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  <h3><a href="index.html">Table Of Contents</a></h3>
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<li><a class="reference internal" href="#">Displayables</a><ul>
<li><a class="reference internal" href="#images">Images</a></li>
<li><a class="reference internal" href="#image-like-displayables">Image-Like Displayables</a></li>
<li><a class="reference internal" href="#dynamic-displayables">Dynamic Displayables</a></li>
<li><a class="reference internal" href="#applying-transforms-to-displayables">Applying Transforms to Displayables</a></li>
<li><a class="reference internal" href="#layout-boxes-and-grids">Layout Boxes and Grids</a></li>
<li><a class="reference internal" href="#effects">Effects</a></li>
<li><a class="reference internal" href="#image-manipulators">Image Manipulators</a></li>
<li><a class="reference internal" href="#im-matrixcolor">im.MatrixColor</a></li>
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  <div class="section" id="displayables">
<span id="id1"></span><h1>Displayables<a class="headerlink" href="#displayables" title="Permalink to this headline"></a></h1>
<p>A displayable is an object that can be shown to the user. Ren'Py
displayables can be used in many ways.</p>
<ul class="simple">
<li>Assignment to an image name using the image statement.</li>
<li>Added to a screen using the screen language add statement.</li>
<li>Assignment to certain config variables.</li>
<li>Assignment to certain style properties.</li>
</ul>
<p>When a Ren'Py function or variable expects a displayable, there are
four things that can be provided:</p>
<ul class="simple">
<li>An object of type Displayable, created by calling one of the
functions given below.</li>
<li>A string with a dot (.) in it. Such a string is interpreted as
a filename by <a class="reference internal" href="#Image" title="Image"><tt class="xref py py-func docutils literal"><span class="pre">Image()</span></tt></a>.</li>
<li>A color. A color may either be given as a hexidecimal color string in &quot;#rgb&quot;,
&quot;#rgba&quot;, &quot;#rrggbb&quot;, or &quot;#rrggbbaa&quot; form, or an (r, g, b, a) tuple,
where each component is an integer between 0 and 255. Colors are
passed to <a class="reference internal" href="#Solid" title="Solid"><tt class="xref py py-func docutils literal"><span class="pre">Solid()</span></tt></a>.</li>
<li>An image name. Any other string is interpreted as a reference to an
image defined with the image statement.</li>
</ul>
<div class="section" id="images">
<span id="id2"></span><h2>Images<a class="headerlink" href="#images" title="Permalink to this headline"></a></h2>
<p>The most commonly used displayable is Image, which loads a file from
disk and displays it. Since Image is so commonly used, when a string
giving a filename is used in a context that expects a displayable, an
Image is automatically created. The only time it's necessary to use
Image directly is when you want to create an image with style
properties.</p>
<dl class="function">
<dt id="Image">
<tt class="descname">Image</tt><big>(</big><em>filename</em>, <em>**properties</em><big>)</big><a class="headerlink" href="#Image" title="Permalink to this definition"></a></dt>
<dd><p>Loads an image from a file. <cite>filename</cite> is a
string giving the name of the file.</p>
<p><cite>filename</cite> should be a JPEG or PNG file with an appropriate
extension.</p>
</dd></dl>

<div class="highlight-renpy"><div class="highlight"><pre><span class="c"># These two lines are equivalent.</span>
<span class="k">image</span> <span class="n">logo</span> <span class="o">=</span> <span class="s">&quot;logo.png&quot;</span>
<span class="k">image</span> <span class="n">logo</span> <span class="o">=</span> <span class="n">Image</span><span class="p">(</span><span class="s">&quot;logo.png&quot;</span><span class="p">)</span>

<span class="c"># Using Image allows us to specify a default position as part of</span>
<span class="c"># an image.</span>
<span class="k">image</span> <span class="n">logo</span> <span class="n">right</span> <span class="o">=</span> <span class="n">Image</span><span class="p">(</span><span class="s">&quot;logo.png&quot;</span><span class="p">,</span> <span class="na">xalign</span><span class="o">=</span><span class="mf">1.0</span><span class="p">)</span>
</pre></div>
</div>
<p>Loading an Image from from a file on disk and decoding it so it can be
drawn to the screen takes a long amount of time. While measured in the
tenths or hundreds of seconds, the duration of the loading process is
long enough that it can prevent an acceptable framerate, and become
annoying to the user.</p>
<p>Since an Image is of a fixed size, and doesn't change in response to
input, game state, or the size of the area available to it, an Image
can be loaded before it is needed, and placed into an area of memory
known as the image cache. Once an Image is decoded and in the cache,
it can be quickly drawn to the screen.</p>
<p>Ren'Py attempts to predict the images that will be used in the future,
and loads them into the image cache before they are used. When space
in the cache is needed for other images, Ren'Py will remove images
that are no longer being used.</p>
<p>By default, Ren'Py will predictively cache up to 8 screens worth of
image data. (If your screen is 800x600, then a screen's worth of data
is one 800x600 image, two 400x600 images, and so on.) This can be
changed with the :var:config.image_cache_size configuration
variable.</p>
<p>Although the precise amount is dependent on implementation details and
there is significant overhead, as a rule of thumb, each pixel in the
image cache consumes 4 bytes of main memory and 4 bytes of video
memory.</p>
</div>
<div class="section" id="image-like-displayables">
<h2>Image-Like Displayables<a class="headerlink" href="#image-like-displayables" title="Permalink to this headline"></a></h2>
<p>We call these displayables image-like because they take up a
rectangular area of the screen, and do not react to input.  These
differ from normal images by varying their size to fill an area
(Frame, LiveTile, and Solid), or by allowing the user to specify their
size (LiveComposite, LiveCrop, Null). They are not image manipulators.</p>
<p>Image-like displayables take <a class="reference internal" href="style_properties.html#position-style-properties"><em>Position Style Properties</em></a>.</p>
<dl class="function">
<dt id="Flatten">
<tt class="descname">Flatten</tt><big>(</big><em>child</em>, <em>**properties</em><big>)</big><a class="headerlink" href="#Flatten" title="Permalink to this definition"></a></dt>
<dd><p>This flattens <cite>child</cite>, which may be made up of multiple textures, into
a single texture.</p>
<p>Certain operations, like the alpha transform property, apply to every
texture making up a displayable, which can yield incorrect results
when the textures overlap on screen. Flatten creates a single texture
from multiple textures, which can prevent this problem.</p>
<p>Flatten is a relatively expensive operation, and so should only be used
when absolutely required.</p>
</dd></dl>

