This file is indexed.

/usr/include/ace/Proactor.h is in libace-dev 6.2.8+dfsg-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
// -*- C++ -*-

//=============================================================================
/**
 *  @file    Proactor.h
 *
 *  $Id: Proactor.h 95332 2011-12-15 11:09:41Z mcorino $
 *
 *  @author Irfan Pyarali <irfan@cs.wustl.edu>
 *  @author Tim Harrison <harrison@cs.wustl.edu>
 *  @author Alexander Babu Arulanthu <alex@cs.wustl.edu>
 *  @author Alexander Libman <alibman@ihug.com.au>
 */
//=============================================================================

#ifndef ACE_PROACTOR_H
#define ACE_PROACTOR_H

#include /**/ "ace/pre.h"

#include /**/ "ace/config-all.h"
#include /**/ "ace/ACE_export.h"

#if !defined (ACE_LACKS_PRAGMA_ONCE)
#pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */

#if defined (ACE_HAS_WIN32_OVERLAPPED_IO) || defined (ACE_HAS_AIO_CALLS)
// This only works on Win32 platforms and on Unix platforms supporting
// POSIX aio calls.

#  include "ace/Asynch_IO.h"
#  include "ace/Asynch_IO_Impl.h"
#  include "ace/Thread_Manager.h"
#  include "ace/Timer_Queue.h"
#  include "ace/Timer_List.h"
#  include "ace/Timer_Heap.h"
#  include "ace/Timer_Wheel.h"

ACE_BEGIN_VERSIONED_NAMESPACE_DECL

// Forward declarations.
class ACE_Proactor_Impl;
class ACE_Proactor_Timer_Handler;

/// Type def for the timer queue.
typedef ACE_Abstract_Timer_Queue<ACE_Handler *> ACE_Proactor_Timer_Queue;

/**
 * @class ACE_Proactor_Handle_Timeout_Upcall
 *
 * @brief Functor for ACE_Timer_Queue.
 *
 * This class implements the functor required by the Timer
 * Queue to call <handle_timeout> on ACE_Handlers.
 */
class ACE_Export ACE_Proactor_Handle_Timeout_Upcall
{
  /// The main Proactor class has special permissions.
  friend class ACE_Proactor;

public:
  /// Constructor.
  ACE_Proactor_Handle_Timeout_Upcall (void);

  /// This method is called when a timer is registered.
  int registration (ACE_Proactor_Timer_Queue &timer_queue,
                    ACE_Handler *handler,
                    const void *arg);

  /// This method is called before the timer expires.
  int preinvoke (ACE_Proactor_Timer_Queue &timer_queue,
                 ACE_Handler *handler,
                 const void *arg,
                 int recurring_timer,
                 const ACE_Time_Value &cur_time,
                 const void *&upcall_act);

  /// This method is called when the timer expires.
  int timeout (ACE_Proactor_Timer_Queue &timer_queue,
               ACE_Handler *handler,
               const void *arg,
               int recurring_timer,
               const ACE_Time_Value &cur_time);

  /// This method is called after the timer expires.
  int postinvoke (ACE_Proactor_Timer_Queue &timer_queue,
                  ACE_Handler *handler,
                  const void *arg,
                  int recurring_timer,
                  const ACE_Time_Value &cur_time,
                  const void *upcall_act);

  /// This method is called when a handler is canceled.
  int cancel_type (ACE_Proactor_Timer_Queue &timer_queue,
                   ACE_Handler *handler,
                   int dont_call_handle_close,
                   int &requires_reference_counting);

  /// This method is called when a timer is canceled.
  int cancel_timer (ACE_Proactor_Timer_Queue &timer_queue,
                    ACE_Handler *handler,
                    int dont_call_handle_close,
                    int requires_reference_counting);

  /// This method is called when the timer queue is destroyed and the
  /// timer is still contained in it.
  int deletion (ACE_Proactor_Timer_Queue &timer_queue,
                ACE_Handler *handler,
                const void *arg);

protected:
  /// Set the proactor. This will fail, if one is already set!
  int proactor (ACE_Proactor &proactor);

  /// Handle to the proactor. This is needed for posting a timer result
  /// to the Proactor's completion queue.
  ACE_Proactor *proactor_;
};

