This file is indexed.

/usr/share/perl5/GD/Text/Align.pm is in libgd-text-perl 0.86-9.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
# $Id: Align.pm,v 1.18 2003/02/21 00:10:26 mgjv Exp $

package GD::Text::Align;

($GD::Text::Align::VERSION) = '$Revision: 1.18 $' =~ /\s([\d.]+)/;

=head1 NAME

GD::Text::Align - Draw aligned strings

=head1 SYNOPSIS

  use GD;
  use GD::Text::Align;

  my $gd = GD::Image->new(800,600);
  # allocate colours, do other things.

  my $align = GD::Text::Align->new($gd
    valign => 'top',
    halign => 'right',
  );
  $align->set_font('arial', 12);
  $align->set_text('some string');
  @bb = $align->bounding_box(200, 400, PI/3);
  # you can do things based on the bounding box here
  $align->draw(200, 400, PI/3);

=head1 DESCRIPTION

GD::Text::Align provides an object that draws a string aligned
to a coordinate at an angle.

For builtin fonts only two angles are valid: 0 and PI/2. All other
angles will be converted to one of these two.

=head1 METHODS

This class inherits everything from GD::Text. I will only discuss the
methods and attributes here that are not discussed there, or that have a
different interface or behaviour. Methods directly inherited include
C<set_text> and C<set_font>.

=cut

use strict;

# XXX add version number to GD
use GD;
use GD::Text;
use Carp;

@GD::Text::Align::ISA = qw(GD::Text);

=head2 GD::Text::Align->new($gd_object, attrib => value, ...)

Create a new object. The first argument to new has to be a valid
GD::Image object. The other arguments will be passed on to the set
method.

=cut

sub new
{
    my $proto = shift;
    my $class = ref($proto) || $proto;
    my $gd    = shift;
    ref($gd) and $gd->isa('GD::Image') 
        or croak "Not a GD::Image object";
    my $self = $class->SUPER::new() or return;
    $self->{gd} = $gd;
    $self->_init();
    $self->set(@_);
    bless $self => $class;
}

my %defaults = (
    halign  => 'left',
    valign  => 'base',
);

sub _init
{
    my $self = shift;
    while (my ($k, $v) = each(%defaults))
    {
        $self->{$k} = $v;
    }
    $self->{colour} = $self->{gd}->colorsTotal - 1,
}

=head2 $align->set(attrib => value, ...)

Set an attribute. Valid attributes are the ones discussed in
L<GD::Text> and:

=over 4

=item valign, halign

Vertical and horizontal alignment of the string. See also set_valign and
set_halign.

=item colour, color

Synonyms. The colour to use to draw the string. This should be the index
of the colour in the GD::Image object's palette. The default value is
the last colour in the GD object's palette at the time of the creation
of C<$align>.

=back

=cut

sub set
{
    my $self = shift;
    $@ = "Incorrect attribute list", return if @_%2;
    my %args = @_;
    my @super;

    foreach (keys %args)
    {
        /^valign/ and do {
            $self->set_valign($args{$_}); 
            next;
        };
        /^halign/ and do {
            $self->set_halign($args{$_}); 
            next;
        };
        /^colou?r$/ and do {
            $self->{colour} = $args{$_};
            next;
        };
        # Save anything unknown to pass off to SUPER class
        push @super, $_, $args{$_};
    }

    $self->SUPER::set(@super);
}

=head2 $align->get(attribute)

Get the value of an attribute.
Valid attributes are all the attributes mentioned in L<GD::Text>, the
attributes mentioned under the C<set> method and

=over 4

=item x, y and angle

The x and y coordinate and the angle to be used. You can only do this
after a call to the draw or bounding_box methods. Note that these
coordinates are not necessarily the same ones that were passed in.
Instead, they are the coordinates from where the GD methods will start
drawing. I doubt that this is very useful to anyone.

=back

Note that while you can set the colour with both 'color' and 'colour',
you can only get it as 'colour'. Sorry, but such is life in Australia.

