/usr/share/games/wesnoth/1.10/data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg is in wesnoth-1.10-trow 1:1.10.7-2+deb8u1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 | #textdomain wesnoth-trow
[scenario]
id=12_A_Final_Spring
name= _ "A Final Spring"
next_scenario=13_Peoples_in_Decline
bonus=yes
map_data="{campaigns/The_Rise_Of_Wesnoth/maps/12_A_Final_Spring.map}"
{TURNS 39 36 33}
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC elvish-theme.ogg}
{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
{EXTRA_SCENARIO_MUSIC battle.ogg}
# No story part
{A_FINAL_SPRING_BIGMAP}
{TROW_DEATHS}
[side]
id=Prince Haldric
name= _ "Prince Haldric"
side=1
type=Noble Commander
unrenamable=yes
canrecruit=yes
gold=200
controller=human
team_name=Haldric
user_team_name=_"Humans"
{FLAG_VARIANT loyalist}
[/side]
{STARTING_VILLAGES 1 12}
[side]
side=2
type=Grand Knight
id=King Addroran IX
name= _ "King Addroran IX"
profile="portraits/addroran.png"
canrecruit=yes
{GOLD 220 160 120}
team_name=Haldric
user_team_name=_"Humans"
recruit=Bowman, Horseman, Mage, Spearman, Knight, Swordsman, Peasant
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
grouping=defensive
passive_leader=yes
recruitment_pattern=fighter,fighter,archer,mixed fighter
[/ai]
{FLAG_VARIANT loyalist}
[/side]
{AI_CONTROLLER () 1 2 ()}
{STARTING_VILLAGES 2 10}
[side]
type=Orcish Warlord
id=Tan-Harak
name= _ "Tan-Harak"
side=3
canrecruit=yes
#ifdef EASY
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Goblin Spearman
#endif
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Orcish Slayer, Orcish Warrior, Goblin Spearman
#endif
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman
#endif
{GOLD 210 250 290}
team_name=orcs
user_team_name=_"Orcs"
[ai]
#{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
[/ai]
{INCOME 2 4 8}
[/side]
[side]
type=Orcish Warlord
id=Tan-Hork
name= _ "Tan-Hork"
side=4
canrecruit=yes
#ifdef EASY
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight
#endif
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Orcish Slayer, Orcish Warrior
#endif
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer
#endif
{GOLD 210 250 290}
team_name=orcs
user_team_name=_"Orcs"
[ai]
#{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
[/ai]
{INCOME 2 4 8}
[/side]
[side]
type=Orcish Warlord
id=Tan-Gulo
name= _ "Tan-Gulo"
side=5
canrecruit=yes
recruit=Naga Fighter,Vampire Bat
{GOLD 180 220 260}
team_name=orcs
user_team_name=_"Orcs"
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
recruitment_pattern=fighter,fighter,scout
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
[/ai]
{INCOME 2 4 8}
[/side]
#Time Areas broken - no visible change, use a halo with it
[time_area]
x=1,1,1,2,2,2,2,3,3,3,3,3,4,4,4,4,5,5,5 #,6,6
y=17,18,19,16,17,18,19,16,17,18,19,20,16,17,18,19,17,18,19 #,17,18
{MORNING}
{MORNING}
{AFTERNOON}
{AFTERNOON}
{DUSK}
{DAWN}
[/time_area]
[event]
name=prestart
#{PLACE_IMAGE (scenery/lighthouse.png) 3 18}
[item]
x=3
y=18
image=scenery/lighthouse.png
halo=halo/lighthouse-aura.png
[/item]
{PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>blue)") 17 24}
{PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>blue)") 20 22}
{PLACE_IMAGE ("units/transport/galleon.png~RC(magenta>blue)") 21 25}
{PLACE_IMAGE (scenery/trapdoor-closed.png) 16 30}
{PLACE_IMAGE (scenery/signpost.png) 24 24}
{PLACE_IMAGE (scenery/signpost.png) 30 44}
{PLACE_IMAGE (scenery/signpost.png) 41 32}
{PLACE_IMAGE (scenery/signpost.png) 16 4}
{PLACE_IMAGE (scenery/signpost.png) 39 11}
{PLACE_IMAGE (scenery/signpost.png) 18 17}
[recall]
id=Lady Jessene
x=12
y=27
[/recall]
[recall]
id=Burin the Lost
x=14
y=27
[/recall]
[recall]
id=Sir Ruddry
x=13
y=29
[/recall]
[recall]
id=Sir Ladoc
x=13
y=29
[/recall]
[recall]
id=Minister Edren
x=14
y=28
[/recall]
{GUARD_UNIT (Swordsman) (Southbay Guard 1) ( _ "Southbay Guard") 2 19 33}
{GUARD_UNIT (Swordsman) (Southbay Guard 2) ( _ "Southbay Guard") 2 21 30}
{GUARD_UNIT (Swordsman) (Southbay Guard 3) ( _ "Southbay Guard") 2 28 24}
{GUARD_UNIT (Swordsman) (Southbay Guard 4) ( _ "Southbay Guard") 2 27 22}
# wmllint: recognize Southbay Guard 1
[object]
id=ruby_of_fire
description= _ "The Ruby of Fire was imbued with magic in the distant west, and can be used to scorch enemies into submission."