<dl class="function">
<dt id="Frame">
<tt class="descname">Frame</tt><big>(</big><em>image</em>, <em>left</em>, <em>top</em>, <em>right=None</em>, <em>bottom=None</em>, <em>tile=False</em>, <em>**properties</em><big>)</big><a class="headerlink" href="#Frame" title="Permalink to this definition"></a></dt>
<dd><p>A displayable that resizes an image to fill the available area,
while preserving the width and height of its borders.  is often
used as the background of a window or button.</p>
<div class="figure">
<img alt="_images/frame_example.png" src="_images/frame_example.png" />
<p class="caption">Using a frame to resize an image to double its size.</p>
</div>
<dl class="docutils">
<dt><cite>image</cite></dt>
<dd>An image manipulator that will be resized by this frame.</dd>
<dt><cite>left</cite></dt>
<dd>The size of the border on the left side.</dd>
<dt><cite>top</cite></dt>
<dd>The size of the border on the top.</dd>
<dt><cite>right</cite></dt>
<dd>The size of the border on the right side. If None, defaults
to <cite>left</cite>.</dd>
<dt><cite>bottom</cite></dt>
<dd>The side of the border on the bottom. If None, defaults to <cite>top</cite>.</dd>
<dt><cite>tile</cite></dt>
<dd>If true, tiling is used to resize sections of the image,
rather than scaling.</dd>
</dl>
<div class="highlight-renpy"><div class="highlight"><pre><span class="c"># Resize the background of the text window if it&#39;s too small.</span>
<span class="k">init</span> <span class="k">python</span><span class="p">:</span>
    <span class="k">style</span><span class="o">.</span><span class="k">window</span><span class="o">.</span><span class="na">background</span> <span class="o">=</span> <span class="n">Frame</span><span class="p">(</span><span class="s">&quot;frame.png&quot;</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">)</span>
</pre></div>
</div>
</dd></dl>

<dl class="function">
<dt id="LiveCrop">
<tt class="descname">LiveCrop</tt><big>(</big><em>rect</em>, <em>child</em>, <em>**properties</em><big>)</big><a class="headerlink" href="#LiveCrop" title="Permalink to this definition"></a></dt>
<dd><p>This created a displayable by cropping <cite>child</cite> to <cite>rect</cite>, where
<cite>rect</cite> is an (x, y, width, height) tuple.</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">image</span> <span class="n">eileen</span> <span class="n">cropped</span> <span class="o">=</span> <span class="n">LiveCrop</span><span class="p">((</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">300</span><span class="p">,</span> <span class="mi">300</span><span class="p">),</span> <span class="s">&quot;eileen happy&quot;</span><span class="p">)</span>
</pre></div>
</div>
</dd></dl>

<dl class="function">
<dt id="LiveTile">
<tt class="descname">LiveTile</tt><big>(</big><em>child</em>, <em>style='tile'</em>, <em>**properties</em><big>)</big><a class="headerlink" href="#LiveTile" title="Permalink to this definition"></a></dt>
<dd><p>Tiles <cite>child</cite> until it fills the area allocated to this displayable.</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">image</span> <span class="n">bg</span> <span class="n">tile</span> <span class="o">=</span> <span class="n">LiveTile</span><span class="p">(</span><span class="s">&quot;bg.png&quot;</span><span class="p">)</span>
</pre></div>
</div>
</dd></dl>

<dl class="function">
<dt id="Null">
<tt class="descname">Null</tt><big>(</big><em>width=0</em>, <em>height=0</em>, <em>**properties</em><big>)</big><a class="headerlink" href="#Null" title="Permalink to this definition"></a></dt>
<dd><p>A displayable that creates an empty box on the screen. The size
of the box is controlled by <cite>width</cite> and <cite>height</cite>. This can be used
when a displayable requires a child, but no child is suitable, or
as a spacer inside a box.</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">image</span> <span class="n">logo</span> <span class="n">spaced</span> <span class="o">=</span> <span class="n">HBox</span><span class="p">(</span><span class="s">&quot;logo.png&quot;</span><span class="p">,</span> <span class="n">Null</span><span class="p">(</span><span class="na">width</span><span class="o">=</span><span class="mi">100</span><span class="p">),</span> <span class="s">&quot;logo.png&quot;</span><span class="p">)</span>
</pre></div>
</div>
</dd></dl>

<dl class="function">
<dt id="Solid">
<tt class="descname">Solid</tt><big>(</big><em>color</em>, <em>**properties</em><big>)</big><a class="headerlink" href="#Solid" title="Permalink to this definition"></a></dt>
<dd><p>A displayable that fills the area its assigned with <cite>color</cite>.</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">image</span> <span class="n">white</span> <span class="o">=</span> <span class="n">Solid</span><span class="p">(</span><span class="s">&quot;#fff&quot;</span><span class="p">)</span>
</pre></div>
</div>
</dd></dl>

