/usr/share/pyshared/TurtleArt/tamyblock.py is in turtleart 98-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 | #Copyright (c) 2009-10, Walter Bender
#Permission is hereby granted, free of charge, to any person obtaining a copy
#of this software and associated documentation files (the "Software"), to deal
#in the Software without restriction, including without limitation the rights
#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
#copies of the Software, and to permit persons to whom the Software is
#furnished to do so, subject to the following conditions:
#The above copyright notice and this permission notice shall be included in
#all copies or substantial portions of the Software.
#THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
#THE SOFTWARE.
#
# This procedure is invoked when the user-definable block on the "extras"
# palette is selected. Some examples of how to use this block are included
# below. Try uncommenting an example or write your own Python code.
#
# To uncomment code, remove the '# ' in the Python code. Take care to preserve
# the proper indentations.
#
#
# NOTES:
#
# Turtle Art is created in object oriented Python code. This is based
# around the definition of classes and the creation of object(s) which
# are instance(s) of that class. These objects then have properties and
# methods which are defined by their class.
#
# See http://docs.python.org/tutorial/classes.html for a description of
# classes in Python.
#
# Class Defined in Instance Created in
# TurtleArtWindow tawindow.py tw TurtleArtActivity.py
# LogoCode talogo.py lc tawindow.py
# TurtleGraphics tacanvas.py canvas tawindow.py
# Turtles, Turtle taturtle.py turtles tawindow.py,
# tacanvas.py
# Blocks, Block tablock.py block_list tawindow.py
#
#
# Class TurtleArtWindow -- useful properties and methods (from within
# tamyblock.py, lc.tw is the class instance)
#
# Methods and data attributes Example
# set_fullscreen(self) lc.tw.set_fullscreen()
# Note: Hides the Sugar toolbar
# set_cartesian(self, flag) lc.tw.set_cartesian(True)
# Note: True will make the overlay visible;
# False will make it invisible
# set_polar(self, flag) lc.tw.set_polar(True)
# Note: True will make the overlay visible;
# False will make it invisible
# hideshow_button(self, flag) lc.tw.hideshow_button()
# Note: Toggles visibility of blocks and palettes
# self.active_turtle lc.tw.active_turtle
# Note: The active turtle instance
#
#
# Class TurtleGraphics -- useful properties and methods (from within
# tamyblock.py, lc.tw.canvas is the class instance)
#
# Methods and data attributes Example
# clearscreen(self) lc.tw.canvas.clearscreen()
# Note: Clears the screen and resets all turtle and
# pen attributes to default values
# setpen(self, flag) lc.tw.canvas.setpen(True)
# Note: True will set the pen "down", enabling drawing;
# False will set the pen "up"
# forward(self, n) lc.tw.canvas.forward(100)
# Note: Move the turtle forward 100 units
# arc(self, a, r) lc.tw.canvas.arc(120, 50)
# Note: Move the turtle along an arc of 120 degrees
# (clockwise) and radius of 50 units
# setheading(self, a) lc.tw.canvas.setheading(180)
# Note: Set the turtle heading to 180
# (towards the bottom of the screen)
# self.heading lc.tw.canvas.heading
# Note: The current heading
# setpensize(self, n) lc.tw.canvas.setpensize(25)
# Note: Set the turtle pensize to 25 units
# self.pensize lc.tw.canvas.pensize
# Note: The current pensize
# setcolor(self, c) lc.tw.canvas.color(70)
# Note: Set the pen color to 70 (blue)
# self.color lc.tw.canvas.color
# Note: The current pen color
# setshade(self, s) lc.tw.canvas.shade(50)
# Note: Set the pen shade to 50
# self.shade lc.tw.canvas.shade
# Note: The current pen shade
# fillscreen(self, c, s) lc.tw.canvas.fillscreen(70, 90)
# Note: Fill the screen with color 70, shade 90 (light blue)
# setxy(self, x, y) lc.tw.canvas.setxy(100,100)
# Note: Move the turtle to position (100, 100)
# self.xcor lc.tw.canvas.xcor
# Note: The current x coordinate of the turtle
# (scaled to current units)
# self.ycor