This file is indexed.

/usr/include/chipmunk/constraints/cpConstraint.h is in chipmunk-dev 6.1.5-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
/* Copyright (c) 2007 Scott Lembcke
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

/// @defgroup cpConstraint cpConstraint
/// @{

typedef struct cpConstraintClass cpConstraintClass;

typedef void (*cpConstraintPreStepImpl)(cpConstraint *constraint, cpFloat dt);
typedef void (*cpConstraintApplyCachedImpulseImpl)(cpConstraint *constraint, cpFloat dt_coef);
typedef void (*cpConstraintApplyImpulseImpl)(cpConstraint *constraint, cpFloat dt);
typedef cpFloat (*cpConstraintGetImpulseImpl)(cpConstraint *constraint);

/// @private
struct cpConstraintClass {
	cpConstraintPreStepImpl preStep;
	cpConstraintApplyCachedImpulseImpl applyCachedImpulse;
	cpConstraintApplyImpulseImpl applyImpulse;
	cpConstraintGetImpulseImpl getImpulse;
};

/// Callback function type that gets called before solving a joint.
typedef void (*cpConstraintPreSolveFunc)(cpConstraint *constraint, cpSpace *space);
/// Callback function type that gets called after solving a joint.
typedef void (*cpConstraintPostSolveFunc)(cpConstraint *constraint, cpSpace *space);


/// Opaque cpConstraint struct.
struct cpConstraint {
	CP_PRIVATE(const cpConstraintClass *klass);
	
	/// The first body connected to this constraint.
	cpBody *a;
	/// The second body connected to this constraint.
	cpBody *b;
	
	CP_PRIVATE(cpSpace *space);
	
	CP_PRIVATE(cpConstraint *next_a);
	CP_PRIVATE(cpConstraint *next_b);
	
	/// The maximum force that this constraint is allowed to use.
	/// Defaults to infinity.
	cpFloat maxForce;
	/// The rate at which joint error is corrected.
	/// Defaults to pow(1.0 - 0.1, 60.0) meaning that it will
	/// correct 10% of the error every 1/60th of a second.
	cpFloat errorBias;
	/// The maximum rate at which joint error is corrected.
	/// Defaults to infinity.
	cpFloat maxBias;
	
	/// Function called before the solver runs.
	/// Animate your joint anchors, update your motor torque, etc.
	cpConstraintPreSolveFunc preSolve;
	
	/// Function called after the solver runs.
	/// Use the applied impulse to perform effects like breakable joints.
	cpConstraintPostSolveFunc postSolve;
	
	/// User definable data pointer.
	/// Generally this points to your the game object class so you can access it
	/// when given a cpConstraint reference in a callback.
	cpDataPointer data;
};

/// Destroy a constraint.
void cpConstraintDestroy(cpConstraint *constraint);
/// Destroy and free a constraint.
void cpConstraintFree(cpConstraint *constraint);

/// @private
static inline void cpConstraintActivateBodies(cpConstraint *constraint)
{
	cpBody *a = constraint->a; if(a) cpBodyActivate(a);
	cpBody *b = constraint->b; if(b) cpBodyActivate(b);
}

/// @private
#define CP_DefineConstraintStructGetter(type, member, name) \
static inline type cpConstraint##Get##name(const cpConstraint *constraint){return constraint->member;}

/// @private
#define CP_DefineConstraintStructSetter(type, member, name) \
static inline void cpConstraint##Set##name(cpConstraint *constraint, type value){ \
	cpConstraintActivateBodies(constraint); \
	constraint->member = value; \
}

/// @private
#define CP_DefineConstraintStructProperty(type, member, name) \
CP_DefineConstraintStructGetter(type, member, name) \
CP_DefineConstraintStructSetter(type, member, name)

CP_DefineConstraintStructGetter(cpSpace*, CP_PRIVATE(space), Space)

CP_DefineConstraintStructGetter(cpBody*, a, A)
CP_DefineConstraintStructGetter(cpBody*, b, B)
CP_DefineConstraintStructProperty(cpFloat, maxForce, MaxForce)
CP_DefineConstraintStructProperty(cpFloat, errorBias, ErrorBias)
CP_DefineConstraintStructProperty(cpFloat, maxBias, MaxBias)
CP_DefineConstraintStructProperty(cpConstraintPreSolveFunc, preSolve, PreSolveFunc)
CP_DefineConstraintStructProperty(cpConstraintPostSolveFunc, postSolve, PostSolveFunc)
CP_DefineConstraintStructProperty(cpDataPointer, data, UserData)

// Get the last impulse applied by this constraint.
static inline cpFloat cpConstraintGetImpulse(cpConstraint *constraint)
{
	return constraint->CP_PRIVATE(klass)->getImpulse(constraint);
}

/// @}

#define cpConstraintCheckCast(constraint, struct) \
	cpAssertHard(constraint->CP_PRIVATE(klass) == struct##GetClass(), "Constraint is not a "#struct)

#define CP_DefineConstraintGetter(struct, type, member, name) \
static inline type struct##Get##name(const cpConstraint *constraint){ \
	cpConstraintCheckCast(constraint, struct); \
	return ((struct *)constraint)->member; \
}

#define CP_DefineConstraintSetter(struct, type, member, name) \
static inline void struct##Set##name(cpConstraint *constraint, type value){ \
	cpConstraintCheckCast(constraint, struct); \
	cpConstraintActivateBodies(constraint); \
	((struct *)constraint)->member = value; \
}

#define CP_DefineConstraintProperty(struct, type, member, name) \
CP_DefineConstraintGetter(struct, type, member, name) \
CP_DefineConstraintSetter(struct, type, member, name)

#include "cpPinJoint.h"
#include "cpSlideJoint.h"
#include "cpPivotJoint.h"
#include "cpGrooveJoint.h"
#include "cpDampedSpring.h"
#include "cpDampedRotarySpring.h"
#include "cpRotaryLimitJoint.h"
#include "cpRatchetJoint.h"
#include "cpGearJoint.h"
#include "cpSimpleMotor.h"