</div>
<div class="section" id="dynamic-displayables">
<h2>Dynamic Displayables<a class="headerlink" href="#dynamic-displayables" title="Permalink to this headline"></a></h2>
<p>Dynamic displayables display a child displayable based on the state of
the game. They do not take any properties, as layout is controlled
by the properties of the child displayable they return.</p>
<dl class="function">
<dt id="ConditionSwitch">
<tt class="descname">ConditionSwitch</tt><big>(</big><em>*args</em>, <em>**kwargs</em><big>)</big><a class="headerlink" href="#ConditionSwitch" title="Permalink to this definition"></a></dt>
<dd><p>This is a displayable that changes what it is showing based on
python conditions. The positional argument should be given in
groups of two, where each group consists of:</p>
<ul class="simple">
<li>A string containing a python condition.</li>
<li>A displayable to use if the condition is true.</li>
</ul>
<p>The first true condition has its displayable shown, at least
one condition should always be true.</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">image</span> <span class="n">jill</span> <span class="o">=</span> <span class="n">ConditionSwitch</span><span class="p">(</span>
    <span class="s">&quot;jill_beers &gt; 4&quot;</span><span class="p">,</span> <span class="s">&quot;jill_drunk.png&quot;</span><span class="p">,</span>
    <span class="s">&quot;True&quot;</span><span class="p">,</span> <span class="s">&quot;jill_sober.png&quot;</span><span class="p">)</span>
</pre></div>
</div>
</dd></dl>

<dl class="function">
<dt id="DynamicDisplayable">
<tt class="descname">DynamicDisplayable</tt><big>(</big><em>function</em>, <em>*args</em>, <em>**kwargs</em><big>)</big><a class="headerlink" href="#DynamicDisplayable" title="Permalink to this definition"></a></dt>
<dd><p>A displayable that can change its child based on a Python
function, over the course of an interaction.</p>
<dl class="docutils">
<dt><cite>function</cite></dt>
<dd><p class="first">A function that is called with the arguments:</p>
<ul class="simple">
<li>The amount of time the displayable has been shown for.</li>
<li>The amount of time any displayable with the same tag has been shown for.</li>
<li>Any positional or keyword arguments supplied to DynamicDisplayable.</li>
</ul>
<p>and should return a (d, redraw) tuple, where:</p>
<ul class="simple">
<li><cite>d</cite> is a displayable to show.</li>
<li><cite>redraw</cite> is the amount of time to wait before calling the
function again, or None to not call the function again
before the start of the next interaction.</li>
</ul>
<p class="last"><cite>function</cite> is called at the start of every interaction.</p>
</dd>
</dl>
<p>As a special case, <cite>function</cite> may also be a python string that evaluates
to a displayable. In that case, function is run once per interaction.</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="c"># If tooltip is not empty, shows it in a text. Otherwise,</span>
<span class="c"># show Null. Checks every tenth of a second to see if the</span>
<span class="c"># tooltip has been updated.</span>
<span class="k">init</span> <span class="k">python</span><span class="p">:</span>
     <span class="k">def</span> <span class="nf">show_tooltip</span><span class="p">(</span><span class="n">st</span><span class="p">,</span> <span class="k">at</span><span class="p">):</span>
         <span class="k">if</span> <span class="n">tooltip</span><span class="p">:</span>
             <span class="k">return</span> <span class="n">tooltip</span><span class="p">,</span> <span class="o">.</span><span class="mi">1</span>
         <span class="k">else</span><span class="p">:</span>
             <span class="k">return</span> <span class="n">Null</span><span class="p">()</span>

<span class="k">image</span> <span class="n">tooltipper</span> <span class="o">=</span> <span class="n">DynamicDisplayable</span><span class="p">(</span><span class="n">show_tooltip</span><span class="p">)</span>
</pre></div>
</div>
</dd></dl>

<dl class="function">
<dt id="ShowingSwitch">
<tt class="descname">ShowingSwitch</tt><big>(</big><em>*args</em>, <em>**kwargs</em><big>)</big><a class="headerlink" href="#ShowingSwitch" title="Permalink to this definition"></a></dt>
<dd><p>This is a displayable that changes what it is showing based on the
images are showing on the screen. The positional argument should
be given in groups of two, where each group consists of:</p>
<ul class="simple">
<li>A string giving an image name, or None to indicate the default.</li>
<li>A displayable to use if the condition is true.</li>
</ul>
<p>A default image should be specified.</p>
<p>One use of ShowingSwitch is to have side images change depending on
the current emotion of a character. For example:</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">define</span> <span class="n">e</span> <span class="o">=</span> <span class="n">Character</span><span class="p">(</span><span class="s">&quot;Eileen&quot;</span><span class="p">,</span>
    <span class="n">show_side_image</span><span class="o">=</span><span class="n">ShowingSwitch</span><span class="p">(</span>
        <span class="s">&quot;eileen happy&quot;</span><span class="p">,</span> <span class="n">Image</span><span class="p">(</span><span class="s">&quot;eileen_happy_side.png&quot;</span><span class="p">,</span> <span class="na">xalign</span><span class="o">=</span><span class="mf">1.0</span><span class="p">,</span> <span class="na">yalign</span><span class="o">=</span><span class="mf">1.0</span><span class="p">),</span>
        <span class="s">&quot;eileen vhappy&quot;</span><span class="p">,</span> <span class="n">Image</span><span class="p">(</span><span class="s">&quot;eileen_vhappy_side.png&quot;</span><span class="p">,</span> <span class="na">xalign</span><span class="o">=</span><span class="mf">1.0</span><span class="p">,</span> <span class="na">yalign</span><span class="o">=</span><span class="mf">1.0</span><span class="p">),</span>
        <span class="bp">None</span><span class="p">,</span> <span class="n">Image</span><span class="p">(</span><span class="s">&quot;eileen_happy_default.png&quot;</span><span class="p">,</span> <span class="na">xalign</span><span class="o">=</span><span class="mf">1.0</span><span class="p">,</span> <span class="na">yalign</span><span class="o">=</span><span class="mf">1.0</span><span class="p">),</span>
        <span class="p">)</span>
    <span class="p">)</span>
</pre></div>
</div>
</dd></dl>

