to
balance the tree.
The insertions will be completed by a call to
CNearTreeCompleteDelayedInsert(const CNearTreeHandle treehandle)
or by execution of any search.
return 0 for success, nonzero for an error
=======================================================================
*/
int CNearTreeInsert( const CNearTreeHandle treehandle,
const void CNEARTREE_FAR * coord,
const void * obj );
/*
=======================================================================
int CNearTreeDelayedInsert ( const CNearTreeHandle treehandle,
const void CNEARTREE_FAR * coord,
const void * obj )
*** THIS IS A DEPRECATED ALTLERNATE CALL TO CNearTreeInsert ***
Function to queue some "point" as an object for future insertion
into a CNearTree for later searching
coord is a coordinate vector for an object, obj, to be inserted into a
Neartree. A static copy of the coordinates and a pointer to the
object are queued for insertion. The exact order of insertion
is not predetermined. It will be partially randomized to help to
balance the tree.
The insertions will be completed by a call to
CNearTreeCompleteDelayedInsert(const CNearTreeHandle treehandle)
or by execution of any search.
return 0 for success, nonzero for an error
=======================================================================
*/
int CNearTreeDelayedInsert( const CNearTreeHandle treehandle,
const void CNEARTREE_FAR * coord,
const void CNEARTREE_FAR * obj );
/*
=======================================================================
int CNearTreeCompleteDelayedInsert ( const CNearTreeHandle treehandle )
Function to dequeue the "points" queued as an objects for future insertion
into a CNearTree for later searching
return 0 for success, nonzero for an error
=======================================================================
*/
int CNearTreeCompleteDelayedInsert( const CNearTreeHandle treehandle );
/*
=======================================================================
int CNearTreeZeroIfEmpty (const CNearTreeHandle treehandle)
Test for an empty CNearTree, returning 0 in that case
=======================================================================
*/
int CNearTreeZeroIfEmpty (const CNearTreeHandle treehandle);
/*
=======================================================================
int CNearTreeNearestNeighbor ( const CNearTreeHandle treehandle,
const double dRadius,
void CNEARTREE_FAR * CNEARTREE_FAR * coordClosest,
void CNEARTREE_FAR * CNEARTREE_FAR * objClosest,
const void CNEARTREE_FAR * coord )
Function to search a Neartree for the object closest to some probe point, coord. This function
is only here so that the function CNearTreeNearest can be called without having dRadius const
dRadius is the maximum search radius - any point farther than dRadius from the probe
point will be ignored
coordClosest is the coordinate vector into which the coordinates of the nearest point
will be stored
objClosest is the address into which a pointer to the object associated with coordClosest
will be stored
coord is the probe point
the return value is true only if a point was found
this version searches down the shortest branch first
=======================================================================
=======================================================================
int CNearTreeLeftNearestNeighbor ( const CNearTreeHandle treehandle,
const double dRadius,
void CNEARTREE_FAR * CNEARTREE_FAR * coordClosest,
void CNEARTREE_FAR * CNEARTREE_FAR * objClosest,
const void CNEARTREE_FAR * coord )
Function to search a Neartree for the object closest to some probe point, coord. This function
is only here so that the function CNearTreeNearest can be called without having dRadius const
dRadius is the maximum search radius - any point farther than dRadius from the probe
point will be ignored
coordClosest is the coordinate vector into which the coordinates of the nearest point
will be stored
objClosest is the address into which a pointer to the object associated with coordClosest
will be stored
coord is the probe point
the return value is true only if a point was found
this version searches down the left branch first
=======================================================================
*/
int CNearTreeNearestNeighbor (const CNearTreeHandle treehandle,
const double dRadius,
void CNEARTREE_FAR * CNEARTREE_FAR * coordClosest,
void CNEARTREE_FAR * CNEARTREE_FAR * objClosest,
const void CNEARTREE_FAR * coord );
int CNearTreeLeftNearestNeighbor (const CNearTreeHandle treehandle,
const double dRadius,
void CNEARTREE_FAR * CNEARTREE_FAR * coordClosest,
void CNEARTREE_FAR * CNEARTREE_FAR * objClosest,
const void CNEARTREE_FAR * coord );
/*
=======================================================================
int CNearTreeFarthestNeighbor ( const CNearTreeHandle treehandle,
void CNEARTREE_FAR * CNEARTREE_FAR * coordFarthest,
void CNEARTREE_FAR * CNEARTREE_FAR * objFarthest,
const void CNEARTREE_FAR * coord )
Function to search a Neartree for the object farthest some probe point, coord.