/**
 * @class ACE_Proactor
 *
 * @brief A manager for asynchronous event demultiplexing.
 *
 * See the Proactor pattern description at
 * http://www.cs.wustl.edu/~schmidt/proactor.ps.gz for more
 * details.
 */
class ACE_Export ACE_Proactor
{
  // = Here are the private typedefs that the ACE_Proactor uses.

  typedef ACE_Timer_Queue_Iterator_T<ACE_Handler *>
    TIMER_QUEUE_ITERATOR;
  typedef ACE_Timer_List_T<ACE_Handler *,
    ACE_Proactor_Handle_Timeout_Upcall,
    ACE_SYNCH_RECURSIVE_MUTEX>
  TIMER_LIST;
  typedef ACE_Timer_List_Iterator_T<ACE_Handler *,
    ACE_Proactor_Handle_Timeout_Upcall,
    ACE_SYNCH_RECURSIVE_MUTEX>
  TIMER_LIST_ITERATOR;
  typedef ACE_Timer_Heap_T<ACE_Handler *,
    ACE_Proactor_Handle_Timeout_Upcall,
    ACE_SYNCH_RECURSIVE_MUTEX>
  TIMER_HEAP;
  typedef ACE_Timer_Heap_Iterator_T<ACE_Handler *,
    ACE_Proactor_Handle_Timeout_Upcall,
    ACE_SYNCH_RECURSIVE_MUTEX>
  TIMER_HEAP_ITERATOR;
  typedef ACE_Timer_Wheel_T<ACE_Handler *,
    ACE_Proactor_Handle_Timeout_Upcall,
    ACE_SYNCH_RECURSIVE_MUTEX>
  TIMER_WHEEL;
  typedef ACE_Timer_Wheel_Iterator_T<ACE_Handler *,
    ACE_Proactor_Handle_Timeout_Upcall,
    ACE_SYNCH_RECURSIVE_MUTEX>
  TIMER_WHEEL_ITERATOR;

  // = Friendship.

  /// Timer handler runs a thread and manages the timers, on behalf of
  /// the Proactor.
  friend class ACE_Proactor_Timer_Handler;

public:
  /**
   * Constructor. If @a implementation is 0, the correct implementation
   * object will be created. @a delete_implementation flag determines
   * whether the implementation object should be deleted by the
   * Proactor or not. If @a tq is 0, a new TIMER_QUEUE is created.
   */
  ACE_Proactor (ACE_Proactor_Impl *implementation = 0,
                bool delete_implementation = false,
                ACE_Proactor_Timer_Queue *tq = 0);

  /// Destruction.
  ~ACE_Proactor (void);

  /// Get pointer to a process-wide ACE_Proactor.  @a threads should
  /// be part of another method.
  static ACE_Proactor *instance (size_t threads = 0);

  /// Set pointer to a process-wide ACE_Proactor and return existing
  /// pointer.
  static ACE_Proactor *instance (ACE_Proactor * proactor,
                                 bool delete_proactor = false);

  /// Delete the dynamically allocated Singleton.
  static void close_singleton (void);

  /// Cleanup method, used by the ACE_Object_Manager to destroy the
  /// singleton.
  static void cleanup (void *instance, void *arg);

  /// Name of dll in which the singleton instance lives.
  static const ACE_TCHAR *dll_name (void);

  /// Name of component--ACE_Proactor in this case.
  static const ACE_TCHAR *name (void);

  // = Proactor event loop management methods.

  /// Run the event loop until the <ACE_Proactor::handle_events> method
  /// returns -1 or the <end_event_loop> method is invoked.
  static int run_event_loop (void);

  /**
   * Run the event loop until the <ACE_Proactor::handle_events> method
   * returns -1, the <end_event_loop> method is invoked, or the
   * ACE_Time_Value expires, in which case 0 is returned.
   */
  static int run_event_loop (ACE_Time_Value &tv);

  /**
   * Instruct the <ACE_Proactor::instance> to terminate its event
   * loop.
   * This method wakes up all the threads blocked on waiting for
   * completions and end the event loop.
   */
  static int end_event_loop (void);

  /**
   * Resets the <ACE_Proactor::end_event_loop_> static so that the
   * <run_event_loop> method can be restarted.
   */
  static int reset_event_loop (void);