</div>
<div class="section" id="applying-transforms-to-displayables">
<h2>Applying Transforms to Displayables<a class="headerlink" href="#applying-transforms-to-displayables" title="Permalink to this headline"></a></h2>
<p>The At function produces a displayable from a displayable and one or
more <a class="reference internal" href="transforms.html#transforms"><em>transforms</em></a>.</p>
<dl class="function">
<dt id="At">
<tt class="descname">At</tt><big>(</big><em>d</em>, <em>*args</em><big>)</big><a class="headerlink" href="#At" title="Permalink to this definition"></a></dt>
<dd><p>Given a displayable <cite>d</cite>, applies each of the transforms in <cite>args</cite>
to it. The transforms are applied in left-to-right order, so that
the outermost transform is the rightmost argument.</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">transform</span> <span class="n">birds_transform</span><span class="p">:</span>
     <span class="na">xpos</span> <span class="o">-</span><span class="mi">200</span>
     <span class="n">linear</span> <span class="mi">10</span> <span class="na">xpos</span> <span class="mi">800</span>
     <span class="k">pause</span> <span class="mi">20</span>
     <span class="k">repeat</span>

<span class="k">image</span> <span class="n">birds</span> <span class="o">=</span> <span class="n">At</span><span class="p">(</span><span class="s">&quot;birds.png&quot;</span><span class="p">,</span> <span class="n">birds_transform</span><span class="p">)</span>
</pre></div>
</div>
</dd></dl>

</div>
<div class="section" id="layout-boxes-and-grids">
<h2>Layout Boxes and Grids<a class="headerlink" href="#layout-boxes-and-grids" title="Permalink to this headline"></a></h2>
<p>Layout boxes are displayables that lay out their children on the
screen. They can lay out the children in a horizontal or vertical
manner, or can lay them out using the standard positioning algorithm.</p>
<p>The box displayables take any number of positional and keyword
arguments. Positional arguments should be displayables that are
added to the box as children. Keyword arguments are style properties
that are applied to the box.</p>
<p>Boxes take <a class="reference internal" href="style_properties.html#position-style-properties"><em>Position Style Properties</em></a> and <a class="reference internal" href="style_properties.html#box-style-properties"><em>Box Style Properties</em></a>.</p>
<dl class="function">
<dt id="Fixed">
<tt class="descname">Fixed</tt><big>(</big><em>*args</em>, <em>**properties</em><big>)</big><a class="headerlink" href="#Fixed" title="Permalink to this definition"></a></dt>
<dd><p>A box that fills the screen. Its members are laid out
from back to front, with their position properties
controlling their position.</p>
</dd></dl>

<dl class="function">
<dt id="HBox">
<tt class="descname">HBox</tt><big>(</big><em>*args</em>, <em>**properties</em><big>)</big><a class="headerlink" href="#HBox" title="Permalink to this definition"></a></dt>
<dd><p>A box that lays out its members from left to right.</p>
</dd></dl>

<dl class="function">
<dt id="VBox">
<tt class="descname">VBox</tt><big>(</big><em>*args</em>, <em>**properties</em><big>)</big><a class="headerlink" href="#VBox" title="Permalink to this definition"></a></dt>
<dd><p>A layout that lays out its members from top to bottom.</p>
</dd></dl>

<div class="highlight-renpy"><div class="highlight"><pre><span class="c"># Display two logos, to the left and right of each other.</span>
<span class="k">image</span> <span class="n">logo</span> <span class="k">hbox</span> <span class="o">=</span> <span class="n">HBox</span><span class="p">(</span><span class="s">&quot;logo.png&quot;</span><span class="p">,</span> <span class="s">&quot;logo.png&quot;</span><span class="p">)</span>

<span class="c"># Display two logos, one on top of the other.</span>
<span class="k">image</span> <span class="n">logo</span> <span class="k">vbox</span> <span class="o">=</span> <span class="n">VBox</span><span class="p">(</span><span class="s">&quot;logo.png&quot;</span><span class="p">,</span> <span class="s">&quot;logo.png&quot;</span><span class="p">)</span>