coordClosest is the coordinate vector into which the coordinates of the nearest point
will be stored
objClosest is the address into which a pointer to the object associated with coordClosest
will be stored
coord is the probe point
the return value is true only if a point was found
=======================================================================
*/
int CNearTreeFarthestNeighbor (const CNearTreeHandle treehandle,
void CNEARTREE_FAR * CNEARTREE_FAR * coordFarthest,
void CNEARTREE_FAR * CNEARTREE_FAR * objFarthest,
const void CNEARTREE_FAR * coord );
/*
=======================================================================
int CNearTreeFindInSphere ( const CNearTreeHandle treehandle,
const double CNEARTREE_FAR * dRadius,
CVectorHandle coordClosest,
CVectorHandle objClosest,
const void CNEARTREE_FAR * coord,
int resetcount)
Function to search a Neartree for the set of objects closer to some probe point, coord,
than dRadius. This is only here so that objClosest can be cleared before starting the work.
dRadius is the maximum search radius - any point farther than dRadius from the probe
point will be ignored
coordClosest is a vector of pointers to coordinate tuples and is the
returned set of nearest points to the probe point that can be found in the Neartree
objClosest is a vector of objects and is the returned set of nearest points
to the probe point that can be found in the Neartree
coord is the probe point
resetcount should be non-zero to clear objClosest on entry
return value is 0 if points were found
=======================================================================
*/
int CNearTreeFindInSphere ( const CNearTreeHandle treehandle,
const double dRadius,
CVectorHandle coordClosest,
CVectorHandle objClosest,
const void * coord,
int resetcount);
/*
=======================================================================
int CNearTreeFindTreeInSphere ( const CNearTreeHandle treehandle,
const double CNEARTREE_FAR * dRadius,
CNearTreeHandle foundClosest,
const void CNEARTREE_FAR * coord,
int resetcount)
Function to search a Neartree for the set of objects closer to some probe point, coord,
than dRadius.
dRadius is the maximum search radius - any point farther than dRadius from the probe
point will be ignored
foundClosest is an existing CNearTree to which the found points will be added
coord is the probe point
resetcount should be non-zero to clear found closest on entry
return value is 0 if points were found
=======================================================================
*/
int CNearTreeFindTreeInSphere ( const CNearTreeHandle treehandle,
const double dRadius,
CNearTreeHandle foundClosest,
const void CNEARTREE_FAR * coord,
int resetcount);
/*
=======================================================================
int CNearTreeFindOutSphere ( const CNearTreeHandle treehandle,
const double CNEARTREE_FAR * dRadius,
CVectorHandle coordOutside,
CVectorHandle objOutside,
const void CNEARTREE_FAR * coord,
int resetcount)
Function to search a Neartree for the set of objects further from some probe point, coord,
than dRadius.
dRadius is the maximum search radius - any point closer than dRadius from the probe
point will be ignored
coordOutside is a vector of pointers to coordinate tuples and is the
returned set of distant points from the probe point that can be found in the Neartree
objOutside is a vector of objects and is the returned set of distant points
from the probe point that can be found in the Neartree
coord is the probe point
resetcount should be non-zero to clear objClosest on entry
return value is 0 if points were found
=======================================================================
*/
int CNearTreeFindOutSphere ( const CNearTreeHandle treehandle,
const double dRadius,
CVectorHandle coordOutside,
CVectorHandle objOutside,
const void * coord,
int resetcount);
/*
=======================================================================
int CNearTreeFindTreeOutSphere ( const CNearTreeHandle treehandle,
const double dRadius,
CNearTreeHandle foundOutside,
const void CNEARTREE_FAR * coord,
int resetcount)
Function to search a Neartree for the set of objects further from some probe point, coord,
than dRadius.
