/usr/share/infon-server/level/stripeslice.lua is in infon-server 0~r198-8+b1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 | -- Mapname: Stripe Slice
-- Author: Dunedan
-- Version: 0.3
function maplayout()
tile = {}
tile["S"] = TILE_GFX_SOLID;
tile["P"] = TILE_GFX_PLAIN;
tile["B"] = TILE_GFX_BORDER;
tile["T"] = TILE_GFX_SNOW_SOLID;
tile["U"] = TILE_GFX_SNOW_PLAIN;
tile["V"] = TILE_GFX_SNOW_BORDER;
tile["W"] = TILE_GFX_WATER;
tile["L"] = TILE_GFX_LAVA;
tile["N"] = TILE_GFX_NONE;
tile["K"] = TILE_GFX_KOTH;
tile["D"] = TILE_GFX_DESERT;
m = {}
m[1] = "WWWWWWWWWWWWWWWWWWWWUUTTTUUUUUUTTUUUUUWWWWWWWWWWWWWWWWWWWW";
m[2] = "WWWWWWWWWWWWWWWWWUUUUUTTUUUUUUUTTUUUUUUUUWWWWWWWWWWWWWWWWW";
m[3] = "WWWWWWWWWWWWWWUUUUUUUUUUUUUUUUTTTUUUUSSSSSSSWWWWWWWWWWWWWW";
m[4] = "WWWWWWWWWWWUUUUUUUUUUUUUUTTUUUUTUUUUSSSUUUSSSUUWWWWWWWWWWW";
m[5] = "WWWWWWWWTTTTUUUUUUUUUTTTTTUUUUUUUUUUSSSUUUUUUUUUUUWWWWWWWW";
m[6] = "WWWWWWUUTTUUUUUUUUUUPTTTTTUUUUUUUUUUUUUUUUUUSSUUUUUUWWWWWW";
m[7] = "WWWWUUUUUUUUUUTTTUPPPTTTTTTTUUUUUSSSSUUUUPPSSSPPUUUTTTWWWW";
m[8] = "WWUUUUUPPPUUPPTTTPPPPPTTPPPPPPPPPSSSSSPPPPPPPPPPPPPTTTTPWW";
m[9] = "WSSPPPPPPPPPPPPPTPPPPPPSSPPPPPPPPPPPPPPPPPPPPPPPPPPTTTPPPW";
m[10] = "SSSPPPPPPPPPPPPPPPPPPPPSSSPPPPPPPPPPSSSSSPPPPPPPPPPPPPPPPP";
m[11] = "PPSSPPPPPPSSSPPPPPPPPPPSSPPPPPPPPPPPPPSSPPPPPPPPPSSPPPPPPP";
m[12] = "PPSSPPPPPSSSSDDDDPPPPPSSPPPPPPPPPPPPPPSSSSPPDDDPPPSPPPPPPP";
m[13] = "DPSSDDDDSSDDDDDDDDDDDDDDDPSSSSSSDDDDDDSSSDDDDDDDDDSSDDDDDD";
m[14] = "DDDSDDDDSSSDDDDSSSSDDSSDDSSSSDDDDDDDDDDSSDDDSSDDDSSSSSDDDD";
m[15] = "DDDSDDDDDSSSSSSSSSSSDSSDDDDDDKDDDDDSSDDDDDDDSSDDDDDSSDDDDD";
m[16] = "DDDDDDDDDSSDDDDSSSDDDDSSDDDDDDDDDDDDSSDDDDDDSSDDDDDDDDDDSS";
m[17] = "DDDDDDDDDSSDDDDDDDDDDDDDDDDSSSSSDPPPSSSSDDDDDDDDDDDDDSSSSS";
m[18] = "PPPLLDDSSSDDPPPPPPPPPPPPPSSSSSSDDPPPPSSPPPPPPPPPPPPPPPSSSS";
m[19] = "PPLLLPPPPSSSPPPPPPPPPPPPPPPSSPPPPPPPPSSPPPTTPPPPPPSSSSSSSS";
m[20] = "PPLLLPPPPSSSSPPPPPPPPPPPPPPPPPPPPPPPPSPPPTTTPPPPSSSSSSSPPP";
m[21] = "WPPPPPPPPPSSSPPPPPTTTTTPPPPPPPPPTTPPPSSPPTTTPPPPPSSSPPPPPW";
m[22] = "WWPPPPPPPPTTPPPPPPPTTTTPPPPPPPTTTTPPPPPPPPTTPPPPUUSSPPPPWW";
m[23] = "WWWWUUUUUUTTTUUUPPPTTTUUUUUUUUUTUUUUUPPPUUTTUUUUUUUUUUWWWW";
