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  <h3><a href="index.html">Table Of Contents</a></h3>
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<li><a class="reference internal" href="#">Styles</a><ul>
<li><a class="reference internal" href="#using-styles-and-style-inheritance">Using Styles and Style Inheritance</a></li>
<li><a class="reference internal" href="#style-inspector">Style Inspector</a></li>
<li><a class="reference internal" href="#defining-styles-style-statement">Defining Styles: Style Statement</a></li>
<li><a class="reference internal" href="#defining-styles-python">Defining Styles: Python</a><ul>
<li><a class="reference internal" href="#style-preferences">Style Preferences</a></li>
<li><a class="reference internal" href="#other-style-functions">Other Style Functions</a></li>
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  <div class="section" id="styles">
<span id="id1"></span><h1>Styles<a class="headerlink" href="#styles" title="Permalink to this headline"></a></h1>
<p>Styles allow the look of displayables to be customized. This is done by
changing the value of style properties for displayables. For example,
changing the <a class="reference internal" href="style_properties.html#style-property-background"><tt class="xref std std-propref docutils literal"><span class="pre">background</span></tt></a> property allows the background of a window
or button to be customized.</p>
<p>Style properties consist of two parts, a prefix that
specifies when the property is used, and the property itself. For example, a
button's <tt class="docutils literal"><span class="pre">hover_background</span></tt> property is used when a button is focused,
while its <tt class="docutils literal"><span class="pre">idle_background</span></tt> property is used when the button is unfocused.
(Setting the <tt class="docutils literal"><span class="pre">background</span></tt> property sets the <tt class="docutils literal"><span class="pre">idle_background</span></tt> and
<tt class="docutils literal"><span class="pre">hover_background</span></tt>, among others.)</p>
<p>While Ren'Py has over 100 style properties, only a few properties are
used in this section. Along with <tt class="docutils literal"><span class="pre">background</span></tt>, we use <tt class="docutils literal"><span class="pre">color</span></tt>, <tt class="docutils literal"><span class="pre">font</span></tt>,
<tt class="docutils literal"><span class="pre">outlines</span></tt> and <tt class="docutils literal"><span class="pre">size</span></tt> as style properties. For a full list of style
properties, please read the <a class="reference internal" href="style_properties.html#style-properties"><em>style properties</em></a>
documentation.</p>
<div class="section" id="using-styles-and-style-inheritance">
<h2>Using Styles and Style Inheritance<a class="headerlink" href="#using-styles-and-style-inheritance" title="Permalink to this headline"></a></h2>
<p>Each displayable has a style built-into it. When the displayable is created,
either directly or using the screen system, style properties can be supplied
to it, and these styles are used to update the look of the displayable. In
the following example:</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">image</span> <span class="n">big</span> <span class="n">hello</span> <span class="n">world</span> <span class="o">=</span> <span class="n">Text</span><span class="p">(</span><span class="s">&quot;Hello, World&quot;</span><span class="p">,</span> <span class="na">size</span><span class="o">=</span><span class="mi">40</span><span class="p">)</span>
</pre></div>
</div>
<p>the <a class="reference internal" href="style_properties.html#style-property-size"><tt class="xref std std-propref docutils literal"><span class="pre">size</span></tt></a> property is supplied to a Text displayable, allowing us to
change its text size. This will customize the look of the text displayable by
displaying the text 40 pixels high.</p>
<p>Similarly, when using Screen Language, each user interface statement takes
relevant style properties:</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">screen</span> <span class="n">big_hello_world</span><span class="p">:</span>
    <span class="k">text</span> <span class="s">&quot;Hello, World&quot;</span> <span class="na">size</span> <span class="mi">40</span>
</pre></div>
</div>
<p>Ren'Py supports style inheritance, with each style having a single
parent. If a style property is not defined in a style, the value of the
property is inherited from the closest parent, grandparent, or other
ancestor.</p>
<p>Each displayable takes a property named <tt class="docutils literal"><span class="pre">style</span></tt>, which gives the parent
of the displayable's style:</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">image</span> <span class="n">big</span> <span class="n">hello</span> <span class="n">world</span> <span class="o">=</span> <span class="n">Text</span><span class="p">(</span><span class="s">&quot;Hello World&quot;</span><span class="p">,</span> <span class="k">style</span><span class="o">=</span><span class="s">&quot;big&quot;</span><span class="p">)</span>

