/usr/share/kde4/apps/kgoldrunner/system/game_lars.txt is in kgoldrunner 4:4.12.2-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 | // G020 T lars C
i18n("Demolition");
i18n("Twenty levels that require a bit of thinking and a bit of timing.\n"
"\n"
"Created by Lars Luthman <lars luthman at gmail com>.");
// L001
// HRMMMMMMMMMMMMMMMMMMMMMMMMMMH H EEEE HHTTTH H H H H EEEE HH H H H H H EEEE HH H H H H H NNNN HH H H H H H HH H H H H H HH H H HTTTHTTTH HH H H H H H HH H H H H H HH HTTTHTTTH H H HH H H H H H HH H H H H H HH H H H H H HHTTTHTTTHTTTHTTTHTTTH HH H H H H H HH H H H H H HH H H H H H H
i18n("Ups And Downs");
i18n("The trick is to get past all the enemies and on to the highest ladder, then make them follow you up in small groups. Once they are up on the bricks you can kill them and take their gold.");
// L002
// MMMMMMMMMMMMMMMHMMMMMMMMM MR MM MMMMMMHMMMMMMMMM MMMMMHMMMM MHM M M MHMMMMMHMEEMHMMMMHM HM MMMHMMMMHME MHM MMMHMMM HMMMMMHMMMMHMMMMHM H HMM MMHMMMMHM MMHM MMMHMMM HMM MMHMMMMHM MMHM N H N HMM MMHMMNMHMNMMHM MMMHMMM HMM MMHMMMMHM MMHM N H N HMMMMMHMMMMHM MMHM MMMHMMM HM MMMHMMMMHMMMMHMMM H HM MMHMMMMHME MHMMMN H NM HMMMMMHMMMMHMMMMZNHMMMHMMMH HMMMMMHMM HMMMMMMH H HMMNMMHMMMMMMMMMMMH H HMMMMMHMMMMMMMMMN H H HMMMMMHMMMMMMMMMMM N N H HMMMMMHMMMMMMMMMMMHMMMMMMMH HMM HMMMMMNNNNNNHNNNNNNNNNH
i18n("Dig, Baby, Dig!");
i18n("This should be fairly easy. No hint!");
// L003
// XXXXXXXXXXXXXXXXXXXXXXXXH XXXXXXXXXXXXXXXXXXXXXXXXH XXXXXXXXXXXXXXXXXXXXXXXXH HXX XXXXXXX E N HHX MMMMMMMHMM HHXHXXXXXX H EHHXH XH N HMMMMHMMMMHHXXXXXXXHXH M H H HHX HXHMMMM H H N HHXHXXXXXXXH H MMMMMMM HHXH XH N H N HHXXXXXXXHXH MMHMMMMHMMMMMMHMHXNNN HXH H H RH HXXXXXXXXXH HN H H H H MMMM H H MMMMMHMMMMMXH HMHMH H H XH H H H H NN H EXH H MMM N H MMMMMMMMMMMXH NH MMMMM
i18n("Fetch!");
i18n("Make your enemies fetch the gold pieces you cannot reach yourself.");
// L004
// E MMMMMMMMMMMMMMHM MMMMMMM H ER N N N H MH N M HM N H E H M H HM H H N H H NH H M H H HMH N H H NH H M H N N H MH H H HM HMH H H H H H H H HN H H H H H HM H H H H H HN H NH HNH HMH H MH HMH H NH H HMH N N N H H HMHMH M H H H H H
i18n("Acrophobia");
i18n("To get that last piece of gold, kill an enemy and have him fetch it.");
// L005
// R H EEEEEEEE H N N N N N HMMMH H H N MMHMH HMMMH H H H H HMMMMMMMMMH H H H H H H N H H H H H H H H H H H N H HMMMMMMMMH H N H H H H H H H H H N H H MMMM MM H H
