/usr/include/ace/Bound_Ptr.h is in libace-dev 6.2.8+dfsg-1.
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//=============================================================================
/**
* @file Bound_Ptr.h
*
* $Id: Bound_Ptr.h 82723 2008-09-16 09:35:44Z johnnyw $
*
* @author Christopher Kohlhoff <chris@kohlhoff.com>
* @author Boris Kolpackov <boris@codesynthesis.com>
*/
//=============================================================================
#ifndef ACE_BOUND_PTR_H
#define ACE_BOUND_PTR_H
#include /**/ "ace/pre.h"
#include /**/ "ace/config-all.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Auto_Ptr.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
/**
* @class ACE_Bound_Ptr_Counter
*
* @brief An ACE_Bound_Ptr_Counter<ACE_LOCK> object encapsulates an
* object reference count.
*
* Do not use this class directly, use ACE_Strong_Bound_Ptr or
* ACE_Weak_Bound_Ptr instead.
*/
template <class ACE_LOCK>
class ACE_Bound_Ptr_Counter
{
public:
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
ACE_Bound_Ptr_Counter (long init_obj_ref_count = 0);
~ACE_Bound_Ptr_Counter (void);
/// Create a ACE_Bound_Ptr_Counter<ACE_LOCK> and initialize the
/// reference count to indicate ownership by a strong pointer.
static ACE_Bound_Ptr_Counter<ACE_LOCK> *create_strong (void);
/// Increase both the object and counter reference counts and return
/// the new object reference count. A return value of -1 indicates
/// that the object has already been destroyed.
static long attach_strong (ACE_Bound_Ptr_Counter<ACE_LOCK> *counter);
/// Decreases both the object and counter reference counts and
/// deletes whichever has no more references. Returns the new object
/// reference count.
static long detach_strong (ACE_Bound_Ptr_Counter<ACE_LOCK> *counter);
/// Create a ACE_Bound_Ptr_Counter<ACE_LOCK> and initialize the
/// reference count to indicate no ownership.
static ACE_Bound_Ptr_Counter<ACE_LOCK> *create_weak (void);
/// Increase the counter reference count and return argument.
static void attach_weak (ACE_Bound_Ptr_Counter<ACE_LOCK> *counter);
/// Decreases the counter reference count and deletes the counter if
/// it has no more references.
static void detach_weak (ACE_Bound_Ptr_Counter<ACE_LOCK> *counter);
/// Determine whether the object has been deleted.
static bool object_was_deleted (ACE_Bound_Ptr_Counter<ACE_LOCK> *counter);
private:
/// Allocate a new ACE_Bound_Ptr_Counter<ACE_LOCK> instance,
/// returning NULL if it cannot be created.
static ACE_Bound_Ptr_Counter<ACE_LOCK> *internal_create (long init_obj_ref_count);
private:
/// Reference count of underlying object. Is set to -1 once the
/// object has been destroyed to indicate to all weak pointers that
/// it is no longer valid.
long obj_ref_count_;
/// Reference count of this counter.
long self_ref_count_;
/// Mutex variable to synchronize access to the reference counts.
ACE_LOCK lock_;
};
// Forward decl.
template <class X, class ACE_LOCK> class ACE_Weak_Bound_Ptr;
/**
* @class ACE_Strong_Bound_Ptr
*
* @brief This class implements support for a reference counted
* pointer.
*
* Assigning or copying instances of an ACE_Strong_Bound_Ptr will
* automatically increment the reference count of the underlying object.
* When the last instance of an ACE_Strong_Bound_Ptr that references a
* particular object is destroyed or overwritten, it will invoke delete
* on its underlying pointer.
*/
template <class X, class ACE_LOCK>
class ACE_Strong_Bound_Ptr
{
public:
/// Constructor that initializes an ACE_Strong_Bound_Ptr to point to the
/// object \<p\> immediately.
explicit ACE_Strong_Bound_Ptr (X *p = 0);
/// Constructor that initializes an ACE_Strong_Bound_Ptr by stealing
/// ownership of an object from an auto_ptr.
explicit ACE_Strong_Bound_Ptr (auto_ptr<X> p);
/// Copy constructor binds @c this and @a r to the same object.
ACE_Strong_Bound_Ptr (const ACE_Strong_Bound_Ptr<X, ACE_LOCK> &r);
/// Constructor binds @c this and @a r to the same object.
