/usr/games/xracer-mktrackscenery is in xracer-tools 0.96.9.1-7.
This file is owned by root:root, with mode 0o755.
The actual contents of the file can be viewed below.
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# XRACER (C) 1999-2000 Richard W.M. Jones <rich@annexia.org> and other AUTHORS
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# $Id: xracer-mktrackscenery.pl,v 1.2 2000/01/16 16:17:01 rich Exp $
# It's rather hard to map textures onto the curving track in
# Blender, so this tool takes the track outline (a VideoScape-
# format) file and writes out code to generate the track
# segments, with the correct textures.
#
# We make some assumptions here that the segments and vertices
# match up.
use strict;
use Getopt::Long;
use lib '../../XRacer/blib/lib'; # So you can run this without installing it.
use XRacer::Math;
# Read command line arguments.
my $nr_steps;
my $tubefilename;
my $coutputfilename;
my $verbose;
my $help;
GetOptions ("steps=i" => \$nr_steps,
"tubefile=s" => \$tubefilename,
"outputc=s" => \$coutputfilename,
"verbose" => \$verbose,
"help|?" => \$help);
if ($help)
{
print STDERR "$0 --steps STEPS [--outputc OUTPUTFILE] [--verbose] --tubefile TUBEFILE [INPUTFILE]\n";
print STDERR "where: STEPS is the number of vertices in each segment\n";
print STDERR " OUTPUTFILE is the C file to write\n";
print STDERR " TUBEFILE is the tube file generated by mktube prog\n";
print STDERR " INPUTFILE is the input VideoScape file\n";
exit 1;
}
die "--steps argument is required" if !$nr_steps;
die "--tubefile argument is required" if !$tubefilename;
# Read the segments from the tubefile.
my $segmentsref = do $tubefilename
or die "$tubefilename: $!";
my @segments = @$segmentsref;
print "number of segments in tube file: ", scalar (@segments), "\n"
if $verbose;
# Read input lines.
my $state = "expect 3DG1";
my $vcount;
my $nr_segments;
my @vertices = ();
while (<>)
{
s/[\n\r]+$//g; # Removes trailing CR, LF.
if ($state eq "expect 3DG1")
{
die "expecting first line to be 3DG1" if $_ ne "3DG1";
$state = "expect vcount";
}
elsif ($state eq "expect vcount")
{
die "expecting vertex count" if $_ !~ m/^[1-9][0-9]*$/;
$vcount = $_;
# Check that steps divides number of vertices.
die "number of steps must divide number of vertices ($vcount)"
if ($vcount / $nr_steps != int ($vcount / $nr_steps));
$nr_segments = $vcount / $nr_steps;
die "number of segments found does not match tube file"
if $nr_segments != @segments;
$state = "reading vertices";
}
elsif ($state eq "reading vertices")
{
my @vs = split /[ \t]+/, $_;
push @vertices, \@vs;
$vcount--;
}
last if $state eq "reading vertices" && $vcount == 0;
}
# Print a summary of the file.
if ($verbose)
{
print "number of vertices: ", scalar (@vertices), "\n";
print "number of segments: $nr_segments\n";
}
die if $nr_segments != @segments;
# Push the vertices into each segment.
for (my $i = 0; $i < @vertices; $i += $nr_steps)
{
my @vs = ();
for (my $j = $i; $j < $i + $nr_steps; ++$j)
{
push @vs, $vertices[$j];
}
$segments[$i/$nr_steps]->{vertices} = \@vs;
}
# Iterate over segments, collecting vertices together.
for (my $i = 0; $i < @segments-1; ++$i)
{
$segments[$i]->{next_vertices} = $segments[$i+1]->{vertices};
}
$segments[$nr_segments-1]->{next_vertices} = $segments[0]->{vertices};