<span class="k">screen</span> <span class="n">hello_world</span><span class="p">:</span>
    <span class="k">text</span> <span class="s">&quot;Hello, World&quot;</span> <span class="k">style</span> <span class="s">&quot;big&quot;</span>
</pre></div>
</div>
<p>When no <tt class="docutils literal"><span class="pre">style</span></tt> property is given, a parent is chosen based on the kind of
displayable be that has been supplied. The parent chosen can be influenced
by the <a class="reference internal" href="screens.html#style-group"><em>style_group</em></a> property of user interface statements
in the screen language.</p>
<p>When a style is defined without a parent being specified, a default
parent is chosen for the style. If the style contains an underscore (_)
in its name, the parent is named by removing everything up to and
including the first underscore. For example, a style named <tt class="docutils literal"><span class="pre">my_button</span></tt>
will inherity from <tt class="docutils literal"><span class="pre">button</span></tt>. This inheritance can be changed using the
style statement or by calling a method on a style object.  When a style that
does not exist is used, and the style has an underscore in its name, Ren'Py will create
it using the default parent.</p>
<p>Style names beginning with an underscore are reserved for Ren'Py use.</p>
<p>As Ren'Py builds styles on startup, named styles should not be changed
outside of init code.</p>
</div>
<div class="section" id="style-inspector">
<h2>Style Inspector<a class="headerlink" href="#style-inspector" title="Permalink to this headline"></a></h2>
<p>When <a class="reference internal" href="config.html#var-config.developer"><tt class="xref std std-var docutils literal"><span class="pre">config.developer</span></tt></a> is true, the style inspector can be used to
see which styles are being used by a displayable.</p>
<p>To activate the style inspector, place the mouse over a displayable, and
press shift+I. Ren'Py will display a list of displayables that include
the mouse position, in the order they are drawn to the screen. (That is,
the last displayable is the one on top of the others.)</p>
<p>Click the name of a style to display the styles the displayable inherits
from, and the properties each style contributes the to the final displayable.</p>
</div>
<div class="section" id="defining-styles-style-statement">
<h2>Defining Styles: Style Statement<a class="headerlink" href="#defining-styles-style-statement" title="Permalink to this headline"></a></h2>
<p>The preferred way to define styles is through the style statement:</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">style</span> <span class="n">my_text</span> <span class="k">is</span> <span class="k">text</span><span class="p">:</span>
    <span class="na">size</span> <span class="mi">40</span>
    <span class="na">font</span> <span class="s">&quot;gentium.ttf&quot;</span>
</pre></div>
</div>
<p>If a style does not exist, the style statement creates it. Otherwise,
the existing style is modified by the style statement.</p>
<p>A style statement begins with the keyword <tt class="docutils literal"><span class="pre">style</span></tt> and the name of the
style to define. This is followed on the first line by zero or more
clauses, and an optional colon.</p>
<p>If the colon is present, a block must follow. Each line of the block should
contain one ore more clauses. Otherwise, the statement is complete.</p>
<p>The style statement accepts the following clauses:</p>
<dl class="docutils">
<dt><cite>style-property</cite> <cite>simple-expression</cite></dt>
<dd>Assigns the value of the simple expression to the given style
property.</dd>
<dt><tt class="docutils literal"><span class="pre">is</span></tt> <cite>parent</cite></dt>
<dd>Sets the parent of this style. The parent must be a word giving the
name of a style.</dd>
<dt><tt class="docutils literal"><span class="pre">clear</span></tt></dt>
<dd>Removes all properties of this style that were assigned before
this style statement was run. This does not prevent the style
from inheriting property values from its parents.</dd>
<dt><tt class="docutils literal"><span class="pre">take</span></tt> <cite>style-name</cite></dt>
<dd>Removes all properties of this style that were assigned before
this style statement was run, and replaces them with the properties
of the named style. This does not change the parent of this style.</dd>
<dt><tt class="docutils literal"><span class="pre">variant</span></tt> <cite>simple-expression</cite></dt>
<dd>Evaluates the simple expression, to yield a string or list of strings,
which are interpreted as <a class="reference internal" href="screens.html#screen-variants"><em>screen variants</em></a>. If at
least one of the variants given is active, the style statement is run,
otherwise it is ignored.</dd>
</dl>
<p>Examples of style statements are:</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="c"># Creates a new style, inheriting from default.</span>
<span class="k">style</span> <span class="n">big_red</span><span class="p">:</span>
    <span class="na">size</span> <span class="mi">40</span>

