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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<TITLE>freeSound</TITLE>
  <link rel="stylesheet" type="text/css" href="style.css" />
</head>
<BODY>
<HR>
<div align="center"><img id="headerGraphic" src="images/sludge300.png" alt="SLUDGE"/></div>
<h2>freeSound</h2>
<HR>

<H3>Syntax:</H3>

<P>
<pre class="syntax">freeSound (<i>soundFile</i>);</pre>
</P>

<H3>Purpose:</H3>

<P>
Removes the <i>soundFile</i> file from the SLUDGE sound cache. Why? Because the more sounds you have in the cache - especially big ones - the more memory is taken up, and the slower your game may run on some older computers. So, if you've just finished using a huge great sound that you don't need again for a while, use this function to reclaim some memory.
</P>

<P>
Please note that the cache can only hold 8 sounds at once, so older sounds will be unloaded once they're not needed automatically anyway - you don't <i>need</i> to use freeSound to make your game work, and freeing up memory used by tiny little sounds (up to a few seconds long) won't make much of a difference.
</P>

<H3>Return value:</H3>

<P>
No return value.
</P>

<H3>Example:</H3>

<P>
<pre># Start a sound playing
playSound ('bigLongSound.wav');

# Wait 10 frames and then stop it
pause (10);
stopSound ('bigLongSound.wav');

# We don't need the sound in the cache any more...
freeSound ('bigLongSound.wav');</pre>
</P>

<H3>See also:</H3>

<P>
<a href="Using_Audio_in_SLUDGE.html">Using Audio in SLUDGE</a>
</P>

<P>
<a href="loopSound.html">loopSound</a>
</P>

<P>
<a href="playSound.html">playSound</a>
</P>

<P>
<a href="stopSound.html">stopSound</a>
</P>

<P class="copyright-notice">SLUDGE and this SLUDGE documentation are <A HREF="Copyright.html">copyright</A> Hungry Software and contributors 2000-2012
</P>

<HR>
</BODY>
</html>