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<li><a class="reference internal" href="#">Python Statements</a><ul>
<li><a class="reference internal" href="#python">Python</a></li>
<li><a class="reference internal" href="#one-line-python-statement">One-line Python Statement</a></li>
<li><a class="reference internal" href="#init-python-statement">Init Python Statement</a></li>
<li><a class="reference internal" href="#define-statement">Define Statement</a></li>
<li><a class="reference internal" href="#names-in-the-store">Names in the Store</a></li>
<li><a class="reference internal" href="#other-named-stores">Other Named Stores</a></li>
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  <div class="section" id="python-statements">
<h1>Python Statements<a class="headerlink" href="#python-statements" title="Permalink to this headline"></a></h1>
<p>Ren'Py is written in the Python programmming language, and includes
support for including python code inside Ren'Py scripts. Python
support can be used for many things, from setting a flag to creating
new displayables. This chapter covers ways in which Ren'Py scripts can
directly invoke Python code, through the various python statements.</p>
<div class="section" id="python">
<span id="python-statement"></span><h2>Python<a class="headerlink" href="#python" title="Permalink to this headline"></a></h2>
<p>The python statement takes a block of python code, and runs that code
when control reaches the statement. A basic python statement can be
very simple:</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">python</span><span class="p">:</span>
    <span class="n">flag</span> <span class="o">=</span> <span class="bp">True</span>
</pre></div>
</div>
<p>Python statements can get more complex, when necessary:</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">python</span><span class="p">:</span>
    <span class="n">player_health</span> <span class="o">=</span> <span class="nb">max</span><span class="p">(</span><span class="n">player_health</span> <span class="o">-</span> <span class="n">damage</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
    <span class="k">if</span> <span class="n">enemy_vampire</span><span class="p">:</span>
        <span class="n">enemy_health</span> <span class="o">=</span> <span class="nb">min</span><span class="p">(</span><span class="n">enemy_health</span> <span class="o">+</span> <span class="n">damage</span><span class="p">,</span> <span class="n">enemy_max_health</span><span class="p">)</span>
</pre></div>
</div>
<p>There are two modifiers to the python statement that change its
behavior:</p>
<p><tt class="docutils literal"><span class="pre">hide</span></tt></p>
<blockquote>
<div><p>If given the hide modifier, the python statement will run the
code in an anonymous scope. The scope will be lost when the python
block terminates.</p>
<p>This allows python code to use temporary variables that can't be
saved - but it means that the store needs to be accessed as fields
on the store object, rather than directly.</p>
</div></blockquote>
<p><tt class="docutils literal"><span class="pre">in</span></tt></p>
<blockquote>
<div>The <tt class="docutils literal"><span class="pre">in</span></tt> modifier takes a name. Instead of executing in the
default store, the python code will execute in the store that
name.</div></blockquote>
</div>
<div class="section" id="one-line-python-statement">
<h2>One-line Python Statement<a class="headerlink" href="#one-line-python-statement" title="Permalink to this headline"></a></h2>
<p>A common case is to have a single line of python that runs in the
default store. For example, a python one-liner can be used to
initialize or update a flag. To make writing python one-liners
more convenient, there is the one-line python statement.</p>
<p>The one-line python statement begins with the dollar-sign ($)
character, and contains all of the code on that line. Here
are some example of python one-liners:</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="c"># Set a flag.</span>
<span class="k">$</span> <span class="n">flag</span> <span class="o">=</span> <span class="bp">True</span>

<span class="c"># Initialize a variable.</span>
<span class="k">$</span> <span class="n">romance_points</span> <span class="o">=</span> <span class="mi">0</span>

<span class="c"># Increment a variable.</span>
<span class="k">$</span> <span class="n">romance_points</span> <span class="o">+=</span> <span class="mi">1</span>

<span class="c"># Call a function that exposes Ren&#39;Py functionality.</span>
<span class="k">$</span> <span class="n">renpy</span><span class="o">.</span><span class="n">movie_cutscene</span><span class="p">(</span><span class="s">&quot;opening.ogv&quot;</span><span class="p">)</span>
</pre></div>
</div>
<p>Python one-liners always run in the default store.</p>
</div>
<div class="section" id="init-python-statement">
<span id="id1"></span><h2>Init Python Statement<a class="headerlink" href="#init-python-statement" title="Permalink to this headline"></a></h2>
<p>The <tt class="docutils literal"><span class="pre">init</span> <span class="pre">python</span></tt> statement runs python code at initialization time,
before the game loads. Among other things, this code can be used to define
classes and functions, or to initialize styles, config variables, or
persistent data.</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">init</span> <span class="k">python</span><span class="p">:</span>

    <span class="k">def</span> <span class="nf">auto_voice_function</span><span class="p">(</span><span class="n">ident</span><span class="p">):</span>
        <span class="k">return</span> <span class="s">&quot;voice/&quot;</span> <span class="o">+</span> <span class="n">ident</span> <span class="o">+</span> <span class="s">&quot;.ogg&quot;</span>

    <span class="n">config</span><span class="o">.</span><span class="n">auto_voice</span> <span class="o">=</span> <span class="n">auto_voice_function</span>

    <span class="k">if</span> <span class="n">persistent</span><span class="o">.</span><span class="n">endings</span> <span class="k">is</span> <span class="bp">None</span><span class="p">:</span>
        <span class="n">persistent</span><span class="o">.</span><span class="n">endings</span> <span class="o">=</span> <span class="nb">set</span><span class="p">()</span>

<span class="k">init</span> <span class="mi">1</span> <span class="k">python</span><span class="p">:</span>