silent=yes
duration=forever
[filter]
id=Prince Haldric
[/filter]
[effect]
apply_to=new_attack
name=ruby of fire
description= _ "ruby of fire"
icon=attacks/fireball.png
type=fire
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=14
number=4
[/effect]
[effect]
apply_to=new_animation
[attack_anim]
[filter_attack]
name=ruby of fire
[/filter_attack]
{MISSILE_FRAME_FIREBALL}
[frame]
begin=-200
end=0
sound=fire.wav
[/frame]
[/attack_anim]
[/effect]
[/object]
[objectives]
side=1
[objective]
description= _ "Defeat all enemy leaders"
condition=win
[/objective]
[objective]
description= _ "Death of Prince Haldric"
condition=lose
[/objective]
[objective]
description= _ "Death of Lady Jessene"
condition=lose
[/objective]
[objective]
description= _ "Death of King Addroran IX"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
{AI_CONTROLLER_NOTE}
[/objectives]
[/event]
[event]
name=start
[message]
speaker=narrator
message= _ "Several months pass. Jessene has translated Lich-Lord Caror’s Book of Fire and Darkness. Prince Haldric is busy probing the secrets of the Ruby of Fire."
image=wesnoth-icon.png
[/message]
[message]
speaker=Prince Haldric
message= _ "I think I’ve figured something out. Look."
image=portraits/haldric-annoyed.png
[/message]
[animate_unit]
[filter]
id=Prince Haldric
[/filter]
[facing]
x,y=12,28
[/facing]
flag=attack
[primary_attack]
name=ruby of fire
[/primary_attack]
hits=yes
[/animate_unit]
[message]
speaker=Prince Haldric
message= _ "Ouch! Hot, hot, hot! Gee, somebody should really attach this thing to a scepter or something! I think I’ll save it for closer-ranged combat for now."
image=portraits/haldric-mad.png
[/message]
[message]
speaker=Lady Jessene
message= _ "Watch it! Well, at least you’re improving."
[/message]
[message]
speaker=Burin the Lost
message= _ "Humph. Fool of a boy’s just gonna burn us all up. Humans, always playing at being wizards."
image=portraits/burin-annoyed.png
[/message]
[message]
speaker=Southbay Guard 1
message= _ "Orcs sighted! They’ve seized the frontier! To arms! To arms!"
[/message]
[message]
speaker=Sir Ladoc
message= _ "For the glory of Southbay!"
[/message]
[message]
speaker=King Addroran IX
message= _ "Prince Haldric, I’ll concentrate on holding Southbay. You must defeat the orcs. The ships aren’t ready yet. We must defeat this army of orcs to buy us more time. Try not to kill us all with that ruby!"
[/message]
[message]
speaker=Prince Haldric
message= _ "Very well. I’ll do my best."
[/message]
[/event]
[event]
name=turn 5
[move_unit_fake]
type=Merman Warrior
side=1
x=1,2,3
y=21,20,20
[/move_unit_fake]
{HERO (Merman Warrior) (Lord Typhon) ( _ "Lord Typhon") 1 3 20 ("portraits/typhon.png")}
# wmllint: recognize Lord Typhon
{LOYAL_UNIT 1 (Merman Fighter) 2 20}
{LOYAL_UNIT 1 (Merman Hunter) 4 19}
[message]
speaker=Lord Typhon
message= _ "I come seeking the Crown Prince!"
[/message]
[message]
speaker=King Addroran IX
message= _ "Who is this fish man?"