ACE_Strong_Bound_Ptr (const ACE_Weak_Bound_Ptr<X, ACE_LOCK> &r);
/// Copy constructor binds @c this and @a r to the same object if
/// Y* can be implicitly converted to X*.
template <class Y>
ACE_Strong_Bound_Ptr (const ACE_Strong_Bound_Ptr<Y, ACE_LOCK> &r)
: counter_ (r.counter_),
ptr_ (dynamic_cast<X_t*>(r.ptr_))
{
// This ctor is temporarily defined here to increase our chances
// of being accepted by broken compilers.
//
COUNTER::attach_strong (this->counter_);
}
/// Destructor.
~ACE_Strong_Bound_Ptr (void);
/// Assignment operator that binds @c this and @a r to the same object.
void operator = (const ACE_Strong_Bound_Ptr<X, ACE_LOCK> &r);
/// Assignment operator that binds @c this and @a r to the same object.
void operator = (const ACE_Weak_Bound_Ptr<X, ACE_LOCK> &r);
/// Assignment operator that binds @c this and @a r to the same object
/// if Y* can be implicitly converted to X*.
template <class Y>
ACE_Weak_Bound_Ptr<X, ACE_LOCK>&
operator= (const ACE_Strong_Bound_Ptr<Y, ACE_LOCK> &r)
{
// This operator is temporarily defined here to increase our chances
// of being accepted by broken compilers.
//
// This will work if &r == this, by first increasing the ref count
COUNTER *new_counter = r.counter_;
X* new_ptr = dynamic_cast<X_t*> (r.ptr_);
COUNTER::attach_strong (new_counter);
if (COUNTER::detach_strong (this->counter_) == 0)
delete this->ptr_;
this->counter_ = new_counter;
this->ptr_ = new_ptr;
return *this;
}
/// Equality operator that returns @c true if both
/// ACE_Strong_Bound_Ptr instances point to the same underlying
/// object.
/**
* @note It also returns @c true if both objects have just been
* instantiated and not used yet.
*/
bool operator == (const ACE_Strong_Bound_Ptr<X, ACE_LOCK> &r) const;
/// Equality operator that returns true if the ACE_Strong_Bound_Ptr
/// and ACE_Weak_Bound_Ptr objects point to the same underlying
/// object.
/**
* @note It also returns @c true if both objects have just been
* instantiated and not used yet.
*/
bool operator == (const ACE_Weak_Bound_Ptr<X, ACE_LOCK> &r) const;
/// Equality operator that returns @c true if the
/// ACE_Strong_Bound_Ptr and the raw pointer point to the same
/// underlying object.
bool operator == (X *p) const;
/// Inequality operator, which is the opposite of equality.
bool operator != (const ACE_Strong_Bound_Ptr<X, ACE_LOCK> &r) const;
/// Inequality operator, which is the opposite of equality.
bool operator != (const ACE_Weak_Bound_Ptr<X, ACE_LOCK> &r) const;
/// Inequality operator, which is the opposite of equality.
bool operator != (X *p) const;
/// Redirection operator
X *operator-> (void) const;
/// Dereference operator
X &operator * (void) const;
/// Get the pointer value.
X *get (void) const;
/// Resets the ACE_Strong_Bound_Ptr to refer to a different
/// underlying object.
void reset (X *p = 0);
/// Resets the ACE_Strong_Bound_Ptr to refer to a different
/// underlying object, ownership of which is stolen from the
/// auto_ptr.
void reset (auto_ptr<X> p);
/// Allows us to check for NULL on all ACE_Strong_Bound_Ptr
/// objects.
bool null (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
private:
typedef X X_t; // This indirection is for Borland C++.
friend class ACE_Weak_Bound_Ptr<X, ACE_LOCK>;
template <class Y, class L>
friend class ACE_Strong_Bound_Ptr;
/// The ACE_Bound_Ptr_Counter type.
typedef ACE_Bound_Ptr_Counter<ACE_LOCK> COUNTER;
/// The reference counter.
COUNTER *counter_;
/// The underlying object.
X *ptr_;
};
/**
* @class ACE_Weak_Bound_Ptr
*
* @brief This class implements support for a weak pointer that complements
* ACE_Strong_Bound_Ptr.
*
* Unlike ACE_Strong_Bound_Ptr, assigning or copying instances of an
* ACE_Weak_Bound_Ptr will not automatically increment the reference
* count of the underlying object. What ACE_Weak_Bound_Ptr does is
* preserve the knowledge that the object is in fact reference
* counted, and thus provides an alternative to raw pointers where
* non-ownership associations must be maintained. When the last
* instance of an ACE_Strong_Bound_Ptr that references a particular
* object is destroyed or overwritten, the corresponding
* ACE_Weak_Bound_Ptr instances are set to NULL.
