/usr/share/projectM/presets/Krash - 3D Shapes Demo 2.milk is in projectm-data 2.1.0+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 | [preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.900000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.000000
fWaveScale=1.000000
fWaveSmoothing=0.750000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=0.463735
wavecode_0_smoothing=0.000000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_init1=//pi
wave_0_init2=t8=3.14159265;
wave_0_init3=t5 = 1;
wave_0_per_frame1=rotx = rotx+bass;
wave_0_per_frame2=roty = roty+mid;
wave_0_per_frame3=rotz = rotz+treb;
wave_0_per_frame4=//rotx =0;
wave_0_per_frame5=//roty =0;
wave_0_per_frame6=//rotz =0;
wave_0_per_frame7=
wave_0_per_frame8=//convert rotation values from degrees to radians
wave_0_per_frame9=t1= t8*rotx/180;
wave_0_per_frame10=t2 = t8*roty/180;
wave_0_per_frame11=t3 = t8*rotz/180;
wave_0_per_frame12=
wave_0_per_point1=//Define 3D Shape
wave_0_per_point2=
wave_0_per_point3=//Torus
wave_0_per_point4=x0 = (1+value1)*sin(2*t8*sample);
wave_0_per_point5=y0 = (1+value1)*cos(2*t8*sample);
wave_0_per_point6=x1 = 0.5*sin(32*t8*sample)*y0+y0;
wave_0_per_point7=y1 = 0.5*sin(32*t8*sample)*x0+x0;
wave_0_per_point8=z1= 0.5*cos(32*t8*sample);
wave_0_per_point9=
wave_0_per_point10=//modulate values to adjust for rotation on multiple axes, convert to world co-ordinates
wave_0_per_point11=y2 = y1*cos(t1)-z1*sin(t1);
wave_0_per_point12=z2 = y1*sin(t1)+z1*cos(t1);
wave_0_per_point13=x2 = z2*sin(t2)+x1*cos(t2);
wave_0_per_point14=z3 = z2*cos(t2)-x1*sin(t2);
wave_0_per_point15=x3 = x2*cos(t3)-y2*sin(t3);
wave_0_per_point16=y3 = y2*cos(t3)+x2*sin(t3);
wave_0_per_point17=//move resulting shape in 3d space
wave_0_per_point18=x4 = x3;
wave_0_per_point19=y4 = y3;
wave_0_per_point20=z4 = z3+2;
wave_0_per_point21=//draw 3d shape in 2d
wave_0_per_point22=x=0.5+0.5*(x4/(1+z4*0.5));
wave_0_per_point23=y=0.5+0.5*(y4/(1+z4*0.5));
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.463735
wavecode_1_smoothing=0.000000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_init1=//pi
wave_1_init2=t8=3.14159265;
wave_1_init3=t5 = 1;
wave_1_per_frame1=rotx = rotx+bass;
wave_1_per_frame2=roty = roty+mid;
wave_1_per_frame3=rotz = rotz+treb;
wave_1_per_frame4=//rotx = 0;
wave_1_per_frame5=//roty =0;
wave_1_per_frame6=//rotz = 0;
wave_1_per_frame7=
wave_1_per_frame8=//convert rotation values from degrees to radians
wave_1_per_frame9=t1= t8*rotx/180;
wave_1_per_frame10=t2 = t8*roty/180;
wave_1_per_frame11=t3 = t8*rotz/180;
wave_1_per_frame12=
wave_1_per_frame13=t4 = 3*sin(time+0.66*t8);
wave_1_per_frame14=t5 = 10+8*cos(time+0.66*t8);
wave_1_per_frame15=
wave_1_per_frame16=b = 0.5-0.4*cos(time+0.66*t8);
wave_1_per_frame17=g = 0.5-0.4*sin(time+0.66*t8);
wave_1_per_point1=//Define 3D Shape
wave_1_per_point2=
wave_1_per_point3=//Sphere
wave_1_per_point4=x1 = (1+value1)*sin(t8*sample)*sin(16*t8*sample);
wave_1_per_point5=y1 = (1+value1)*cos(t8*sample);
wave_1_per_point6=z1= (1+value1)*sin(t8*sample)*cos(16*t8*sample);
wave_1_per_point7=
wave_1_per_point8=//modulate values to adjust for rotation on multiple axes, convert to world co-ordinates
wave_1_per_point9=y2 = y1*cos(t1)-z1*sin(t1);
wave_1_per_point10=z2 = y1*sin(t1)+z1*cos(t1);
wave_1_per_point11=x2 = z2*sin(t2)+x1*cos(t2);
wave_1_per_point12=z3 = z2*cos(t2)-x1*sin(t2);
wave_1_per_point13=x3 = x2*cos(t3)-y2*sin(t3);