i18n("Panic!");
i18n("Sometimes you can make the enemies run towards or away from you by moving one step up or down a ladder.");
// L006
// R NZZZZZZZZZZZZZZZZZZZZZZZZZZ MMMMMMHZZZZZZNZZZZZZZZZZZZN M E MHTHMMMMMMMZZZZZZZZZZMXXXXXXXHZHZZZZZZZZZZZZZZZNZM E MHZHMMMMMMMZZZZZZZZMXXXXXXXXXHZHZEZZZZZZZZZZZNZM E MHZMMMMMMMMHZZZZZMHXXXXXXXXXXHZZZZZZZZZHZZZZZMZZZZZZNNNNMHZZZZZZZZZHZZZZZMMMMMMZMMMMMHZZZZZZZZZHZZZZZNZZZZMZMZZZZHZZZZZZZZZHZZZZZNZZZZMZMZMMMMZZZZZZZZZHZZZZZNZZZZMMMZZZNZZZZZZZZZZHZZZZZNZZZZZZZZMMMZZZZZZZHMMMZZZZZNZZZZZZZZZNZZZZNZZZHZZZZZZZZNZHMMMMMMMMZHMMMMHZHZZNZZZZZNZHZZZZZZNZZHZZZZHZHMMMMMMHMMMMZZZZZZMZZHMMHMHZHZZZNEMHMENMZZZZZZZZZHZZHZHZHZZZ
i18n("Landfill");
i18n("You can walk on top of trapped enemies.");
// L007
// REEEE N N TTTTTT MMHMMMMMM M H MEMH HMMM MMMHMMMMXMH H M H N MMH N H MNNH MMH MM H TTTT M HMMMHMMH N MMMMMH N M HMMH H M MHMMMMMMMMH H MH N N MMH H M MH MMH N H MH MMH HMMM M N MMMMMH MMH H N M N H MMH N HMMMM MN H MMHMMH HMMH MMMHMMMMMMH NH H H TTTT MN H N MHMMM MMMH N MMMMMMMMMMH N H NMMMMMH HMMH H HMMMM
i18n("Inwards And Upwards");
i18n("You only get one chance to grab those first three pieces of gold.");
// L008
// R E M HXMMMX XM E H XMM XMX ZMHMMMXMZZHZHXMMMXM M Z ZMHMH M H HMXM X XZNMMMM HMHM M M H HMMMMXM MZMMXMM HMH X MM H HMXMXMXMXZMMMMM HMH MNMM H H MX XMZMXMMM HMHMMMMM H HMXMXMXMXZMMMMM HMHMMMMM HZH M ZMMNTM HMHMMMMM H H MNHM ZMMM HMHMMMMM H H M HM ZM HM HMH EEXH H M HM ZMHMMNMHMH XZ XXXH H M HMEEEHMH M H XXXX H H M HMXXXXMMMHM H HZH M HMTTTT HM H H H M HM ZMMMHM HMMMMMMMH HNM HM ZM H H HM ZM H HMMMMMXXXXMMMMMMMMMMMMMMMMMMM
i18n("Vertical");
i18n("If you dig a hole quickly and jump into it, the enemy will jump into the concrete hole to the right.");
// L009
// Z Z ZMMMMMZ ZMMMMMMMMMMMMMMMMMMMMMMMMMMZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZ Z R ZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZ Z Z ZZZZZZZZZZZZZZZZZZZZZZZ Z Z Z ZZZZZZZZZZZZZZZZZZZZZZZ Z Z Z ZZZZZZZZZZZ ZZZZZZZZZZ Z ZMMZ Z Z ZMMZ Z Z ZMMZ N Z Z ZMMZ MMMH Z ZMMZ H ZN MM H NZEEEEEEEEEEEEMMEEEEEEEEMH
i18n("The Divide");
i18n("You can kill one enemy by digging away one of the bottom bricks in the divider and making him go in there.");
// L010
// RH M H M H M H M TN H M H X H H HMNM H M E H H ZMHMEM H M HXXMXMMHZXMMMXHMHMMMH M H EHZX ENXHMH N H HZ HZXXMMXHMH HMNM H Z N HZ XMMXMMHHM MEM H Z XXX HMHXMMX H MMMH Z E H HX X H N H Z N H HX H H Z MMM H HMMMMMMH HMMM N ZN H H N Z HZ ZMMMM N HMMMM Z H Z Z M H N ZH Z Z HMM Z Z Z MMHMMH Z Z Z H H Z Z Z ZMMMMMXMZ Z Z ZE Z E ZE Z