<span class="c"># Display two logos. Since both default to the upper-left</span>
<span class="c"># corner of the screen, we need to use Image to place</span>
<span class="c"># those logos on the screen.</span>
<span class="k">image</span> <span class="n">logo</span> <span class="k">fixed</span> <span class="o">=</span> <span class="n">Fixed</span><span class="p">(</span>
    <span class="n">Image</span><span class="p">(</span><span class="s">&quot;logo.png&quot;</span><span class="p">,</span> <span class="na">xalign</span><span class="o">=</span><span class="mf">0.0</span><span class="p">,</span> <span class="na">yalign</span><span class="o">=</span><span class="mf">0.0</span><span class="p">),</span>
    <span class="n">Image</span><span class="p">(</span><span class="s">&quot;logo.png&quot;</span><span class="p">,</span> <span class="na">xalign</span><span class="o">=</span><span class="mf">1.0</span><span class="p">,</span> <span class="na">yalign</span><span class="o">=</span><span class="mf">1.0</span><span class="p">))</span>
</pre></div>
</div>
<p>The Grid layout displays its children in a grid on the screen. It takes
<a class="reference internal" href="style_properties.html#position-style-properties"><em>Position Style Properties</em></a> and the <a class="reference internal" href="style_properties.html#style-property-spacing"><tt class="xref std std-propref docutils literal"><span class="pre">spacing</span></tt></a> style
property.</p>
<dl class="function">
<dt id="Grid">
<tt class="descname">Grid</tt><big>(</big><em>*args</em>, <em>**properties</em><big>)</big><a class="headerlink" href="#Grid" title="Permalink to this definition"></a></dt>
<dd><p>Lays out displayables in a a grid. The first two positional arguments
are the number of columns and rows in the grid. This must be followed
by <cite>columns * rows</cite> positional arguments giving the displayables that
fill the grid.</p>
</dd></dl>

</div>
<div class="section" id="effects">
<h2>Effects<a class="headerlink" href="#effects" title="Permalink to this headline"></a></h2>
<p>These displayables are used to create certain visual effects.</p>
<dl class="function">
<dt id="AlphaBlend">
<tt class="descname">AlphaBlend</tt><big>(</big><em>control</em>, <em>old</em>, <em>new</em>, <em>alpha=False</em><big>)</big><a class="headerlink" href="#AlphaBlend" title="Permalink to this definition"></a></dt>
<dd><p>This transition uses a <cite>control</cite> displayable (almost always some sort of
animated transform) to transition from one displayable to another. The
transform is evaluated. The <cite>new</cite> displayable is used where the transform
is opaque, and the <cite>old</cite> displayable is used when it is transparent.</p>
<dl class="docutils">
<dt><cite>alpha</cite></dt>
<dd>If true, the image is composited with what's behind it. If false,
the default, the image is opaque and overwrites what's behind it.</dd>
</dl>
</dd></dl>

</div>
<div class="section" id="image-manipulators">
<h2>Image Manipulators<a class="headerlink" href="#image-manipulators" title="Permalink to this headline"></a></h2>
<p>An image manipulator is a displayable that takes an image or image
manipulator, performs an operation to it, and stores the result of
that operation in the image cache. Since image manipulators can be
predicted like images, they can perform expensive operations without
incuring a display-time overhead.</p>
<p>Image manipulators are limited to storing image data to the
cache. This means that their result is of a fixed size, known in
advance, and they can't change in response to game state or
input. Generally, image manipulators can only take images or other
image manipulators as input.</p>
<p>An image manipulator can be used any place a displayable can, but not
vice-versa. An <a class="reference internal" href="#Image" title="Image"><tt class="xref py py-func docutils literal"><span class="pre">Image()</span></tt></a> is a kind of image manipulator, so an
Image can be used whenever an image manipulator is required.</p>
<p>Many image manipulators provide the same functionality as other
displayables. Most of these exist so they can be provided as input to
other image manipulators, and so the game-maker can choose between
cache memory usage and work done at render-time. There's also an
element of historical accident here - many of these image manipulators
predate their equivalents.</p>
<dl class="function">
<dt id="im.AlphaMask">
<tt class="descclassname">im.</tt><tt class="descname">AlphaMask</tt><big>(</big><em>base</em>, <em>mask</em>, <em>**properties</em><big>)</big><a class="headerlink" href="#im.AlphaMask" title="Permalink to this definition"></a></dt>
<dd><p>An image manipulator that takes two image manipulators, <cite>base</cite> and
<cite>mask</cite>, as arguments. It replaces the alpha channel of <cite>base</cite> with
the red channel of <cite>mask</cite>.</p>
<p>This is used to provide an image's alpha channel in a second
image, like having one jpeg for color data, and a second one
for alpha. In some cases, two jpegs can be smaller than a
single png file.</p>
</dd></dl>

<dl class="function">
<dt id="im.Composite">
<tt class="descclassname">im.</tt><tt class="descname">Composite</tt><big>(</big><em>size</em>, <em>*args</em>, <em>**properties</em><big>)</big><a class="headerlink" href="#im.Composite" title="Permalink to this definition"></a></dt>
<dd><p>This image manipulator composites multiple images together to
form a single image.</p>
<p>The <cite>size</cite> should be a (width, height) tuple giving the size
of the composed image.</p>
<p>The remaining positional arguments are interpreted as groups of
two. The first argument in a group should be an (x, y) tuple,
while the second should be an image manipulator. The image
produced by the image manipulator is composited at the location
given by the tuple.</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">image</span> <span class="n">girl</span> <span class="n">clothed</span> <span class="n">happy</span> <span class="o">=</span> <span class="n">im</span><span class="o">.</span><span class="n">Composite</span><span class="p">(</span>
    <span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">600</span><span class="p">),</span>
    <span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">),</span> <span class="s">&quot;girl_body.png&quot;</span><span class="p">,</span>
    <span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">),</span> <span class="s">&quot;girl_clothes.png&quot;</span><span class="p">,</span>
    <span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="mi">100</span><span class="p">),</span> <span class="s">&quot;girl_happy.png&quot;</span>
    <span class="p">)</span>
</pre></div>
</div>
</dd></dl>