*/
template <class X, class ACE_LOCK>
class ACE_Weak_Bound_Ptr
{
public:
/// Constructor that initializes an ACE_Weak_Bound_Ptr to point to
/// the object \<p\> immediately.
explicit ACE_Weak_Bound_Ptr (X *p = 0);
/// Copy constructor binds @c this and @a r to the same object.
ACE_Weak_Bound_Ptr (const ACE_Weak_Bound_Ptr<X, ACE_LOCK> &r);
/// Constructor binds @c this and @a r to the same object.
ACE_Weak_Bound_Ptr (const ACE_Strong_Bound_Ptr<X, ACE_LOCK> &r);
/// Destructor.
~ACE_Weak_Bound_Ptr (void);
/// Assignment operator that binds @c this and @a r to the same object.
void operator = (const ACE_Weak_Bound_Ptr<X, ACE_LOCK> &r);
/// Assignment operator that binds @c this and @a r to the same object.
void operator = (const ACE_Strong_Bound_Ptr<X, ACE_LOCK> &r);
/// Equality operator that returns @c true if both
/// ACE_Weak_Bound_Ptr objects point to the same underlying object.
/**
* @note It also returns @c true if both objects have just been
* instantiated and not used yet.
*/
bool operator == (const ACE_Weak_Bound_Ptr<X, ACE_LOCK> &r) const;
/// Equality operator that returns @c true if the ACE_Weak_Bound_Ptr
/// and ACE_Strong_Bound_Ptr objects point to the same underlying
/// object.
/**
* @note It also returns @c true if both objects have just been
* instantiated and not used yet.
*/
bool operator == (const ACE_Strong_Bound_Ptr<X, ACE_LOCK> &r) const;
/// Equality operator that returns @c true if the ACE_Weak_Bound_Ptr
/// and the raw pointer point to the same underlying object.
bool operator == (X *p) const;
/// Inequality operator, which is the opposite of equality.
bool operator != (const ACE_Weak_Bound_Ptr<X, ACE_LOCK> &r) const;
/// Inequality operator, which is the opposite of equality.
bool operator != (const ACE_Strong_Bound_Ptr<X, ACE_LOCK> &r) const;
/// Inequality operator, which is the opposite of equality.
bool operator != (X *p) const;
/// Redirection operator.
/**
* It returns a temporary strong pointer and makes use of the
* chaining properties of operator-> to ensure that the underlying
* object does not disappear while you are using it. If you are
* certain of the lifetimes of the object, and do not want to incur
* the locking overhead, then use the unsafe_get method instead.
*/
ACE_Strong_Bound_Ptr<X, ACE_LOCK> operator-> (void) const;
/// Obtain a strong pointer corresponding to this weak pointer. This
/// function is useful to create a temporary strong pointer for
/// conversion to a reference.
ACE_Strong_Bound_Ptr<X, ACE_LOCK> strong (void) const;
/// Get the pointer value. Warning: this does not affect the
/// reference count of the underlying object, so it may disappear on
/// you while you are using it if you are not careful.
X *unsafe_get (void) const;
/// Resets the ACE_Weak_Bound_Ptr to refer to a different underlying
/// object.
void reset (X *p = 0);
/// Increment the reference count on the underlying object.
/**
* Returns the new reference count on the object. This function may
* be used to integrate the bound pointers into an external
* reference counting mechanism such as those used by COM or CORBA
* servants.
*/
long add_ref (void);
/// Decrement the reference count on the underlying object, which is deleted
/// if the count has reached zero.
/**
* Returns the new reference count on the object. This function may
* be used to integrate the bound pointers into an external
* reference counting mechanism such as those used by COM or CORBA
* servants.
*/
long remove_ref (void);
/// Allows us to check for NULL on all ACE_Weak_Bound_Ptr objects.
bool null (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
private:
typedef X X_t; // This indirection is for Borland C++.
friend class ACE_Strong_Bound_Ptr<X, ACE_LOCK>;
/// The ACE_Bound_Ptr_Counter type.
typedef ACE_Bound_Ptr_Counter<ACE_LOCK> COUNTER;
/// The reference counter.
COUNTER *counter_;
/// The underlying object.
X *ptr_;
};
ACE_END_VERSIONED_NAMESPACE_DECL
#include "ace/Bound_Ptr.inl"
#include /**/ "ace/post.h"
#endif /* ACE_BOUND_PTR_H */
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