i18n("Do Not Fall Down");
i18n("The way up to the escape route on the right is tricky. How do you get past that last enemy? Timing is everything!");
// L011
// MM N MMREMHMMMMMMMMMMMMMMHMMMMMMMMM EMHM N M MMMMMHMNNMMMNMM EMHM H M HMMMM MMMM EMHM H MN N H M MMMM MH H MMMMM HMMH MMMME MH H MMM HMH MMHN MMMM MH M MMM HMNM HM MMMM MH M M HMM H MMH MN M MMMHM N M MHMMM M HM M MH M M M MNM M HM M MH M M MM M HM MNNNMH M M M M HMM MMMMH M M MM M H MNM MHMMM MM MM M H MMM H M MMM M H N H MNMMM MHMMMMMMMMMMMMMMMMMMMMMMMM HTTTTTTTTTTTHTTTTTTTTTTTT H H
i18n("The Box (1)");
i18n("This level is fairly straightforward. There are some places where you can trap enemies if you do not like all of them running around.");
// L012
// Z MMMMMMM MH Z MMMMMMMNX NMH Z M HH MH H MH Z M N N X H H X MH Z M MMHMMH X H H MH Z M H HHXM HMH Z HMMM MMHMM H H HXMHMMHZ HM H NHXMHEMHHM HZ HMMMMMXM MHH XE X M HRH H XM X HHH H M HMHXHMHMMMMMMMMMMMH H M HM N MHM E E E M MH HX HM HM X MHMMMMMMMMMMM XHXH XM HM N MHM E E E M HHHH HM HM X MHMMMMMMMMMMM X H M HM N MHM E E E MNHHXH NM HM X MHMMMMMMMMMMMMMMMMMMMM HM N MHM E E E M HM X MHMMMMMMMMMMMMMMMMMMMMMHMMMMMHM E E E M
i18n("Crowd Control");
i18n("Remember 'Landfill'?");
// L013
// ZTTTTTTT RH XMX T T T H H XNX H M XXXXX M H H X X H MMEM MEMM H H X X HNMNMNMNMNM H H X X H MMMMMMMMM H H X X H TTTTTTN H H X X H MM H H H X XN H MM H H HTTTTTT NX HMMN H H H XMX H H H H X X H H H H X X H H H H X X H TTT H H H X X H H H H HTTTTTT X H H H NH H XMX H H XZ XZ H XNX ZX H Z Z H E Z HE Z EZ
i18n("One Way Up");
i18n("This one is easy. No hint!");
// L014
// R H H H H N N H HMEMH HM MMMMHM MH HMMMH HMMM HNMNM MMMMMHMH HMNMH HMMMMMM HMH HMMMH HMH HMEMH XXXXXXXXXXXHMH HMMMH HMH HMNMH HMMMMNMNMNMH HMH HMMMHMMMMMMMMMMMMMMMMMH HMH HMEMH HMH HMMMHMMMMMMMMMMMMMMMMMMMMMH HMNMHXXXXXXXXXXXXXXXXXXXXXH HMMMH H H HMMMM MMM H MMMM HMMMMMMMM H H M H
i18n("Use Your Enemy");
i18n("Use yourself as bait.");
// L015
// H XX XN N N N NH X MH XXXXXXXXXXH X XHHHHXEXEXEXH R E E E H X XH HXHXHXHXHHHHHHHHHHH H X XH XXXXXXXXH H X XHHHHHHHHHHHHH H X X H X XXXXXXXXXXX H X X H XXXXXXXXXXX X H X X H X XXXXXXXXXXX H X XN X X H X XXHXX XHX X H X XNHNX XHX X H X XXHXX XHX X H X HNX HX N H XXXXXXXXXXXXX H H
i18n("Race To The Bottom");