# Compute the actual texture coordinates now.
# See figure [vertices.fig] for an old explanation. Things are
# done slightly differently now.
my $segment;
foreach $segment (@segments)
{
my @vs0 = @{$segment->{vertices}};
my @vs1 = @{$segment->{next_vertices}};
my $v0 = $vs0[0];
my $v1 = $vs0[@vs0-1];
my $v2 = $vs1[@vs1-1];
my $v3 = $vs1[0];
# Edges of the beestripes.
my $v4 = track_point (\@vs0, 0.02);
my $v6 = track_point (\@vs0, 0.04);
my $v8 = track_point (\@vs0, 0.96);
my $v10 = track_point (\@vs0, 0.98);
my $v5 = track_point (\@vs1, 0.02);
my $v7 = track_point (\@vs1, 0.04);
my $v9 = track_point (\@vs1, 0.96);
my $v11 = track_point (\@vs1, 0.98);
# Divvy up the rest of the track between 4% and 96% into
# regular sized chunks of approx. 10%.
my @ts = ();
for (my $i = 0.04; $i <= 0.96; $i += 0.092)
{
push @ts, track_point (\@vs0, $i);
push @ts, track_point (\@vs1, $i);
}
# Create a list of quads to draw and their texture coordinates (and
# textures).
my @varray = ();
my @leftstrip = ();
my @trackstrip = ();
my @rightstrip = ();
# Outer left beestripe.
push @leftstrip,
{ 'v' => push_vertex (\@varray, $v0), 't' => [ 0, 0 ]},
{ 'v' => push_vertex (\@varray, $v3), 't' => [ 1, 0 ]},
{ 'v' => push_vertex (\@varray, $v4), 't' => [ 0, 1 ]},
{ 'v' => push_vertex (\@varray, $v5), 't' => [ 1, 1 ]};
# Inner left beestripe.
push @leftstrip,
{ 'v' => push_vertex (\@varray, $v6), 't' => [ 0, 0 ]},
{ 'v' => push_vertex (\@varray, $v7), 't' => [ 1, 0 ]};
# Track itself.
my $y = 0;
while (@ts)
{
my $tv0 = shift @ts;
my $tv1 = shift @ts;
push @trackstrip,
{ 'v' => push_vertex (\@varray, $tv0), 't' => [ 0, $y ]},
{ 'v' => push_vertex (\@varray, $tv1), 't' => [ 1, $y ]};
$y += 0.1;
}
# Inner right beestripe.
push @rightstrip,
{ 'v' => push_vertex (\@varray, $v8), 't' => [ 0, 0 ]},
{ 'v' => push_vertex (\@varray, $v9), 't' => [ 1, 0 ]},
{ 'v' => push_vertex (\@varray, $v10), 't' => [ 0, 1 ]},
{ 'v' => push_vertex (\@varray, $v11), 't' => [ 1, 1 ]};
# Outer right beestripe.
push @rightstrip,
{ 'v' => push_vertex (\@varray, $v1), 't' => [ 0, 0 ]},
{ 'v' => push_vertex (\@varray, $v2), 't' => [ 1, 0 ]};
# Save it all.
$segment->{varray} = \@varray;
$segment->{leftstrip} = \@leftstrip;
$segment->{trackstrip} = \@trackstrip;
$segment->{rightstrip} = \@rightstrip;
}
# Save what we have to the C output file.
if ($coutputfilename)
{
open C, ">$coutputfilename"
or die "$coutputfilename: $!";
print C "/* This file is used to draw the track.\n * It is automatically generated.\n */\n\n#include \"common.h\"\n\n";
print C "static int beestripes_tex, track_tex;\n\n";
# Generate a function the draw each track segment.
foreach $segment (@segments)
{
print C "static void\ndraw_track_seg_", $segment->{n}, " ()\n{\n";
# Write out the vertex array.
print C " static GLfloat va[][3] = ",
cinitializer (@{$segment->{varray}}),
";\n";
print C " glEnableClientState (GL_VERTEX_ARRAY);\n";
print C " glVertexPointer (3, GL_FLOAT, 0, va);\n";
print C " glBindTexture (GL_TEXTURE_2D, beestripes_tex);\n";
print C " glBegin (GL_QUAD_STRIP);\n";
print C quad_strip_to_string ($segment->{leftstrip});
print C " glEnd ();\n";
print C " glBegin (GL_QUAD_STRIP);\n";
print C quad_strip_to_string ($segment->{rightstrip});
print C " glEnd ();\n";
print C " glBindTexture (GL_TEXTURE_2D, track_tex);\n";
print C " glBegin (GL_QUAD_STRIP);\n";
print C quad_strip_to_string ($segment->{trackstrip});
print C " glEnd ();\n";
print C " glDisableClientState (GL_VERTEX_ARRAY);\n";
print C "}\n\n";
