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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Graphics.Rendering.OpenGL.GL.Evaluators</title><link href="ocean.css" rel="stylesheet" type="text/css" title="Ocean" /><script src="haddock-util.js" type="text/javascript"></script><script type="text/javascript">//<![CDATA[
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</script></head><body id="mini"><div id="module-header"><p class="caption">Graphics.Rendering.OpenGL.GL.Evaluators</p></div><div id="interface"><h1>Evaluator-related Types
</h1><div class="top"><p class="src"><span class="keyword">type</span> <a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#t:Order" target="main">Order</a> </p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:maxOrder" target="main">maxOrder</a></p></div><div class="top"><p class="src"><span class="keyword">class</span> <a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#t:Domain" target="main">Domain</a> d</p></div><div class="top"><p class="src"><span class="keyword">data</span> <a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#t:MapDescriptor" target="main">MapDescriptor</a> d</p></div><div class="top"><p class="src"><span class="keyword">class</span> <a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#t:ControlPoint" target="main">ControlPoint</a> c</p></div><h1>Defining Evaluator Maps
</h1><h2>One-dimensional Evaluator Maps
</h2><div class="top"><p class="src"><span class="keyword">class</span> <a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#t:Map1" target="main">Map1</a> m</p></div><div class="top"><p class="src"><span class="keyword">data</span> <a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#t:GLmap1" target="main">GLmap1</a> c d</p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:map1" target="main">map1</a></p></div><h2>Two-dimensional Evaluator Maps
</h2><div class="top"><p class="src"><span class="keyword">class</span> <a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#t:Map2" target="main">Map2</a> m</p></div><div class="top"><p class="src"><span class="keyword">data</span> <a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#t:GLmap2" target="main">GLmap2</a> c d</p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:map2" target="main">map2</a></p></div><h1>Using Evaluator Maps
</h1><h2>Evaluating an Arbitrary Coordinate Value
</h2><h2>Using Evenly Spaced Coordinate Values
</h2><h3>Defining a Grid
</h3><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:mapGrid1" target="main">mapGrid1</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:mapGrid2" target="main">mapGrid2</a></p></div><h3>Evaluating a Whole Mesh
</h3><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:evalMesh1" target="main">evalMesh1</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:evalMesh2" target="main">evalMesh2</a></p></div><h3>Evaluating a Single Point on a Mesh
</h3><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:evalPoint1" target="main">evalPoint1</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:evalPoint2" target="main">evalPoint2</a></p></div><h1>Normal Generation
</h1><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:autoNormal" target="main">autoNormal</a></p></div></div></body></html>