<dl class="function">
<dt id="im.Crop">
<tt class="descclassname">im.</tt><tt class="descname">Crop</tt><big>(</big><em>im</em>, <em>rect</em><big>)</big><a class="headerlink" href="#im.Crop" title="Permalink to this definition"></a></dt>
<dd><p>An image manipulator that crops <cite>rect</cite>, a (x, y, width, height) tuple,
out of <cite>im</cite>, an image manipulator.</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">image</span> <span class="n">logo</span> <span class="na">crop</span> <span class="o">=</span> <span class="n">im</span><span class="o">.</span><span class="n">Crop</span><span class="p">(</span><span class="s">&quot;logo.png&quot;</span><span class="p">,</span> <span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">100</span><span class="p">,</span> <span class="mi">307</span><span class="p">))</span>
</pre></div>
</div>
</dd></dl>

<dl class="function">
<dt id="im.FactorScale">
<tt class="descclassname">im.</tt><tt class="descname">FactorScale</tt><big>(</big><em>im</em>, <em>width</em>, <em>height=None</em>, <em>bilinear=True</em>, <em>**properties</em><big>)</big><a class="headerlink" href="#im.FactorScale" title="Permalink to this definition"></a></dt>
<dd><p>An image manipulator that scales <cite>im</cite> (a second image manipulator)
to <cite>width</cite> times its original <cite>width</cite>, and <cite>height</cite> times its
original height. If <cite>height</cite> is ommitted, it defaults to <cite>width</cite>.</p>
<p>If <cite>bilinear</cite> is true, then bilinear interpolation is used for
the scaling. Otherwise, nearest neighbor interpolation is used.</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">image</span> <span class="n">logo</span> <span class="n">doubled</span> <span class="o">=</span> <span class="n">im</span><span class="o">.</span><span class="n">FactorScale</span><span class="p">(</span><span class="s">&quot;logo.png&quot;</span><span class="p">,</span> <span class="mf">1.5</span><span class="p">)</span>
</pre></div>
</div>
</dd></dl>

<dl class="function">
<dt id="im.Flip">
<tt class="descclassname">im.</tt><tt class="descname">Flip</tt><big>(</big><em>im</em>, <em>horizontal=False</em>, <em>vertical=False</em>, <em>**properties</em><big>)</big><a class="headerlink" href="#im.Flip" title="Permalink to this definition"></a></dt>
<dd><p>An image manipulator that flips <cite>im</cite> (an image manipulator)
vertically or horizontally.  <cite>vertical</cite> and <cite>horizontal</cite> control
the directions in which the image is flipped.</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">image</span> <span class="n">eileen</span> <span class="n">flip</span> <span class="o">=</span> <span class="n">im</span><span class="o">.</span><span class="n">Flip</span><span class="p">(</span><span class="s">&quot;eileen_happy.png&quot;</span><span class="p">,</span> <span class="na">vertical</span><span class="o">=</span><span class="bp">True</span><span class="p">)</span>
</pre></div>
</div>
</dd></dl>

<dl class="function">
<dt id="im.Grayscale">
<tt class="descclassname">im.</tt><tt class="descname">Grayscale</tt><big>(</big><em>im</em>, <em>**properties</em><big>)</big><a class="headerlink" href="#im.Grayscale" title="Permalink to this definition"></a></dt>
<dd><p>An image manipulator that creats a desaturated version of the image
manipulator <cite>im</cite>.</p>
</dd></dl>

<dl class="function">
<dt id="im.Scale">
<tt class="descclassname">im.</tt><tt class="descname">Scale</tt><big>(</big><em>im</em>, <em>width</em>, <em>height</em>, <em>bilinear=True</em>, <em>**properties</em><big>)</big><a class="headerlink" href="#im.Scale" title="Permalink to this definition"></a></dt>
<dd><p>An image manipulator that scales <cite>im</cite> (an image manipulator) to
<cite>width</cite> and <cite>height</cite>.</p>
<p>If <cite>bilinear</cite> is true, then bilinear interpolation is used for
the scaling. Otherwise, nearest neighbor interpolation is used.</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">image</span> <span class="n">logo</span> <span class="n">scale</span> <span class="o">=</span> <span class="n">im</span><span class="o">.</span><span class="n">Scale</span><span class="p">(</span><span class="s">&quot;logo.png&quot;</span><span class="p">,</span> <span class="mi">100</span><span class="p">,</span> <span class="mi">150</span><span class="p">)</span>
</pre></div>
</div>
</dd></dl>

<dl class="function">
<dt id="im.Sepia">
<tt class="descclassname">im.</tt><tt class="descname">Sepia</tt><big>(</big><em>im</em>, <em>**properties</em><big>)</big><a class="headerlink" href="#im.Sepia" title="Permalink to this definition"></a></dt>
<dd><p>An image manipulator that creates a sepia-toned version of the image
manipulator <cite>im</cite>.</p>
</dd></dl>

<dl class="function">
<dt id="im.Tile">
<tt class="descclassname">im.</tt><tt class="descname">Tile</tt><big>(</big><em>im</em>, <em>size=None</em>, <em>**properties</em><big>)</big><a class="headerlink" href="#im.Tile" title="Permalink to this definition"></a></dt>
<dd><p>An image manipulator that tiles the image manipulator <cite>im</cite>, until
it is <cite>size</cite>.</p>
<dl class="docutils">
<dt><cite>size</cite></dt>
<dd>If not None, a (width, height) tuple. If None, this defaults to
(<a class="reference internal" href="config.html#var-config.screen_width"><tt class="xref std std-var docutils literal"><span class="pre">config.screen_width</span></tt></a>, <a class="reference internal" href="config.html#var-config.screen_height"><tt class="xref std std-var docutils literal"><span class="pre">config.screen_height</span></tt></a>).</dd>
</dl>
</dd></dl>