  /**
   * The singleton proactor is used by the ACE_Service_Config.
   * Therefore, we must check for the reconfiguration request and
   * handle it after handling an event.
   */
  static int check_reconfiguration (ACE_Proactor *);

  /// Report if the <ACE_Proactor::instance> event loop is finished.
  static int event_loop_done (void);

  /// Close the associated @c ACE_Proactor_Impl implementation object.
  /**
   * If @arg delete_implementation was specified to the @c open() method,
   * the implementation object is also deleted.
   */
  int close (void);

   /**
   * You can add a hook to various run_event methods and the hook will
   * be called after handling every proactor event.  If this function
   * returns 0, proactor_run_event_loop will check for the return value of
   * handle_events.  If it is -1, the the proactor_run_event_loop will return
   * (pre-maturely.)
   */
  typedef int (*PROACTOR_EVENT_HOOK)(ACE_Proactor *);

  // These methods work with an instance of a proactor.
  /**
   * Run the event loop until the
   * <ACE_Proactor::handle_events>
   * method returns -1 or the <end_proactor_event_loop> method is invoked.
   */
  int proactor_run_event_loop (PROACTOR_EVENT_HOOK = 0);

  /**
   * Run the event loop until the <ACE_Proactor::handle_events>
   * method returns -1, the
   * <end_proactor_event_loop> method is invoked,
   * or the ACE_Time_Value
   * expires, in which case a 0 is returned.
   */
  int proactor_run_event_loop (ACE_Time_Value &tv,
                               PROACTOR_EVENT_HOOK = 0);

  /**
   * Instruct the ACE_Proactor to terminate its event loop
   * and notifies the ACE_Proactor so that it can wake up
   * and close down gracefully.
   */
  int proactor_end_event_loop (void);

  /// Report if the ACE_Proactor event loop is finished.
  int proactor_event_loop_done (void);

  /// Resets the <ACE_Proactor::end_event_loop_> static so that the
  /// <run_event_loop> method can be restarted.
  int proactor_reset_event_loop (void);


  /// This method adds the @a handle to the I/O completion port. This
  /// function is a no-op function for Unix systems and returns 0;
  int register_handle (ACE_HANDLE handle,
                       const void *completion_key);

  // = Timer management.
  /**
   * Schedule a @a handler that will expire after <time>.  If it
   * expires then @a act is passed in as the value to the @a handler's
   * <handle_timeout> callback method.  This method returns a
   * <timer_id>. This <timer_id> can be used to cancel a timer before
   * it expires.  The cancellation ensures that <timer_ids> are unique
   * up to values of greater than 2 billion timers.  As long as timers
   * don't stay around longer than this there should be no problems
   * with accidentally deleting the wrong timer.  Returns -1 on
   * failure (which is guaranteed never to be a valid <timer_id>).
   */
  long schedule_timer (ACE_Handler &handler,
                       const void *act,
                       const ACE_Time_Value &time);

  long schedule_repeating_timer (ACE_Handler &handler,
                                 const void *act,
                                 const ACE_Time_Value &interval);

  /// Same as above except @a interval it is used to reschedule the
  /// @a handler automatically.

  /// This combines the above two methods into one. Mostly for backward
  /// compatibility.
  long schedule_timer (ACE_Handler &handler,
                       const void *act,
                       const ACE_Time_Value &time,
                       const ACE_Time_Value &interval);

  /// Cancel all timers associated with this @a handler.  Returns number
  /// of timers cancelled.
  int cancel_timer (ACE_Handler &handler,
                    int dont_call_handle_close = 1);

  /**
   * Cancel the single <ACE_Handler> that matches the @a timer_id value
   * (which was returned from the <schedule> method).  If @a act is
   * non-NULL then it will be set to point to the ``magic cookie''
   * argument passed in when the <Handler> was registered.  This makes
   * it possible to free up the memory and avoid memory leaks.
   * Returns 1 if cancellation succeeded and 0 if the @a timer_id
   * wasn't found.
   */
  int cancel_timer (long timer_id,
                    const void **act = 0,
                    int dont_call_handle_close = 1);