<span class="c"># Updates the style.</span>
<span class="k">style</span> <span class="n">big_red</span> <span class="na">color</span> <span class="s">&quot;#f00&quot;</span>

<span class="c"># Takes the properties of label_text from big_red, but only if we&#39;re</span>
<span class="c"># on a touch system.</span>

<span class="k">style</span> <span class="n">label_text</span><span class="p">:</span>
    <span class="n">variant</span> <span class="s">&quot;touch&quot;</span>
    <span class="n">take</span> <span class="n">big_red</span>
</pre></div>
</div>
<p>Style statements are always run at init-time. If a style statement is not
in an init block, it is automatically placed init an init 0 block.</p>
</div>
<div class="section" id="defining-styles-python">
<h2>Defining Styles: Python<a class="headerlink" href="#defining-styles-python" title="Permalink to this headline"></a></h2>
<p>Named styles exists as fields on the global <tt class="docutils literal"><span class="pre">style</span></tt> object. To create a new
style, create an instance of the Style class, and assign it to a field on the
<tt class="docutils literal"><span class="pre">style</span></tt> object.:</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">init</span> <span class="k">python</span><span class="p">:</span>
     <span class="k">style</span><span class="o">.</span><span class="n">big_red</span> <span class="o">=</span> <span class="n">Style</span><span class="p">(</span><span class="k">style</span><span class="o">.</span><span class="na">default</span><span class="p">)</span>
</pre></div>
</div>
<p>Style properties can be set by assigning to field-like properties of the
Styles.</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">init</span> <span class="k">python</span><span class="p">:</span>
     <span class="k">style</span><span class="o">.</span><span class="n">big_red</span><span class="o">.</span><span class="na">color</span> <span class="o">=</span> <span class="s">&quot;#f00&quot;</span>
     <span class="k">style</span><span class="o">.</span><span class="n">big_red</span><span class="o">.</span><span class="na">size</span> <span class="o">=</span> <span class="mi">42</span>
</pre></div>
</div>
<dl class="class">
<dt id="Style">
<em class="property">class </em><tt class="descname">Style</tt><big>(</big><em>parent</em><big>)</big><a class="headerlink" href="#Style" title="Permalink to this definition"></a></dt>
<dd><p>Creates a new style object. Style properties can be assigned to
the fields of this object.</p>
<dl class="docutils">
<dt><cite>parent</cite></dt>
<dd>The styles parent. This can be another style object, or a
string.</dd>
</dl>
<dl class="method">
<dt id="Style.clear">
<tt class="descname">clear</tt><big>(</big><big>)</big><a class="headerlink" href="#Style.clear" title="Permalink to this definition"></a></dt>
<dd><p>This removes all style properties from this object. Values will be
inherited from this object's parent.</p>
</dd></dl>

<dl class="method">
<dt id="Style.set_parent">
<tt class="descname">set_parent</tt><big>(</big><em>parent</em><big>)</big><a class="headerlink" href="#Style.set_parent" title="Permalink to this definition"></a></dt>
<dd><p>Sets the parent of this style object to <cite>parent</cite>.</p>
</dd></dl>

<dl class="method">
<dt id="Style.take">
<tt class="descname">take</tt><big>(</big><em>other</em><big>)</big><a class="headerlink" href="#Style.take" title="Permalink to this definition"></a></dt>
<dd><p>This takes all style properties from <cite>other</cite>. <cite>other</cite> must be a
style object.</p>
</dd></dl>

