/usr/share/doc/python-soya-doc/examples/particle-1.py is in python-soya-doc 0.14-2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 | #!/usr/bin/env python
# -*- coding: utf-8 -*-
# -*- indent-tabs-mode: t -*-
# Soya 3D tutorial
# Copyright (C) 2001-2004 Jean-Baptiste LAMY
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
# This shows how to use soya's particles.
# Imports and inits Soya (see lesson basic-1.py).
import sys, os, os.path, soya
from random import random
from math import sqrt
from soya import sdlconst
from soya import particle
soya.init()
soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))
# Creates the scene.
scene = soya.World()
# Create a particle system
# particles are just like any other object in soya. you must
# still add them to the scene and they have the same methods available.
# all particles also support a material for the sprite which you can
# pass to the constructor or set as a property later.
# particle systems have nb_particles to specifiy how many particles
# will be generated, in conjunction with this there is the
# auto_generate_particle property which determines wether new particles
# should be created when old ones die or not.
# comment/uncomment the different sections to try the different systems
# here we use the built in FireWork system. auto_generate_particle is
# on by default so this will continue forever
#fountain = particle.FlagFirework(scene, nb_particles=4, nb_sub_particles=10)
# this is slightly more dull
# you will notice that this doesnt automatically set auto_generate_particle
smoke=particle.Smoke(scene)
# here we use the same smoke particle system but set auto_generate_particle
# so that it continues
#smoke=particle.Smoke(scene)
#smoke.auto_generate_particle=1
# its also possible to create your own particle systems
# i dont think you can beat looking at the source file model/particle.pyx
# for understanding how to do this
class MyParticleSystem(particle.Smoke):
def __init__(self,parent):
particle.Particles.__init__(self,parent,nb_max_particles=50)
self.set_colors((1.0, 1.0, 1.0, 1.0), (1.0, 0.0, 0.0,0.5),(1.0,1.0,0.,0.5),(0.5,0.5,0.5,0.5),(0.,0.,0.,0.5))
self.set_sizes ((0.19, 0.19), (0.35, 0.35))
self.auto_generate_particle=1
def generate(self, index):
sx = (random()- 0.5) * .2
sy = (random())
sz = (random() - 0.5) * .2
l = (0.2 * (1.0 + random())) / sqrt(sx * sx + sy * sy + sz * sz) * 0.5
self.set_particle(index, random()*.5, sx * l, sy * l, sz * l, 0.,0.,0.)
#particles=MyParticleSystem(scene)
# Creates a light.
light = soya.Light(scene)
light.set_xyz(0.5, 0.0, 2.0)
# Creates a camera.
camera = soya.Camera(scene)
camera.z = 10.0
soya.set_root_widget(camera)
# make an main_loop that stops on any keystroke
class MainLoop(soya.MainLoop):
def begin_round(self):
soya.MainLoop.begin_round(self)
# wait for any keystoke to quit
for e in soya.process_event():
if e[0]==sdlconst.KEYDOWN and e[1]!=0:
self.stop()
MainLoop(scene).main_loop()
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