/usr/i686-w64-mingw32/include/d3d10_1.idl is in mingw-w64-i686-dev 3.2.0-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 | /*
* Copyright 2010 Jacek Caban for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "oaidl.idl";
import "ocidl.idl";
import "d3d10.idl";
cpp_quote("#include <d3d10_1shader.h>")
const UINT D3D10_1_SHADER_MAJOR_VERSION = 4;
const UINT D3D10_1_SHADER_MINOR_VERSION = 1;
typedef enum D3D10_FEATURE_LEVEL1
{
D3D10_FEATURE_LEVEL_10_0 = 0xa000,
D3D10_FEATURE_LEVEL_10_1 = 0xa100,
D3D10_FEATURE_LEVEL_9_1 = 0x9100,
D3D10_FEATURE_LEVEL_9_2 = 0x9200,
D3D10_FEATURE_LEVEL_9_3 = 0x9300
} D3D10_FEATURE_LEVEL1;
typedef struct D3D10_RENDER_TARGET_BLEND_DESC1
{
BOOL BlendEnable;
D3D10_BLEND SrcBlend;
D3D10_BLEND DestBlend;
D3D10_BLEND_OP BlendOp;
D3D10_BLEND SrcBlendAlpha;
D3D10_BLEND DestBlendAlpha;
D3D10_BLEND_OP BlendOpAlpha;
UINT8 RenderTargetWriteMask;
} D3D10_RENDER_TARGET_BLEND_DESC1;
typedef struct D3D10_BLEND_DESC1
{
BOOL AlphaToCoverageEnable;
BOOL IndependentBlendEnable;
D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT];
} D3D10_BLEND_DESC1;
[
uuid(edad8d99-8a35-4d6d-8566-2ea276cde161),
object,
local,
pointer_default(unique)
]
interface ID3D10BlendState1 : ID3D10BlendState
{
void GetDesc1([out] D3D10_BLEND_DESC1 *pDesc);
}
typedef struct D3D10_TEXCUBE_ARRAY_SRV1
{
UINT MostDetailedMip;
UINT MipLevels;
UINT First2DArrayFace;
UINT NumCubes;
} D3D10_TEXCUBE_ARRAY_SRV1;
typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION1;
typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1
{
DXGI_FORMAT Format;
D3D10_SRV_DIMENSION1 ViewDimension;
union {
D3D10_BUFFER_SRV Buffer;
D3D10_TEX1D_SRV Texture1D;
D3D10_TEX1D_ARRAY_SRV Texture1DArray;
D3D10_TEX2D_SRV Texture2D;
D3D10_TEX2D_ARRAY_SRV Texture2DArray;
D3D10_TEX2DMS_SRV Texture2DMS;
D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
D3D10_TEX3D_SRV Texture3D;
D3D10_TEXCUBE_SRV TextureCube;
D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray;
};
} D3D10_SHADER_RESOURCE_VIEW_DESC1;
[
uuid(9b7e4c87-342c-4106-a19f-4f2704f689f0),
object,
local,
pointer_default(unique)
]
interface ID3D10ShaderResourceView1 : ID3D10ShaderResourceView
{
void GetDesc1([out] D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc);
}
[
uuid(9b7e4c8f-342c-4106-a19f-4f2704f689f0),
object,
local,
pointer_default(unique)
]
interface ID3D10Device1 : ID3D10Device
{
HRESULT CreateShaderResourceView1(
[in] ID3D10Resource *pResource,
[in, out] const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc,
[out] ID3D10ShaderResourceView1 **ppSRView);
HRESULT CreateBlendState1(
[in] const D3D10_BLEND_DESC1 *pBlendStateDesc,
[out] ID3D10BlendState1 **ppBlendState);
D3D10_FEATURE_LEVEL1 GetFeatureLevel();
}
const UINT D3D10_1_SDK_VERSION = 0x20;
|