  /**
   * Dispatch a single set of events, waiting up to a specified time limit
   * if necessary.
   * @param wait_time the time to wait for an event to occur. This is
   * a relative time. On successful return, the time is updated to
   * reflect the amount of time spent waiting for event(s) to occur.
   * @return Returns 0 if no events occur before the @a wait_time expires.
   * Returns 1 when a completion is dispatched. On error, returns -1
   * and sets errno accordingly.
   */
  int handle_events (ACE_Time_Value &wait_time);

  /**
   * Block indefinitely until at least one event is dispatched.
   * @return Returns 1 when a completion is dispatched. On error, returns -1
   * and sets errno accordingly.
   */
  int handle_events (void);

  /// Add wakeup dispatch threads (reinit).
  int wake_up_dispatch_threads (void);

  /// Close all dispatch threads.
  int close_dispatch_threads (int wait);

  /// Get number of thread used as a parameter to CreatIoCompletionPort.
  size_t number_of_threads (void) const;

  /// Set number of thread used as a parameter to CreatIoCompletionPort.
  void number_of_threads (size_t threads);

  /// Get timer queue.
  ACE_Proactor_Timer_Queue *timer_queue (void) const;

  /// Set timer queue.
  void timer_queue (ACE_Proactor_Timer_Queue *timer_queue);

  /**
   * Get the event handle.
   * It is a no-op in POSIX platforms and it returns
   * ACE_INVALID_HANDLE.
   */
  ACE_HANDLE get_handle (void) const;

  /// Get the implementation class.
  ACE_Proactor_Impl *implementation (void) const;

  // = Factory methods for the operations

  // Note that the user does not have to use or know about these
  // methods.

  /// Create the correct implementation class for doing
  /// Asynch_Read_Stream.
  ACE_Asynch_Read_Stream_Impl *create_asynch_read_stream (void);

  /// Create the correct implementation class for doing
  /// Asynch_Write_Stream.
  ACE_Asynch_Write_Stream_Impl *create_asynch_write_stream (void);

  /// Create the correct implementation class for doing
  /// Asynch_Read_File.
  ACE_Asynch_Read_File_Impl *create_asynch_read_file (void);

  /// Create the correct implementation class for doing
  /// Asynch_Write_File.
  ACE_Asynch_Write_File_Impl *create_asynch_write_file (void);

  /// Create the correct implementation class for doing Asynch_Accept.
  ACE_Asynch_Accept_Impl *create_asynch_accept (void);

  /// Create the correct implementation class for doing Asynch_Connect.
  ACE_Asynch_Connect_Impl *create_asynch_connect (void);

  /// Create the correct implementation class for doing
  /// Asynch_Transmit_File.
  ACE_Asynch_Transmit_File_Impl *create_asynch_transmit_file (void);

  /// Create the correct implementation class for doing
  /// Asynch_Read_Dgram.
  ACE_Asynch_Read_Dgram_Impl *create_asynch_read_dgram (void);

  /// Create the correct implementation class for doing
  /// Asynch_Write_Dgram.
  ACE_Asynch_Write_Dgram_Impl *create_asynch_write_dgram (void);

  // = Factory methods for the results

  // Note that the user does not have to use or know about these
  // methods unless they want to "fake" results.

  /// Create the correct implementation class for
  /// ACE_Asynch_Read_Stream::Result class.
  ACE_Asynch_Read_Stream_Result_Impl *
    create_asynch_read_stream_result (ACE_Handler::Proxy_Ptr &handler_proxy,
                                      ACE_HANDLE handle,
                                      ACE_Message_Block &message_block,
                                      u_long bytes_to_read,
                                      const void* act,
                                      ACE_HANDLE event = ACE_INVALID_HANDLE,
                                      int priority = 0,
                                      int signal_number = ACE_SIGRTMIN);

  /// Create the correct implementation class for
  /// ACE_Asynch_Write_Stream::Result.
  ACE_Asynch_Write_Stream_Result_Impl *
    create_asynch_write_stream_result (ACE_Handler::Proxy_Ptr &handler_proxy,
                                       ACE_HANDLE handle,
                                       ACE_Message_Block &message_block,
                                       u_long bytes_to_write,
                                       const void* act,
                                       ACE_HANDLE event = ACE_INVALID_HANDLE,
                                       int priority = 0,
                                       int signal_number = ACE_SIGRTMIN);