}
# Some start-up and cleanup code to get the right textures.
print C "int\ndraw_track_load ()\n";
print C "{";
print C "
beestripes_tex = xrTextureLoad (\"track-textures/beestripes1.jpg\", 0, 0, 0, 1);
if (beestripes_tex == 0)
{
xrLog (LOG_ERROR, \"cannot load texture: track-textures/beestripes1.jpg\");
return -1;
}
track_tex = xrTextureLoad (\"track-textures/track5.jpg\", 0, 0, 0, 1);
if (track_tex == 0)
{
xrLog (LOG_ERROR, \"cannot load texture: track-textures/track5.jpg\");
return -1;
}
return 0;
";
print C "}\n\n";
print C "void\ndraw_track_unload ()\n";
print C "{\n";
print C " xrTextureUnload (beestripes_tex);\n";
print C " xrTextureUnload (track_tex);\n";
print C "}\n\n";
# Array of segment drawing functions.
print C "static void (*draw_seg_fn[])() = {\n";
print C (join ", ", map { "draw_track_seg_" . $_->{n} } @segments ), "\n";
print C "};\n\n";
# Function to call the particular drawing function.
print C "void\ndraw_track_display_seg (int seg)\n";
print C "{\n";
print C " draw_seg_fn[seg] ();\n";
print C "}\n\n";
print C "/* EOF */\n";
}
exit 0;
#----------------------------------------------------------------------
# This small helper function takes a list of either numbers of
# array refs, and returns an equivalent C string for initializing
# a C multi-dimensional array or structure.
sub cinitializer
{
return "{ " . join (", ",
map ({ ref ($_) eq 'ARRAY' ? cinitializer (@$_) : $_ }
@_)) . " }";
}
sub quad_strip_to_string
{
my @strip = @{$_[0]};
my $out = "";
my $vertex;
foreach $vertex (@strip)
{
my $t = $vertex->{t};
my $v = $vertex->{v};
$out .= " glTexCoord2f (" . $t->[0] . ", " . $t->[1] . ");\n";
$out .= " glArrayElement (" . $v . ");\n";
}
return $out;
}
sub track_point
{
my @vs = @{$_[0]};
my $ratio = $_[1];
# Work out total track length.
my $total_len = 0;
my $i;
for ($i = 1; $i < @vs; ++$i)
{
$total_len += distance ($vs[$i-1], $vs[$i]);
}
# Work out ratio length.
my $wanted_len = $ratio * $total_len;
# Work out which part of the track this falls in.
my $len = 0;
for ($i = 1; $i < @vs; ++$i)
{
my $len1 = $len;
$len += distance ($vs[$i-1], $vs[$i]);
if ($len > $wanted_len)
{
# Must fall into $vs[$i-1] .. $vs[$i]. Work out
# how far along. $t is the parameter [0..1].
my $t = ($wanted_len - $len1) / ($len - $len1);
die "t = $t (total_len = $total_len, wanted_len = $wanted_len, len1 = $len1, len = $len)"
if $t < 0 || $t > 1;
# Interpolate.
my $p = sum_vectors ($vs[$i-1],
multiply_scalar_vector ($t,
subtract_vectors ($vs[$i], $vs[$i-1])));
return $p;
}
}
die;
}
# Push vertex into vertex array, and return index.
sub push_vertex
{
my $vertex_array = $_[0];
my $vertex = $_[1];
for (my $i = 0; $i < @$vertex_array; ++$i)
{
if ($vertex->[0] == $vertex_array->[$i]->[0] &&
$vertex->[1] == $vertex_array->[$i]->[1] &&
$vertex->[2] == $vertex_array->[$i]->[2])
{
return $i;
}
}
push @$vertex_array, $vertex;
return @$vertex_array-1;
}
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