</div>
<div class="section" id="im-matrixcolor">
<h2>im.MatrixColor<a class="headerlink" href="#im-matrixcolor" title="Permalink to this headline"></a></h2>
<p>The im.MatrixColor image manipulator is an image manipulator that uses
a matrix to control how the colors of an image are transformed. The
matrix used can be an im.matrix object, which encodes a 5x5 matrix in
an object that supports matrix multiplication, and is returned by a
series of functions. im.matrix objects may be multiplied together to
yield a second object that performs both operations. For example, the
code:</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">image</span> <span class="n">city</span> <span class="n">blue</span> <span class="o">=</span> <span class="n">im</span><span class="o">.</span><span class="n">MatrixColor</span><span class="p">(</span>
    <span class="s">&quot;city.jpg&quot;</span><span class="p">,</span>
    <span class="n">im</span><span class="o">.</span><span class="n">matrix</span><span class="o">.</span><span class="n">desaturate</span><span class="p">()</span> <span class="o">*</span> <span class="n">im</span><span class="o">.</span><span class="n">matrix</span><span class="o">.</span><span class="n">tint</span><span class="p">(</span><span class="mf">0.9</span><span class="p">,</span> <span class="mf">0.9</span><span class="p">,</span> <span class="mf">1.0</span><span class="p">))</span>
</pre></div>
</div>
<p>first desaturates the image, and then tints it blue. When the
intermediate image is not needed, multiplying matrices is far
more efficient, in both time and image cache space, than using
two im.MatrixColors.</p>
<dl class="function">
<dt id="im.MatrixColor">
<tt class="descclassname">im.</tt><tt class="descname">MatrixColor</tt><big>(</big><em>im</em>, <em>matrix</em>, <em>**properties</em><big>)</big><a class="headerlink" href="#im.MatrixColor" title="Permalink to this definition"></a></dt>
<dd><p>An image operator that uses <cite>matrix</cite> to linearly transform the
image manipulator <cite>im</cite>.</p>
<p><cite>Matrix</cite> should be a list, tuple, or <a class="reference internal" href="#im.matrix" title="im.matrix"><tt class="xref py py-func docutils literal"><span class="pre">im.matrix()</span></tt></a> that is 20
or 25 elements long. If the object has 25 elements, then elements
past the 20th are ignored.</p>
<p>When the four components of the source color are R, G, B, and A,
which range from 0.0 to 1.0; the four components of the transformed
color are R', G', B', and A', with the same range; and the elements
of the matrix are named:</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="p">[</span> <span class="n">a</span><span class="p">,</span> <span class="n">b</span><span class="p">,</span> <span class="n">c</span><span class="p">,</span> <span class="n">d</span><span class="p">,</span> <span class="n">e</span><span class="p">,</span>
  <span class="n">f</span><span class="p">,</span> <span class="n">g</span><span class="p">,</span> <span class="n">h</span><span class="p">,</span> <span class="n">i</span><span class="p">,</span> <span class="n">j</span><span class="p">,</span>
  <span class="n">k</span><span class="p">,</span> <span class="n">l</span><span class="p">,</span> <span class="n">m</span><span class="p">,</span> <span class="n">n</span><span class="p">,</span> <span class="n">o</span><span class="p">,</span>
  <span class="n">p</span><span class="p">,</span> <span class="n">q</span><span class="p">,</span> <span class="n">r</span><span class="p">,</span> <span class="n">s</span><span class="p">,</span> <span class="n">t</span> <span class="p">]</span>
</pre></div>
</div>
<p>the transformed colors can be computed with the formula:</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="s">R&#39; = (a * R) + (b * G) + (c * B) + (d * A) + e</span>
<span class="n">G</span><span class="s">&#39; = (f * R) + (g * G) + (h * B) + (i * A) + j</span>
<span class="n">B</span><span class="s">&#39; = (k * R) + (l * G) + (m * B) + (n * A) + o</span>
<span class="n">A</span><span class="s">&#39; = (p * R) + (q * G) + (r * B) + (s * A) + t</span>
</pre></div>
</div>
<p>The components of the transformed color are clamped to the
range [0.0, 1.0].</p>
</dd></dl>

<dl class="function">
<dt id="im.matrix">
<tt class="descclassname">im.</tt><tt class="descname">matrix</tt><big>(</big><big>)</big><a class="headerlink" href="#im.matrix" title="Permalink to this definition"></a></dt>
<dd><p>Constructs an im.matrix object from <cite>matrix</cite>. im.matrix objects
support The operations supported are matrix multiplication, scalar
multiplication, element-wise addition, and element-wise
subtraction. These operations are invoked using the standard
mathematical operators (*, *, +, and -, respectively). If two
im.matrix objects are multiplied, matrix multiplication is
performed, otherwise scalar multiplication is used.</p>
<p><cite>matrix</cite> is a 20 or 25 element list or tuple. If it is 20 elements
long, it is padded with (0, 0, 0, 0, 1) to make a 5x5 matrix,
suitable for multiplication.</p>
</dd></dl>

<dl class="function">
<dt id="im.matrix.brightness">
<tt class="descclassname">im.matrix.</tt><tt class="descname">brightness</tt><big>(</big><em>b</em><big>)</big><a class="headerlink" href="#im.matrix.brightness" title="Permalink to this definition"></a></dt>
<dd><p>Returns an im.matrix that alters the brightness of an image.</p>
<dl class="docutils">
<dt><cite>b</cite></dt>
<dd>The amount of change in image brightness. This should be
a number between -1 and 1, with -1 the darkest possible
image and 1 the brightest.</dd>
</dl>
</dd></dl>