    <span class="c"># The bad ending is always unlocked.</span>
    <span class="n">persistent</span><span class="o">.</span><span class="n">endings</span><span class="o">.</span><span class="k">add</span><span class="p">(</span><span class="s">&quot;bad_ending&quot;</span><span class="p">)</span>
</pre></div>
</div>
<p>A priority number can be placed between <tt class="docutils literal"><span class="pre">init</span></tt> and <tt class="docutils literal"><span class="pre">python</span></tt>. When
a priority is not given, 0 is used. Init  statements are run in priority
order, from lowest to highest. Init statements of the same priority are run in
unicode order by filename, and then from top to bottom within a file.</p>
<p>To avoid conflict with Ren'Py, creators should use priorities in the
range -999 to 999. Priorities of less than 0 are generally used for
libraries and to set up themes. Normal init code should have a priority
of 0 or higher.</p>
<p>Init python statements also take the <tt class="docutils literal"><span class="pre">hide</span></tt> or <tt class="docutils literal"><span class="pre">in</span></tt> clauses.</p>
<p>Variables that have their value set in an init python block are not
saved, loaded, and do not participate in rollback, unless the object
the variable refers to is changed.</p>
</div>
<div class="section" id="define-statement">
<span id="id2"></span><h2>Define Statement<a class="headerlink" href="#define-statement" title="Permalink to this headline"></a></h2>
<p>The define statement sets a single variable in the default store
to a value at init time. For example:</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">define</span> <span class="n">e</span> <span class="o">=</span> <span class="n">Character</span><span class="p">(</span><span class="s">&quot;eileen&quot;</span><span class="p">)</span>
</pre></div>
</div>
<p>is equivalent to:</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">init</span> <span class="k">python</span><span class="p">:</span>
    <span class="n">e</span> <span class="o">=</span> <span class="n">Character</span><span class="p">(</span><span class="s">&quot;eileen&quot;</span><span class="p">)</span>
</pre></div>
</div>
<p>One advantage of using the define statement is that it records the
filename and line number at which the assignment occured, and
makes that available to the navigation feature of the launcher.</p>
</div>
<div class="section" id="names-in-the-store">
<h2>Names in the Store<a class="headerlink" href="#names-in-the-store" title="Permalink to this headline"></a></h2>
<p>The default place that Ren'Py stores Python variables is called the
store. It's important to make sure that the names you use in the
store do not conflict.</p>
<p>The define statement assigns a value to a variable, even when it's
used to define a character. This means that it's not possible to
use the same name for a character and a flag.</p>
<p>The following faulty code:</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">define</span> <span class="n">e</span> <span class="o">=</span> <span class="n">Character</span><span class="p">(</span><span class="s">&quot;Eileen&quot;</span><span class="p">)</span>

<span class="k">label</span> <span class="n">start</span><span class="p">:</span>

    <span class="k">$</span> <span class="n">e</span> <span class="o">=</span> <span class="mi">0</span>

    <span class="n">e</span> <span class="s">&quot;Hello, world.&quot;</span>

    <span class="k">$</span> <span class="n">e</span> <span class="o">+=</span> <span class="mi">1</span>
    <span class="n">e</span> <span class="s">&quot;You scored a point!&quot;</span>
</pre></div>
</div>
<p>will not work, because the variable <cite>e</cite> is being used as both a
character and a flag. Other things that are usually placed into
the store are transitions and transforms.</p>
<p>Names beginning with underscore (_) are reserved for Ren'Py's
internal use. In addition, there is an <a class="reference internal" href="reserved.html#reserved-names"><em>Index of Reserved Names</em></a>.</p>
</div>
<div class="section" id="other-named-stores">
<h2>Other Named Stores<a class="headerlink" href="#other-named-stores" title="Permalink to this headline"></a></h2>
<p>Named stores provide a way of organizing python code into modules. By
placing code in modules, you can minimize the chance of name
conflicts.</p>
<p>Named stores can be accessed by supplying the <tt class="docutils literal"><span class="pre">in</span></tt> clause to
<tt class="docutils literal"><span class="pre">python</span></tt> or <tt class="docutils literal"><span class="pre">init</span> <span class="pre">python</span></tt>, code can run accessed in a named
store. Each store corresponds to a python module. The default store is
<tt class="docutils literal"><span class="pre">store</span></tt>, while a named store is accessed as <tt class="docutils literal"><span class="pre">store</span></tt>.`name`. These
python modules can be imported using the python import statement,
while names in the modules can be imported using the python from
statement.</p>
<p>For example:</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">init</span> <span class="k">python</span> <span class="k">in</span> <span class="n">mystore</span><span class="p">:</span>

    <span class="n">serial_number</span> <span class="o">=</span> <span class="mi">0</span>

    <span class="k">def</span> <span class="nf">serial</span><span class="p">():</span>

        <span class="k">global</span> <span class="n">serial_number</span>
        <span class="n">serial_number</span> <span class="o">+=</span> <span class="mi">1</span>
        <span class="k">return</span> <span class="n">serial_number</span>

<span class="k">init</span> <span class="k">python</span><span class="p">:</span>
    <span class="kn">import</span> <span class="nn">store.mystore</span> <span class="kn">as</span> <span class="nn">mystore</span>

<span class="k">label</span> <span class="n">start</span><span class="p">:</span>
    <span class="k">$</span> <span class="n">serial</span> <span class="o">=</span> <span class="n">mystore</span><span class="o">.</span><span class="n">serial</span><span class="p">()</span>
</pre></div>
</div>
<p>Named stores participate in save, load, and rollback in the same way
that the default store does.</p>
</div>
</div>


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