=cut

# get is inherited unchanged

=head2 $align->set_valign(value)

Set the vertical alignment of the string to one of 'top', 'center',
'base' or 'bottom'. For builtin fonts the last two are the same. The
value 'base' denotes the baseline of a TrueType font.
Returns true on success, false on failure.

=cut

sub set_valign
{
    my $self = shift;
    local $_ = shift or return;

    if (/^top/ || /^center/ || /^bottom/ || /^base/) 
    {
        $self->{valign} = $_; 
        return $_;
    }
    else
    {
        carp "Illegal vertical alignment: $_";
        return;
    }
}

=head2 $align->set_halign(value)

Set the horizontal alignment of the string to one of 'left', 'center',
or 'right'. 
Returns true on success, false on failure.

=cut

sub set_halign
{
    my $self = shift;
    local $_ = shift or return;

    if (/^left/ || /^center/ || /^right/) 
    {
        $self->{halign} = $_; 
        return $_;
    }
    else
    {
        carp "Illegal horizontal alignment: $_";
        return;
    }
}

=head2 $align->set_align(valign, halign)

Set the vertical and horizontal alignment. Just here for convenience.
See also C<set_valign> and C<set_halign>.
Returns true on success, false on failure.

=cut

sub set_align
{
    my $self = shift;

    $self->set_valign(shift) or return;
    $self->set_halign(shift) or return;
}

#
# Determine whether a builtin font string should be drawn with the
# string or stringUp method. It will use the stringUp method for any
# angles between PI/4 and 3PI/4, 5PI/4 and 7PI/4, and all equivalents.
#
# return 
#   true for stringUp
#   false for string
#
sub _builtin_up
{
    my $self = shift;
    return 
	sin($self->{angle}) >  0.5 * sqrt(2) || 
	sin($self->{angle}) < -0.5 * sqrt(2)
}

#
# Calculates the x and y coordinate that should be passed
# to the GD::Image drawing routines, and set them as attributes
#
sub _align
{
    my $self = shift;
    my ($x, $y, $angle) = @_;

    defined $x  && defined $y or carp "Need X and Y coordinates", return;
    $self->{angle} = $angle || 0;

    if ($self->is_builtin)
    {
        return $self->_align_builtin($x, $y);
    }
    elsif ($self->is_ttf)
    {
        return $self->_align_ttf($x, $y);
    }
    else
    {
        confess "Impossible error in GD::Text::Align::_align";
    }
}

#
# calculate the alignment for a builtin font
#
sub _align_builtin
{
    my $self = shift;
    my ($x, $y) = @_;

    # Swap coordinates and make sure to keep the sign right, since left
    # becomes _down_ (larger) and right becomes _up_ (smaller)
    ($x, $y) = (-$y, $x) if ($self->_builtin_up);

    for ($self->{halign})
    {
        #/^left/   and $x = $x;
        /^center/ and $x -= $self->{width}/2;
        /^right/  and $x -= $self->{width};
    }
    for ($self->{valign})
    {
        #/^top/    and $y = $y;
        /^center/ and $y -= $self->{height}/2;
        /^bottom/ and $y -= $self->{height};
        /^base/   and $y -= $self->{height};
    }

    ($x, $y) = ($y, -$x) if ($self->_builtin_up);

    $self->{'x'} = $x;
    $self->{'y'} = $y;

    return 1;
}

#
# calculate the alignment for a TrueType font
#
sub _align_ttf
{
    my $self = shift;
    my ($x, $y) = @_;
    my $phi = $self->{angle};

    for ($self->{halign})
    {
        #/^left/ and $x = $x;
        /^center/ and do {
            $x -= cos($phi) * $self->{width}/2;
            $y += sin($phi) * $self->{width}/2;
        };
        /^right/  and do {
            $x -= cos($phi) * $self->{width};
            $y += sin($phi) * $self->{width};
        };
    }
    for ($self->{valign})
    {
        /^top/    and do {
            $x += sin($phi) * $self->{char_up};
            $y += cos($phi) * $self->{char_up};
        };
        /^center/ and do {
            $x -= sin($phi) * ($self->{char_down} - $self->{height}/2);
            $y -= cos($phi) * ($self->{char_down} - $self->{height}/2);
        };
        /^bottom/ and do {
            $x -= sin($phi) * $self->{char_down};
            $y -= cos($phi) * $self->{char_down};
        };
        #/^base/   and $y = $y;
    }

    $self->{'x'} = $x;
    $self->{'y'} = $y;

    return 1;
}

=head2 $align->draw(x, y, angle)

Draw the string at coordinates I<x>, I<y> at an angle I<angle> in
radians. The x and y coordinate become the pivot around which the
string rotates.

