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<h2>freeSound</h2>
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<H3>Syntax:</H3>
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<pre class="syntax">freeSound (<i>soundFile</i>);</pre>
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<H3>Purpose:</H3>
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Removes the <i>soundFile</i> file from the SLUDGE sound cache. Why? Because the more sounds you have in the cache - especially big ones - the more memory is taken up, and the slower your game may run on some older computers. So, if you've just finished using a huge great sound that you don't need again for a while, use this function to reclaim some memory.
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Please note that the cache can only hold 8 sounds at once, so older sounds will be unloaded once they're not needed automatically anyway - you don't <i>need</i> to use freeSound to make your game work, and freeing up memory used by tiny little sounds (up to a few seconds long) won't make much of a difference.
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<H3>Return value:</H3>
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No return value.
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<H3>Example:</H3>
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<pre># Start a sound playing
playSound ('bigLongSound.wav');
# Wait 10 frames and then stop it
pause (10);
stopSound ('bigLongSound.wav');
# We don't need the sound in the cache any more...
freeSound ('bigLongSound.wav');</pre>
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<H3>See also:</H3>
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<a href="Using_Audio_in_SLUDGE.html">Using Audio in SLUDGE</a>
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<a href="loopSound.html">loopSound</a>
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<a href="playSound.html">playSound</a>
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<a href="stopSound.html">stopSound</a>
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<P class="copyright-notice">SLUDGE and this SLUDGE documentation are <A HREF="Copyright.html">copyright</A> Hungry Software and contributors 2000-2012
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