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/usr/share/games/wesnoth/1.10/data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg is in wesnoth-1.10-trow 1:1.10.7-2+deb8u1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

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#textdomain wesnoth-trow
[unit_type]
    id=Noble Commander
    name= _ "Noble Commander"
    race=human
    gender=male
    image="units/noble-commander.png"
    hitpoints=48
    [abilities]
        {ABILITY_LEADERSHIP_LEVEL_2}
    [/abilities]
    movement_type=smallfoot
    movement=6
    experience=90
    level=2
    alignment=lawful
    advances_to=Noble Lord
    cost=38
    usage=mixed fighter
    description= _ "The rank of a noble Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
    die_sound={SOUND_LIST:HUMAN_DIE}
    {DEFENSE_ANIM_RANGE "units/noble-commander-defend.png" "units/noble-commander.png" {SOUND_LIST:HUMAN_HIT} melee}
    {DEFENSE_ANIM_RANGE "units/noble-commander-bow-defend.png" "units/noble-commander-bow.png" {SOUND_LIST:HUMAN_HIT} ranged}
    [attack]
        name=sword
        description= _"sword"
        type=blade
        range=melee
        damage=8
        number=4
        icon=attacks/sword-human.png
    [/attack]
    [attack]
        name=bow
        description= _"bow"
        type=pierce
        range=ranged
        damage=6
        number=3
        icon=attacks/bow.png
    [/attack]
    [leading_anim]
        start_time=-150
        [frame]
            duration=300
            image="units/noble-commander-leading.png"
        [/frame]
    [/leading_anim]
    [attack_anim]
        [filter_attack]
            name=bow
        [/filter_attack]
        [missile_frame]
            begin=-150
            end=0
            image="projectiles/missile-n.png"
            image_diagonal="projectiles/missile-ne.png"
        [/missile_frame]
        [if]
            hits=yes
            [frame]
                begin=-350
                end=-300
                image="units/noble-commander-bow-1.png"
                sound=bow.ogg
            [/frame]
        [/if]
        [else]
            hits=no
            [frame]
                begin=-350
                end=-300
                image="units/noble-commander-bow-1.png"
                sound=bow-miss.ogg
            [/frame]
        [/else]
        [frame]
            begin=-300
            end=-250
            image="units/noble-commander-bow-2.png"
        [/frame]
        [frame]
            begin=-250
            end=-100
            image="units/noble-commander-bow-3.png"
        [/frame]
        [frame]
            begin=-100
            end=0
            image="units/noble-commander-bow.png"
        [/frame]
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=sword
        [/filter_attack]
        [frame]
            begin=-200
            end=-100
            image="units/noble-commander.png"
        [/frame]
        [if]
            hits=no
            [frame]
                begin=-100
                end=100
                image="units/noble-commander-sword-1.png"
                sound={SOUND_LIST:MISS}
            [/frame]
        [/if]
        [else]
            hits=yes
            [frame]
                begin=-100
                end=100
                image="units/noble-commander-sword-1.png"
                sound={SOUND_LIST:SWORD_SWISH}
            [/frame]
        [/else]
        [frame]
            begin=100
            end=175
            image="units/noble-commander.png"
        [/frame]
    [/attack_anim]
[/unit_type]