i18n("Unless you can stop all the enemies from reaching the bottom before you, you are dead.");
// L016
// N MH HMMMMHMMMMXMMMMMMXMMMMH MH H N M H NMMXH HMX M H MNM H H X XXXXX H NMM H H MMMMM H MNX H H M N H NM H MHX MMMMM HR H MH M N N M E HM H MMMHMHM MM XXHXXXXXXX NH HM N H MMMMH HM MMM H N H HM N MMM H H MMM M MH N H XMMMH N MMMMMMMH MM HMMM X H MMM N H N H XMMMH N MMM H M H X H MMM MEM H H XMMMH MMM H N HMMMMXNMNH MNM H
i18n("No-Brainer");
i18n("You need to walk on an enemy's head to get that gold piece in the middle.");
// L017
// H HMMMMXMMMMMMMH R HNM N M XXXXXXXXHXMMMHH M MMH HMMM M EEEEXHMNMNHH M H H EM XXXXXXXXXHMMMMHHNMMMMMXMXMM XNXHMXMMHH M MX N XHXHMNMXHH MM MHXXM XXXXXXXHXHXHMMMMHHNMM MH N XX HXHXHMMNMHH MXMMH XX XX HXHXHMMMMHH MN MH X X HXHXHMMMMHHNMMMM XXXXX XHXH HH MMMX XHXH HH M MM XHXHME MHHNM MM XHXHMMMMHH MMNM XHXHTTTTHH M M XHXMMMMMMHN NNM XHX HMMMMM XHX Z H
i18n("Depth");
i18n("Get some enemies into the concrete pit so that you can go across it. Then push them one step further down before you dig and grab the gold.");
// L018
// MMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMHMMMMM N HM NEMMMHMMMMMMMMMMMMMMMMMMMMMHMHMNMHM N M M E M N M HMHMMMHMHMHMHMHMHMHM MHMHMMMMMHMNMHMHMHEHMHMHMH MHMHM E MHMMMHMHMMMMMHMHMMMMMHMHMHMHMHMH HMHM HMHM EHMHMHMHMHMHMMMHMHMMMMMHMHMMMMMHMHMHMHMHMEMHMH N HMHM E HMHMHMHMHMMMHMMMMMMMMMHMHMMMMMHMHMHMHMNMH E MHMH N MHMHMHMHMMMMMMMMMMMHMHMMMMMHMHMHMHMHM N M EHMHM HMHMHMHMHM M MHMMMMMMMHMHMMMMMHMHMHMHM EMHM E HMHM HMHNHMHMMMMMHMHMMMMMMMHMHMMMMMMMMMH NHMH N HMH RMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
i18n("Density");
i18n("Avoid killing enemies. That will make the last bit much easier.");
// L019
// E N N MMMMMMMMMMMMMH R H MM H MMNM N EH MM M HMMMMMHMH MMN M H H MM E N MH H MM HMMMMMH MH H MN H H M N H N M H HN M HMM M H N MMH M H M MMMMH NH M H M H MMM NMHMMMMH M H MMH H H MM H HM HEMM H HM MM H N HEMNMM H MMMMMMMMMMN HMMMMMH E
i18n("The Box (2)");
i18n("This one is easy. No hint!");
// L020
// XH XH XH HXMXH HXNXH HXXZXZXXH HMMMX XH HX HXH XH HM HXXMXXXH HXMXXXMXH HMMMX XM X X H HX XXX XH HMMMXMXM X X HXXXX X XXXXH X X X X HTTTHXMXMXHTTTH X X MX XM H HX X XH H NX X M N M H HX X XH H MMMMM MXMXM H HX X XH H N X X H X X X H MMM X X H X X X H N X X H X X X H M XMX H X X X H H X X X H R H X HE E E E
i18n("Concrete Towers");
i18n("No hint!");
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