/usr/include/CEGUI/RendererModules/Null/CEGUINullRenderTarget.h is in libcegui-mk2-dev 0.7.6-3.3.
This file is owned by root:root, with mode 0o644.
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filename: CEGUINullRenderTarget.h
created: Sat Jan 16 2010
author: Eugene Marcotte
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _CEGUINullRenderTarget_h_
#define _CEGUINullRenderTarget_h_
#include "../../CEGUIRenderTarget.h"
#include "CEGUINullRenderer.h"
#include "../../CEGUIRect.h"
// Start of CEGUI namespace section
namespace CEGUI
{
//! Intermediate RenderTarget
class NULL_GUIRENDERER_API NullRenderTarget : public virtual RenderTarget
{
public:
//! Constructor
NullRenderTarget(NullRenderer& owner);
//! Destructor
virtual ~NullRenderTarget();
// implement parts of CEGUI::RenderTarget interface
void draw(const GeometryBuffer& buffer);
void draw(const RenderQueue& queue);
void setArea(const Rect& area);
const Rect& getArea() const;
void activate();
void deactivate();
void unprojectPoint(const GeometryBuffer& buff,
const Vector2& p_in, Vector2& p_out) const;
bool isImageryCache() const;
protected:
//! NullRenderer object that owns this RenderTarget
NullRenderer& d_owner;
//! holds defined area for the RenderTarget
Rect d_area;
};
} // End of CEGUI namespace section
#endif // end of guard _CEGUINullRenderTarget_h_
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