<dl class="function">
<dt id="im.matrix.colorize">
<tt class="descclassname">im.matrix.</tt><tt class="descname">colorize</tt><big>(</big><em>black_color</em>, <em>white_color</em><big>)</big><a class="headerlink" href="#im.matrix.colorize" title="Permalink to this definition"></a></dt>
<dd><p>Returns an im.matrix that colorizes a black and white image.
<cite>black_color</cite> and <cite>white_color</cite> are Ren'Py style colors, so
they may be specfied as strings or tuples of (0-255) color
values.</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="c"># This makes black colors red, and white colors blue.</span>
<span class="k">image</span> <span class="n">logo</span> <span class="n">colored</span> <span class="o">=</span> <span class="n">im</span><span class="o">.</span><span class="n">MatrixColor</span><span class="p">(</span>
    <span class="s">&quot;bwlogo.png&quot;</span><span class="p">,</span>
    <span class="n">im</span><span class="o">.</span><span class="n">matrix</span><span class="o">.</span><span class="n">colorize</span><span class="p">(</span><span class="s">&quot;#f00&quot;</span><span class="p">,</span> <span class="s">&quot;#00f&quot;</span><span class="p">))</span>
</pre></div>
</div>
</dd></dl>

<dl class="function">
<dt id="im.matrix.contrast">
<tt class="descclassname">im.matrix.</tt><tt class="descname">contrast</tt><big>(</big><em>c</em><big>)</big><a class="headerlink" href="#im.matrix.contrast" title="Permalink to this definition"></a></dt>
<dd><p>Returns an im.matrix that alters the contrast of an image. <cite>c</cite> should
be greater than 0.0, with values between 0.0 and 1.0 decreasing contrast, and
values greater than 1.0 increasing contrast.</p>
</dd></dl>

<dl class="function">
<dt id="im.matrix.desaturate">
<tt class="descclassname">im.matrix.</tt><tt class="descname">desaturate</tt><big>(</big><big>)</big><a class="headerlink" href="#im.matrix.desaturate" title="Permalink to this definition"></a></dt>
<dd><p>Returns an im.matrix that desaturates the image (makes it
grayscale). This is equivalent to calling
im.matrix.saturation(0).</p>
</dd></dl>

<dl class="function">
<dt id="im.matrix.hue">
<tt class="descclassname">im.matrix.</tt><tt class="descname">hue</tt><big>(</big><em>h</em><big>)</big><a class="headerlink" href="#im.matrix.hue" title="Permalink to this definition"></a></dt>
<dd><p>Returns an im.matrix that rotates the hue by <cite>h</cite> degrees, while
preserving luminosity.</p>
</dd></dl>

<dl class="function">
<dt id="im.matrix.identity">
<tt class="descclassname">im.matrix.</tt><tt class="descname">identity</tt><big>(</big><big>)</big><a class="headerlink" href="#im.matrix.identity" title="Permalink to this definition"></a></dt>
<dd><p>Returns an identity matrix, one that does not change color or
alpha.</p>
</dd></dl>

<dl class="function">
<dt id="im.matrix.invert">
<tt class="descclassname">im.matrix.</tt><tt class="descname">invert</tt><big>(</big><big>)</big><a class="headerlink" href="#im.matrix.invert" title="Permalink to this definition"></a></dt>
<dd><p>Returns an im.matrix that inverts the red, green, and blue
channels of the image without changing the alpha channel.</p>
</dd></dl>

<dl class="function">
<dt id="im.matrix.opacity">
<tt class="descclassname">im.matrix.</tt><tt class="descname">opacity</tt><big>(</big><em>o</em><big>)</big><a class="headerlink" href="#im.matrix.opacity" title="Permalink to this definition"></a></dt>
<dd><p>Returns an im.matrix that alters the opacity of an image. An
<cite>o</cite> of 0.0 is fully transparent, while 1.0 is fully opaque.</p>
</dd></dl>

<dl class="function">
<dt id="im.matrix.saturation">
<tt class="descclassname">im.matrix.</tt><tt class="descname">saturation</tt><big>(</big><em>level</em>, <em>desat=(0.2126</em>, <em>0.7152</em>, <em>0.0722)</em><big>)</big><a class="headerlink" href="#im.matrix.saturation" title="Permalink to this definition"></a></dt>
<dd><p>Returns an im.matrix that alters the saturation of an
image. The alpha channel is untouched.</p>
<dl class="docutils">
<dt><cite>level</cite></dt>
<dd>The amount of saturation in the resulting image. 1.0 is
the unaltered image, while 0.0 is grayscale.</dd>
<dt><cite>desat</cite></dt>
<dd>This is a 3-element tuple that controls how much of the
red, green, and blue channels will be placed into all
three channels of a fully desaturated image. The default
is based on the constants used for the luminance channel
of an NTSC television signal. Since the human eye is
mostly sensitive to green, more of the green channel is
kept then the other two channels.</dd>
</dl>
</dd></dl>

<dl class="function">
<dt id="im.matrix.tint">
<tt class="descclassname">im.matrix.</tt><tt class="descname">tint</tt><big>(</big><em>r</em>, <em>g</em>, <em>b</em><big>)</big><a class="headerlink" href="#im.matrix.tint" title="Permalink to this definition"></a></dt>
<dd><p>Returns an im.matrix that tints an image, without changing
the alpha channel. <cite>r</cite>, <cite>g</cite>, and <cite>b</cite> should be numbers between
0 and 1, and control what fraction of the given channel is
placed into the final image. (For example, if <cite>r</cite> is .5, and
the value of the red channel is 100, the transformed color
will have a red value of 50.)</p>
</dd></dl>

</div>
</div>


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