This file is indexed.

/usr/share/vile/pictmode.rc is in vile-common 9.8o-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
; $Header: /usr/build/vile/vile/macros/RCS/pictmode.rc,v 1.4 2005/04/19 19:21:59 tom Exp $
; this procedure implements a primitive ascii picture-drawing mode.
;		pgf, may '95

; motions are accomplished with the usual h, j, k, and l keys
; (the arrow keys do _not_ work here).  in addition, the u, i,
; n, and m keys will perform diagonal motions.  look at your
; keyboard to see why these were chosen.

; normally, entering the motion characters (h, j, k, l, u, i, n, m)
; will draw appropriate box outlines, using the -, |, /, and \ characters.

; lines will be drawn instead with a specific character if the 'c' command
; is given -- you will be prompted for a character.  this can be
; cancelled, to revert lines to their "natural" rendition, with the
; 'C' command.  for example, to draw with a '+' character, you would
; use "c+" and when finished, would cancel with "C".

; the ^T command will allow you to enter a string of text.  this
; text will accumulate until ESC, CR, or NL is typed.

; all other input will be inserted as-is, with no cursor movement.  so
; the space bar can be used to "erase" previously drawn stuff.

; space for the picture must be pre-allocated, with, for example:
;		80i <ESC>yy24p
;
; start this up with "run pic"
; to bind it to a key instead, change it to a "NN store-macro", and
; then bind "execute-macro NN" to the key you want.
store-procedure replc
	; never replace a newline
	~if &equ $char 0xA
		~return
	~endif

	~if &seq %userchar &chr 0
		replace-character %linechar
	~else
		replace-character %userchar
	~endif
~endm
store-procedure pic
	~local %keywas %linechar %textkey %userchar
	set-variable %keywas &chr 0
	set-variable %userchar &chr 0
	set-variable %linechar &chr 0
	write-message "entering picture, end with ESC"
	redraw-display
	~while 1
		set-variable %keywas &gtk

		; was it ESC?  quit if so.
		~if &seq %keywas &chr 0x1b
			~break
		~endif

	; Rectangular Lines:  h, j, k, l
		~if &seq %keywas h
			~force backward-character
			set-variable %linechar -
			run replc
			~goto redraw
		~endif
		~if &seq %keywas l
			~force forward-character
			set-variable %linechar -
			run replc
			~goto redraw
		~endif
		~if &seq %keywas j
			~force down-line
			set-variable %linechar |
			run replc
			~goto redraw
		~endif
		~if &seq %keywas k
			~force up-line
			set-variable %linechar |
			run replc
			~goto redraw
		~endif

	; Diagonal Lines:  u, i, n, m
		~if &seq %keywas u
			~force up-line
			~force backward-character
			set-variable %linechar "\\"
			run replc
			~goto redraw
		~endif
		~if &seq %keywas i
			~force up-line
			~force forward-character
			set-variable %linechar /
			run replc
			~goto redraw
		~endif
		~if &seq %keywas n
			~force down-line
			~force backward-character
			set-variable %linechar /
			run replc
			~goto redraw
		~endif
		~if &seq %keywas m
			~force down-line
			~force forward-character
			set-variable %linechar "\\"
			run replc
			~goto redraw
		~endif

	; Rectangular Motions:  ^H, ^L, ^J, ^K
		; was it ^H
		~if &seq %keywas &chr 0x8
			~force backward-character
			~goto redraw
		~endif

		; was it ^L
		~if &seq %keywas &chr 0xC
			~force forward-character
			~goto redraw
		~endif

		; was it ^J
		~if &seq %keywas &chr 0xA
			~force down-line
			~goto redraw
		~endif

		; was it ^K
		~if &seq %keywas &chr 0xB
			~force up-line
			~goto redraw
		~endif
	; Diagonal Motions:  ^U, ^I, ^N, ^M
		; was it ^U
		~if &seq %keywas &chr 0x15
			~force up-line
			~force backward-character
			~goto redraw
		~endif
		; was it ^I
		~if &seq %keywas &chr 0x9
			~force up-line
			~force forward-character
			~goto redraw
		~endif
		; was it ^N
		~if &seq %keywas &chr 0xE
			~force down-line
			~force backward-character
			~goto redraw
		~endif
		; was it ^M
		~if &seq %keywas &chr 0xD
			~force down-line
			~force forward-character
			~goto redraw
		~endif

	; Text:  ^Ttext to be entered<CR>
		; was it ^T
		~if &seq %keywas &chr 0x14
			write-message "entering text, end with CR"
			redraw-display
			set-variable %textkey 0
			~while 1
				set-variable %textkey &gtk
				; was it CR (^M)
				~if &seq %textkey &chr 0xD
					~break
				~endif
				; was it LF (^J)
				~if &seq %textkey &chr 0xA
					~break
				~endif
				; was it ESC (^[)
				~if &seq %textkey &chr 0x1B
					~break
				~endif
				; was it BS (^H) or DEL?
				~if &or &seq %textkey &chr 0x7f &seq %textkey &chr 0x8
					~force backward-character
					replace-character &chr 0x20
					~force backward-character
					set-variable %textkey &chr $char
				~endif
				replace-character %textkey
				~force forward-character
				redraw-display
			~endwhile
			write-message "text done, drawing lines again"
			~goto redraw
		~endif

	; user-selected lines:  'c' to set the linechar, 'C' to cancel
		~if &seq %keywas c
			write-message "enter char to draw with: "
			set-variable %userchar &gtk
			write-message &cat "will draw with: " %userchar
			~goto redraw
		~endif
		~if &seq %keywas C
			write-message "will draw normal lines again"
			set-variable %userchar &chr 0
			~goto redraw
		~endif


	; Everything else is self inserting
		replace-character %keywas

	*redraw

		redraw-display
	~endwhile
	write-message "picture mode done"
~endm