[/message]
[message]
speaker=Lady Jessene
message= _ "He’s a large part of the reason your son made it to the lands of the east. Lord Typhon provided us with pearls and an escort for our voyages in exchange for steel trident points and fishhooks. It’s difficult to be a blacksmith when you live underwater."
[/message]
[message]
speaker=Lord Typhon
message= _ "Indeed it is. But where is the Prince?"
[/message]
[message]
speaker=Lady Jessene
message= _ "The Crown Prince is dead. But we have need of your services again—"
[/message]
[message]
speaker=Lord Typhon
message= _ "Under the same terms?"
[/message]
[message]
speaker=Lady Jessene
message= _ "Agreed."
[/message]
[message]
speaker=Lord Typhon
message= _ "Good. We need the steel for our own war in the deep. I formally place the might of the Merfolk at your disposal!"
[/message]
[message]
speaker=narrator
message= _ "You can now recruit merfolk!"
image=wesnoth-icon.png
[/message]
[allow_recruit]
side=1
type=Merman Fighter,Merman Hunter
[/allow_recruit]
[objectives]
side=1
[objective]
description= _ "Defeat all enemy leaders"
condition=win
[/objective]
[objective]
description= _ "Death of Prince Haldric"
condition=lose
[/objective]
[objective]
description= _ "Death of Lady Jessene"
condition=lose
[/objective]
[objective]
description= _ "Death of King Addroran IX"
condition=lose
[/objective]
[objective]
description= _ "Death of Lord Typhon"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]
[event]
name=turn 30
[message]
speaker=King Addroran IX
message= _ "Make haste. We must secure the frontier or it’s all over!"
[/message]
[/event]
[event]
name=turn 4
[move_unit_fake]
type=Familiar
side=5
x=45,44,43,42
y=22,22,23,23
[/move_unit_fake]
{LIVING_INTEL (Familiar) (Familiar) ( _ "Familiar") "portraits/familiar.png" 5 42 23}
[+unit]
facing=sw
[/unit]
[move_unit_fake]
type=Ancient Lich
side=5
x=45,44,43,42,42
y=22,22,23,23,24
[/move_unit_fake]
{UNDEAD_INTEL (Ancient Lich) (Lich-Lord Jevyan) ( _ "Lich-Lord Jevyan") "portraits/jevyan.png" 5 42 24}
[+unit]
facing=sw
[/unit]
# wmllint: recognize Lich-Lord Jevyan
[message]
speaker=Lich-Lord Jevyan
message= _ "King Addroran, your day is done. Prepare to be ground to dust. If you’re lucky I may raise you from death for my own amusement. Oh, and what’s this? I sense, I sense the Ruby of Fire."
[/message]
[message]
speaker=Lady Jessene
message= _ "You monster! You’ve betrayed our people — to ally yourself with these orcs?!"
[/message]
{UNDEAD_INTEL (Death Knight) (Fool Prince) ( _ "Fool Prince") "portraits/undead/transparent/death-knight.png" 5 43 24}
# wmllint: recognize Fool Prince
[message]
speaker=Lich-Lord Jevyan
message= _ "Fool girl! My ambition is boundless; I will survive to rule the orcs and all else. That is more than can be said for you. King Addroran, meet your son — you’ll be joining him soon enough."
[/message]
[message]
speaker=King Addroran IX
message= _ "NO!"
[/message]
[message]
speaker=Fool Prince
message= _ "Fath-er! Join... us..." # wmllint: no spellcheck
[/message]
[message]
speaker=Lady Jessene
message= _ "His older brother was more attractive..."
[/message]
[kill]
id=Lich-Lord Jevyan
[/kill]
[move_unit_fake]
type=Ancient Lich
side=5
x=42,42,43,44,45
y=24,23,23,22,22
[/move_unit_fake]
{LOYAL_UNDEAD_UNIT 5 (Revenant) 41 22}
{LOYAL_UNDEAD_UNIT 5 (Bone Shooter) 43 24}
#ifdef NORMAL
{LOYAL_UNDEAD_UNIT 5 (Chocobone) 42 23}
{LOYAL_UNDEAD_UNIT 5 (Chocobone) 43 23}
#endif
#ifdef HARD
{LOYAL_UNDEAD_UNIT 5 (Chocobone) 42 23}
{LOYAL_UNDEAD_UNIT 5 (Chocobone) 43 23}
{LOYAL_UNDEAD_UNIT 5 (Necrophage) 44 23}
{LOYAL_UNDEAD_UNIT 5 (Necrophage) 44 22}
#endif
[kill]
id=Familiar
[/kill]
[move_unit_fake]
type=Familiar
side=5
x=42,43,44,45
y=23,23,22,22
[/move_unit_fake]
[/event]
[event]
name=time over
[message]
speaker=Lady Jessene
message= _ "Their reserves are arriving, and we haven’t secured the frontier! We’re dead!"
