/usr/share/help/eu/gnome-mines/rules.page is in gnome-mines 1:3.14.1-2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 | <?xml version="1.0" encoding="utf-8"?>
<page xmlns="http://projectmallard.org/1.0/" type="topic" id="rules" xml:lang="eu">
<info>
<link type="guide" xref="index#play"/>
<link type="seealso" xref="flags"/>
<revision version="0.1" date="2012-08-12" status="review"/>
<credit type="author copyright">
<name>Baptiste Mille-Mathias</name>
<email>baptistem@gnome.org</email>
<years>2011</years>
</credit>
<credit type="editor">
<name>Ekaterina Gerasimova</name>
<email>kittykat3756@gmail.com</email>
<years>2012</years>
</credit>
</info>
<title>Game rules</title>
<p>The aim of <app>Mines</app> is to clear the minefield without detonating
any of the mines.</p>
<steps>
<item>
<p>Start by chosing one of the three default board sizes, or by
selecting a custom board.</p>
</item>
<item>
<p>The game begins with the board covered in tiles. Click on any tile to
uncover it. You will reveal:</p>
<list>
<item>
<p>A colored number, which represent the number of mines in the
adjacent tiles. This will help you deduce where the mines are so that
you can mark them with <link xref="flags">flags</link>.</p>
</item>
<item>
<p>A blank tile, which means there are no mines under any of the
adjacent tiles.</p>
</item>
<item>
<p>A mine, which will detonate and end the game.</p>
</item>
</list>
</item>
<item>
<p>Repeat the previous step until you have uncovered all the tiles which
do not have mines underneath them.</p>
</item>
</steps>
<p>If you complete the game quickly enough, you will be added to the <link xref="high-scores">high scores</link> list.</p>
</page>
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