dRadius is the maximum search radius - any point closer than dRadius from the probe
point will be ignored
foundOutside is an existing CNearTree to which the found points will be added
coord is the probe point
resetcount should be non-zero to clear found closest on entry
return value is 0 if points were found
=======================================================================
*/
int CNearTreeFindTreeOutSphere ( const CNearTreeHandle treehandle,
const double dRadius,
CNearTreeHandle foundOutside,
const void CNEARTREE_FAR * coord,
int resetcount);
/*
=======================================================================
int CNearTreeFindInAnnulus ( const CNearTreeHandle treehandle,
const double dRadiusInner,
const double dRadiusOuter,
CVectorHandle coordInRing,
CVectorHandle objInRing,
const void CNEARTREE_FAR * coord,
int resetcount)
Function to search a Neartree for the set of objects closer to some probe point, coord,
than dRadiusOuter and further than dRadiusInner.
dRadiusInner is the minimum search radius - any point closer than dRadius from the probe
point will be ignored
dRadiusOuter is the maximum search radius - any point further than dRadius from the probe
point will be ignored
coordInRing is a vector of pointers to coordinate tuples of nearest points
objInRing is a vector of objects and is the returned set of nearest points
to the probe point that can be found in the Neartree
coord is the probe point
resetcount should be non-zero to clear coordInRing and objInRing on entry
return value is 0 if points were found
=======================================================================
*/
int CNearTreeFindInAnnulus ( const CNearTreeHandle treehandle,
const double dRadiusInner,
const double dRadiusOuter,
CVectorHandle coordInRing,
CVectorHandle objInRing,
const void CNEARTREE_FAR * coord,
int resetcount);
/*
=======================================================================
int CNearTreeFindTreeInAnnulus ( const CNearTreeHandle treehandle,
const double dRadiusInner,
const double dRadiusOuter,
CNearTreeHandle foundInRing,
const void CNEARTREE_FAR * coord,
int resetcount)
Function to search a Neartree for the set of objects closer to some probe point, coord,
than dRadiusOuter and further than dRadiusInner.
dRadiusInner is the minimum search radius - any point closer than dRadius from the probe
point will be ignored
dRadiusOuter is the maximum search radius - any point further than dRadius from the probe
point will be ignored
foundInRing is an existing CNearTree to which the found points will be added
coord is the probe point
resetcount should be non-zero to clear found InRing on entry
return value is 0 if points were found
=======================================================================
*/
int CNearTreeFindTreeInAnnulus ( const CNearTreeHandle treehandle,
const double dRadiusInner,
const double dRadiusOuter,
CNearTreeHandle foundInRing,
const void CNEARTREE_FAR * coord,
int resetcount);
/*
=======================================================================
int CNearTreeSortIn(CVectorHandle metrics,
CVectorHandle indices,
double metric,
size_t index,
size_t k);
CNearTreeSortIn inserts a new metric and index into the vectors
metrics and indices, sorted on non-decreasing metric,
with the size of the vectors capped at k, or uncapped if k = 0;
=======================================================================
*/
int CNearTreeSortIn(CVectorHandle metrics, CVectorHandle indices, double metric, size_t index, size_t k);
/*
=======================================================================
int CNearTreeNearest ( const CNearTreeHandle treehandle,
double CNEARTREE_FAR *dRadius,
void CNEARTREE_FAR * CNEARTREE_FAR * coordClosest,
void CNEARTREE_FAR * CNEARTREE_FAR * objClosest,
const void CNEARTREE_FAR * coord )
Function to search a Neartree for the object closest to some probe point, coord.
This function is called by CNearTreeNearestNeighbor.
*dRadius is the smallest currently known distance of an object from the probe point
and is modified as the search progresses.
coordClosest is the returned closest point
to the probe point that can be found in the Neartree
objClosest is a pointer to a pointer to hold the corresponding object or is NULL
coord is the probe point
the return value is 0 only if a point was found within dRadius
this version search down the shortest branch first
=======================================================================
=======================================================================
int CNearTreeLeftNearest ( const CNearTreeHandle treehandle,
double CNEARTREE_FAR *dRadius,
void CNEARTREE_FAR * CNEARTREE_FAR * coordClosest,
void CNEARTREE_FAR * CNEARTREE_FAR * objClosest,
const void CNEARTREE_FAR * coord )
Function to search a Neartree for the object closest to some probe point, coord.
