This file is indexed.

/usr/include/CEGUI/CEGUIUDim.h is in libcegui-mk2-dev 0.7.6-3.3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
/***********************************************************************
    filename:   CEGUIUDim.h
    created:    Tue May 31 2005
    author:     Paul D Turner <paul@cegui.org.uk>
*************************************************************************/
/***************************************************************************
 *   Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
 *
 *   Permission is hereby granted, free of charge, to any person obtaining
 *   a copy of this software and associated documentation files (the
 *   "Software"), to deal in the Software without restriction, including
 *   without limitation the rights to use, copy, modify, merge, publish,
 *   distribute, sublicense, and/or sell copies of the Software, and to
 *   permit persons to whom the Software is furnished to do so, subject to
 *   the following conditions:
 *
 *   The above copyright notice and this permission notice shall be
 *   included in all copies or substantial portions of the Software.
 *
 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 *   OTHER DEALINGS IN THE SOFTWARE.
 ***************************************************************************/
#ifndef _CEGUIUDim_h_
#define _CEGUIUDim_h_

#include "CEGUIRect.h"
#include "CEGUIVector.h"

// some macros to aid in the creation of UDims
#define cegui_absdim(x)     CEGUI::UDim(0,(x))
#define cegui_reldim(x)     CEGUI::UDim((x),0)


// Start of CEGUI namespace section
namespace CEGUI
{
/*!
\brief
    Class representing a unified dimension; that is a dimension that has both
    a relative 'scale' portion and and absolute 'offset' portion.
*/
class CEGUIEXPORT UDim
{
public:
    UDim() {}
    UDim(float scale, float offset) : d_scale(scale), d_offset(offset) {}
    UDim(const UDim& v): d_scale(v.d_scale), d_offset(v.d_offset) {}
    ~UDim() {}

    float asAbsolute(float base) const
    {
        return PixelAligned(base * d_scale) + d_offset;
    }
    float asRelative(float base) const
    {
        return (base != 0.0f) ? d_offset / base + d_scale : 0.0f;
    }

    UDim operator+(const UDim& other) const
    {
        return UDim(d_scale + other.d_scale, d_offset + other.d_offset);
    }
    UDim operator-(const UDim& other) const
    {
        return UDim(d_scale - other.d_scale, d_offset - other.d_offset);
    }
    UDim operator*(const UDim& other) const
    {
        return UDim(d_scale * other.d_scale, d_offset * other.d_offset);
    }
    UDim operator/(const UDim& other) const
    {
        // division by zero sets component to zero.  Not technically correct
        // but probably better than exceptions and/or NaN values.
        return UDim(other.d_scale == 0.0f ? 0.0f : d_scale / other.d_scale,
                    other.d_offset == 0.0f ? 0.0f : d_offset / other.d_offset);
    }

    const UDim& operator+=(const UDim& other)
    {
        d_scale += other.d_scale;
        d_offset += other.d_offset;
        return *this;
    }
    const UDim& operator-=(const UDim& other)
    {
        d_scale -= other.d_scale;
        d_offset -= other.d_offset;
        return *this;
    }
    const UDim& operator*=(const UDim& other)
    {
        d_scale *= other.d_scale;
        d_offset *= other.d_offset;
        return *this;
    }
    const UDim& operator/=(const UDim& other)
    {
        // division by zero sets component to zero.  Not technically correct
        // but probably better than exceptions and/or NaN values.
        d_scale = (other.d_scale == 0.0f ? 0.0f : d_scale / other.d_scale);
        d_offset = (other.d_offset == 0.0f ? 0.0f : d_offset / other.d_offset);
        return *this;
    }

    bool operator==(const UDim& other) const
    {
        return d_scale == other.d_scale && d_offset == other.d_offset;
    }
    bool operator!=(const UDim& other) const
    {
        return !operator==(other);
    }

    float d_scale, d_offset;
};

/*!
\brief
    Two dimensional vector class built using unified dimensions (UDims).
    The UVector2 class is used for representing both positions and sizes.
*/
class CEGUIEXPORT UVector2
{
public:
    UVector2() {}
    UVector2(const UDim& x, const UDim& y) : d_x(x), d_y(y) {}
    UVector2(const UVector2& v): d_x(v.d_x), d_y(v.d_y) {}
    ~UVector2() {}

    Vector2 asAbsolute(const Size& base) const
    {
        return Vector2(d_x.asAbsolute(base.d_width), d_y.asAbsolute(base.d_height));
    }
    Vector2 asRelative(const Size& base) const
    {
        return Vector2(d_x.asRelative(base.d_width), d_y.asRelative(base.d_height));
    }

    UVector2 operator+(const UVector2& other) const
    {
        return UVector2(d_x + other.d_x, d_y + other.d_y);
    }
    UVector2 operator-(const UVector2& other) const
    {
        return UVector2(d_x - other.d_x, d_y - other.d_y);
    }
    UVector2 operator/(const UVector2& other) const
    {
        return UVector2(d_x / other.d_x, d_y / other.d_y);
    }
    UVector2 operator*(const UVector2& other) const
    {
        return UVector2(d_x * other.d_x, d_y * other.d_y);
    }

    const UVector2& operator+=(const UVector2& other)
    {
        d_x += other.d_x;
        d_y += other.d_y;
        return *this;
    }
    const UVector2& operator-=(const UVector2& other)
    {
        d_x -= other.d_x;
        d_y -= other.d_y;
        return *this;
    }
    const UVector2& operator/=(const UVector2& other)
    {
        d_x /= other.d_x;
        d_y /= other.d_y;
        return *this;
    }
    const UVector2& operator*=(const UVector2& other)
    {
        d_x *= other.d_x;
        d_y *= other.d_y;
        return *this;
    }

