/usr/share/xcrysden/examples/Scripting/animation.tcl is in xcrysden-data 1.5.60-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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#****** ScriptingExamples/animation.tcl ***
#
# NAME
# animation.tcl -- a simple example for animating a molecular structure
#
# USAGE
# xcrysden --script animation.tcl
#
# COPYRIGHT
# Anton Kokalj (C) 2003
#
# PURPOSE
# This is a scripting example that shows how to produce an animation
# of a molecular structure. In this example the structure is rotated
# infinitely in different directions (see the scripting:rotate below).
#
# WARNINGS
# In this example XCRYSDEN switches to fullscreen mode. To exit from
# fullscreen mode double-click the first mouse button. Note also that
# in fullscreen mode the right-mouse button triggers the pop-up menu
#
# AUTHOR
# Anton Kokalj
#
# CREATION DATE
# Sometime in February 2003
#
# SOURCE
# ------------------------------------------------------------------------
# load the structure (the argument to scription:open is the command line
# ------------------------------------------------------------------------
scripting::open --xyz $env(XCRYSDEN_TOPDIR)/examples/XYZ/mol1.xyz
# ------------------------------------------------------------------------
# switch to fullscreen mode
# ------------------------------------------------------------------------
scripting::displayWindow fullscreen
# ------------------------------------------------------------------------
# display the structure in appropriate display-mode
# ------------------------------------------------------------------------
#-----
# uncomment this is for Lighting-On modes:
#-----
# scripting::lighting On
#
# # choose a 3D-display mode
#
# #scripting::displayMode3D Stick
# #scripting::displayMode3D Pipe&Ball
# scripting::displayMode3D BallStick
# #scripting::displayMode3D SpaceFill
#----
# #---
# # this is for Lighting-Off modes:
# #---
# scripting::lighting Off
#
# # choose a 2D-display mode
#
# #scripting::displayMode2D WireFrame
# #scripting::displayMode2D PointLine
# #scripting::displayMode2D Pipe&Ball
# #scripting::displayMode2D BallStick-1
# scripting::displayMode2D BallStick-2
# #scripting::displayMode2D SpaceFill
# #---
# ------------------------------------------------------------------------
# first zoom the structure slowly
# ------------------------------------------------------------------------
scripting::zoom +0.02 5
# ------------------------------------------------------------------------
# rotate a few times
#
# usage:
# scripting::rotate x|y|z step_size number_of_times
# or
# scripting::rotate xy|xz|yz step_size1 step_size2 number_of_times
#
# ------------------------------------------------------------------------
scripting::rotate x +3 20
scripting::rotate y +3 20
scripting::rotate z -3 10
# ------------------------------------------------------------------------
# rotate infinitely
# ------------------------------------------------------------------------
while {1} {
scripting::rotate xy +5 +1 3
scripting::rotate xy +5 +3 5
scripting::rotate xy +5 +5 20
scripting::rotate xy +5 +3 5
scripting::rotate xy +5 +1 3
scripting::rotate xy +5 +0 1
scripting::rotate xz +5 +1 3
scripting::rotate xz +5 +3 5
scripting::rotate xz +5 +5 20
scripting::rotate xz +5 +3 5
scripting::rotate xz +5 +1 3
scripting::rotate xz +5 +0 1
}
#****
# ------------------------------------------------------------------------
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