/usr/share/pyshared/TurtleArt/sprites.py is in turtleart 98-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 | # -*- coding: utf-8 -*-
#Copyright (c) 2007-8, Playful Invention Company.
#Copyright (c) 2008-10 Walter Bender
#Permission is hereby granted, free of charge, to any person obtaining a copy
#of this software and associated documentation files (the "Software"), to deal
#in the Software without restriction, including without limitation the rights
#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
#copies of the Software, and to permit persons to whom the Software is
#furnished to do so, subject to the following conditions:
#The above copyright notice and this permission notice shall be included in
#all copies or substantial portions of the Software.
#THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
#THE SOFTWARE.
"""
sprites.py is a simple sprites library for managing graphics objects,
'sprites', on a canvas. It manages multiple sprites with methods such
as move, hide, set_layer, etc.
There are two classes:
class Sprites maintains a collection of sprites.
class Sprite manages individual sprites within the collection.
Example usage:
# Import the classes into your program.
from sprites import Sprites Sprite
# In your expose callback event handler, call refresh
def _expose_cb(self, win, event):
self.sprite_list.refresh(event)
return True
# Create a new sprite collection for a gtk Drawing Area.
my_drawing_area = gtk.DrawingArea()
self.sprite_list = Sprites(my_drawing_area)
# Create a "pixbuf" (in this example, from SVG).
my_pixbuf = svg_str_to_pixbuf("<svg>...some svg code...</svg>")
# Create a sprite at position x1, y1.
my_sprite = sprites.Sprite(self.sprite_list, x1, y1, my_pixbuf)
# Move the sprite to a new position.
my_sprite.move((x1+dx, y1+dy))
# Create another "pixbuf".
your_pixbuf = svg_str_to_pixbuf("<svg>...some svg code...</svg>")
# Create a sprite at position x2, y2.
your_sprite = sprites.Sprite(self.sprite_list, x2, y2, my_pixbuf)
# Assign the sprites to layers.
# In this example, your_sprite will be on top of my_sprite.
my_sprite.set_layer(100)
your_sprite.set_layer(200)
# Now put my_sprite on top of your_sprite.
my_sprite.set_layer(300)
# method for converting SVG to a gtk pixbuf
def svg_str_to_pixbuf(svg_string):
pl = gtk.gdk.PixbufLoader('svg')
pl.write(svg_string)
pl.close()
pixbuf = pl.get_pixbuf()
return pixbuf
"""
import pygtk
pygtk.require('2.0')
import gtk
import pango
class Sprites:
""" A class for the list of sprites and everything they share in common """
def __init__(self, canvas, area=None, gc=None):
""" Initialize an empty array of sprites """
self.canvas = canvas
if area == None:
self.area = self.canvas.window
self.gc = self.area.new_gc()
else:
self.area = area
self.gc = gc
self.cm = self.gc.get_colormap()
self.list = []
def get_sprite(self, i):
""" Return a sprint from the array """
if i < 0 or i > len(self.list)-1:
return(None)
else:
return(self.list[i])
def length_of_list(self):
""" How many sprites are there? """
return(len(self.list))
def append_to_list(self, spr):
""" Append a new sprite to the end of the list. """
self.list.append(spr)
def insert_in_list(self, spr, i):
""" Insert a sprite at position i. """
if i < 0:
self.list.insert(0, spr)
elif i > len(self.list) - 1:
self.list.append(spr)
else:
self.list.insert(i, spr)
def remove_from_list(self, spr):
""" Remove a sprite from the list. """
if spr in self.list:
self.list.remove(spr)
def find_sprite(self, pos, alpha=True):
""" Search based on (x, y) position. Return the 'top/first' one. """
list = self.list[:]
list.reverse()
for spr in list:
if spr.hit(pos):
if not alpha or spr.get_pixel(pos)[3] == 255:
return spr
return None
def refresh(self, event):
""" Handle expose event refresh """
self.redraw_sprites(event.area)
def redraw_sprites(self, area=None):
""" Redraw the sprites that intersect area. """
for spr in self.list:
if area == None:
spr.draw()
else:
intersection = spr.rect.intersect(area)
if intersection.width > 0 or intersection.height > 0:
spr.draw()
class Sprite:
""" A class for the individual sprites """
def __init__(self, sprites, x, y, image):
""" Initialize an individual sprite """
self._sprites = sprites
self.rect = gtk.gdk.Rectangle(int(x), int(y), 0, 0)
self._scale = [12]
self._rescale = [True]
self._horiz_align = ["center"]
self._vert_align = ["middle"]
self._fd = None
self._bold = False
self._italic = False
self._color = None
self._margins = [0, 0, 0, 0]
self.layer = 100
self.labels = []
self.images = []
self._dx = [] # image offsets
self._dy = []
self.set_image(image)
if self._sprites is not None:
self._sprites.append_to_list(self)
def set_image(self, image, i=0, dx=0, dy=0):
""" Add an image to the sprite. """
while len(self.images) < i + 1:
self.images.append(None)
self._dx.append(0)
self._dy.append(0)
self.images[i] = image
self._dx[i] = dx
self._dy[i] = dy
if isinstance(self.images[i], gtk.gdk.Pixbuf):
w = self.images[i].get_width()
h = self.images[i].get_height()
else:
w, h = self.images[i].get_size()
if i == 0: # Always reset width and height when base image changes.