    UVector2 operator+(const UDim& dim) const
    {
        return UVector2(d_x + dim, d_y + dim);
    }
    UVector2 operator-(const UDim& dim) const
    {
        return UVector2(d_x - dim, d_y - dim);
    }
    UVector2 operator/(const UDim& dim) const
    {
        return UVector2(d_x / dim, d_y / dim);
    }
    UVector2 operator*(const UDim& dim) const
    {
        return UVector2(d_x * dim, d_y * dim);
    }

    const UVector2& operator+=(const UDim& dim)
    {
        d_x += dim;
        d_y += dim;
        return *this;
    }
    const UVector2& operator-=(const UDim& dim)
    {
        d_x -= dim;
        d_y -= dim;
        return *this;
    }
    const UVector2& operator/=(const UDim& dim)
    {
        d_x /= dim;
        d_y /= dim;
        return *this;
    }
    const UVector2& operator*=(const UDim& dim)
    {
        d_x *= dim;
        d_y *= dim;
        return *this;
    }

    bool operator==(const UVector2& other) const
    {
        return d_x == other.d_x && d_y == other.d_y;
    }
    bool operator!=(const UVector2& other) const
    {
        return !operator==(other);
    }

    UDim d_x, d_y;
};

/*!
\brief
    Area rectangle class built using unified dimensions (UDims).
*/
class CEGUIEXPORT URect
{
public:
    URect() {}

    URect(const UVector2& min, const UVector2& max) : d_min(min), d_max(max) {}

    URect(const UDim& left, const UDim& top, const UDim& right, const UDim& bottom)
    {
        d_min.d_x = left;
        d_min.d_y = top;
        d_max.d_x = right;
        d_max.d_y = bottom;
    }

    URect(const URect& v): d_min(v.d_min), d_max(v.d_max) {}

    ~URect() {}

    Rect asAbsolute(const Size& base) const
    {
        return Rect(
                   d_min.d_x.asAbsolute(base.d_width),
                   d_min.d_y.asAbsolute(base.d_height),
                   d_max.d_x.asAbsolute(base.d_width),
                   d_max.d_y.asAbsolute(base.d_height)
               );
    }

    Rect asRelative(const Size& base) const
    {
        return Rect(
                   d_min.d_x.asRelative(base.d_width),
                   d_min.d_y.asRelative(base.d_height),
                   d_max.d_x.asRelative(base.d_width),
                   d_max.d_y.asRelative(base.d_height)
               );
    }

    const UVector2& getPosition() const
    {
        return d_min;
    }
    UVector2 getSize() const
    {
        return d_max - d_min;
    }
    UDim getWidth() const
    {
        return d_max.d_x - d_min.d_x;
    }
    UDim getHeight() const
    {
        return d_max.d_y - d_min.d_y;
    }

    void setPosition(const UVector2& pos)
    {
        UVector2 sz(d_max - d_min);
        d_min = pos;
        d_max = d_min + sz;
    }

    void setSize(const UVector2& sz)
    {
        d_max = d_min + sz;
    }

    void setWidth(const UDim& w)
    {
        d_max.d_x = d_min.d_x + w;
    }
    void setHeight(const UDim& h)
    {
        d_max.d_y = d_min.d_y + h;
    }

    void offset(const UVector2& sz)
    {
        d_min += sz;
        d_max += sz;
    }

    URect operator*(const UDim& dim) const
    {
        return URect(d_min * dim, d_max * dim);
    }

    URect operator+(const URect& r) const
    {
        return URect(d_min + r.d_min, d_max + r.d_max);
    }

    UVector2 d_min, d_max;
};

/*!
\brief
    Class encapsulating the 'Unified Box' - this is usually used for margin

\par
    top, left, right and bottom represent offsets on each edge

\note
    Name taken from W3 'box model'
*/
class CEGUIEXPORT UBox
{
public:
    UBox():
            d_top(),
            d_left(),
            d_bottom(),
            d_right()
    {}

    UBox(const UDim& margin):
            d_top(margin),
            d_left(margin),
            d_bottom(margin),
            d_right(margin)
    {}

    UBox(const UDim& top, const UDim& left, const UDim& bottom, const UDim& right):
            d_top(top),
            d_left(left),
            d_bottom(bottom),
            d_right(right)
    {}

    UBox(const UBox& b):
            d_top(b.d_top),
            d_left(b.d_left),
            d_bottom(b.d_bottom),
            d_right(b.d_right)
    {}

    /*************************************************************************
        Operators
    *************************************************************************/
    bool operator==(const UBox& rhs) const
    {
        return ((d_top == rhs.d_top) &&
                (d_left == rhs.d_left) &&
                (d_bottom == rhs.d_bottom) &&
                (d_right == rhs.d_right));
    }

    bool operator!=(const UBox& rhs) const
    {
        return !operator==(rhs);
    }

    UBox& operator=(const UBox& rhs)
    {
        d_top = rhs.d_top;
        d_left = rhs.d_left;
        d_bottom = rhs.d_bottom;
        d_right = rhs.d_right;

        return *this;
    }

    UBox operator*(const UDim& dim) const
    {
        return UBox(
                   d_top * dim, d_left * dim,
                   d_bottom * dim, d_right * dim);
    }

    UBox operator+(const UBox& b) const
    {
        return UBox(
                   d_top + b.d_top, d_left + b.d_left,
                   d_bottom + b.d_bottom, d_right + b.d_right);
    }

    /*************************************************************************
        Data Fields
    *************************************************************************/
    UDim d_top;
    UDim d_left;
    UDim d_bottom;
    UDim d_right;
};

} // End of  CEGUI namespace section


#endif  // end of guard _CEGUIUDim_h_