/usr/include/anfo/logdom.h is in libanfo0-dev 0.98-4+b1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// This file is part of ANFO
//
// ANFO is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Anfo is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Anfo. If not, see <http://www.gnu.org/licenses/>.
#ifndef INCLUDED_LOGDOM_H
#define INCLUDED_LOGDOM_H
#include <utility>
#include <math.h>
#include <stdint.h>
//! \brief representation of floating point number in log domain
//! This class is supposed to behave like ordinary floating point
//! numbers, but the representation is in the log domain, so we don't
//! lose precision due to multiplication of many small values. For ease
//! of conversion, we'll use the phred scale. That means more work in
//! additions, but less on conversion. Assuming \f$ q_2 \geq q_1 \f$
//! the formula for additions is:
//!
//! \f[ q_s = q_1 - \frac{10}{\ln 10} \ln \left( 1 + \exp \left( \frac{\ln 10}{10} (q_1-q_2) \right) \right) \f]
//!
//! It turns out that IEEE floating point handles corner cases well:
//! from_float(0) gives an internal representation of \f$ -\inf \f$,
//! which works fine in calculations, except that adding two such
//! numbers gives NaN (so don't do that).
class Logdom {
private:
double v_ ;
explicit Logdom( double v ) : v_(v) {}
public:
//! \brief constructs a value of one(!)
//! Why one and not zero? Because we tend to multiply things,
//! and one is the neutral element in that case.
Logdom() : v_(0) {}
void swap( Logdom &rhs ) throw() { std::swap( v_, rhs.v_ ) ; }
bool is_finite() const { return isfinite( v_ ) ; }
//! \brief calculates log( 1 + exp x )
//! Calculation is done in a way that preserves accuracy, the
//! base of the logarithm is chosen to coincide with the Phred
//! scale.
//! \todo This function need to be accurate only for x < 0; it
//! could probably be approximated using a Taylor series.
static double ld1pexp10( double x ) { return -10.0 / log(10.0) * log1p( exp( -log(10.0)/10.0*x ) ) ; }
//! \brief calculates log( 1 - exp x )
//! \see ld1pexp10()
static double ld1mexp10( double x ) { return -10.0 / log(10.0) * log1p( -exp( -log(10.0)/10.0*x ) ) ; }
static Logdom null() { return from_float( 0 ) ; }
static Logdom one() { return from_float( 1 ) ; }
//! \brief converts an ordinary number to log domain
static Logdom from_float( double v ) { return Logdom( -10 * log(v) / log(10.0) ) ; }
//! \brief converts a Phred-quality score to log domain
//! This will normally result in a very small number; the Phred
//! score represents the probability of something being wrong.
static Logdom from_phred( int p ) { return Logdom( p ) ; }
int to_phred() const { return int( v_ + 0.5 ) ; }
uint8_t to_phred_byte() const { int p = to_phred() ; return p > 255 ? 255 : p ; }
double to_float() const { return exp( -log(10.0) * v_ / 10.0 ) ; }
Logdom sqrt() const { return Logdom( v_ / 2 ) ; }
// multiplication is addition, division is subtraction
Logdom& operator *= ( Logdom b ) { v_ += b.v_ ; return *this ; }
Logdom& operator /= ( Logdom b ) { v_ -= b.v_ ; return *this ; }
Logdom operator * ( Logdom b ) const { return Logdom( v_ + b.v_ ) ; }
Logdom operator / ( Logdom b ) const { return Logdom( v_ - b.v_ ) ; }
// addition w/o sacrificing precision is a bit harder
Logdom operator + ( Logdom b ) const
{
if( b == null() ) return *this ;
if( *this == null() ) return b ;
return Logdom( v_ <= b.v_
? v_ + ld1pexp10( b.v_ - v_ )
: b.v_ + ld1pexp10( v_ - b.v_ ) ) ;
}
Logdom operator - ( Logdom b ) const
{
if( b == null() ) return *this ;
return Logdom( v_ <= b.v_
? v_ + ld1mexp10( b.v_ - v_ )
: b.v_ + ld1mexp10( v_ - b.v_ ) ) ;
}
Logdom& operator += ( Logdom b )
{
if( *this == null() ) {
v_ = b.v_ ;
}
else if( b != null() ) {
v_ = v_ <= b.v_
? v_ + ld1pexp10( b.v_ - v_ )
: b.v_ + ld1pexp10( v_ - b.v_ ) ;
}
return *this ;
}
Logdom& operator -= ( Logdom b )
{
if( b != null() ) {
v_ = v_ <= b.v_
? v_ + ld1mexp10( b.v_ - v_ )
: b.v_ + ld1mexp10( v_ - b.v_ ) ;
}
return *this ;
}
bool operator > ( Logdom b ) const { return b.v_ > v_ ; }
bool operator >= ( Logdom b ) const { return b.v_ >= v_ ; }
bool operator < ( Logdom b ) const { return b.v_ < v_ ; }
bool operator <= ( Logdom b ) const { return b.v_ <= v_ ; }
friend inline bool operator == ( Logdom a, Logdom b ) { return a.v_ == b.v_ ; }
friend inline bool operator != ( Logdom a, Logdom b ) { return a.v_ != b.v_ ; }
} ;
inline Logdom operator + ( double a, Logdom b ) { return Logdom::from_float( a ) + b ; }
inline Logdom operator + ( Logdom a, double b ) { return a + Logdom::from_float( b ) ; }
inline Logdom operator - ( double a, Logdom b ) { return Logdom::from_float( a ) - b ; }
inline Logdom operator - ( Logdom a, double b ) { return a - Logdom::from_float( b ) ; }
inline Logdom operator * ( double a, Logdom b ) { return Logdom::from_float( a ) * b ; }
inline Logdom operator * ( Logdom a, double b ) { return a * Logdom::from_float( b ) ; }
inline Logdom operator / ( double a, Logdom b ) { return Logdom::from_float( a ) / b ; }
inline Logdom operator / ( Logdom a, double b ) { return a / Logdom::from_float( b ) ; }
template <typename A, typename B>
A lerp( B p, A a, A b )
{ return (1.0-p) * a + p * b ; }
#endif
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