</dd></dl>

<blockquote>
<div><p>Indexed Styles</p>
<p>Indexed styles are lightweight styles that can be used to customize the look
of a displayable based on the data supplied to that displayable. An index
style is created by indexing a style object with a string or integer. If an
indexed style does not exist, indexing creates it.:</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">init</span> <span class="k">python</span><span class="p">:</span>
    <span class="k">style</span><span class="o">.</span><span class="k">button</span><span class="p">[</span><span class="s">&#39;Foo&#39;</span><span class="p">]</span><span class="o">.</span><span class="na">background</span> <span class="o">=</span> <span class="s">&quot;#f00&quot;</span>
    <span class="k">style</span><span class="o">.</span><span class="k">button</span><span class="p">[</span><span class="s">&#39;Bar&#39;</span><span class="p">]</span><span class="o">.</span><span class="na">background</span> <span class="o">=</span> <span class="s">&quot;#00f&quot;</span>
</pre></div>
</div>
<p>An index style is used by supplying the indexed style to a displayable.:</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">screen</span> <span class="n">indexed_style_test</span><span class="p">:</span>
    <span class="k">vbox</span><span class="p">:</span>
        <span class="k">textbutton</span> <span class="s">&quot;Foo&quot;</span> <span class="k">style</span> <span class="k">style</span><span class="o">.</span><span class="k">button</span><span class="p">[</span><span class="s">&quot;Foo&quot;</span><span class="p">]</span>
        <span class="k">textbutton</span> <span class="s">&quot;Bar&quot;</span> <span class="k">style</span> <span class="k">style</span><span class="o">.</span><span class="k">button</span><span class="p">[</span><span class="s">&quot;Bar&quot;</span><span class="p">]</span>
</pre></div>
</div>
</div></blockquote>
<div class="section" id="style-preferences">
<span id="id2"></span><h3>Style Preferences<a class="headerlink" href="#style-preferences" title="Permalink to this headline"></a></h3>
<p>It's often desirable to allow the user to customize aspects of the user
interface that are best expressed as styles. For example, a creator may want
to give players of his game the ability to adjust the look, color, and size
of the text. Style preferences allow for this customization.</p>
<p>A style preference is a preference that controls one or more style properties.
A style preference has a name and one or more alternatives. At any given
time, one of the alternatives is the selected alternative for the style
preference. The selected alternative is saved in the persistent data, and
defaults to the first alternative registered for a style property.</p>
<p>An alternative has one or more associations of style, property, and value
associated with it, and represents a promise that when the alternative
becomes the selected alternative for the style preference, the property on
the style will be assigned the given value. This occurs when Ren'Py first
initializes, and then whenever a new alternative is selected.</p>
<p>One should ensure that every alternative for a given style preference updates
the same set of styles and properties. Otherwise, some styles may not be
assigned values, and the result will not be deterministic.</p>
<p>The style preference functions are:</p>
<dl class="function">
<dt id="StylePreference">
<tt class="descname">StylePreference</tt><big>(</big><em>preference</em>, <em>alternative</em><big>)</big><a class="headerlink" href="#StylePreference" title="Permalink to this definition"></a></dt>
<dd><p>An action that causes <cite>alternative</cite> to become the selected alternative for the given style preference.</p>
<dl class="docutils">
<dt><cite>preference</cite></dt>
<dd>A string giving the name of the style preference.</dd>
<dt><cite>alternative</cite></dt>
<dd>A string giving the name of the alternative.</dd>
</dl>
</dd></dl>

<dl class="function">
<dt id="renpy.get_style_preference">
<tt class="descclassname">renpy.</tt><tt class="descname">get_style_preference</tt><big>(</big><em>preference</em><big>)</big><a class="headerlink" href="#renpy.get_style_preference" title="Permalink to this definition"></a></dt>
<dd><p>Returns a string giving the name of the selected alternative for the named style preference.</p>
<dl class="docutils">
<dt><cite>preference</cite></dt>
<dd>A string giving the name of the style preference.</dd>
</dl>
</dd></dl>

<dl class="function">
<dt id="renpy.register_style_preference">
<tt class="descclassname">renpy.</tt><tt class="descname">register_style_preference</tt><big>(</big><em>preference</em>, <em>alternative</em>, <em>style</em>, <em>property</em>, <em>value</em><big>)</big><a class="headerlink" href="#renpy.register_style_preference" title="Permalink to this definition"></a></dt>
<dd><p>Registers information about an alternative for a style preference.</p>
<dl class="docutils">
<dt><cite>preference</cite></dt>
<dd>A string, the name of the style preference.</dd>
<dt><cite>alternative</cite></dt>
<dd>A string, the name of the alternative.</dd>
<dt><cite>style</cite></dt>
<dd>The style that will be updated. This may be a style object or a string giving the style name.</dd>
<dt><cite>property</cite></dt>
<dd>A string giving the name of the style property that will be update.</dd>
<dt><cite>value</cite></dt>
<dd>The value that will be assigned to the style property.</dd>
</dl>
</dd></dl>

