/usr/include/antlr/InputBuffer.hpp is in libantlr-dev 2.7.7+dfsg-6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 | #ifndef INC_InputBuffer_hpp__
#define INC_InputBuffer_hpp__
/* ANTLR Translator Generator
* Project led by Terence Parr at http://www.jGuru.com
* Software rights: http://www.antlr.org/license.html
*
* $Id: //depot/code/org.antlr/release/antlr-2.7.7/lib/cpp/antlr/InputBuffer.hpp#2 $
*/
#include <antlr/config.hpp>
#include <antlr/CircularQueue.hpp>
#include <string>
#ifdef ANTLR_CXX_SUPPORTS_NAMESPACE
namespace antlr {
#endif
/** A Stream of characters fed to the lexer from a InputStream that can
* be rewound via mark()/rewind() methods.
* <p>
* A dynamic array is used to buffer up all the input characters. Normally,
* "k" characters are stored in the buffer. More characters may be stored during
* guess mode (testing syntactic predicate), or when LT(i>k) is referenced.
* Consumption of characters is deferred. In other words, reading the next
* character is not done by conume(), but deferred until needed by LA or LT.
* <p>
*
* @see antlr.CharQueue
*/
class ANTLR_API InputBuffer {
public:
/** Create a character buffer */
InputBuffer()
: nMarkers(0)
, markerOffset(0)
, numToConsume(0)
{
}
virtual ~InputBuffer()
{
}
/// Reset the input buffer to empty state
virtual inline void reset( void )
{
nMarkers = 0;
markerOffset = 0;
numToConsume = 0;
queue.clear();
}
/** This method updates the state of the input buffer so that
* the text matched since the most recent mark() is no longer
* held by the buffer. So, you either do a mark/rewind for
* failed predicate or mark/commit to keep on parsing without
* rewinding the input.
*/
inline void commit( void )
{
nMarkers--;
}
/** Mark another character for deferred consumption */
virtual inline void consume()
{
numToConsume++;
}
/** Ensure that the character buffer is sufficiently full */
virtual void fill(unsigned int amount);
/** Override this in subclasses to get the next character */
virtual int getChar()=0;
/** Get a lookahead character */
virtual inline int LA(unsigned int i)
{
fill(i);
return queue.elementAt(markerOffset + i - 1);
}
/** Return an integer marker that can be used to rewind the buffer to
* its current state.
*/
virtual unsigned int mark();
/// Are there any marks active in the InputBuffer
virtual inline bool isMarked() const
{
return (nMarkers != 0);
}
/** Rewind the character buffer to a marker.
* @param mark Marker returned previously from mark()
*/
virtual void rewind(unsigned int mark);
/** Get the number of non-consumed characters
*/
virtual unsigned int entries() const;
ANTLR_USE_NAMESPACE(std)string getLAChars() const;
ANTLR_USE_NAMESPACE(std)string getMarkedChars() const;
protected:
// char source
// leave to subclasses
// Number of active markers
unsigned int nMarkers; // = 0;
// Additional offset used when markers are active
unsigned int markerOffset; // = 0;
// Number of calls to consume() since last LA() or LT() call
unsigned int numToConsume; // = 0;
// Circular queue
CircularQueue<int> queue;
/** Sync up deferred consumption */
void syncConsume();
private:
InputBuffer(const InputBuffer& other);
InputBuffer& operator=(const InputBuffer& other);
};
/** Sync up deferred consumption */
inline void InputBuffer::syncConsume() {
if (numToConsume > 0)
{
if (nMarkers > 0)
markerOffset += numToConsume;
else
queue.removeItems( numToConsume );
numToConsume = 0;
}
}
#ifdef ANTLR_CXX_SUPPORTS_NAMESPACE
}
#endif
#endif //INC_InputBuffer_hpp__
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