  /// Create the correct implementation class for
  /// ACE_Asynch_Read_File::Result.
  ACE_Asynch_Read_File_Result_Impl *
    create_asynch_read_file_result (ACE_Handler::Proxy_Ptr &handler_proxy,
                                    ACE_HANDLE handle,
                                    ACE_Message_Block &message_block,
                                    u_long bytes_to_read,
                                    const void* act,
                                    u_long offset,
                                    u_long offset_high,
                                    ACE_HANDLE event = ACE_INVALID_HANDLE,
                                    int priority = 0,
                                    int signal_number = ACE_SIGRTMIN);

  /// Create the correct implementation class for
  /// ACE_Asynch_Write_File::Result.
  ACE_Asynch_Write_File_Result_Impl *
    create_asynch_write_file_result (ACE_Handler::Proxy_Ptr &handler_proxy,
                                     ACE_HANDLE handle,
                                     ACE_Message_Block &message_block,
                                     u_long bytes_to_write,
                                     const void* act,
                                     u_long offset,
                                     u_long offset_high,
                                     ACE_HANDLE event = ACE_INVALID_HANDLE,
                                     int priority = 0,
                                     int signal_number = ACE_SIGRTMIN);

  /// Create the correct implementation class for
  /// ACE_Asynch_Read_Dgram::Result.
  ACE_Asynch_Read_Dgram_Result_Impl *
    create_asynch_read_dgram_result (ACE_Handler::Proxy_Ptr &handler_proxy,
                                     ACE_HANDLE handle,
                                     ACE_Message_Block *message_block,
                                     size_t bytes_to_read,
                                     int flags,
                                     int protocol_family,
                                     const void* act,
                                     ACE_HANDLE event = ACE_INVALID_HANDLE,
                                     int priority = 0,
                                     int signal_number = ACE_SIGRTMIN);

  /// Create the correct implementation class for
  /// ACE_Asynch_Write_Dgram::Result.
  ACE_Asynch_Write_Dgram_Result_Impl *
    create_asynch_write_dgram_result (ACE_Handler::Proxy_Ptr &handler_proxy,
                                      ACE_HANDLE handle,
                                      ACE_Message_Block *message_block,
                                      size_t bytes_to_write,
                                      int flags,
                                      const void* act,
                                      ACE_HANDLE event = ACE_INVALID_HANDLE,
                                      int priority = 0,
                                      int signal_number = ACE_SIGRTMIN);

  /// Create the correct implementation class for ACE_Asynch_Accept::Result.
  ACE_Asynch_Accept_Result_Impl *
    create_asynch_accept_result (ACE_Handler::Proxy_Ptr &handler_proxy,
                                 ACE_HANDLE listen_handle,
                                 ACE_HANDLE accept_handle,
                                 ACE_Message_Block &message_block,
                                 u_long bytes_to_read,
                                 const void* act,
                                 ACE_HANDLE event = ACE_INVALID_HANDLE,
                                 int priority = 0,
                                 int signal_number = ACE_SIGRTMIN);

  /// Create the correct implementation class for ACE_Asynch_Connect::Result
  ACE_Asynch_Connect_Result_Impl *
    create_asynch_connect_result (ACE_Handler::Proxy_Ptr &handler_proxy,
                                  ACE_HANDLE  connect_handle,
                                  const void* act,
                                  ACE_HANDLE event = ACE_INVALID_HANDLE,
                                  int priority = 0,
                                  int signal_number = ACE_SIGRTMIN);

  /// Create the correct implementation class for
  /// ACE_Asynch_Transmit_File::Result.
  ACE_Asynch_Transmit_File_Result_Impl *
    create_asynch_transmit_file_result (ACE_Handler::Proxy_Ptr &handler_proxy,
                                        ACE_HANDLE socket,
                                        ACE_HANDLE file,
                                        ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer,
                                        u_long bytes_to_write,
                                        u_long offset,
                                        u_long offset_high,
                                        u_long bytes_per_send,
                                        u_long flags,
                                        const void *act,
                                        ACE_HANDLE event = ACE_INVALID_HANDLE,
                                        int priority = 0,
                                        int signal_number = ACE_SIGRTMIN);