This function is called by CNearTreeNearestNeighbor.
*dRadius is the smallest currently known distance of an object from the probe point
and is modified as the search progresses.
coordClosest is the returned closest point
to the probe point that can be found in the Neartree
objClosest is a pointer to a pointer to hold the corresponding object or is NULL
coord is the probe point
the return value is 0 only if a point was found within dRadius
this version searches down the left branch first
=======================================================================
*/
int CNearTreeNearest ( const CNearTreeHandle treehandle,
double CNEARTREE_FAR * dRadius,
void CNEARTREE_FAR * CNEARTREE_FAR * coordClosest,
void CNEARTREE_FAR * CNEARTREE_FAR * objClosest,
const void CNEARTREE_FAR * coord );
int CNearTreeLeftNearest ( const CNearTreeHandle treehandle,
double CNEARTREE_FAR * dRadius,
void CNEARTREE_FAR * CNEARTREE_FAR * coordClosest,
void CNEARTREE_FAR * CNEARTREE_FAR * objClosest,
const void CNEARTREE_FAR * coord );
/*
=======================================================================
int CNearTreeFindFarthest ( const CNearTreeHandle treehandle,
double CNEARTREE_FAR * dRadius,
void CNEARTREE_FAR * CNEARTREE_FAR * coordFarthest,
void CNEARTREE_FAR * CNEARTREE_FAR * objFarthest,
const void CNEARTREE_FAR * coord )
Function to search a Neartree for the object farthest from some probe point, coord.
This function is called by CNearTreeFarthestNeighbor.
*dRadius is the largest currently known distance of an object from the probe point
and is modified as the search progresses.
coordFarthest is the returned farthest point
from the probe point that can be found in the Neartree
objFarthest is a pointer to a pointer to hold the corresponding object or is NULL
coord is the probe point
the return value is 0 only if a point was found.
=======================================================================
*/
int CNearTreeFindFarthest ( const CNearTreeHandle treehandle,
double CNEARTREE_FAR * dRadius,
void CNEARTREE_FAR * CNEARTREE_FAR * coordFarthest,
void CNEARTREE_FAR * CNEARTREE_FAR * objFarthest,
const void CNEARTREE_FAR * coord );
/*
=======================================================================
int CNearTreeFindKNearest ( const CNearTreeHandle treehandle,
const size_t k,
const double dRadius,
CVectorHandle coordClosest,
CVectorHandle objClosest,
const void * coord,
int resetcount);
Function to search a Neartree for the set of objects closer to some probe point, coord,
than dRadius.
k is the maximum number of closest neighbors to return. Finds this many if passible.
dRadius is the maximum search radius - any point closer than dRadius to the probe
point will be ignored
coordClosest is a vector of pointers to coordinate tuples and is the
returned set of farthest points from the probe point that can be found in the Neartree
objClosest is a vector of objects and is the returned set of farthest points
from the probe point that can be found in the Neartree
coord is the probe point
resetcount should be non-zero to clear objClosest on entry
return value is 0 if points were found
=======================================================================
*/
int CNearTreeFindKNearest ( const CNearTreeHandle treehandle,
const size_t k,
const double dRadius,
CVectorHandle coordClosest,
CVectorHandle objClosest,
const void * coord,
int resetcount);
/*
=======================================================================
int CNearTreeFindKTreeNearest ( const CNearTreeHandle treehandle,
const size_t k,
const double dRadius,
CNearTreeHandle foundNearest,
const void CNEARTREE_FAR * coord,
int resetcount);
Function to search a Neartree for the set of k objects closer to some probe point, coord,
than dRadius.
k is the maximum number of closest neighbors to return. Finds this many if passible.
dRadius is the minimum search radius - any point closer than dRadius to the probe
point will be ignored
foundClosest is an existing CNearTree to which the found points will be added
coord is the probe point
resetcount should be non-zero to clear foundClosest on entry
return value is 0 if points were found
=======================================================================
*/
int CNearTreeFindKTreeNearest ( const CNearTreeHandle treehandle,
const size_t k,
const double dRadius,
CNearTreeHandle foundClosest,
const void CNEARTREE_FAR * coord,
int resetcount);
/*
=======================================================================
int CNearTreeFindKFarthest ( const CNearTreeHandle treehandle,
const size_t k,
const double dRadius,
CVectorHandle coordFarthest,
CVectorHandle objFarthest,
const void * coord,
int resetcount);
Function to search a Neartree for the set of objects farther from some probe point, coord,
than dRadius.