m[24] = "WWWWWWUUUUUUUUUUUUUTTTUUUUUUUUUTUUUUUUUUUUTTUUUUUUUUWWWWWW";
m[25] = "WWWWWWWWUUUUUUUUUUUTTUUUUUUUUUTTUUUUUUUUUUTTUUUUUUWWWWWWWW";
m[26] = "WWWWWWWWWWWTTUUUUUUUUUUUUUUTTTTTTTUUUUUUUUUUUUUWWWWWWWWWWW";
m[27] = "WWWWWWWWWWWWWWUUUUUUUUUTTTTTTTTTUUUUUTTTUUUUWWWWWWWWWWWWWW";
m[28] = "WWWWWWWWWWWWWWWWWUUUUUUUUUUUUUUUUUUUUUTTUWWWWWWWWWWWWWWWWW";
m[29] = "WWWWWWWWWWWWWWWWWWWWTTUUUUUUUUUUUUUUUUWWWWWWWWWWWWWWWWWWWW";
end
function level_size()
local mapsizeX = 1
local mapsizeY = 1
maplayout()
arraySize = table.getn(m);
for i=1, arraySize, 1 do
if string.len(m[i]) > mapsizeX then
mapsizeX = string.len(m[i])
end
end
mapsizeY = arraySize
return mapsizeX+2, mapsizeY+2
end
function level_koth_pos()
local kothX = 1
local kothY = 1
maplayout()
arraySize = table.getn(m);
for i=1, arraySize, 1 do
for j=1, string.len(m[i]), 1 do
k = string.upper(string.sub(m[i],j,j))
if k == "K" then
kothX = j
kothY = i
end
end
end
return kothX, kothY
end
-- wird aufgerufen wenn ein Bot joint
-- player ist, uh wie erstaunlich, die Spielernummer
--function level_spawn_point(player)
-- availSpawnpoints = {{2,2},{15,15}}
-- return world_tile_center(15, 15)
--end
function level_init()
maplayout()
arraySize = table.getn(m);
for i=1, arraySize, 1 do
for j=1, string.len(m[i]), 1 do
k = string.upper(string.sub(m[i],j,j))
if k == "P" or k == "U" or k == "D" or k == "K" then
world_set_type(j,i, TILE_PLAIN)
end
world_set_gfx(j,i, tile[k])
end
end
world_make_border(TILE_GFX_WATER)
food_spawner = {}
for s = 0, 15 do
local dx, dy = world_find_digged()
food_spawner[s] = { x = dx,
y = dy,
r = math.random(2),
a = math.random(100) + 30,
i = math.random(1000) + 1000,
n = game_time() }
world_add_food(food_spawner[s].x, food_spawner[s].y, 10000)
end
last_food = game_time()
end
-- wird, wie der Name schon sagt, jede Runde ausgefuehrt
function level_tick()
if game_time() > last_food + 10000 then
for n, spawner in pairs(food_spawner) do
if game_time() > spawner.n then
world_add_food(spawner.x + math.random(spawner.r * 2 + 1) - spawner.r,
spawner.y + math.random(spawner.r * 2 + 1) - spawner.r,
spawner.a)
spawner.n = spawner.n + spawner.i
end
end
end
end
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