lc.tw.canvas.ycor
# Note: The current y coordinate of the turtle
# (scaled to current units)
# self.set_turtle(name) lc.tw.canvas.set_turtle(1)
# Note: Set the current turtle to turtle '1'
#
#
# Other useful Python functions
# Module Example
# from math import pow pow(2,3) returns 2 to the 3rd power
# Note: See http://docs.python.org/library/math.html
# from math import sin, pi sin(45*pi/180) returns sin of 45 (0.707)
# Note: See http://docs.python.org/library/math.html
# from time import localtime localtime().tm_hour returns the current hour
# Note: See http://docs.python.org/library/time.html
# lc.heap.append(data) adds data to the heap
# Note: See http://docs.python.org/tutorial/datastructures.html
# data = lc.heap.pop(-1) pops data off the heap
# Note: See http://docs.python.org/tutorial/datastructures.html
#
def myblock(lc, x):
###########################################################################
#
# Set rgb color
#
###########################################################################
# r = int(x[0])
# while r < 0:
# r += 256
# while r > 255:
# r -= 256
# g = int(x[1])
# while g < 0:
# g += 256
# while g > 255:
# g -= 256
# b = int(x[2])
# while b < 0:
# b += 256
# while b > 255:
# b -= 256
# rgb = "#%02x%02x%02x" % (r,g,b)
# lc.tw.canvas.fgcolor = lc.tw.canvas.cm.alloc_color(rgb)
# return
###########################################################################
#
# Draw a dotted line of length x.
#
###########################################################################
try: # make sure x is a number
x = float(x)
except ValueError:
return
if lc.tw.canvas.pendown:
dist = 0
while dist+lc.tw.canvas.pensize < x: # repeat drawing dots
lc.tw.canvas.setpen(True)
lc.tw.canvas.forward(1)
lc.tw.canvas.setpen(False)
lc.tw.canvas.forward((lc.tw.canvas.pensize*2)-1)
dist += (lc.tw.canvas.pensize*2)
lc.tw.canvas.forward(x-dist) # make sure we have moved exactly x
lc.tw.canvas.setpen(True)
else:
lc.tw.canvas.forward(x)
return
###########################################################################
#
# Push an uppercase version of a string onto the heap.
# Use a 'pop' block to use the new string.
#
###########################################################################
# if type(x) != str:
# X = str(x).upper()
# else:
# X = x.upper()
# lc.heap.append(X)
# return
###########################################################################
#
# Push hours, minutes, seconds onto the FILO.
# Use three 'pop' blocks to retrieve these values.
# Note: because we use a FILO (first in, last out heap),
# the first value you will pop will be seconds.
#
###########################################################################
# lc.heap.append(localtime().tm_hour)
# lc.heap.append(localtime().tm_min)
# lc.heap.append(localtime().tm_sec)
# return
###########################################################################
#
# Add a third dimension (gray) to the color model.
#
###########################################################################
# val = 0.3 * lc.tw.rgb[0] + 0.6 * lc.tw.rgb[1] + 0.1 * lc.tw.rgb[2]
# if x != 100:
# x = int(x)%100
# r = int((val*(100-x) + lc.tw.rgb[0]*x)/100)
# g = int((val*(100-x) + lc.tw.rgb[1]*x)/100)
# b = int((val*(100-x) + lc.tw.rgb[2]*x)/100)
# reallocate current color
# rgb = "#%02x%02x%02x" % (r,g,b)
# lc.tw.canvas.fgcolor = lc.tw.canvas.cm.alloc_color(rgb)
# return
###########################################################################
#
# Save an image named x to the Sugar Journal.
#
###########################################################################
# lc.tw.save_as_image(str(x))
# return
###########################################################################
#
# Push mouse event to stack
#
###########################################################################
# if lc.tw.mouse_flag == 1:
# lc.heap.append(lc.tw.mouse_y)
# lc.heap.append(lc.tw.mouse_x)
# lc.heap.append(1) # mouse event
# lc.tw.mouseflag = 0
# else:
# lc.heap.append(0) # no mouse event
# return
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