<dl class="function">
<dt id="renpy.set_style_preference">
<tt class="descclassname">renpy.</tt><tt class="descname">set_style_preference</tt><big>(</big><em>preference</em>, <em>alternative</em><big>)</big><a class="headerlink" href="#renpy.set_style_preference" title="Permalink to this definition"></a></dt>
<dd><p>Sets the selected alternative for the style preference.</p>
<dl class="docutils">
<dt><cite>preference</cite></dt>
<dd>A string giving the name of the style preference.</dd>
<dt><cite>alternative</cite></dt>
<dd>A string giving the name of the alternative.</dd>
</dl>
</dd></dl>

<p>Here's an example of registering a style property that allows the user to
choose between large, simple text and smaller outlined text.</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">init</span> <span class="k">python</span><span class="p">:</span>
    <span class="n">renpy</span><span class="o">.</span><span class="n">register_style_preference</span><span class="p">(</span><span class="s">&quot;text&quot;</span><span class="p">,</span> <span class="s">&quot;decorated&quot;</span><span class="p">,</span> <span class="k">style</span><span class="o">.</span><span class="n">say_dialogue</span><span class="p">,</span> <span class="s">&quot;outlines&quot;</span><span class="p">,</span> <span class="p">[</span> <span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="s">&quot;#000&quot;</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> <span class="p">])</span>
    <span class="n">renpy</span><span class="o">.</span><span class="n">register_style_preference</span><span class="p">(</span><span class="s">&quot;text&quot;</span><span class="p">,</span> <span class="s">&quot;decorated&quot;</span><span class="p">,</span> <span class="k">style</span><span class="o">.</span><span class="n">say_dialogue</span><span class="p">,</span> <span class="s">&quot;size&quot;</span><span class="p">,</span> <span class="mi">22</span><span class="p">)</span>

    <span class="n">renpy</span><span class="o">.</span><span class="n">register_style_preference</span><span class="p">(</span><span class="s">&quot;text&quot;</span><span class="p">,</span> <span class="s">&quot;large&quot;</span><span class="p">,</span> <span class="k">style</span><span class="o">.</span><span class="n">say_dialogue</span><span class="p">,</span> <span class="s">&quot;outlines&quot;</span><span class="p">,</span> <span class="p">[</span> <span class="p">])</span>
    <span class="n">renpy</span><span class="o">.</span><span class="n">register_style_preference</span><span class="p">(</span><span class="s">&quot;text&quot;</span><span class="p">,</span> <span class="s">&quot;large&quot;</span><span class="p">,</span> <span class="k">style</span><span class="o">.</span><span class="n">say_dialogue</span><span class="p">,</span> <span class="s">&quot;size&quot;</span><span class="p">,</span> <span class="mi">24</span><span class="p">)</span>
</pre></div>
</div>
<p>The following code will allow the user to select these alternatives using
buttons:</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">textbutton</span> <span class="s">&quot;Decorated&quot;</span> <span class="na">action</span> <span class="n">StylePreference</span><span class="p">(</span><span class="s">&quot;text&quot;</span><span class="p">,</span> <span class="s">&quot;decorated&quot;</span><span class="p">)</span>
<span class="k">textbutton</span> <span class="s">&quot;Large&quot;</span> <span class="na">action</span> <span class="n">StylePreference</span><span class="p">(</span><span class="s">&quot;text&quot;</span><span class="p">,</span> <span class="s">&quot;large&quot;</span><span class="p">)</span>
</pre></div>
</div>
</div>
<div class="section" id="other-style-functions">
<h3>Other Style Functions<a class="headerlink" href="#other-style-functions" title="Permalink to this headline"></a></h3>
<dl class="function">
<dt id="style.rebuild">
<tt class="descclassname">style.</tt><tt class="descname">rebuild</tt><big>(</big><big>)</big><a class="headerlink" href="#style.rebuild" title="Permalink to this definition"></a></dt>
<dd><p>This causes named styles to be rebuilt, allowing styles to be
changed outside of init code.</p>
<div class="admonition warning">
<p class="first admonition-title">Warning</p>
<p class="last">Named styles are not saved as part of the per-game data. This
means that changes to them will not be persisted through a save
and load cycle.</p>
</div>
</dd></dl>

</div>
</div>
</div>


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