  /**
   * Create a timer result object which can be used with the Timer
   * mechanism of the Proactor.
   * If @a signal_number is -1, <POSIX_SIG_Proactor> will create a
   * Timer object with a meaningful signal number, choosing the
   * largest signal number from the signal mask of the Proactor.
   */
  ACE_Asynch_Result_Impl *
    create_asynch_timer (ACE_Handler::Proxy_Ptr &handler_proxy,
                         const void *act,
                         const ACE_Time_Value &tv,
                         ACE_HANDLE event = ACE_INVALID_HANDLE,
                         int priority = 0,
                         int signal_number = ACE_SIGRTMIN);

protected:

  /**
   * Post <how_many> completions to the completion port so that all
   * threads can wake up. This is used in conjunction with the
   * <run_event_loop>.
   */
  static int post_wakeup_completions (int how_many);

  /**
   * Post <how_many> completions to the completion port so that all
   * threads can wake up. This is used in conjunction with the
   * <proactor_run_event_loop>.
   */
  int proactor_post_wakeup_completions (int how_many);

  /// Set the implementation class.
  void implementation (ACE_Proactor_Impl *implementation);

  /// Delegation/implementation class that all methods will be
  /// forwarded to.
  ACE_Proactor_Impl *implementation_;

  /// Flag used to indicate whether we are responsible for cleaning up
  /// the implementation instance.
  bool delete_implementation_;

  /// Pointer to a process-wide ACE_Proactor.
  static ACE_Proactor *proactor_;

  /// Must delete the <proactor_> if true.
  static bool delete_proactor_;

  /// Handles timeout events.
  ACE_Proactor_Timer_Handler *timer_handler_;

  /// This will manage the thread in the Timer_Handler.
  ACE_Thread_Manager thr_mgr_;

  /// Timer Queue.
  ACE_Proactor_Timer_Queue *timer_queue_;

  /// Flag on whether to delete the timer queue.
  int delete_timer_queue_;

  /// Terminate the proactor event loop.
  sig_atomic_t end_event_loop_;

  /// Number of threads in the event loop.
  sig_atomic_t event_loop_thread_count_;

  /// Mutex to protect work with lists.
  ACE_SYNCH_MUTEX mutex_;


private:
  /// Deny access since member-wise won't work...
  ACE_Proactor (const ACE_Proactor &);
  ACE_Proactor &operator= (const ACE_Proactor &);
};

ACE_END_VERSIONED_NAMESPACE_DECL

#  if defined (__ACE_INLINE__)
#    include "ace/Proactor.inl"
#  endif /* __ACE_INLINE__ */

#else /* NOT WIN32 or POSIX with AIO features. */

#  include "ace/os_include/os_stddef.h"
#  include "ace/os_include/os_signal.h"

ACE_BEGIN_VERSIONED_NAMESPACE_DECL

class ACE_Time_Value;

class ACE_Export ACE_Proactor
{
public:
  class Timer_Queue {};
  ACE_Proactor (size_t /* number_of_threads */ = 0,
                Timer_Queue * /* tq */ = 0) {}
  ~ACE_Proactor (void) {}
  int handle_events (void) { return -1; }
  int handle_events (ACE_Time_Value &) { return -1; }

  /// Placeholder to enable compilation on non-Win32 platforms
  static ACE_Proactor *instance (size_t threads = 0);

  /// Placeholder to enable compilation on non-Win32 platforms
  static ACE_Proactor *instance (ACE_Proactor *);

  /// Placeholder to enable compilation on non-Win32 platforms
  static void close_singleton (void);

  /// Placeholder to enable compilation on non-Win32 platforms
  static int run_event_loop (void);

  /// Placeholder to enable compilation on non-Win32 platforms
  static int run_event_loop (ACE_Time_Value &tv);

  /// Placeholder to enable compilation on non-Win32 platforms
  static int end_event_loop (void);

  /// Placeholder to enable compilation on non-Win32 platforms
  static sig_atomic_t event_loop_done (void);
};

ACE_END_VERSIONED_NAMESPACE_DECL

#endif /* ACE_HAS_WIN32_OVERLAPPED_IO || ACE_HAS_AIO_CALLS */

#include /**/ "ace/post.h"

#endif /* ACE_PROACTOR_H */