wave_1_per_point14=y3 = y2*cos(t3)+x2*sin(t3);
wave_1_per_point15=//move resulting shape in 3d space
wave_1_per_point16=x4 = x3+t4;
wave_1_per_point17=y4 = y3;
wave_1_per_point18=z4 = z3+t5;
wave_1_per_point19=//draw 3d shape in 2d
wave_1_per_point20=x=0.5+0.5*(x4/(1+z4*0.5));
wave_1_per_point21=y=0.5+0.5*(y4/(1+z4*0.5));
wave_1_per_point22=
wave_1_per_point23=r = g+value1;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.463735
wavecode_2_smoothing=0.000000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wave_2_init1=//pi
wave_2_init2=t8=3.14159265;
wave_2_init3=t5 = 1;
wave_2_per_frame1=rotx = rotx+bass;
wave_2_per_frame2=roty = roty+mid;
wave_2_per_frame3=rotz = rotz+treb;
wave_2_per_frame4=//rotx = 0;
wave_2_per_frame5=//roty =0;
wave_2_per_frame6=//rotz = 0;
wave_2_per_frame7=
wave_2_per_frame8=//convert rotation values from degrees to radians
wave_2_per_frame9=t1= t8*rotx/180;
wave_2_per_frame10=t2 = t8*roty/180;
wave_2_per_frame11=t3 = t8*rotz/180;
wave_2_per_frame12=
wave_2_per_frame13=t4 = 3*sin(time+1.33*t8);
wave_2_per_frame14=t5 = 10+8*cos(time+1.33*t8);
wave_2_per_frame15=
wave_2_per_frame16=r = 0.5-0.4*cos(time+1.33*t8);
wave_2_per_frame17=b = 0.5-0.4*sin(time+1.33*t8);
wave_2_per_point1=//Define 3D Shape
wave_2_per_point2=
wave_2_per_point3=//Cube
wave_2_per_point4=x0 = if(below(sample*12,1),sample*12, if(below(sample*12,2),1, if(below(sample*12,3),abs(sample*12-3), if(below(sample*12,6),0, if(below(sample*12,8),1, if(below(sample*12,9),abs(sample*12-9), if(below(sample*12,10),0, if(below(sample*12,11),sample*12-10,1))))))));
wave_2_per_point5=y0 = if(below(sample*12,1),0, if(below(sample*12,2),sample*12-1, if(below(sample*12,3),1, if(below(sample*12,4),abs(sample*12-4), if(below(sample*12,5),0, if(below(sample*12,7),1, if(below(sample*12,9),0, if(below(sample*12,10),sample*12-9, if(below(sample*12,11),1,abs(sample*12-12))))))))));
wave_2_per_point6=z0 = if(below(sample*12,4),0, if(below(sample*12,5),sample*12-4, if(below(sample*12,6),abs(sample*12-6), if(below(sample*12,7),sample*12-6, if(below(sample*12,8),abs(sample*12-8),1)))));
wave_2_per_point7=x1 = 0.5-x0+if(below(sin(sample*12*3.1415),0),value1,0);
wave_2_per_point8=y1 = 0.5-y0+if(below(cos((sample*12-1.5)*3.1415),0),value1,0);
wave_2_per_point9=z1 = 0.5-z0+if(below(sample*12,4),0,if(below(sample*12,8),value1,0));
wave_2_per_point10=
wave_2_per_point11=//modulate values to adjust for rotation on multiple axes, convert to world co-ordinates
wave_2_per_point12=y2 = y1*cos(t1)-z1*sin(t1);
wave_2_per_point13=z2 = y1*sin(t1)+z1*cos(t1);
wave_2_per_point14=x2 = z2*sin(t2)+x1*cos(t2);
wave_2_per_point15=z3 = z2*cos(t2)-x1*sin(t2);
wave_2_per_point16=x3 = x2*cos(t3)-y2*sin(t3);
wave_2_per_point17=y3 = y2*cos(t3)+x2*sin(t3);
wave_2_per_point18=//move resulting shape in 3d space
wave_2_per_point19=x4 = x3+t4;
wave_2_per_point20=y4 = y3;
wave_2_per_point21=z4 = z3+t5;
wave_2_per_point22=//draw 3d shape in 2d
wave_2_per_point23=x=0.5+0.5*(x4/(1+z4*0.5));
wave_2_per_point24=y=0.5+0.5*(y4/(1+z4*0.5));
wave_2_per_point25=
wave_2_per_point26=g = b+value1;
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.100000
shapecode_0_ang=0.000000
shapecode_0_r=1.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=1.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.100000
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
per_frame_1=warp=0;
per_frame_2=wave_a=0;
|