self.rect.width = w + dx
self.rect.height = h + dy
else:
if w + dx > self.rect.width:
self.rect.width = w + dx
if h + dy > self.rect.height:
self.rect.height = h + dy
def move(self, pos, visible=True):
""" Move to new (x, y) position """
if visible:
self.inval()
self.rect.x, self.rect.y = int(pos[0]), int(pos[1])
if visible:
self.inval()
def move_relative(self, pos, visible=True):
""" Move to new (x+dx, y+dy) position """
if visible:
self.inval()
self.rect.x += int(pos[0])
self.rect.y += int(pos[1])
if visible:
self.inval()
def get_xy(self):
""" Return current (x, y) position """
return (self.rect.x, self.rect.y)
def get_dimensions(self):
""" Return current size """
return (self.rect.width, self.rect.height)
def get_layer(self):
""" Return current layer """
return self.layer
def set_shape(self, image, i=0):
""" Set the current image associated with the sprite """
self.inval()
self.set_image(image, i)
self.inval()
def set_layer(self, layer):
""" Set the layer for a sprite """
if self._sprites is None:
return
self._sprites.remove_from_list(self)
self.layer = layer
for i in range(self._sprites.length_of_list()):
if layer < self._sprites.get_sprite(i).layer:
self._sprites.insert_in_list(self, i)
self.inval()
return
self._sprites.append_to_list(self)
self.inval()
def set_label(self, new_label, i=0):
""" Set the label drawn on the sprite """
self._extend_labels_array(i)
if type(new_label) is str or type(new_label) is unicode:
# pango doesn't like nulls
self.labels[i] = new_label.replace("\0", " ")
else:
self.labels[i] = str(new_label)
self.inval()
def set_margins(self, l=0, t=0, r=0, b=0):
""" Set the margins for drawing the label """
self._margins = [l, t, r, b]
def _extend_labels_array(self, i):
""" Append to the labels attribute list """
if self._fd is None:
self.set_font('Sans')
if self._color is None:
self._color = self._sprites.cm.alloc_color('black')
while len(self.labels) < i + 1:
self.labels.append(" ")
self._scale.append(self._scale[0])
self._rescale.append(self._rescale[0])
self._horiz_align.append(self._horiz_align[0])
self._vert_align.append(self._vert_align[0])
def set_font(self, font):
""" Set the font for a label """
self._fd = pango.FontDescription(font)
def set_label_color(self, rgb):
""" Set the font color for a label """
self._color = self._sprites.cm.alloc_color(rgb)
def set_label_attributes(self, scale, rescale=True, horiz_align="center",
vert_align="middle", i=0):
""" Set the various label attributes """
self._extend_labels_array(i)
self._scale[i] = scale
self._rescale[i] = rescale
self._horiz_align[i] = horiz_align
self._vert_align[i] = vert_align
def hide(self):
""" Hide a sprite """
if self._sprites is None:
return
self.inval()
self._sprites.remove_from_list(self)
def inval(self):
""" Force a region redraw by gtk """
if self._sprites is None:
return
self._sprites.area.invalidate_rect(self.rect, False)
def draw(self):
""" Draw the sprite (and label) """
if self._sprites is None:
return
for i, img in enumerate(self.images):
if isinstance(img, gtk.gdk.Pixbuf):
self._sprites.area.draw_pixbuf(self._sprites.gc, img, 0, 0,
self.rect.x + self._dx[i],
self.rect.y + self._dy[i])
elif img is not None:
self._sprites.area.draw_drawable(self._sprites.gc, img, 0, 0,
self.rect.x + self._dx[i],
self.rect.y + self._dy[i],
-1, -1)
if len(self.labels) > 0:
self.draw_label()
def hit(self, pos):
""" Is (x, y) on top of the sprite? """
x, y = pos
if x < self.rect.x:
return False
if x > self.rect.x + self.rect.width:
return False
if y < self.rect.y:
return False
if y > self.rect.y + self.rect.height:
return False
return True
def draw_label(self):
""" Draw the label based on its attributes """
if self._sprites is None:
return
my_width = self.rect.width - self._margins[0] - self._margins[2]
if my_width < 0:
my_width = 0
my_height = self.rect.height - self._margins[1] - self._margins[3]
for i in range(len(self.labels)):
pl = self._sprites.canvas.create_pango_layout(str(self.labels[i]))
self._fd.set_size(int(self._scale[i] * pango.SCALE))
pl.set_font_description(self._fd)
w = pl.get_size()[0] / pango.SCALE
if w > my_width:
if self._rescale[i]:
self._fd.set_size(
int(self._scale[i] * pango.SCALE * my_width / w))
pl.set_font_description(self._fd)
w = pl.get_size()[0] / pango.SCALE
else:
j = len(self.labels[i]) - 1
while(w > my_width and j > 0):
pl = self._sprites.canvas.create_pango_layout(
"…" + self.labels[i][len(self.labels[i]) - j:])
self._fd.set_size(int(self._scale[i] * pango.SCALE))
pl.set_font_description(self._fd)
w = pl.get_size()[0] / pango.SCALE
j -= 1
if self._horiz_align[i] == "center":
x = int(self.rect.x + self._margins[0] + (my_width - w) / 2)
elif self._horiz_align[i] == 'left':
x = int(self.rect.x + self._margins[0])
else: # right
x = int(self.rect.x + self.rect.width - w - self._margins[2])
h = pl.get_size()[1] / pango.SCALE
if self._vert_align[i] == "middle":
y = int(self.rect.y + self._margins[1] + (my_height - h) / 2)
elif self._vert_align[i] == "top":
y = int(self.rect.y + self._margins[1])
else: # bottom
y = int(self.rect.y + self.rect.height - h - self._margins[3])
self._sprites.gc.set_foreground(self._color)
self._sprites.area.draw_layout(self._sprites.gc, x, y, pl)
def label_width(self):
""" Calculate the width of a label """
max = 0
for i in range(len(self.labels)):
pl = self._sprites.canvas.create_pango_layout(self.labels[i])
self._fd.set_size(int(self._scale[i] * pango.SCALE))
pl.set_font_description(self._fd)
w = pl.get_size()[0] / pango.SCALE
if w > max:
max = w
return max
def label_safe_width(self):
""" Return maximum width for a label """
return self.rect.width - self._margins[0] - self._margins[2]
def label_safe_height(self):
""" Return maximum height for a label """
return self.rect.height - self._margins[1] - self._margins[3]
def label_left_top(self):
""" Return the upper-left corner of the label safe zone """
return(self._margins[0], self._margins[1])
def get_pixel(self, pos, i=0, mode='888'):
""" Return the pixel at (x, y) """
x, y = pos
x = x - self.rect.x
y = y - self.rect.y
if isinstance(self.images[i], gtk.gdk.Pixbuf):
if y > self.images[i].get_height() - 1:
return(-1, -1, -1, -1)
array = self.images[i].get_pixels()
if array is not None:
offset = (y * self.images[i].get_width() + x) * 4
try:
r, g, b, a = ord(array[offset]), ord(array[offset + 1]), \
ord(array[offset + 2]), ord(array[offset + 3])
return(r, g, b, a)
except IndexError:
print "Index Error: %d %d" % (len(array), offset)
return(-1, -1, -1, -1)
else:
w, h = self.images[i].get_size()
if x < 0 or x > (w - 1) or y < 0 or y > (h - 1):
return(-1, -1, -1, -1)
image = self.images[i].get_image(x, y, 1, 1)
pixel = image.get_pixel(0, 0)
visual = self.images[i].get_visual()
r = int((pixel & visual.red_mask) >> visual.red_shift)
g = int((pixel & visual.green_mask) >> visual.green_shift)
b = int((pixel & visual.blue_mask) >> visual.blue_shift)
# Rescale to 8 bits
if mode == '565':
r = r << 3
g = g << 2
b = b << 3
return(r, g, b, 0)
|