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"                                                     INTRODUCTION
                                                     ==============


  Heian-Dai Shogi is so named as it dates from 'Heian' times. The game is
  noteworthy as being the earliest known Shogi variant, and was described in
  some detail in a history text entitled NICHUREKI dated between 1126 and
  1130.   

  There is some doubt as to the exact moves and promotions of the pieces.
  The rules used in this program are in accordance with recent research on
  the game in Japan.

  The pieces in Heian-Dai Shogi have limited powers of movement and 
  captured pieces are not returned to play.  The game is much slower and on
  the whole less interesting than later variants.  Heian-Dai Shogi is 
  therefore primarily of historical interest only.	    


                                                         THE GAME
                                                         =========

  Heian-Dai Shogi is played on a board of 13 x 13 squares and each player
  has 34 pieces (including 13 pawns).

  The pieces are flat and wedge-shaped and are not distinguished by colour.
  Although the pieces are of uniform colour the first player is still
  conventionally referred to as 'Black' and the second player as 'White'.
  Ownership of the pieces is indicated by the direction in which they face,
  with a player's pieces always pointing towards the opponent.     
  
  The players make alternate moves, with the object being to capture the
  opposing 'King'.
 
  As in Western Chess, when a 'King' is about to be captured next move and
  no legal move can be made to prevent the capture, the piece is said to be
  'Checkmated'.

  In common with other ancient chess games, the game can also be won by 
  capturing all pieces except the 'King' (the 'bare king' rule). A bare 
  King may secure a draw if it can also bare the opposing 'King' on the
  following move. 
 
  On each turn a player can move one piece according to its power of 
  movement to a vacant square on the board, or to a square occupied by an
  enemy piece (in which case the enemy piece is captured and removed from
  the game).  


                                                            THE PIECES
                                                            ===========

  The Piece Help screen provides the names, notation symbols, promotion
  details, and powers of movement for all of the pieces in the game.

  [The Piece Help screen can be reached by clicking on the 'Pieces' button]


                                                          JUMPING PIECES
                                                          ===============

  The 'Knight' is the only piece in Heian-Dai Shogi that has the power to 
  jump over occupied squares. The Heian-Dai 'Knight' has the same move as
  the equivalent piece in the Western game (ie: it may move one square 
  orthogonally then one square diagonally), except that its move is limited
  to the forward direction only.
                                 
                                                            PROMOTION
                                                            ==========

  Each player has a Promotion Zone consisting of the three ranks (rows of
  squares) furthest away from him. All pieces except the 'King' and 'Gold
  General' have a promoted rank and can promote on entering, moving within,
  or leaving the Promotion Zone.

  All pieces except the 'Flying Dragon' promote to 'Gold General' (in the
  case of the 'Pawn' the promoted form is called 'Tokin'). On promotion the
  'Flying Dragon' gains the power to move one square orthogonally.
  
  Promotion is not compulsory unless the piece would be unable to make a
  further legal move in its unpromoted state. The 'Pawn','Lance' and 'Iron
  General' must therefore promote on reaching the last rank (that furthest
  from the player) and the 'Knight' must promote if it reaches either of the
  last two ranks. There can be advantages with some pieces of not promoting
  immediately on entering the Promotion Zone.

  As in all the games in the Shogi family, the promoted rank is shown on the
  reverse side of the piece, and the piece is turned over on promotion to
  reveal the new rank.  

  
                                                           CAPTURES
                                                           =========

  Unlike in the modern game of Shogi, captured pieces in Heian-Dai Shogi can
  not be 'dropped' back into play. A captured piece is removed from play and
  takes no further part in the game.  

 
                                                        HANDICAP PLAY
                                                        ===============

  Handicaps are often given when players of unequal strength play Shogi in
  Japan. The reason that handicap play is common is that the handicap system
  in Shogi works far better than that used in Western Chess.

  In a handicap game a player offers a handicap of one or more pieces to an
  opponent of less strength. While Heian-Dai does not lend itself to 
  handicaps as well as Shogi, provision for handicap play has nevertheless
  been included in this program.

  The same rules for handicaps as in Shogi have been adopted.  Under these
  rules, the player offering the handicap plays 'White'and his opponent (as
  'Black') removes the handicap pieces as the first move of the game. In
  handicap play 'White' therefore makes the first move on the board.



                                                         NOTATION
                                                         =========

  The following notation system is used for recording Heian-Dai Shogi games
  in this program.

  The files are designated by numbers (1 to 13), and the ranks by letters
  (a to m). The files are numbered from right to left (in the Japanese
  fashion), and the ranks from top to bottom (from Black's point of view).
  The top right square is therefore 1a.

  A move is described by giving:

     a) the designation of the piece (eg: L for Lance); this designation is
        preceded by a '+' if it is at its promoted rank,

     b) followed by the method of moving; 
	
          '-' for a simple move on the board,
          'x' for a capture,
          

     c) then the destination square is recorded,

     d) finally if the piece promoted on that turn, this is recorded by
        adding '+' after the move, or if promotion was possible but was
        refused, the symbol '=' is added. 

  If more than one piece of the same type can reach the destination square
  then the starting square is also given after the piece designation to 
  avoid confusion.  

  A 'Lance' moving from 5d to 5c (which was occupied by an enemy piece) and 
  promoting is therefore recorded as Lx5c+.

  NOTE:   This system is the official notation system of 'The Shogi
          Association' for Shogi variants.


                                                  DISPLAYING LEGAL MOVES
                                                  =========================

  If the 'Show Move' option is selected from the Moves Menu, clicking the 
  left mouse button on a piece during play will show allthe legal moves of
  that piece:

   -  All legal moves to vacant squares are represented as White Circles,

   -  Legal captures are shown as Red Circles. "