[/message]
[/event]
[event]
name=moveto
[filter]
side=1
x=24
y=24
[/filter]
[redraw]
[/redraw]
[message]
speaker=narrator
message= _ "Southbay"
image=wesnoth-icon.png
[/message]
[allow_undo]
[/allow_undo]
[/event]
[event]
name=moveto
[filter]
side=1
x=30
y=44
[/filter]
[redraw]
[/redraw]
[message]
speaker=narrator
message= _ "To Clearwater Port"
image=scenery/signpost.png
[/message]
[allow_undo]
[/allow_undo]
[/event]
[event]
name=moveto
[filter]
side=1
x=41
y=32
[/filter]
[redraw]
[/redraw]
[message]
speaker=narrator
message= _ "To the Midlands & Oldwood"
image=scenery/signpost.png
[/message]
[allow_undo]
[/allow_undo]
[/event]
[event]
name=moveto
[filter]
side=1
x=16
y=4
[/filter]
[redraw]
[/redraw]
[message]
speaker=narrator
message= _ "To the Northrun"
image=scenery/signpost.png
[/message]
[allow_undo]
[/allow_undo]
[/event]
[event]
name=moveto
[filter]
side=1
x=39
y=11
[/filter]
[redraw]
[/redraw]
[message]
speaker=narrator
message= _ "To the Midlands"
image=scenery/signpost.png
[/message]
[allow_undo]
[/allow_undo]
[/event]
[event]
name=moveto
[filter]
side=1
x=18
y=17
[/filter]
[redraw]
[/redraw]
[message]
speaker=narrator
message= _ "New Southbay"
image=wesnoth-icon.png
[/message]
[allow_undo]
[/allow_undo]
[/event]
[event]
name=moveto
[filter]
side=1
x=16
y=30
[/filter]
[redraw]
[/redraw]
[message]
speaker=narrator
message= _ "They sealed it, there is no escape for you!"
image=wesnoth-icon.png
[/message]
[allow_undo]
[/allow_undo]
[/event]
[event]
name=last breath
[filter]
id=King Addroran IX
[/filter]
[message]
speaker=unit
message= _ "I am finished."
[/message]
[message]
speaker=Prince Haldric
message= _ "We needed him to hold Southbay. We’re done for!"
image=portraits/haldric-surprised.png
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=enemies defeated
[message]
speaker=Prince Haldric
message= _ "We’ve defeated the orcs. Let’s rig the ships and get out of here."
[/message]
[message]
speaker=King Addroran IX
message= _ "Oh, for my sons... — As we agreed. I will hold Southbay until my last breath."
[/message]
[message]
speaker=Lady Jessene
message= _ "With the help of the Merfolk, and my knowledge of an island that will make a good re-provisioning point, we should be able to embark for the great lands that are to the east."
[/message]
[message]
speaker=Lady Jessene
message= _ "What I don’t like is the fact that Lich-Lord Jevyan, after whom our very capital is named, betrayed my people. To make matters worse, he knows that you have that ruby."
[/message]
[message]
speaker=Prince Haldric
message= _ "There’s not much we can do about that now. I dub this fine ship the Eldaric, in honor of my father. About that island..."
[/message]
[message]
speaker=Burin the Lost
message= _ "Great, more boats, and now an ocean!"
[/message]
[message]
speaker=King Addroran IX
message= _ "After you make it to this new land, send some of the ships back, for there may still be survivors in Southbay."
[/message]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
[event]
name=die
[filter]
id=Fool Prince
[/filter]
[message]
speaker=King Addroran IX
message= _ "My son!"
[/message]
[/event]
[event]
name=attack
[filter]
id=King Addroran IX
[/filter]
[message]
speaker=King Addroran IX
message= _ "For the glory of Southbay!"
[/message]
[/event]
[/scenario]
|