k is the maximum number of farthest neighbors to return. Finds this many if passible.
dRadius is the maximum search radius - any point farther than dRadius from the probe
point will be ignored
coordFarthest is a vector of pointers to coordinate tuples and is the
returned set of farthest points from the probe point that can be found in the Neartree
objFarthest is a vector of objects and is the returned set of farthest points
from the probe point that can be found in the Neartree
coord is the probe point
resetcount should be non-zero to clear objFarthest on entry
return value is 0 if points were found
=======================================================================
*/
int CNearTreeFindKFarthest ( const CNearTreeHandle treehandle,
const size_t k,
const double dRadius,
CVectorHandle coordFarthest,
CVectorHandle objFarthest,
const void * coord,
int resetcount);
/*
=======================================================================
int CNearTreeFindKTreeFarthest ( const CNearTreeHandle treehandle,
const size_t k,
const double dRadius,
CNearTreeHandle foundFarthest,
const void CNEARTREE_FAR * coord,
int resetcount);
Function to search a Neartree for the set of k objects farther from some probe point, coord,
than dRadius.
k is the maximum number of farthest neighbors to return. Finds this many if passible.
dRadius is the minimum search radius - any point farther than dRadius from the probe
point will be ignored
foundFarthest is an existing CNearTree to which the found points will be added
coord is the probe point
resetcount should be non-zero to clear foundFarthest on entry
return value is 0 if points were found
=======================================================================
*/
int CNearTreeFindKTreeFarthest ( const CNearTreeHandle treehandle,
const size_t k,
const double dRadius,
CNearTreeHandle foundFarthest,
const void CNEARTREE_FAR * coord,
int resetcount);
/*
=======================================================================
The following macro is provided here to ensure operation with older
versions of CVector
=======================================================================
*/
#ifndef CVectorElementAt
/* CVectorElementAt -- return the element at the given index as a void pointer without checking
and without protection against relocation */
#define CVectorElementAt(vectorhandle,index) ((void CNEARTREE_FAR *)(((char *)((vectorhandle)->array))+(index)*(vectorhandle)->elementsize))
#endif
/*
=======================================================================
int CNearTreeObjects ( const CNearTreeHandle treehandle, CVectorHandle CNEARTREE_FAR * vectorhandle)
Function to return the vector of objects in the tree. This vector
is not guaranteed to be in the same order as the order of insertion
vectorhandle -- a pointer to a CVectorHandle
=======================================================================
*/
int CNearTreeObjects ( const CNearTreeHandle treehandle, CVectorHandle CNEARTREE_FAR * vectorhandle);
/*
=======================================================================
int CNearTreeCoords ( const CNearTreeHandle treehandle, CVectorHandle CNEARTREE_FAR * vectorhandle)
Function to return the vector of coordinates in the tree. This vector
is not guaranteed to be in the same order as the order of insertion
vectorhandle -- a pointer to a CVectorHandle
=======================================================================
*/
int CNearTreeCoords ( const CNearTreeHandle treehandle, CVectorHandle CNEARTREE_FAR * vectorhandle);
/*
=======================================================================
void CNEARTREE_FAR * CNearTreeObjectAt ( const CNearTreeHandle treehandle, size_t index)
Function to return the an object pointer at the given index
implemented as a macro
=======================================================================
*/
#define CNearTreeObjectAt(treehandle,index) CVectorElementAt(treehandle->m_ObjectStore,index)
/*
=======================================================================
void CNEARTREE_FAR * CNearTreeCoordAt ( const CNearTreeHandle treehandle, size_t index)
Function to return the a coordinate pointer at the given index
implemented as a macro
=======================================================================
*/
#define CNearTreeCoordAt(treehandle,index) CVectorElementAt(treehandle->m_CoordStore,index)
#ifdef __cplusplus
}
#endif
#endif
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