Note that for the builtin GD fonts the only two valid angles are 0 and
PI/2.

Returns the bounding box of the drawn string (see C<bounding_box()>).

=cut

sub draw
{
    my $self = shift;
    my ($x, $y, $angle) = @_;

    $@ = "No text set", return unless defined $self->{text};
    $@ = "No colour set", return unless defined $self->{colour};

    $self->_align($x, $y, $angle) or return;

    if ($self->is_builtin)
    {
        if ($self->_builtin_up)
        {
            $self->{gd}->stringUp($self->{font}, 
                $self->{'x'}, $self->{'y'},
                $self->{text}, $self->{colour});
        }
        else
        {
            $self->{gd}->string($self->{font}, 
                $self->{'x'}, $self->{'y'},
                $self->{text}, $self->{colour});
        }
    }
    elsif ($self->is_ttf)
    {
        $self->{gd}->stringTTF($self->{colour}, 
            $self->{font}, $self->{ptsize},
            $self->{angle}, $self->{'x'}, $self->{'y'}, $self->{text});
    }
    else
    {
        confess "impossible error in GD::Text::Align::draw";
    }

    return $self->bounding_box($x, $y, $angle);
}

=head2 $align->bounding_box(x, y, angle)

Return the bounding box of the string to draw. This returns an
eight-element list (exactly like the GD::Image->stringTTF method):

  (x1,y1) lower left corner
  (x2,y2) lower right corner
  (x3,y3) upper right corner
  (x4,y4) upper left corner

Note that upper, lower, left and right are relative to the string, not
to the canvas.

The bounding box can be used to make decisions about whether to move the
string or change the font size prior to actually drawing the string.

=cut

sub bounding_box
{
    my $self = shift;
    my ($x, $y, $angle) = @_;

    $@ = "No text set", return unless defined $self->{text};

    $self->_align($x, $y, $angle) or return;

    if ($self->is_builtin)
    {
        if ($self->_builtin_up)
        {
            return (
                $self->{'x'} + $self->{height}, $self->{'y'},
                $self->{'x'} + $self->{height}, $self->{'y'} - $self->{width},
                $self->{'x'}                  , $self->{'y'} - $self->{width},
                $self->{'x'}                  , $self->{'y'},
            )
        }
        else
        {
            return (
                $self->{'x'}                 , $self->{'y'} + $self->{height},
                $self->{'x'} + $self->{width}, $self->{'y'} + $self->{height},
                $self->{'x'} + $self->{width}, $self->{'y'},
                $self->{'x'}                 , $self->{'y'},
            )
        }
    }
    elsif ($self->is_ttf)
    {
        return GD::Image->stringTTF($self->{colour}, 
            $self->{font}, $self->{ptsize},
            $self->{angle}, $self->{'x'}, $self->{'y'}, $self->{text});
    }
    else
    {
        confess "impossible error in GD::Text::Align::draw";
    }
}

=head1 NOTES

As with all Modules for Perl: Please stick to using the interface. If
you try to fiddle too much with knowledge of the internals of this
module, you may get burned. I may change them at any time.

You can only use TrueType fonts with version of GD > 1.20, and then
only if compiled with support for this. If you attempt to do it
anyway, you will get errors.

In the following, terms like 'top', 'upper', 'left' and the like are all
relative to the string to be drawn, not to the canvas.

=head1 BUGS

Any bugs inherited from GD::Text.

=head1 COPYRIGHT

copyright 1999
Martien Verbruggen (mgjv@comdyn.com.au)

=head1 SEE ALSO

L<GD>, L<GD::Text>, L<GD::Text::Wrap>

=cut

1;